Difference between revisions of "PixelUtilities"
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==Overview== | ==Overview== | ||
PixelUtilities contains several features, including: | PixelUtilities contains several features, including: | ||
+ | *Tall grass based on the Pokémon games | ||
+ | *Pokémon currency | ||
*Pokémon-themed ornamental blocks | *Pokémon-themed ornamental blocks | ||
− | |||
*Additional materials | *Additional materials | ||
**Tools and armor using these materials | **Tools and armor using these materials | ||
*[[Evolution stone]] tools and armor | *[[Evolution stone]] tools and armor | ||
− | * | + | *More badges |
==Items== | ==Items== | ||
===Pixelmon Grass=== | ===Pixelmon Grass=== | ||
− | + | [[File:Grid Pixelmon Grass.png|16px|link=]]Pixelmon grass is ornamental grass that resembles the tall grass from the Generation 3 Pokémon games. By default, Pixelmon grass is purely cosmetic, but a config option will cause the grass to mimic wild Pokémon encounters in the Pokémon games; if players walk through the grass, wild Pokémon battles may randomly occur. The Pokémon that can appear in this manner, their rarities, and which biomes they appear in can be customized in the config files or with the /grassadd command. It is also possible to disable normal Pokémon spawning, causing Pixelmon grass to become to only way that Pokémon can spawn. | |
===PokéCoins=== | ===PokéCoins=== | ||
PokéCoins are items that are intended to be used as currency. By default, PokéCoins can only be obtained by spawning them in, but a config option can allow Pokémon to drop random amounts of $1 and $10 PokéCoins. Another config option can customize the chance of Pokémon dropping PokéCoins. | PokéCoins are items that are intended to be used as currency. By default, PokéCoins can only be obtained by spawning them in, but a config option can allow Pokémon to drop random amounts of $1 and $10 PokéCoins. Another config option can customize the chance of Pokémon dropping PokéCoins. | ||
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|A3=Oak Wood Planks|B3=Diamond|C3=Oak Wood Planks | |A3=Oak Wood Planks|B3=Diamond|C3=Oak Wood Planks | ||
|Output=Radio|Output-link=}} | |Output=Radio|Output-link=}} | ||
− | |||
− | |||
===Lamps=== | ===Lamps=== | ||
− | + | Lamps emit colored light that corresponds to their color. There are seven different kinds of lamps, which are all crafted with redstone torches and matching colors of stained glass panes. | |
− | + | {{Grid/Crafting Table | |
− | + | |A1=Blue Stained Glass Pane|B1=Blue Stained Glass Pane|C1=Blue Stained Glass Pane | |
− | + | |A2=Blue Stained Glass Pane|B2=Redstone Torch|C2=Blue Stained Glass Pane | |
+ | |A3=Blue Stained Glass Pane|B3=Blue Stained Glass Pane|C3=Blue Stained Glass Pane | ||
+ | |Output=Blue Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=Green Stained Glass Pane|B1=Green Stained Glass Pane|C1=Green Stained Glass Pane | ||
+ | |A2=Green Stained Glass Pane|B2=Redstone Torch|C2=Green Stained Glass Pane | ||
+ | |A3=Green Stained Glass Pane|B3=Green Stained Glass Pane|C3=Green Stained Glass Pane | ||
+ | |Output=Green Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=Orange Stained Glass Pane|B1=Orange Stained Glass Pane|C1=Orange Stained Glass Pane | ||
+ | |A2=Orange Stained Glass Pane|B2=Redstone Torch|C2=Orange Stained Glass Pane | ||
+ | |A3=Orange Stained Glass Pane|B3=Orange Stained Glass Pane|C3=Orange Stained Glass Pane | ||
+ | |Output=Orange Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=Purple Stained Glass Pane|B1=Purple Stained Glass Pane|C1=Purple Stained Glass Pane | ||
+ | |A2=Purple Stained Glass Pane|B2=Redstone Torch|C2=Purple Stained Glass Pane | ||
+ | |A3=Purple Stained Glass Pane|B3=Purple Stained Glass Pane|C3=Purple Stained Glass Pane | ||
+ | |Output=Purple Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=Red Stained Glass Pane|B1=Red Stained Glass Pane|C1=Red Stained Glass Pane | ||
+ | |A2=Red Stained Glass Pane|B2=Redstone Torch|C2=Red Stained Glass Pane | ||
+ | |A3=Red Stained Glass Pane|B3=Red Stained Glass Pane|C3=Red Stained Glass Pane | ||
