Difference between revisions of "Imprison"
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Imprison is a [[Psychic]]-type move that prevents the opponent from using moves that the user knows, lasting until the user switches out. | Imprison is a [[Psychic]]-type move that prevents the opponent from using moves that the user knows, lasting until the user switches out. | ||
==Learnset== | ==Learnset== | ||
− | ===By | + | ===By level=== |
*{{p|Vulpix}} (Level 18) | *{{p|Vulpix}} (Level 18) | ||
*{{p|Stantler}} (Level 49) | *{{p|Stantler}} (Level 49) | ||
Line 16: | Line 16: | ||
*{{p|Litwick}} (Level 24) | *{{p|Litwick}} (Level 24) | ||
*{{p|Lampent}} (Level 24) | *{{p|Lampent}} (Level 24) | ||
− | ===By | + | ===By prior [[evolution]]=== |
*{{p|Ninetales}} | *{{p|Ninetales}} | ||
*{{p|Chandelure}} | *{{p|Chandelure}} | ||
==Bugs== | ==Bugs== | ||
*Imprison does nothing. | *Imprison does nothing. |
Revision as of 00:02, 11 September 2014
Imprison | ||||||||||||||||||
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Imprison is a Psychic-type move that prevents the opponent from using moves that the user knows, lasting until the user switches out.
Learnset
By level
- Vulpix (Level 18)
- Stantler (Level 49)
- Zorua (Level 53)
- Zoroark (Level 54)
- Litwick (Level 24)
- Lampent (Level 24)
By prior evolution
Bugs
- Imprison does nothing.