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Difference between revisions of "Happiness"

From Pixelmon Wiki
m (added chansey and blissey)
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*{{p|Riolu}}→{{p|Lucario}} (day)
 
*{{p|Riolu}}→{{p|Lucario}} (day)
 
*{{p|Swadloon}}→{{p|Leavanny}}
 
*{{p|Swadloon}}→{{p|Leavanny}}
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*{{p|Chansey}}→{{p|Blissey}}
 
==Bugs==
 
==Bugs==
 
*Pokémon start at 0 happiness rather than their base happiness.
 
*Pokémon start at 0 happiness rather than their base happiness.

Revision as of 14:20, 13 January 2015

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

  • Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
  • Leveling up the Pokémon will raise happiness.
  • Letting the Pokémon faint will lower happiness.
  • Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
  • Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
  • Trading the Pokémon will reset its happiness to 70.
  • Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than its base happiness.
  • Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

Bugs

  • Pokémon start at 0 happiness rather than their base happiness.

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