+ | |Output=Red Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=White Stained Glass Pane|B1=White Stained Glass Pane|C1=White Stained Glass Pane | ||
+ | |A2=White Stained Glass Pane|B2=Redstone Torch|C2=White Stained Glass Pane | ||
+ | |A3=White Stained Glass Pane|B3=White Stained Glass Pane|C3=White Stained Glass Pane | ||
+ | |Output=White Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=|nobreak=y}} | ||
+ | {{Grid/Crafting Table | ||
+ | |A1=Yellow Stained Glass Pane|B1=Yellow Stained Glass Pane|C1=Yellow Stained Glass Pane | ||
+ | |A2=Yellow Stained Glass Pane|B2=Redstone Torch|C2=Yellow Stained Glass Pane | ||
+ | |A3=Yellow Stained Glass Pane|B3=Yellow Stained Glass Pane|C3=Yellow Stained Glass Pane | ||
+ | |Output=Yellow Lamp | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|B2-link=|C2-link=|A3-link=|B3-link=|C3-link=}} | ||
===Conveyor=== | ===Conveyor=== | ||
− | + | A [[File:Grid Conveyor.png|16px|link=]]conveyor causes any entity (including players, Pokémon, and items) that passes over it to be quickly propelled in the direction that the conveyor is facing. | |
===Sewage=== | ===Sewage=== | ||
− | + | {{i|Sewage|1}} acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While submerged in sewage, it will appear to look similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness. | |
===PixelBoy=== | ===PixelBoy=== | ||
− | *{{i| | + | {{Grid/Crafting Table |
+ | |A1=Crystal|B1=Crystal|C1=Crystal | ||
+ | |A2=Crystal|B2=Glass Pane|C2=Crystal | ||
+ | |A3=Silicon|B3=Silicon|C3=Silicon | ||
+ | |Output=PixelBoy | ||
+ | |Output-link=|A1-link=|B1-link=|C1-link=|A2-link=|C2-link=|A3-link=|B3-link=|C3-link=}} | ||
+ | ===CD=== | ||
+ | *{{i|CD}} | ||
===Decorative=== | ===Decorative=== | ||
====Objects==== | ====Objects==== | ||
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*{{i|Wooden Flooring|1}} | *{{i|Wooden Flooring|1}} | ||
===Minerals=== | ===Minerals=== | ||
− | PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon | + | PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon. |
====Ores==== | ====Ores==== | ||
{{Grid/Furnace | {{Grid/Furnace | ||
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===Armor=== | ===Armor=== | ||
====Magma armor==== | ====Magma armor==== | ||
+ | Magma armor is designed after the outfits of Team Magma from the Generation 3 Pokémon games. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
|A1=Ruby|B1=Ruby|C1=Ruby | |A1=Ruby|B1=Ruby|C1=Ruby | ||
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|Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | |Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | ||
====Aqua armor==== | ====Aqua armor==== | ||
+ | Aqua armor is based on the outfits of Team Aqua from the Generation 3 Pokémon games. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
|A1=Sapphire|B1=Sapphire|C1=Sapphire | |A1=Sapphire|B1=Sapphire|C1=Sapphire | ||
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|Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | |Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | ||
====Galactic armor==== | ====Galactic armor==== | ||
+ | Galactic armor is designed after the outfits of Team Galactic from the Generation 4 Pokémon games. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
|A1=Silicon|B1=Silicon|C1=Silicon | |A1=Silicon|B1=Silicon|C1=Silicon | ||
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|Output=Galactic Boots | |Output=Galactic Boots | ||
|Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | |Output-link=|A1-link=|C1-link=|A2-link=|C2-link=}} | ||
+ | ====Rocket armor==== | ||
+ | Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games. It cannot be obtained except by spawning it in. | ||
+ | *{{i|Rocket Helmet}} | ||
+ | *{{i|Rocket Chestplate}} | ||
+ | *{{i|Rocket Leggings}} | ||
+ | *{{i|Rocket Boots}} | ||
====Fire Stone armor==== | ====Fire Stone armor==== | ||
{{Grid/Crafting Table | {{Grid/Crafting Table | ||
Line 852: | Line 906: | ||
