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Difference between revisions of "Config"

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  |title_mode=replace
 
  |title_mode=replace
 
  |keywords=config, pixelmon, minecraft mod
 
  |keywords=config, pixelmon, minecraft mod
  |description=This page covers the Config file of Pixelmon.
+
  |description=This page covers the Config files of Pixelmon.
 
}}
 
}}
 
<languages/>
 
<languages/>
 
<translate>
 
<translate>
The Pixelmon config file, <code>pixelmon.hocon</code>, is a file containing numerous settings for Pixelmon. The file can be located by going to the ''Minecraft'' folder (accessible by clicking the "Open Game Dir" button on the ''Minecraft'' launcher's profile editor screen) and opening the <code>config</code> folder. If using the [[Pixelmon launcher]], the config file can be accessed by selecting the "Browse to Profile Folder" option on the main launcher screen and navigating to the <code>config</code> folder.
+
<!--T:1-->
 +
The Pixelmon config folder, <code>config/pixelmon</code>, is a folder containing numerous <code>.yml</code> file(s) for the various configurable settings Pixelmon supports. It is located in the ''Minecraft'' installation's files, which can have different locations depending on the launcher that was used to install the game. This [[How to find your config files|guide to finding your config files]] covers most of those.
  
The config file can be edited inside ''Minecraft'' by pressing a certain hotkey (<code>P</code> by default), or by selecting Pixelmon from the "Mods" section in the main menu or the "Mod Options" section in-game. The file can also be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file in-game will only affect client-side settings; server-side settings can only be changed by editing the .hocon file outside of ''Minecraft''.
+
<!--T:2-->
 +
These <code>.yml</code> file(s) can be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) on the client will only affect client-side settings; server-side settings can only be changed by editing the server .yml files inside the server folder.
  
The config file can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is started up.
+
<!--T:3-->
==Settings==
+
The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is launched. It is recommended to do this when [[Updating Pixelmon]], to ensure any changes made are applied to your file(s).
===AFK handler===
+
 
The {{tt|AFK|Away From Keyboard}} handler is a system that automatically takes control of battling players that have not responded for an amount of time. Once the AFK handler takes over, the unresponsive player may resume control at any time.
+
===Settings===
{|class="wikitable sortable collapsible"
+
===Battle=== <!--T:5-->
! Setting (<code>.hocon</code>)
+
Settings that allow you to alter battle mechanics and rates.
! Setting (in-game)
+
{|class="wikitable sortable collapsible" style="text-size:small"
 +
! Setting (<code>battle.yml</code>)
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>afkActivateSeconds</code>
+
|<code>battle-a-i-wild</code>
|AFK activate seconds
+
|The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|90 seconds
+
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>RANDOM</code>
 +
|-
 +
|<code>battle-a-i-boss</code>
 +
|The type of battle AI that [[boss Pokémon]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>AGGRESSIVE</code>
 +
|-
 +
|<code>battle-a-i-trainer</code>
 +
|The type of battle AI that naturally spawning [[NPC Trainers]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>TACTICAL</code>
 +
|-
 +
|<code>multiple-photos-of-same-pokemon</code>
 +
|Whether a player can take multiple [[photos]] of a single Pokémon.
 +
|<code>true</code>
 +
|-
 +
|<code>relaxed-battle-gimmick-rules</code>
 +
|Whether which battle gimmick can be used is determined purely by band chosen.
 +
|<code>true</code>
 +
|-
 +
|<code>battle-music-volume</code>
 +
|Volume of the music that is played during battles.
 +
|<code>1.0</code>
 +
|-
 +
|<code>allow-p-v-p-experience</code>
 +
|Whether or not Pokémon can gain experience when battling other players.
 +
|<code>true</code>
 +
|-
 +
|<code>allow-trainer-experience</code>
 +
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
 +
|<code>true</code>
 +
|-
 +
|<code>return-held-items</code>
 +
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
 +
|<code>true</code>
 +
|-
 +
|<code>force-end-battle-result</code>
 +
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses. The Different Modes are as Follows: <br>
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>WINNER</code> - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw. <br>
 +
<code>DRAW</code> - The battle is declared a draw. <br>
 +
<code>ABNORMAL</code> - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.</small>
 +
</span>
 +
</div>
 +
|<code>WINNER</code>
 +
|-
 +
|<code>exp-modifier</code>
 +
|Multiplier for experience gained in Pokémon battles.
 +
|<code>1.0</code>
 +
|-
 +
|<code>synchronize-chance</code>
 +
|Chance for [[Synchronize]] to sync [[nature]] on battle start. (1 is 100% chance, 0.5 is 50% chance)
 +
|<code>1.0</code>
 +
|-
 +
|<code>allow-happy-hour</code>
 +
|Whether [[Happy Hour]] will award [[PokéDollars]] when used.
 +
|<code>true</code>
 +
|-
 +
|<code>happy-hour-multiplier</code>
 +
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Happy Hour]] (2.0 = 2x Multiplier)
 +
|<code>2.0</code>
 +
|-
 +
|<code>allow-pay-day</code>
 +
|Whether [[Pay Day]] will award extra [[PokéDollars]] when used.
 +
|<code>true</code>
 +
|-
 +
|<code>pay-day-multiplier</code>
 +
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Pay Day]] (5.0 = 5x Multiplier)
 +
|<code>5.0</code>
 +
|-
 +
|<code>allow-g-max-gold-rush</code>
 +
|Whether G-Max Gold Rush will award extra PokéDollars when used.
 +
|<code>true</code>
 +
|-
 +
|-
 +
|<code>g-max-gold-rush-multiplier</code>
 +
|The multiplier for how many [[PokéDollars]] will be awarded by using G-Max Gold Rush
 +
|<code>100.0</code>
 +
|-
 +
|<code>allow-amulet-coin</code>
 +
|Whether [[Amulet Coin]] will award double [[PokéDollars]] when used.
 +
|<code>true</code>
 +
|-
 +
|<code>amulet-coin-multiplier</code>
 +
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Amulet Coin]] (2.0 = 2x Multiplier)
 +
|<code>2.0</code>
 +
|-
 +
|<code>pickup-rate</code>
 +
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at. 0 disables this.
 +
|<code>10</code>
 +
|-
 +
|<code>allow-catch-combo</code>
 +
|Allows chaining catches to get bonus exp, higher [[shiny]] and perfect iv rates.  If false, all captures use the first threshold listed.
 +
|<code>true</code>
 +
|-
 +
|<code>catch-combo-thresholds</code>
 +
|[[Catch Combos]] count thresholds at which the effects of the combo change.  Default values give the combo ranges 0, 1-10, 11-20, 21-30, 31-40, and 41+.
 +
|<code>0</code><br><code>10</code><br><code>20</code><br><code>30</code><br><code>40</code>
 +
|-
 +
|<code>catch-combo-exp-bonuses</code>
 +
|[[Catch Combos]] exp bonuses per threshold.
 +
|<code>1.0</code><br><code>1.100000023841858</code><br><code>1.5</code><br><code>2</code><br><code>2.5</code><br><code>3</code>
 +
|-
 +
|<code>catch-combo-shiny-modifiers</code>
 +
|[[Catch Combos]] shiny modifiers per threshold.
 +
|<code>1.0</code><br><code>1.0</code><br><code>1.399999976158142</code><br><code>1.7999999523162842</code><br><code>2.200000047683716</code><br><code>2.200000047683716</code>
 
