Join our discord
In partnership with NodeCraft Logo NodeCraft


You are not logged in! Create an account or login to contribute! Log in here!

Difference between revisions of "Happiness"

From Pixelmon Wiki
(Undo revision 13089 by Some body (talk))
Line 1: Line 1:
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Every Pokémon starts with 0 happiness, which will change based on certain events:
+
Every Pokémon starts with a base happiness, which will change based on certain events:
 
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness.
 
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness.
 
*Leveling up the Pokémon will raise happiness.
 
*Leveling up the Pokémon will raise happiness.
 
*Letting the Pokémon faint will lower happiness.
 
*Letting the Pokémon faint will lower happiness.
*[[Trading]] the Pokémon will reset its happiness to 0.
+
*[[Trading]] the Pokémon will reset its happiness to 70.
*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200.
+
*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than its base happiness.
 
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
 
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
 
==Evolution==
 
==Evolution==
Line 19: Line 19:
 
==Bugs==
 
==Bugs==
 
*A Pokémon caught with a [[Friend Ball]] will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness.
 
*A Pokémon caught with a [[Friend Ball]] will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness.
 +
*Pokémon start at 0 happiness rather than their base happiness.

Revision as of 21:16, 1 June 2014

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

  • Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
  • Leveling up the Pokémon will raise happiness.
  • Letting the Pokémon faint will lower happiness.
  • Trading the Pokémon will reset its happiness to 70.
  • Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than its base happiness.
  • Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

Bugs

  • A Pokémon caught with a Friend Ball will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness.
  • Pokémon start at 0 happiness rather than their base happiness.

© 2012 - 2025 Pixelmon Mod