*/dropsadd ''quantity'': This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity. | */dropsadd ''quantity'': This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity. | ||
*/grassadd ''Pokémon'' ''biome'': The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome. | */grassadd ''Pokémon'' ''biome'': The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome. | ||
− | */ | + | */pokerandom: Spawns a random Pokémon by the player. |
+ | */pokecheckme: Opens the player's [[PC]]. | ||
+ | */haxygive: Functionally equivalent to /pokespawn, including arguments. | ||
===Permission nodes=== | ===Permission nodes=== | ||
*/dropsadd: com.pixelutilities.commands.AddToDrops | */dropsadd: com.pixelutilities.commands.AddToDrops | ||
*/grassadd: com.pixelutilities.commands.AddToGrassCommand | */grassadd: com.pixelutilities.commands.AddToGrassCommand | ||
+ | */pokerandom: com.pixelutilities.commands.PokeRanCommand | ||
+ | */pokecheckme: com.pixelutilities.commands.PokecheckmeCommand | ||
+ | */haxygive: com.pixelutilities.commands.TestCommand | ||
==Config settings== | ==Config settings== | ||
PixelUtilities uses three different config files. | PixelUtilities uses three different config files. |
Revision as of 19:51, 26 September 2014
PixelUtilities is a Pixelmon sidemod that adds various new blocks and items.
Contents
Installation
The current version of PixelUtilities is for Pixelmon 3.2 and onwards.
- Download PixelUtilities here.
- Place the downloaded zip file in the mods folder.
Overview
PixelUtilities contains several features, including:
- Tall grass based on the Pokémon games
- Pokémon currency
- Pokémon-themed ornamental blocks
- Additional materials
- Tools and armor using these materials
- Evolution stone tools and armor
- More badges
Items
Pixelmon Grass
Pixelmon grass is ornamental grass that resembles the tall grass from the Generation 3 Pokémon games. By default, Pixelmon grass is purely cosmetic, but a config option will cause the grass to mimic wild Pokémon encounters in the Pokémon games; if players walk through the grass, wild Pokémon battles may randomly occur. The Pokémon that can appear in this manner, their rarities, and which biomes they appear in can be customized in the config files or with the /grassadd command. It is also possible to disable normal Pokémon spawning, causing Pixelmon grass to become to only way that Pokémon can spawn.
PokéCoins
PokéCoins are items that are intended to be used as currency. By default, PokéCoins can only be obtained by spawning them in, but a config option can allow Pokémon to drop random amounts of $1 and $10 PokéCoins. Another config option can customize the chance of Pokémon dropping PokéCoins.
$1 PokéCoin
$5 PokéCoin
$10 PokéCoin
$50 PokéCoin
$100 PokéCoin
Radio
A radio allows players to choose a YouTube video (via URL) and have its audio play in the game. It also allows players to choose whether or not to loop the audio clip.
Lamps
Lamps emit colored light that corresponds to their color. There are seven different kinds of lamps, which are all crafted with redstone torches and matching colors of stained glass panes.







Conveyor
A conveyor causes any entity (including players, Pokémon, and items) that passes over it to be quickly propelled in the direction that the conveyor is facing.
Sewage
Sewage acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While submerged in sewage, it will appear to look similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness.
PixelBoy
CD
Decorative
Objects
Aron Poké Doll
Blue Rug
Boulder
Box
Clothed Table
Green Rug
Gym Sign
Poké Ball
Poké Ball Statue
PokéCenter Sign
Red Cushion Chair
Red Rug
Totodile Poké Doll
Trash Can
Tree
TV
Yellow Cushion Chair
Blocks
Bridge Block
Cave Rock
Inside Wall Molding
PokéDirt
PokéGrass
- 16pxPokéMart Sign
PokéSand
PokéSand Corner 1
PokéSand Corner 2
PokéSand Corner 3
PokéSand Corner 4
PokéSand Side 1
PokéSand Side 2
PokéSand Side 3
PokéSand Side 4
Rock
Sandy Grass
Shingles Corner 1
Shingles Corner 2
Shingles
Tree Bottom
Tree Top
Window 1
Window 2
Wooden Flooring
Minerals
PixelUtilities introduces five types of minerals: rubies, sapphires, amethysts, crystals, and silicon.
