Difference between revisions of "Happiness"
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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer. | ||
− | Every Pokémon starts with | + | Every Pokémon starts with a base happiness, which will change based on certain events: |
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness. | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to slowly gain happiness. | ||
*Leveling up the Pokémon will raise happiness. | *Leveling up the Pokémon will raise happiness. | ||
*Letting the Pokémon faint will lower happiness. | *Letting the Pokémon faint will lower happiness. | ||
− | *[[Trading]] the Pokémon will reset its happiness to | + | *[[Trading]] the Pokémon will reset its happiness to 70. |
− | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200. | + | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than its base happiness. |
*Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other. | *Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other. | ||
==Evolution== | ==Evolution== | ||
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==Bugs== | ==Bugs== | ||
*A Pokémon caught with a [[Friend Ball]] will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness. | *A Pokémon caught with a [[Friend Ball]] will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness. | ||
+ | *Pokémon start at 0 happiness rather than their base happiness. |
Revision as of 21:16, 1 June 2014
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with a base happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to slowly gain happiness.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Trading the Pokémon will reset its happiness to 70.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than its base happiness.
- Capturing the Pokémon in a Luxury Ball or letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by an additional one point each. These two conditions can stack with each other.
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve:
- Golbat->Crobat
- Eevee->Espeon (day)
- Eevee->Umbreon (night)
- Pichu->Pikachu
- Igglybuff->Jigglypuff
- Munchlax->Snorlax
- Swadloon->Leavanny
Bugs
- A Pokémon caught with a Friend Ball will appear to have a happiness of 200 immediately after it is caught, but will revert back to 0 after gaining or losing happiness.
- Pokémon start at 0 happiness rather than their base happiness.