|-
 
|-
|<code>afkHandlerTurnSeconds</code>
+
|<code>catch-combo-perfect-i-vs</code>
|AFK turn seconds
+
|[[Catch Combos]] perfect [[IVs]] per threshold.
|The amount of time that the AFK handler takes to make a move.
+
|<code>0</code><br><code>0</code><br><code>2</code><br><code>3</code><br><code>4</code><br><code>4</code>
|15 seconds
 
 
|-
 
|-
|<code>enableAFKHandler</code>
+
|<code>scale-grass-battles</code>
|AFK handler enabled
+
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
|Whether or not the AFK handler is enabled.
+
|<code>false</code>
|<code>False</code>
 
 
|}
 
|}
  
===[[Breeding]]===
+
===[[Breeding]]=== <!--T:6-->
 +
Settings for breeding behavior.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>breeding.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowBreeding</code>
+
|<code>allow-breeding</code>
|Allow breeding
+
|Whether or not the [[Day Care]] can be crafted and used.
|Whether or not [[ranch blocks]] can be crafted and used.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowDittoDittoBreeding</code>
+
|<code>allow-ditto-ditto-breeding</code>
|Allow Ditto-Ditto breeding
 
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
|<code>True</code>
+
|<code>false</code>
 +
|-
 +
|<code>allow-random-breeding-eggs-to-be-legendary</code>
 +
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
 +
|<code>false</code>
 
|-
 
|-
|<code>allowRanchExpansion</code>
+
|<code>allow-random-breeding-eggs-to-be-mythic</code>
|Enable ranch expansion
+
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching Mythic Pokémon.
|Whether or not [[ranch upgrades]] exist.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRandomBreedingEggsToBeLegendary</code>
+
|<code>allow-random-breeding-eggs-to-be-ultrabeast</code>
|Ditto-Ditto can contain Legendaries
+
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching an [[Ultra Beast]].
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>breedingTicks</code>
+
|<code>breeding-ticks</code>
|Ticks per stage
 
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
|18000 (15 minutes)
+
|<code>18000</code>
 
|-
 
|-
|<code>maxCumulativePokemonInRanch</code>
+
|<code>num-breeding-levels</code>
|Maximum cumulative Pokemon In ranch blocks
+
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
|Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited.
+
|<code>5</code>
|0
 
 
|-
 
|-
|<code>numBreedingStages</code>
+
|<code>oval-charm-multiplier</code>
|Breeding stages
+
|Breeding rate modifier that is applied if the [[Oval Charm]] is equipped.
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
+
|<code>0.5</code>
|5
 
 
|-
 
|-
|<code>stepsPerEggCycle</code>
+
|<code>steps-per-egg-cycle</code>
|Steps per Egg cycle
 
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
|255
+
|<code>255</code>
 
|-
 
|-
|<code>useBreedingEnvironment</code>
+
|<code>default-day-care-amount</code>
|Use breeding environments
+
|The amount of eggs a Player will be able to breed for at the same time. This option only impacts the creation of a new world.
|Whether or not the environment around a [[ranch block]] affects the speed of the [[breeding]] process. If this is disabled, the speed of breeding will always be equal to  "''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
+
|<code>3</code>
|<code>True</code>
 
 
|}
 
|}
  
===[[Elevator]]===
+
===Commands=== <!--T:7-->
 +
Settings that relate to Pixelmon's commands.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>commands.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>elevatorSearchRange</code>
+
|<code>pokesee-allow-offline-check</code>
|Search range (up/down)
+
|Whether the command will check an offline player's Pokemon.
|The maximum distance that two elevators can link together at.
+
|<code>true</code>
|10
+
|-
 +
|<code>check-egg-ivs</code>
 +
|Whether [[Commands|/ivs]] will work on eggs.
 +
|<code>true</code>
 
|}
 
|}
  
===[[Move Skills]]===
+
===Config=== <!--T:11-->
 +
Config settings for the world.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>config.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowDestructiveExternalMoves</code>
+
|<code>starting-balance</code>
|Allow destructive Move Skills
+
|The amount of [[PokéDollars]] the player will have when joining a world for the first time
|Whether or not players are allowed to use the following [[Move Skills]]:
+
|<code>0.0</code>
*{{e|Cut|Cut (external move)}}
+
|-
*{{e|Dig|Dig (external move)}}
+
|<code>award-tokens</code>
*{{e|Explode}}
+
|Whether defeating wild pokémon awards the player with the respective pokémon [[Photo]].
*{{e|Light Fire}}
+
|<code>false</code>
*{{e|Rock Smash|Rock Smash (external move)}}
 
*{{e|Thunder Bolt}}
 
|<code>True</code>
 
 
|-
 
|-
|<code>allowExternalMoves</code>
+
|<code>allow-pokemon-nicknames</code>
|Allow Move Skills
+
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
|Whether or not players are able to use [[Move Skills]].
+
|<code>true</code>
|<code>True</code>
 
|}
 
 
 
===General===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowAnvilAutoreloading</code>
+
|<code>allow-vanilla-mobs</code>
|Enable anvil auto-reloading
+
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. '''DANGER - can kill you while battling.''' {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting. '''Warning: This setting when not refined with a datapack will use the default spawning logic instead of the implemented Betterspawner logic, possibly causing mob spam. In order to refine the replacement logic, a datapack must be used.'''
|Anvil auto-reloading is when players can continue to [[hammer]] an item on an [[anvil]] and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an [[iron base]] being obtained and replaced with an [[iron disc]] from the player's inventory), allowing players to continuously hammer stacks of items to completion.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>allowCaptureOutsideBattle</code>
+
|<code>allow-capture-outside-battle</code>
|Allow capture outside battle
 
 
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
 
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowChisels</code>
+
|<code>allow-random-pokemon-to-be-legendary</code>
|Allow placing of Chisels (Pokémon statues)
+
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
|Whether or not players can place Chisels using a [[Chisel]].
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPayDayMoney</code>
+
|<code>growth-scale-modifier</code>
|Allow Pay Day money
+
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
|Whether or not [[Pay Day]] will award [[PokéDollars]] to the player.
+
|<code>1.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPlanting</code>
+
|<code>allow-planting</code>
|Allow Apricorn planting
 
