Difference between revisions of "Wide Guard"
From Pixelmon Wiki
Line 18: | Line 18: | ||
===By [[breeding]]=== | ===By [[breeding]]=== | ||
{{eggH}} | {{eggH}} | ||
+ | {{egg|{{p|Paras}}{{tt|*|Chain breed}}{{-}}{{p|Parasect}}{{tt|*|Chain breed}}|{{p|Turtwig|1}}{{p|Grotle|1}}{{p|Torterra|1}}}} | ||
+ | {{egg|{{p|Geodude}}{{tt|*|Chain breed}}{{-}}{{p|Graveler}}{{tt|*|Chain breed}}{{-}}{{p|Golem}}{{tt|*|Chain breed}}|{{p|Dwebble|1}}{{p|Crustle|1}}}} | ||
{{egg|{{p|Mudkip}}{{-}}{{p|Marshtomp}}{{-}}{{p|Swampert}}|{{p|Tirtouga|1}}{{p|Carracosta|1}}}} | {{egg|{{p|Mudkip}}{{-}}{{p|Marshtomp}}{{-}}{{p|Swampert}}|{{p|Tirtouga|1}}{{p|Carracosta|1}}}} | ||
{{egg|{{p|Turtwig}}{{tt|*|Chain breed}}{{-}}{{p|Grotle}}{{tt|*|Chain breed}}{{-}}{{p|Torterra}}{{tt|*|Chain breed}}|{{p|Mudkip|1}}{{p|Marshtomp|1}}{{p|Swampert|1}}}} | {{egg|{{p|Turtwig}}{{tt|*|Chain breed}}{{-}}{{p|Grotle}}{{tt|*|Chain breed}}{{-}}{{p|Torterra}}{{tt|*|Chain breed}}|{{p|Mudkip|1}}{{p|Marshtomp|1}}{{p|Swampert|1}}}} | ||
{{egg|{{p|Shieldon}}{{tt|*|Chain breed}}{{-}}{{p|Bastiodon}}{{tt|*|Chain breed}}|{{p|Mudkip|1}}{{p|Marshtomp|1}}{{p|Swampert|1}}}} | {{egg|{{p|Shieldon}}{{tt|*|Chain breed}}{{-}}{{p|Bastiodon}}{{tt|*|Chain breed}}|{{p|Mudkip|1}}{{p|Marshtomp|1}}{{p|Swampert|1}}}} | ||
+ | {{egg|{{p|Roggenrola}}{{tt|*|Chain breed}}{{-}}{{p|Boldore}}{{tt|*|Chain breed}}{{-}}{{p|Gigalith}}{{tt|*|Chain breed}}|{{p|Dwebble|1}}{{p|Crustle|1}}}} | ||
+ | {{egg|{{p|Dwebble}}{{tt|*|Chain breed}}{{-}}{{p|Crustle}}{{tt|*|Chain breed}}|{{p|Paras|1}}{{p|Parasect|1}}}} | ||
{{eggF}} | {{eggF}} |
Revision as of 10:07, 17 October 2014
Wide Guard | ||||||||||||||||||
|
Wide Guard is a Rock-type move that protects the user's side from moves that would hit multiple opponents in double battles. This includes Acid, Air Cutter, Blizzard, Bubble, Bulldoze, Captivate, Discharge, Earthquake, Electroweb, Eruption, Explosion, Growl, Heal Block, Heat Wave, Hyper Voice, Icy Wind, Imprison, Incinerate, Lava Plume, Leer, Magnitude, Muddy Water, Poison Gas, Powder Snow, Razor Leaf, Razor Wind, Rock Slide, Selfdestruct, Sludge Wave, Snarl, String Shot, Struggle Bug, Surf, Sweet Scent, Swift, Synchronoise, Tail Whip, Twister, and Water Spout. It has a 50% chance of success if used after a successful Wide Guard, Protect, Detect, Endure, or Quick Guard. Wide Guard will always move first.
Learnset
By level
- Machamp (Level 1)
- Kingler (Level 1)
- Hitmonlee (Level 41)
- Mr. Mime (Level 1)
- Tirtouga (Level 25)
- Carracosta (Level 25)