Difference between revisions of "Pixelmon Spawner"
From Pixelmon Wiki
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**Fire on tick: This will cause Pokémon to spawn at set time intervals. The time interval is decided with the "Spawn tick" field; the number inputted in this field can be divided by 20 to obtain how often (in seconds) the spawner attempts to spawn a Pokémon. | **Fire on tick: This will cause Pokémon to spawn at set time intervals. The time interval is decided with the "Spawn tick" field; the number inputted in this field can be divided by 20 to obtain how often (in seconds) the spawner attempts to spawn a Pokémon. | ||
**Fire on redstone: Each time a redstone signal activates or deactivates the spawner, the spawner will attempt to spawn a Pokémon. | **Fire on redstone: Each time a redstone signal activates or deactivates the spawner, the spawner will attempt to spawn a Pokémon. | ||
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*Spawn radius (1-49) | *Spawn radius (1-49) | ||
*Maximum number of Pokémon that can be spawned from the spawner at a time | *Maximum number of Pokémon that can be spawned from the spawner at a time |
Revision as of 23:51, 1 October 2014
The Pixelmon spawner is an item that can only be obtained through the creative menu. It can be used to spawn Pokémon. Going into the editing interface of the spawner will delete all wild Pokémon that were spawned with the spawner.
Options
- Pokémon species (can be multiple species)
- Left-clicking on the Pokémon's name after it is added will delete it.
- Rarity of each Pokémon species
- A higher rarity value means that the Pokémon will have a greater chance of spawning compared to other Pokémon of lower rarities. The rarity of a Pokémon spawning is calculated by the following: Rarity of PokémonSum of rarities of all Pokémon.
- Spawn type
- Fire on tick: This will cause Pokémon to spawn at set time intervals. The time interval is decided with the "Spawn tick" field; the number inputted in this field can be divided by 20 to obtain how often (in seconds) the spawner attempts to spawn a Pokémon.
- Fire on redstone: Each time a redstone signal activates or deactivates the spawner, the spawner will attempt to spawn a Pokémon.
- Spawn radius (1-49)
- Maximum number of Pokémon that can be spawned from the spawner at a time
- Minimum spawning level of Pokémon
- Maximum spawning level of Pokémon
- Chance of Pokémon being a boss Pokémon (1x chance)
- Aggression
- Default: Pokémon have their normal chances of being timid, neutral or aggressive.
- Timid: Pokémon will attempt to move away from players.
- Passive: Pokémon will not react to nearby players.
- Aggressive: Pokémon will actively attempt to engage other Pokémon and players in battle.
- Spawn location (land/water/underground/air/air persistent)
Config settings
- "Must be opped to use spawner" - If this is set to true, only server ops can edit spawners. If this is set to false, any player in Creative mode can edit spawners.
Bugs
- A Pokémon's rarity can be set to a negative number, causing Minecraft to crash. Once this happens, the Pixelmon spawner will continue to crash Minecraft and render the chunk it is contained in unplayable until it is removed with an external world editor.