 
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
 
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowPokemonEditors</code>
+
|<code>cloning-machine-enabled</code>
|Allow Pokémon editors
+
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
+
|<code>true</code>
|<code>True</code>
+
|-
 +
|<code>lake-trio-max-enchants</code>
 +
|Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
 +
|<code>3</code>
 +
|-
 +
|<code>engage-player-by-poke-ball</code>
 +
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
 +
|<code>true</code>
 +
|-
 +
|<code>enable-wild-aggression</code>
 +
|Whether or not aggressive wild Pokémon initiate battles against players.
 +
|<code>true</code>
 
|-
 
|-
|<code>allowPokemonNicknames</code>
+
|<code>shrine-encounter-mode</code>
|Allow Pokémon nicknames
+
|Whether Legendary [[shrines]], such as the Legendary Bird or Timespace Trio shrines, can be used multiple times. The Different Modes are as Follows:
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|<code>True</code>
+
<br> <code>Once</code> - A shrine may only be used once globally. <br>
 +
<code>OncePerPlayer</code> - A shrine may only be used once per player. <br>
 +
<code>OncePerMCDay</code> - A shrine may only be used once every Minecraft day (20 minutes). <br>
 +
<code>OncePerDay</code> - A shrine may only be used once every 24 hours. <br>
 +
<code>Unlimited</code> - A shrine may be used infinitely.
 +
</span>
 +
|<code>Once</code>
 
|-
 
|-
|<code>allowPvPExperience</code>
+
|<code>spawners-op-only</code>
|Enable PvP exp.
+
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
|Whether or not Pokémon can gain experience when battling other players.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRandomPokemonToBeLegendary</code>
+
|<code>npc-editor-op-only</code>
|Allow Random Pokémon to be Legendary.
+
|If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode.
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowShinyCharmFromPokedex</code>
+
|<code>quest-editor-op-only</code>
|Allows Shiny Charm via Pokedex.
+
|If true, must be opped to use the Quest Editor. If false, must be in Creative mode.
|If enabled, unlocks the [[Shiny Charm]] upon Pokédex completion.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowTMReuse</code>
+
|<code>traders-reusable</code>
|Allow TM reuse.
+
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>allowTrainerExperience</code>
+
|<code>moves-per-tutor</code>
|Enable Trainer exp.
+
|The amount of moves a [[Move Tutor]] will have.
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
+
|<code>20</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowVanillaMobs</code>
+
|<code>use-system-time-for-world-time</code>
|Enable vanilla mobs
+
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>alwaysHaveMegaRing</code>
+
|<code>time-update-interval</code>
|Allow automatic [[Mega Bracelet]].
+
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
|Whether or not players will automatically have a Mega ring.
+
|<code>30</code>
|<code>False</code>
 
 
|-
 
|-
|<code>averageLureExpiryTicks</code>
+
|<code>allow-pokemon-editors</code>
|Average ticks for lure expiration.
+
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
|How many ticks it will take for a lure to expire on average.
+
|<code>true</code>
|17920 (14 minutes and 56 seconds)
 
 
|-
 
|-
|<code>awardPhotos</code>
+
|<code>allow-chisels</code>
|Award photos to wild battle winners
+
|Whether or not players can place statues using a [[Chisel]].
|Whether or not wild Pokémon will [[drop]] [[photos]] when defeated.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>battleAIBoss</code>
+
|<code>max-level</code>
|Boss Pokémon battle AI
+
|The maximum level that a Pokémon can be.
|The type of battle AI that [[boss Pokémon]] will use.
+
|<code>100</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>can-pokemon-be-hit</code>
!Name
+
|Whether or not out-of-battle wild Pokémon can be hurt by minecraft attacks such as punching or swords.
!Description
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>always-have-mega-ring</code>
|style="text-align:center"|Random
+
|Whether or not players will automatically have a Mega ring.
|style="text-align:center"|The Pokémon will use moves randomly.
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>always-have-dynamax-band</code>
|style="text-align:center"|Aggressive
+
|Whether or not players will automatically have a [[Dynamax]] band.
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>chance-to-get-special-bidoof</code>
|style="text-align:center"|Tactical
+
|The chance of obtaining a  [[Sir Doofus III]] from catching a Bidoof with a Luxury Ball. (1/x chance, -1 to disable)
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
+
|<code>30</code>
|}
 
|2 (Aggressive)
 
 
|-
 
|-
|<code>battleAITrainer</code>
+
|<code>disabled-non-player-movement</code>
|NPC Trainer battle AI
+
|Determines if non player owned pokemon's movement is disabled or not.
|The type of battle AI that naturally spawning [[NPC Trainers]] will use.
+
|<code>false</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>fallback-capture-method</code>
!Name
+
|Determines the catch formula used in the official game of that generation.
!Description
+
|<code>gen8</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>allow-shiny-charm-from-pokedex</code>
|style="text-align:center"|Random
+
|If enabled, unlocks the [[Shiny Charm]] upon Pokédex completion.
|style="text-align:center"|The Trainer will use moves randomly.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>allow-oval-charm-from-pokedex</code>
|style="text-align:center"|Aggressive
+
|Enables unlocking the [[Oval Charm]] upon completion of a regional Pokédex.
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>exp-charm-multiplier</code>
|style="text-align:center"|Tactical
+
|Experience multiplier when an [[Exp. Charm]] is equipped.
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
+
|<code>1.5</code>
 
|-
 
|-
|style="text-align:center"|4
+
|<code>catching-charm-multiplier</code>
|style="text-align:center"|Advanced
+
|Multiplier of the chance that a critical capture will occur when a [[Catching Charm]] is equipped.
|style="text-align:center"|Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
+
|<code>1.1</code>
|}
 
|3 (Tactical)
 
