Difference between revisions of "PixelUtilities"
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{{i|Sewage|1}} acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While submerged in sewage, it will appear to look similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness. | {{i|Sewage|1}} acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While submerged in sewage, it will appear to look similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness. | ||
===PixelBoy=== | ===PixelBoy=== | ||
+ | A PixelBoy is a Game Boy Color emulator. To use it, the player's system must contain compatible ROMs. It also doubles as a notepad ("Notepad--"), but the contents of the notepad will disappear if the player exits the notepad screen. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
|A1=Crystal|B1=Crystal|C1=Crystal | |A1=Crystal|B1=Crystal|C1=Crystal | ||
Line 135: | Line 136: | ||
PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon. | PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon. | ||
====Ores==== | ====Ores==== | ||
+ | All five types of ore introduced with PixelUtilities spawn within stone from height levels 1 to 64. Each ore's maximum vein size is different: | ||
+ | {| class="wikitable" style="margin:left;width: 30%; max-width: 30%;" | ||
+ | |- | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="text-align:center"|{{i|Ruby Ore|1}} | ||
+ | |style="text-align:center"|7 | ||
+ | |- | ||
+ | |style="text-align:center"|{{i|Sapphire Ore|1}} | ||
+ | |style="text-align:center"|5 | ||
+ | |- | ||
+ | |style="text-align:center"|{{i|Amethyst Ore|1}} | ||
+ | |style="text-align:center"|6 | ||
+ | |- | ||
+ | |style="text-align:center"|{{i|Crystal Ore|1}} | ||
+ | |style="text-align:center"|6 | ||
+ | |- | ||
+ | |style="text-align:center"|{{i|Silicon Ore|1}} | ||
+ | |style="text-align:center"|4 | ||
+ | |} | ||
+ | All five ores require an iron pickaxe or better to mine. They drop in block form and need to be smelted in order to be used. | ||
{{Grid/Furnace | {{Grid/Furnace | ||
|Top=Ruby Ore | |Top=Ruby Ore | ||
Line 156: | Line 179: | ||
|Top-link=|Output-link=}} | |Top-link=|Output-link=}} | ||
====Mineral blocks==== | ====Mineral blocks==== | ||
+ | All minerals besides silicon can be made into decorative blocks. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
|A1=Ruby|B1=Ruby|C1=Ruby | |A1=Ruby|B1=Ruby|C1=Ruby | ||
Line 657: | Line 681: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Ruby|C3=Ruby |
|A2=Ruby|C2=Ruby | |A2=Ruby|C2=Ruby | ||
|Output=Magma Boots | |Output=Magma Boots | ||
Line 684: | Line 708: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Sapphire|C3=Sapphire |
|A2=Sapphire|C2=Sapphire | |A2=Sapphire|C2=Sapphire | ||
|Output=Aqua Boots | |Output=Aqua Boots | ||
Line 711: | Line 735: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Silicon|C3=Silicon |
|A2=Silicon|C2=Silicon | |A2=Silicon|C2=Silicon | ||
|Output=Galactic Boots | |Output=Galactic Boots | ||
Line 717: | Line 741: | ||
====Rocket armor==== | ====Rocket armor==== | ||
Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games. It cannot be obtained except by spawning it in. | Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games. It cannot be obtained except by spawning it in. | ||
− | *{{i|Rocket Helmet}} | + | *{{i|Rocket Helmet|1}} |
− | *{{i|Rocket Chestplate}} | + | *{{i|Rocket Chestplate|1}} |
− | *{{i|Rocket Leggings}} | + | *{{i|Rocket Leggings|1}} |
− | *{{i|Rocket Boots}} | + | *{{i|Rocket Boots|1aep}} |
====Fire Stone armor==== | ====Fire Stone armor==== | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
Line 743: | Line 767: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Fire Stone|C3=Fire Stone |
|A2=Fire Stone|C2=Fire Stone | |A2=Fire Stone|C2=Fire Stone | ||
|Output=Fire Stone Boots | |Output=Fire Stone Boots | ||
Line 770: | Line 794: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Water Stone|C3=Water Stone |
|A2=Water Stone|C2=Water Stone | |A2=Water Stone|C2=Water Stone | ||
|Output=Water Stone Boots | |Output=Water Stone Boots | ||
Line 796: | Line 820: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Leaf Stone|C3=Leaf Stone |
|A2=Leaf Stone|C2=Leaf Stone | |A2=Leaf Stone|C2=Leaf Stone | ||
|Output=Leaf Stone Boots | |Output=Leaf Stone Boots | ||
Line 822: | Line 846: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Thunder Stone|C3=Thunder Stone |
|A2=Thunder Stone|C2=Thunder Stone | |A2=Thunder Stone|C2=Thunder Stone | ||
|Output=Thunder Stone Boots | |Output=Thunder Stone Boots | ||
Line 848: | Line 872: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Sun Stone|C3=Sun Stone |
|A2=Sun Stone|C2=Sun Stone | |A2=Sun Stone|C2=Sun Stone | ||
|Output=Sun Stone Boots | |Output=Sun Stone Boots | ||
Line 874: | Line 898: | ||
|nobreak=y}} | |nobreak=y}} | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
− | | | + | |A3=Moon Stone|C3=Moon Stone |
|A2=Moon Stone|C2=Moon Stone | |A2=Moon Stone|C2=Moon Stone | ||
|Output=Moon Stone Boots | |Output=Moon Stone Boots | ||
Line 903: | Line 927: | ||
*{{i|Suchiru Badge|1}} | *{{i|Suchiru Badge|1}} | ||
*{{i|Tobu Badge|1}} | *{{i|Tobu Badge|1}} | ||
+ | <!--==Achievements== | ||
+ | *Get Silicon!: Smelt silicon ore to obtain silicon. | ||
+ | *Team Aqua Grunt!: Craft an Aqua Helmet, Aqua Chestplate, Aqua Leggings, or Aqua Boots. | ||
+ | *Team Aqua Executive!: Unknown | ||
+ | *Team Magma Grunt!: Craft a Magma Helmet. | ||
+ | *Team Magma Executive!: Unknown--> | ||
==Commands== | ==Commands== | ||
*/dropsadd ''quantity'': This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity. | */dropsadd ''quantity'': This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity. | ||
*/grassadd ''Pokémon'' ''biome'': The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome. | */grassadd ''Pokémon'' ''biome'': The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome. | ||
− | */pokerandom: Spawns a random Pokémon by the player. | + | <!--*/pokerandom: Spawns a random Pokémon by the player. |
*/pokecheckme: Opens the player's [[PC]]. | */pokecheckme: Opens the player's [[PC]]. | ||
− | */haxygive: Functionally equivalent to /pokespawn, including arguments. | + | */haxygive: Functionally equivalent to /pokespawn, including arguments.--> |
===Permission nodes=== | ===Permission nodes=== | ||
*/dropsadd: com.pixelutilities.commands.AddToDrops | */dropsadd: com.pixelutilities.commands.AddToDrops | ||
*/grassadd: com.pixelutilities.commands.AddToGrassCommand | */grassadd: com.pixelutilities.commands.AddToGrassCommand | ||
− | */pokerandom: com.pixelutilities.commands.PokeRanCommand | + | <!--*/pokerandom: com.pixelutilities.commands.PokeRanCommand |
*/pokecheckme: com.pixelutilities.commands.PokecheckmeCommand | */pokecheckme: com.pixelutilities.commands.PokecheckmeCommand | ||
− | */haxygive: com.pixelutilities.commands.TestCommand | + | */haxygive: com.pixelutilities.commands.TestCommand--> |
==Config settings== | ==Config settings== | ||
PixelUtilities uses three different config files. | PixelUtilities uses three different config files. |
Revision as of 20:23, 26 September 2014
PixelUtilities is a Pixelmon sidemod that adds various new blocks and items.
Contents
Installation
The current version of PixelUtilities is for Pixelmon 3.2 and onwards.
- Download PixelUtilities here.
- Place the downloaded zip file in the mods folder.
Overview
PixelUtilities contains several features, including:
- Tall grass based on the Pokémon games
- Pokémon currency
- Pokémon-themed ornamental blocks
- Additional materials
- Tools and armor using these materials
- Evolution stone tools and armor
- More badges
Items
Pixelmon Grass
Pixelmon grass is ornamental grass that resembles the tall grass from the Generation 3 Pokémon games. By default, Pixelmon grass is purely cosmetic, but a config option will cause the grass to mimic wild Pokémon encounters in the Pokémon games; if players walk through the grass, wild Pokémon battles may randomly occur. The Pokémon that can appear in this manner, their rarities, and which biomes they appear in can be customized in the config files or with the /grassadd command. It is also possible to disable normal Pokémon spawning, causing Pixelmon grass to become to only way that Pokémon can spawn.
PokéCoins
PokéCoins are items that are intended to be used as currency. By default, PokéCoins can only be obtained by spawning them in, but a config option can allow Pokémon to drop random amounts of $1 and $10 PokéCoins. Another config option can customize the chance of Pokémon dropping PokéCoins.
$1 PokéCoin
$5 PokéCoin
$10 PokéCoin
$50 PokéCoin
$100 PokéCoin
Radio
A radio allows players to choose a YouTube video (via URL) and have its audio play in the game. It also allows players to choose whether or not to loop the audio clip.
Lamps
Lamps emit colored light that corresponds to their color. There are seven different kinds of lamps, which are all crafted with redstone torches and matching colors of stained glass panes.