Ores
Mineral blocks




Tools
Ruby tools
Sapphire tools
Amethyst tools
Crystal tools
Fire Stone tools
Water Stone tools
Leaf Stone tools
Thunder Stone tools
Sun Stone tools
Moon Stone tools
Dawn Stone tools
Despite the lack of Dawn Stones in Pixelmon, PixelUtilities contains Dawn Stone tools. However, these tools cannot be obtained without spawning them in.
Dawn Stone Axe
Dawn Stone Hammer
Dawn Stone Hoe
Dawn Stone Pickaxe
Dawn Stone Shovel
Dawn Stone Sword
Armor
Magma armor
Magma armor is designed after the outfits of Team Magma from the Generation 3 Pokémon games.




Aqua armor
Aqua armor is based on the outfits of Team Aqua from the Generation 3 Pokémon games.




Galactic armor
Galactic armor is designed after the outfits of Team Galactic from the Generation 4 Pokémon games.




Rocket armor
Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games. It cannot be obtained except by spawning it in.
Fire Stone armor
Water Stone armor
Leaf Stone armor
Thunder Stone armor
Sun Stone armor
Moon Stone armor
Dawn Stone armor
Dawn Stone armor exists in PixelUtilities despite the lack of Dawn Stones in Pixelmon. However, this armor can only be obtained by spawning it in.
Dawn Stone Boots
Dawn Stone Chestplate
Dawn Stone Helmet
Dawn Stone Leggings
Badges
All of these badges are original and are not from any Pokémon game.
Aisu Badge
Bagu Badge
Dendo Badge
Doku Badge
Doragon Badge
Gosuto Badge
Iwa Badge
Jimen Badge
Kasai Badge
Kurai Badge
Kusa Badge
Mizu Badge
Nomaru Badge
Seishin Badge
Sento Badge
Suchiru Badge
Tobu Badge
Commands
- /dropsadd quantity: This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity.
- /grassadd Pokémon biome: The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome.
- /pokerandom: Spawns a random Pokémon by the player.
- /pokecheckme: Opens the player's PC.
- /haxygive: Functionally equivalent to /pokespawn, including arguments.
Permission nodes
- /dropsadd: com.pixelutilities.commands.AddToDrops
- /grassadd: com.pixelutilities.commands.AddToGrassCommand
- /pokerandom: com.pixelutilities.commands.PokeRanCommand
- /pokecheckme: com.pixelutilities.commands.PokecheckmeCommand
- /haxygive: com.pixelutilities.commands.TestCommand
Config settings
PixelUtilities uses three different config files.
pixelutilities.cfg
- "Allow Pixelmon spawning via Pixelmon grass": This causes players that walk through Pixelmon grass to randomly be engaged in wild Pokémon battles.
- "Battle Music Enabled": This causes a specified music clip to be played while players are in battle.
- "BattleMusic Music Song URL": This is a URL to the YouTube video where the battle music will derive from. By default, the music is a remix of the wild Pokémon battle theme from the Generation 1 Pokémon games.
- "Make Pixelmon drop PokéCoins": Whether or not Pokémon may occasionally drop a random amount of PokéCoins.
- "Only spawn Pixelmon in grass": This setting causes Pokémon to only spawn from random encounters in Pixelmon grass; Pokémon will not spawn randomly in the world.
- "Pixelmon coin drop rate": The chance of Pokémon dropping PokéCoins (1x). This value can be between 4 and 100.
- "Pixelmon in grass spawn rate": The chance of Pokémon encounters in Pixelmon grass. A higher value makes the encounter rate lower.
pixelutilities-drops.cfg
- "Items for Pixelmon to drop": Items that are configured to be dropped by all Pokémon are listed here.
pixelutilities-spawner.cfg
- "encounter lists": For each biome, a list of Pokémon that will spawn in that biome from Pixelmon grass encounters can be configured.
- "special spawn rates": The rarity of Pixelmon grass encounters for each biome.