 
|-
 
|-
|<code>battleAIWild</code>
+
|<code>mark-charm-rolls</code>
|Wild Pokémon battle AI
+
|Number of rolls for a wild Pokémon to gain a mark when a [[Mark Charm]] is equipped.
|The type of battle AI that wild Pokémon will use.
+
|<code>3</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>hammer-durability-loss-multiplier</code>
!Name
+
|Multiplier of durability loss for each use of the hammer.
!Description
+
|<code>3</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>ore-colors</code>
|style="text-align:center"|Random
+
|
|style="text-align:center"|The Pokémon will use moves randomly.
+
|<span class="mw-collapsible mw-collapsed">
 +
    '11':
 +
        block-id: minecraft:sapphire_ore
 +
        color: 4879335
 +
        pattern: 1
 +
    '12':
 +
        block-id: minecraft:ruby_ore
 +
        color: 14490675
 +
        pattern: 1
 +
    '13':
 +
        block-id: minecraft:fossil
 +
        color: 4472114
 +
        pattern: 6
 +
    '14':
 +
        block-id: minecraft:crystal_ore
 +
        color: 11529966
 +
        pattern: 4
 +
    '15':
 +
        block-id: minecraft:bauxite_ore
 +
        color: 13743492
 +
        pattern: 0
 +
    '16':
 +
        block-id: minecraft:dawn_dusk_ore
 +
        color: 0
 +
        pattern: 7
 +
    '17':
 +
        block-id: minecraft:water_stone_ore
 +
        color: 6123935
 +
        pattern: 8
 +
    '18':
 +
        block-id: minecraft:thunder_stone_ore
 +
        color: 15793921
 +
        pattern: 9
 +
    '19':
 +
        block-id: minecraft:leaf_stone_ore
 +
        color: 8298855
 +
        pattern: 10
 +
    '0':
 +
        block-id: minecraft:coal_ore
 +
        color: 14860458
 +
        pattern: 0
 +
    '1':
 +
        block-id: minecraft:iron_ore
 +
        color: 14860458
 +
        pattern: 0
 +
    '2':
 +
        block-id: minecraft:gold_ore
 +
        color: 16576075
 +
        pattern: 0
 +
    '3':
 +
        block-id: minecraft:redstone_ore
 +
        color: 16711680
 +
        pattern: 0
 +
    '4':
 +
        block-id: minecraft:emerald_ore
 +
        color: 1564002
 +
        pattern: 0
 +
    '5':
 +
        block-id: minecraft:diamond_ore
 +
        color: 6682083
 +
        pattern: 0
 +
    '6':
 +
        block-id: minecraft:lapis_ore
 +
        color: 1594813
 +
        pattern: 2
 +
    '7':
 +
        block-id: minecraft:quartz_ore
 +
        color: 15394270
 +
        pattern: 3
 +
    '8':
 +
        block-id: minecraft:amethyst_ore
 +
        color: 9782185
 +
        pattern: 4
 +
    '9':
 +
        block-id: minecraft:sun_stone_ore
 +
        color: 15038274
 +
        pattern: 5
 +
    '20':
 +
        block-id: minecraft:fire_stone_ore
 +
        color: 13398322
 +
        pattern: 11
 +
    '10':
 +
        block-id: minecraft:silicon_ore
 +
        color: 14868462
 +
        pattern: 0</span>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>average-lure-expiry-ticks</code>
|style="text-align:center"|Aggressive
+
|How many ticks it will take for a lure to expire on average.
|style="text-align:center"|The Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>17920</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>limit-shop-keeper-stack-size</code>
|style="text-align:center"|Tactical
+
|If set to <code>False</code>, this will be based on the remaining inventory of the player.
|style="text-align:center"|The Pokémon will know how to use status moves alongside offensive moves.
+
|<code>true</code>
|}
 
|1 (Random)
 
 
|-
 
|-
|<code>bedsHealPokemon</code>
+
|<code>old-gen-dimensions</code>
|Beds heal Pokémon
+
|Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids).
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
+
|<code>[]</code>
|<code>True</code>
 
 
|-
 
|-
|<code>berryTreeGrowthMultiplier</code>
+
|<code>both-gen-dimensions</code>
|Berry tree growth multiplier
+
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
|Multiplier for the growth rate of [[Berry trees]]. A higher multiplier will make Berry trees grow (and die) faster.
+
|
|1
+
<code>- pixelmon:ultra_space</code> <br>
 +
<code>- pixelmon:drowned</code> <br>
 +
<code>- minecraft:overworld</code> <br>
 +
<code>- minecraft:the_nether</code> <br>
 +
<code>- minecraft:the_end</code>
 
|-
 
|-
|<code>canPokemonBeHit</code>
+
|<code>dynamax-size</code>
|Allows Pokémon hitting
+
|Height of [[Dynamax]] and Gigantamax in blocks.
|Whether or not out-of-battle wild Pokémon can be hurt by physical attacks.
+
|<code>15.0</code>
|<code>False</code>
 
 
|-
 
|-
|<code>chanceToGetSpecialBidoof</code>
+
|<code>allow-illegal-shinies</code>
|Chance to get Special Bidoof
+
|Whether shinies which aren't available in Pokémon are available here or not.
|The chance of obtaining a  [[Sir Doofus III]] from catching a Bidoof with a Luxury Ball. (-1 to disable)
+
|<code>true</code>
|30
 
 
|-
 
|-
|<code>cloningMachineEnabled</code>
+
|<code>berry-juice-crafting</code>
|Enable cloning machine
+
|Whether berry juices can be crafted in the infuser or not.
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>computerBoxes</code>
+
|<code>poke-gift-reusable</code>
|Amount of PC boxes
+
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256.
+
|<code>false</code>
|30
 
 
|-
 
|-
|<code>dataSaveOnWorldSave</code>
+
|<code>elevator-search-range</code>
|Data save on world save
+
|The maximum distance that two elevators can link together at.
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
+
|<code>10</code>
|<code>True</code>
 
 
|-
 
|-
|<code>deleteUnwantedDrops</code>
+
|<code>starter-on-join</code>
|Deletes unwanted drops
+
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
|Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>despawnRadius</code>
+
|'''Debug Settings'''
|Despawn radius of Pokémon.
 
|The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
 
|80
 
 
|-
 
|-
|<code>disabledNonPlayerPixelmonMovement</code>
+
|<code>print-errors</code>
|Disables not owned Pokémon movement.
+
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
|Determines if non player owned pokemon's movement is disabled or not.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>enableWildAggression</code>
+
|<code>use-update-entity-with-optional-force-fix</code>
|Enable aggressive wild Pokémon
+
|Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it '''off'''.
|Whether or not aggressive wild Pokémon initiate battles against players.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>engagePlayerByPokeBall</code>
+
|<code>verbose</code>
|Enable challenge by throwing Poké Ball
+
|Verbose Logging - Keep this off unless you are diagnosing issues.
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>expModifier</code>
+
|'''TMs Settings'''
|Experience modifier
 
|Pokémon experience gain in battle will be multiplied by this number.
 
|1
 
 
|-
 
|-
|<code>forceEndBattleResult</code>
+
|<code>allow-t-m-reuse</code>
|Force-end battle result
+
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses.
+
|<code>true</code>
*0: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
 
*1: The battle is declared a draw.
 
*2: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.
 
|0 (determine winner based on Pokémon remaining)
 
 
|-
 
|-
|<code>growthScaleModifier</code>
+
|<code>allow-t-r-reuse</code>
|Growth size variation
+
|If enabled, [[TR|TRs]] can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once.
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
+
|<code>true</code>
|1
 
 
|-
 
|-
|<code>lakeTrioMaxEnchants</code>
+
|<code>universal-t-ms</code>
|Max gems from Lake Trio
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere.
|Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
+
|<code>true</code>
|3
 
 
|-
 
|-
|<code>maxLevel</code>
+
|<code>super-universal-t-ms</code>
|Maximum level
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their base stats somewhere.
|The maximum level that a Pokémon can be.
+
|<code>false</code>
|100
 
 
|-
 
|-
|<code>maximumPlants</code>
+
|'''Drops Settings'''
|Maximum plants
 
|The maximum number of [[Apricorn trees]] and [[Berry trees]] that can be planted in a world chunk.
 
|32
 
 
|-
 
|-
|<code>movePerTutor</code>
+
|<code>pokemon-drops-enabled</code>
|Moves tutor teaches.
+
|Whether or not certain Pokémon can [[drop]] items upon defeat.
|The amount of moves a [[Move Tutor]] will have.
+
|<code>true</code>
|20
 
 
|-
 
|-
|<code>multiplePhotosOfSamePokemon</code>
+
|<code>use-drop-g-u-i</code>
|Allow duplicate Pokémon photos
+
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
|Whether a player can take multiple [[photos]] of a single Pokémon.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>npcEditorOpOnly</code>
+
|<code>delete-unwanted-drops</code>
|Only OP's can use NPC Editor.
+
|Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
|If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>pixelmon.config.oreColors.comment</code>
+
|<code>den-star-drops</code>
|Ore colour Ore Sense
+
|Number of item drops for each star level in raids.
|By editing the HEX colors noted after the Ore's ID the ore will have a different color when using Ore Sense.
 