Conveyor
A conveyor causes any entity (including players, Pokémon, and items) that passes over it to be quickly propelled in the direction that the conveyor is facing.
Sewage
Sewage acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While submerged in sewage, it will appear to look similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness.
PixelBoy
A PixelBoy is a Game Boy Color emulator. To use it, the player's system must contain compatible ROMs. It also doubles as a notepad ("Notepad--"), but the contents of the notepad will disappear if the player exits the notepad screen.
CD
Decorative
Objects
Aron Poké Doll
Blue Rug
Boulder
Box
Clothed Table
Green Rug
Gym Sign
Poké Ball
Poké Ball Statue
PokéCenter Sign
Red Cushion Chair
Red Rug
Totodile Poké Doll
Trash Can
Tree
TV
Yellow Cushion Chair
Blocks
Bridge Block
Cave Rock
Inside Wall Molding
PokéDirt
PokéGrass
- 16pxPokéMart Sign
PokéSand
PokéSand Corner 1
PokéSand Corner 2
PokéSand Corner 3
PokéSand Corner 4
PokéSand Side 1
PokéSand Side 2
PokéSand Side 3
PokéSand Side 4
Rock
Sandy Grass
Shingles Corner 1
Shingles Corner 2
Shingles
Tree Bottom
Tree Top
Window 1
Window 2
Wooden Flooring
Minerals
PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon.
Ores
All five types of ore introduced with PixelUtilities spawn within stone from height levels 1 to 64. Each ore's maximum vein size is different:
![]() |
7 |
![]() |
5 |
![]() |
6 |
![]() |
6 |
![]() |
4 |
All five ores require an iron pickaxe or better to mine. They drop in block form and need to be smelted in order to be used.
Mineral blocks
All minerals besides silicon can be made into decorative blocks.