 
|
 
|
"minecraft:iron_ore;E2C0AA;0",
+
<code>- 2</code><br>
"minecraft:gold_ore;FCEE4B;0",
+
<code>- 4</code><br>
"minecraft:redstone_ore;FF0000;0",
+
<code>- 6</code><br>
"minecraft:emerald_ore;17DD62;1",
+
<code>- 8</code><br>
"minecraft:diamond_ore;65F5E3;0",
+
<code>- 10</code>
"minecraft:lapis_ore;1855BD;2",
 
"minecraft:quartz_ore;EAE5DE;3",
 
"pixelmon:amethyst_ore;9543A9;4",
 
"pixelmon:sun_stone_ore;E57742;5",
 
"pixelmon:silicon_ore;E2DFEE;0",
 
"pixelmon:sapphire_ore;4A73E7;1",
 
"pixelmon:ruby_ore;DD1C33;1",
 
"pixelmon:fossil;443D32;6",
 
"pixelmon:crystal_ore;AFEEEE;4",
 
"pixelmon:bauxite_ore;D1B584;0",
 
"pixelmon:dawn_dusk_ore;000000;7",
 
"pixelmon:water_stone_ore;5D719F;8",
 
"pixelmon:thunder_stone_ore;F0FF01;9",
 
"pixelmon:leaf_stone_ore;7EA167;10",
 
"pixelmon:fire_stone_ore;CC7132;11"
 
 
|-
 
|-
|<code>pickupRate</code>
+
|'''Healing Settings'''
|Pickup rate
 
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at.
 
|10
 
 
|-
 
|-
|<code>pokemonDropsEnabled</code>
+
|<code>beds-heal-pokemon</code>
|Enable Pokémon drops
+
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
|Whether or not certain Pokémon can [[drop]] items upon defeat.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>printErrors</code>
+
|<code>use-passive-healer</code>
|Print more detailed errors
+
|Whether to passively heal party Pokémon over time or not.
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>returnHeldItems</code>
+
|<code>chance-to-revive-passively</code>
|Return held items after PvP battles
+
|Chance to passively revive a knocked out party Pokémon with each step.
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
+
|<code>0.0010000000474974513</code>
|<code>True</code>
 
 
|-
 
|-
|<code>reusableBirdShrines</code>
+
|<code>chance-to-heal-status-passively</code>
|Allow bird shrine reuse
+
|Chance to passively heal status effects from a party Pokémon with each step.
|Whether or not [[shrines]] can be used multiple times. Players will still have to acquired a new charged orb each time to use the shrine.
+
|<code>0.004999999888241291</code>
|<code>False</code>
 
 
|-
 
|-
|<code>spawnBirdShrines</code>
+
|<code>steps-to-heal-health-passively</code>
|Spawn bird shrines
+
|Number of steps after which to heal 1 HP from a party Pokémon.
|Whether or not [[shrines]] can spawn naturally. If disabled, shrines that already exist can still be used.
+
|<code>75</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnStructures</code>
+
|<code>passive-healing-max-health-percentage</code>
|Spawn Pixelmon structures in world
+
|Percentage of maximum health that the passive heal can go up to.
|Whether or not Pixelmon structures can spawn naturally.
+
|<code>0.25</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnersOpOnly</code>
+
|'''AFK-Handler Settings'''
|Spawners op only
 
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
 
|<code>True</code>
 
 
|-
 
|-
|<code>starterOnJoin</code>
+
|<code>enabled</code>
|Starter list on join
+
|Whether or not the AFK handler is enabled.
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>systemTimeSyncInterval</code>
+
|<code>afk-activate-seconds</code>
|Seconds between time syncs
+
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
+
|<code>90</code>
|30
 
 
|-
 
|-
|<code>tradersReusable</code>
+
|<code>afk-timer-turn-seconds</code>
|Traders are reusable
+
|The amount of time that the AFK handler takes to make a move.
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
+
|<code>15</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useDropGUI</code>
+
|'''Pokerus Settings'''
|Use drop GUI
 
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
 
|<code>True</code>
 
 
|-
 
|-
|<code>useExternalJSONFiles</code>
+
|<code>enabled</code>
|Use external JSON files
+
|Whether or not the [[Pokérus]] is enabled. This blocks the growth, the spread and the spawning of the [[Pokérus]].
|If enabled, Pixelmon's [[external JSON files]] can be edited in the <code>pixelmon</code> folder in the ''Minecraft'' directory. If these directories do not already exist, they will be created after enabling this option.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useSystemTimeForBerries</code>
+
|<code>spawn-rate</code>
|Use system time for berry growth.
+
|[[Pokérus]] spawn rate (1/x). (0 to disable)
|Whether the system time is used for berry growth, meaning they will grow even when the game isn't running.
+
|<code>12288.0</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useSystemTimeForWorldTime</code>
+
|<code>inform-players</code>
|Use system time for world time
+
|Whether or not the player should be informed if their Pokémon got [[Pokérus]].
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>writeEntitiesToWorld</code>
+
|<code>spread-rate</code>
|Save entities to world
+
|Chance to spread the [[Pokérus]] to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
+
|<code>5</code>
|<code>False</code>
 
|}
 
 
 
===Graphics===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>drawHealthBars</code>
+
|'''Riding Settings'''
|Draw Pokémon health bars
 
|Whether or not HP bars will be displayed above Pokémon.
 
|<code>False</code>
 
 
|-
 
|-
|<code>namePlateRange</code>
+
|<code>allow-riding</code>
|Name plate distance
+
|Allow players to ride Pokémon. If false, no Pokémon can be ridden.
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
+
|<code>true</code>
*1: Default (closest)
 
*2: Farther
 
*3: Far (furthest away)
 
|1 (Default)
 
 
|-
 
|-
|<code>playerControlCamera</code>
+
|<code>riding-speed-multiplier</code>
|Player-controlled battle camera
+
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
|Whether or not the camera can be manually moved by the player during battles.
+
|<code>1.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>rangeToDisplayAttackAnimations</code>
+
|<code>enable-point-to-steer</code>
|Range for attack animations.
+
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
|The range (in blocks) at which battle effects should be displayed to players if they are not in the battle
+
|<code>true</code>
|40
 
 
|-
 
|-
|<code>renderDistanceWeight</code>
+
|<code>land-mount</code>
|Render distance weight
+
|If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf.
|A number that is multiplied to the default render distance (64) to produce a final render distance.
+
|<code>true</code>
|2
 
 
|-
 
|-
|<code>renderWildLevels</code>
+
|<code>require-h-m</code>
|Renders wild Pokémon levels.
+
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
|Whether or not wild Pokémon should show their level above their head.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>scalePokemonModels</code>
+
|<code>flying-speed-limit</code>
|Increase model size by 30%
+
|Sets the flying speed limit for a mounted Pokémon in the new flying system.
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
+
|<code>4.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>showCurrentAttackTarget</code>
+
|'''Outside Effects Settings'''
|Show current attack target
 
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
 
|<code>True</code>
 
 
|-
 
|-
|<code>useBattleCamera</code>
+
|<code>use-outside-effects</code>
|Use battle camera
+
|Whether or not outside effects is enabled or disabled.
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokeBalls</code>
+
|<code>steps-to-apply-effects</code>
|Smooth shading on Poké Balls
+
|Amount of steps for effects such as Poison to be applied.
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>15</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokemon</code>
+
|<code>poison-max-damage</code>
|Smooth shading on Pokémon
+
|The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon.
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>5</code>
|<code>True</code>
 
 
|}
 
|}
  
===Healing===
+
===Dimensions=== <!--T:7-->
 +
Settings that relate to Pixelmon's dimensions.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>dimensions.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>chanceToHealStatusPassively</code>
+
|<code>ultra-space</code>
|Chance to heal status whilst walking.
+
|Whether the [[Ultra Space]] Dimension is activated or not.
|Chance to passively heal status effects from a party Pokémon with each step.
+
|<code>true</code>
|0.004999999888241291
 
 
|-
 
|-
|<code>chanceToRevivePassively</code>
+
|<code>wild-berry-trees</code>
|Chance to revive Pokémon whilst walking.
+
|Where the [[Berry tree|Berry Trees]] are capable of spawning in the wild.
|Chance to passively revive a knocked out party Pokémon with each step.
+
|<code>false</code>
|0.0010000000474974513
 
 
|-
 
|-
|<code>passiveHealingMaxHealthPercentage</code>
+
|<code>tumblestone-spawn-chance</code>
|Max HP passive healing
+
|The chance that a [[Tumblestone|tumblestone]] block will spawn in the world.
|Percentage of maximum health that the passive heal can go up to.
+
|<code>0.009999999776482582</code>
|0.25
 
 
|-
 
|-
|<code>stepsToHealHealthPassively</code>
+
|<code>tumblestone-growth-chance</code>
|Amount of steps to heal party Pokémon
+
|The chance that a [[Tumblestone|tumblestone]] block will grow.
|Number of steps after which to heal 1 HP from a party Pokémon.
+
|<code>0.10000000149011612</code>
|75
 
 
|-
 
|-
|<code>usePassiveHealer</code>
+
|<code>tumblestone-restore-chance</code>
|Enables passive healing
+
|The chance that a [[Tumblestone|tumblestone]] block will restore itself.
|Whether to passively heal party Pokémon over time or not.
+
|<code>0.25</code>
|<code>True</code>
 
 
|}
 
|}
  
===OutsideEffects===
+
===[[Move Skills]]=== <!--T:10-->
 +
Settings for controlling External Moves.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>externa_moves.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>poisonMaxDamage</code>
+
|<code>allow-external-moves</code>
|Max Damage Poison does
+
|Whether or not players are able to use [[Move Skills]].
|The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon.
+
|<code>true</code>
|5
 
 
|-
 
|-
|<code>stepsToApplyEffects</code>
+
|<code>allow-destructive-external-moves</code>
|Amount of steps for effects to be applied
+
|Whether or not players are allowed to use the following [[Move Skills]]:
|Amount of steps for effects such as Poison to be applied.
+
*{{e|Cut|Cut (external move)}}
|15
+
*{{e|Dig|Dig (external move)}}
 +
*{{e|Explode}}
 +
*{{e|Light Fire}}
 +
*{{e|Rock Smash|Rock Smash (external move)}}
 +
*{{e|Thunder Bolt}}
 +
|<code>true</code>
 
|-
 
|-
|<code>useOutsideEffects</code>
+
|<code>forage-chance</code>
|Enables outside effects
+
|Higher values for better chances of obtaining item with [[Forage]].
|Whether or not outside effects is enabled or disabled.
+
|<code>0.949999988079071</code>
|<code>True</code>
 
 
|}
 
|}
  
===PixelUtilities===
+
===Graphics=== <!--T:12-->
 +
Graphics settings.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>graphics.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>eventCoords</code>
+
|<code>render-distance-weight</code>
|Event Poké Gift spawning coordinates
+
|A number that is multiplied to the default render distance (64) to produce a final render distance.
|Locations where [[event Poké Gifts]] will spawn.
+
|<code>2.0</code>
|None
 
 
|-
 
|-
|<code>eventHasLegendaries</code>
+
|<code>name-plate-range</code>
|Allow Legendaries in event Poké Gifts
+
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
|If enabled, it is possible for [[event Poké Gifts]] to contain [[Legendary Pokémon]].
+
*1: Default (closest)
|<code>False</code>
+
*2: Farther
 +
*3: Far (furthest away)
 +
|<code>1</code>
 
|-
 
|-
|<code>eventHasShinies</code>
+
|<code>render-wild-levels</code>
|Enable event Poké Gift Shinies
+
|Whether or not wild Pokémon should show their level above their head.
|Whether or not it is possible for [[event Poké Gifts]] to contain [[Shiny Pokémon]]
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventMaxPokemon</code>
+
|<code>show-wild-names</code>
|Event Poké Gift maximum Pokémon
+
|Whether to show wild Pokémon names on their nameplates.
|The maximum number of Pokémon that can be contained inside an [[event Poké Gift]]. The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.
+
|<code>true</code>
|1
 
 
|-
 
|-
|<code>eventPokeGiftLoad</code>
+
|<code>scale-models-up</code>
|Enable Poké Gift events
+
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
|Whether or not [[event Poké Gifts]] spawn.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventShinyRate</code>
+
|<code>use-smooth-shading-on-poke-balls</code>
|Event Poké Gift Shiny rate (1/x)
+
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
|The chance of an [[event Poké Gift]] containing a [[Shiny Pokémon]] with the formula {{frac|''x''}}.
+
|<code>true</code>
|{{frac|10}}
 
 
|-
 
|-
|<code>eventTime</code>
+
|<code>enable-smooth-pokemon-shading</code>
|Event Poké Gift custom date (D/M)
+
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
|If desired, a specified date for [[event Poké Gifts]] to spawn can be used for the option in the form ''day''/''month''.
+
|<code>true</code>
|None
 
 
|-
 
|-
|<code>pokeGiftHaveEvents</code>
+
|<code>show-current-attack-target</code>
|Enable Poké Gift events
+
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
|Whether or not [[Poké Gifts]] can be placed and opened.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>pokeGiftReusable</code>
+
|<code>draw-health-bars</code>
|Poké Gifts reusable
+
|Whether or not HP bars will be displayed above Pokémon.
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
+
|<code>false</code>
|<code>False</code>
+
|-
 +
|<code>use-battle-camera</code>
 +
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
 +
|<code>true</code>
 
|-
 
|-
|<code>scaleGrassBattles</code>
+
|<code>player-control-camera</code>
|Scale grass battle levels to player
+
|Whether or not the camera can be manually moved by the player during battles.
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
+
|<code>true</code>
|<code>False</code>
 
|}
 
 
 
===PokéLoot===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>spawnGrotto</code>
+
|<code>only-show-attack-effects-to-battlers</code>
|Spawn Hidden Grottos
+
|If true, attack effects are only displayed to players participating in or spectating a battle.
|Whether or not [[Hidden Grottos]] spawn naturally.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnHidden</code>
+
|<code>advanced-battle-information</code>
|Spawn invisible PokéLoot
+
|If true, show percentage of opponent HP remaining
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnMode</code>
+
|<code>range-to-display-attack-animations</code>
|PokéLoot spawn mode
+
|The range (in blocks) at which battle effects should be displayed to players if they are not in the battle.
|The default setting for how [[PokéLoot chests]] act once looted.
+
|<code>40</code>
*First Come, First Served (FCFS)-Chest disappears once looted by a player.
 