Tools
Ruby tools
Sapphire tools
Amethyst tools
Crystal tools
Fire Stone tools
Water Stone tools
Leaf Stone tools
Thunder Stone tools
Sun Stone tools
Moon Stone tools
Dawn Stone tools
Despite the lack of Dawn Stones in Pixelmon, PixelUtilities contains Dawn Stone tools. However, these tools cannot be obtained without spawning them in.
Dawn Stone Axe
Dawn Stone Hammer
Dawn Stone Hoe
Dawn Stone Pickaxe
Dawn Stone Shovel
Dawn Stone Sword
Armor
Magma armor
Magma armor is designed after the outfits of Team Magma from the Generation 3 Pokémon games.



Aqua armor
Aqua armor is based on the outfits of Team Aqua from the Generation 3 Pokémon games.



Galactic armor
Galactic armor is designed after the outfits of Team Galactic from the Generation 4 Pokémon games.



Rocket armor
Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games. It cannot be obtained except by spawning it in.
Rocket Helmet
Rocket Chestplate
Rocket Leggings
Rocket Boots
Fire Stone armor
Water Stone armor
Leaf Stone armor
Thunder Stone armor
Sun Stone armor
Moon Stone armor
Dawn Stone armor
Dawn Stone armor exists in PixelUtilities despite the lack of Dawn Stones in Pixelmon. However, this armor can only be obtained by spawning it in.
Dawn Stone Boots
Dawn Stone Chestplate
Dawn Stone Helmet
Dawn Stone Leggings
Badges
All of these badges are original and are not from any Pokémon game.
Aisu Badge
Bagu Badge
Dendo Badge
Doku Badge
Doragon Badge
Gosuto Badge
Iwa Badge
Jimen Badge
Kasai Badge
Kurai Badge
Kusa Badge
Mizu Badge
Nomaru Badge
Seishin Badge
Sento Badge
Suchiru Badge
Tobu Badge
Commands
- /dropsadd quantity: This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity.
- /grassadd Pokémon biome: The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome.
Permission nodes
- /dropsadd: com.pixelutilities.commands.AddToDrops
- /grassadd: com.pixelutilities.commands.AddToGrassCommand
Config settings
PixelUtilities uses three different config files.
pixelutilities.cfg
- "Allow Pixelmon spawning via Pixelmon grass": This causes players that walk through Pixelmon grass to randomly be engaged in wild Pokémon battles.
- "Battle Music Enabled": This causes a specified music clip to be played while players are in battle.
- "BattleMusic Music Song URL": This is a URL to the YouTube video where the battle music will derive from. By default, the music is a remix of the wild Pokémon battle theme from the Generation 1 Pokémon games.
- "Make Pixelmon drop PokéCoins": Whether or not Pokémon may occasionally drop a random amount of PokéCoins.
- "Only spawn Pixelmon in grass": This setting causes Pokémon to only spawn from random encounters in Pixelmon grass; Pokémon will not spawn randomly in the world.
- "Pixelmon coin drop rate": The chance of Pokémon dropping PokéCoins (1x). This value can be between 4 and 100.
- "Pixelmon in grass spawn rate": The chance of Pokémon encounters in Pixelmon grass. A higher value makes the encounter rate lower.
pixelutilities-drops.cfg
- "Items for Pixelmon to drop": Items that are configured to be dropped by all Pokémon are listed here.
pixelutilities-spawner.cfg
- "encounter lists": For each biome, a list of Pokémon that will spawn in that biome from Pixelmon grass encounters can be configured.
- "special spawn rates": The rarity of Pixelmon grass encounters for each biome.