*Permanent, Limit 1 Drop (PL1D)-Chest doesn't disappear, but each individual player can only loot it once.
 
*Permanent, Unlimited Drops (PUD)-Chest doesn't disappear, can be looted infinitely by players.
 
*Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 
|0 (First Come, First Served)
 
 
|-
 
|-
|<code>spawnNormal</code>
+
|<code>emissive-textures</code>
|Spawn normal Pokéloot
+
|Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty.
|Whether or not visible [[PokéLoot chests]] spawn naturally.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnRate</code>
+
|<code>emissive-textures-distance</code>
|PokéLoot spawn rate
+
|The distance to stop rendering emissive textures at.
|The frequency at which [[PokéLoot chests]] spawn.
+
|<code>32</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>poke-balls3-d-in-hand</code>
!Name
+
|Whether PokéBalls will render in the player's hand as 3D spheres.
!{{frac|Chunks|Chests}}
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|0
+
|<code>global-wire-frame</code>
|style="text-align:center"|Minimal
+
|If set to true, all Pokémon will appear to every player in their wireframe mode, which renders their model as a connection of lines between their vertices.
|style="text-align:center"|64
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>global-animation-toggle</code>
|style="text-align:center"|Normal
+
|If set to false, Pokémon will not use animations to walk, fly, swim, or sway while idle.
|style="text-align:center"|32
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>global-vertex-toggle</code>
|style="text-align:center"|More
+
|If set to true, all Pokémon will appear to every player in their vertex mode, which renders only the vertices of their model.
|style="text-align:center"|18
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>global-emissive-toggle</code>
|style="text-align:center"|Extreme
+
|If set to true, all Pokémon will glow at max brightness, making it them easy to spot at night or underwater.
|style="text-align:center"|10
+
|<code>false</code>
|}
 
|1 (Normal)
 
 
|-
 
|-
|<code>timedLootReuseHours</code>
+
|<code>global-sprite-toggle</code>
|Reuse cooldown
+
|If set to true, all Pokémon will appear in the overworld as their 2D pixelated sprites.
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in hours.
+
|<code>false</code>
{| class="wikitable"
 
 
|-
 
|-
!Duration
+
|<code>spectator-range-blocks</code>
!Seconds
+
|The range (in blocks) in which a player can choose to spectate a battle.
 +
|<code>10</code>
 
|-
 
|-
|style="text-align:center"|1 hour
+
|<code>should-render-pokemon-outside-battle</code>
|style="text-align:center"|3,600
+
|If set to true, the player, while in battle, will be able to see Pokemon entities that are not participating in the battle.
 +
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|1 day
+
|<code>should-send-toasts</code>
|style="text-align:center"|86,400
+
|If set to true, Minecraft {{Mc|Toasts|Toasts}} will appear in order to give the player tutorial advice.
 +
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1 week
+
|<code>potion-particles-visible</code>
|style="text-align:center"|604,800
+
|If set to false, recurring potion particles that Pixelmon adds will no longer display. This is primarily for turning off the particles of the [[Avoidance]] effect.
|}
+
|<code>true</code>
|86,400 seconds (1 day)
 
 
|}
 
|}
  
===Pokérus===
+
===[[Quests]]=== <!--T:18-->
 +
Settings that alter how quests function.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>quests.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>pkrsEnabled</code>
+
|<code>quest-max-range</code>
|Enable Pokerus
+
|The maximum distance a player can get before a quest can be found on a new NPC if not taken.
|Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus.
+
|<code>500</code>
|<code>True</code>
 
|-
 
|<code>pkrsSpawnRate</code>
 
|Pokerus spawn rate
 
|Pokerus spawn rate (1/x). (0 to disable)
 
|<code>12288</code>
 
|-
 
|<code>pkrsInformPlayers</code>
 
|Inform players of Pokerus
 
|Whether or not the player should be informed if their Pokémon got Pokérus.
 
|<code>True</code>
 
 
|-
 
|-
|<code>pkrSpreadRate</code>
+
|<code>quest-random-n-p-cs</code>
|Pokerus spread rate
+
|Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started.
|Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
+
|<code>true</code>
|<code>5</code>
 
 
|}
 
|}
  
===Riding===
+
===[[Raids]]=== <!--T:19-->
 +
Settings regarding Max Raid Dens.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>raids.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowRiding</code>
+
|<code>raid-shiny-chances</code>
|Allows Riding of Pokémon
+
|Shiny rates per raid star level
|Allow players to ride Pokémon. If false, no Pokémon can be ridden.
+
|<code>4096.0</code><br><code>4096.0</code><br><code>2048.0</code><br><code>1024.0</code><br><code>1024.0</code>
|<code>True</code>
+
|-
 +
|<code>raid-h-a-chances</code>
 +
|HA rates per raid star level.
 +
|<code>150.0</code><br><code>125.0</code><br><code>100.0</code><br><code>75.0</code><br><code>50.0</code>
 +
|-
 +
|<code>raid-gigantamax-factor-chances</code>
 +
|Gigantamax Factor rates per raid star level.
 +
|<code>512.0</code><br><code>512.0</code><br><code>512.0</code><br><code>256.0</code><br><code>128.0</code>
 +
|-
 +
|<code>den-spawn-chance-modifier</code>
 +
|Chance of a den spawning per chunk.
 +
|<code>0.30000001192092896</code>
 +
|-
 +
|<code>den-respawn-time</code>
 +
|Time of day (in ticks) when dens attempt to respawn their boss.
 +
|<code>100</code>
 +
|-
 +
|<code>den-respawn-chance</code>
 +
|Chance of a den respawning their boss when the den respawn time is hit.
 +
|<code>0.75</code>
 +
|-
 +
|<code>den-star-weights</code>
 +
|Weights of each star level appearing in raids.
 +
|<code>19</code><br><code>12</code><br><code>9</code><br><code>3</code><br><code>1</code>
 +
|-
 +
|<code>raid-have-legendaries</code>
 +
|Whether raids can have legendaries.
 +
|<code>true</code>
 
|-
 
|-
|<code>enablePointToSteer</code>
+
|<code>raid-have-ultra-beasts</code>
|Enable point to steer
+
|Whether raids can have Ultra Beasts.
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>landMount</code>
+
|<code>raid-master-ball-block</code>
|Allows land mounts.
+
|Star levels at which Master Balls/Park Balls cannot be used.
|If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf.
+
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>requireHM</code>
+
|<code>raid-only-leader-can-catch</code>
|Need HM to ride
+
|Star levels at which only the leader of the raid has a catch attempt.
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
+
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>ridingSpeedMultiplier</code>
+
|<code>raid-blacklist</code>
|Riding speed multiplier
+
|Species which can never appear in raids.
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
+
|<code>MissingNo</code>
|1
 
 
|-
 
|-
 +
|<code>raid-dens-breakable</code>
 +
|Whether or not dens can be broken with repeat pickaxe hits.
 +
|<code>true</code>
 
|}
 
|}
  
===Spawning===
+
===Spawning=== <!--T:21-->
 +
Settings that control what Pokémon spawns and how many of them spawn.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>spawning.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>Gen1</code>
+
|<code>despawn-radius</code>
|Generation 1
+
|The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
|Whether or not Generation 1 Pokémon ([[Bulbasaur|#1]]-[[Mew|#151]]) can spawn.
+
|<code>80</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen2</code>
+
|<code>shiny-rate</code>
|Generation 2
+
|Modifies the rarity of [[shiny]] Pokémon.
|Whether or not Generation 2 Pokémon ([[Chikorita|#152]]-[[Celebi|#251]]) can spawn.
+
|<code>4096.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen3</code>
+
|<code>ultra-space-shiny-rate-multiplier</code>
|Generation 3
+
|Modifies the rarity of [[shiny]] Pokémon in the [[Ultra Space]] Dimension (<code>shinyRate</code> * <code>ultraSpaceShinyModifier</code>).
|Whether or not Generation 3 Pokémon ([[Treecko|#252]]-[[Deoxys|#386]]) can spawn.
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen4</code>
+
|<code>hidden-ability-rate</code>
|Generation 4
+
|Modifies the rarity of Pokémon with hidden abilities.
|Whether or not Generation 4 Pokémon ([[Turtwig|#387]]-#493) can spawn.
+
|<code>150.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen5</code>
+
|<code>ultra-space-hidden-ability-multiplier</code>
|Generation 5
+
|Modifies the rarity of hidden abilities in the [[Ultra Space]] Dimension (<code>hiddenAbilitySpawnRate</code> * <code>ultraSpaceHiddenAbilityModifier</code>).
|Whether or not Generation 5 Pokémon (#494-#649) can spawn.
+
|<code>0.5</code>
|<code>True</code>
+
|-
 +
|<code>ultra-space-horde-spawn-rate</code>
 +
|Modifies the rarity of horde battles in the [[Ultra Space]].
 +
|<code>0.4000000059604645</code>
 +
|-
 +
|<code>legendary-spawn-ticks</code>
 +
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the <code>legendarySpawnChance</code> setting.
 +
|<code>25000</code>
 +
|-
 +
|<code>legendary-spawn-chance</code>
 +
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
 +
|<code>0.30000001192092896</code>
 +
|-
 +
|<code>spawn-ticks-player-multiplier</code>
 +
|A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = <code>spawnTicks</code> / (1 + (number of players - 1) * <code>spawnTicksPlayerMultiplier</code>)
 +
|<code>0.009999999776482582</code>
 +
|-
 +
|<code>spawn-levels-closer-to-player-levels</code>
 +
|If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-levels-increase-in-caves</code>
 +
|If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-levels-increase-in-ultra-space</code>
 +
|If enabled, the [[Ultra Space]] Pokemon will be set at a higher level than the maximum level in your party <code>MaxPartyLevel * ultra-space-level-multiplier</code>
 +
|<code>true</code>
 +
|-
 +
|<code>cave-max-multiplier</code>
 +
|The max level multiplier when you're at a lower level in caves
 +
|<code>4</code>
 +
|-
 +
|<code>ultra-space-level-multiplier</code>
 +
|The maximum level multiplier when you're in [[Ultra Space]].
 +
|<code>2.0</code>
 
|-
 
|-
|<code>Gen6</code>
+
|<code>transform-to-ditto-on-catch</code>
|Generation 6
+
|Chance for a wild Pokemon to turn into a [[Ditto]] on capture.
|Whether or not Generation 6 Pokémon ([[Chespin|#650]]-#721) can spawn.
+
|<code>0.001</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen7</code>
+
|<code>meltan-transform-chance</code>
|Generation 7
+
|Percentage chance for a [[Meltan]] to transform into [[Ditto]] on capture. 1 = 100%
|Whether or not Generation 7 Pokémon (#722-#807) can spawn.
+
|<code>0.75</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowLegendarySpawn</code>
+
|<code>meltan-box-spawn-rate</code>
|Allow Legendaries to spawn
+
|Chance for a [[Meltan]] to spawn with each opening. 1/X
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
+
|<code>20</code>
|<code>True</code>
 
 
|-
 
|-
|<code>bellInclusionRange</code>
+
|<code>meltan-box-spawn-radius</code>
|Range bells seek other bells
+
|Maximum block distance away from the box that a Meltan could spawn.
|Range in blocks that Clear/Tidal Bells will seek out other bells.
+
|<code>15</code>
|10
 
 
|-
 
|-
|<code>bellSuccessChance</code>
+
|<code>meltan-box-initial-scraps-count</code>
|Chance that bells has a spawn
+
|Amount of [https://minecraft.wiki/Netherite_Scrap Netherite Scraps] to initially open the [[Mystery Box]].
|Chance that a bell, at dawn, will start to ring. 1 = 100%.
+
|<code>4</code>
|0.01
 
 
|-
 
|-
|<code>bossRate</code>
+
|<code>meltan-box-scraps-multiplier</code>
|Spawn rate of Boss Pokémon
+
|Multiplier for the amount of scraps needed per box opening after the first.
|The rate of [[boss Pokémon]] in the wild (1/x) not including mega bosses.
+
|<code>1.8</code>
|256
 
 
|-
 
|-
|<code>BossSpawnChance</code>
+
|<code>meltan-box-open-duration-millis</code>
|Mega Boss spawn chance
+
|Amount of time, in milliseconds, that it takes for the [[Mystery Box]] to open.
|Chance that a Mega Boss spawn attempt will succeed. 1 = 100%
+
|<code>100000</code>
|0.30000001192092896
 
 
|-
 
|-
|<code>bossSpawnTicks</code>
+
|<code>meltan-box-cooldown-duration-millis</code>
|Boss spawn ticks
+
|Amount of time, in milliseconds, that it takes before the [[Mystery Box]] can be opened again.
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
+
|<code>3000000</code>
|1200 (1 minute)
 
 
|-
 
|-
|<code>canTransformToDittoOnCatch</code>
+
|<code>can-transform-to-ditto-on-catch</code>
|Transform into Ditto
 
 
|Pokemon which can transform to [[Ditto]].
 
|Pokemon which can transform to [[Ditto]].
 
|
 
|
Line 912: Line 1,021:
 
*{{p|Starly}}
 
*{{p|Starly}}
 
|-
 
|-
|<code>despawnOnFleeOrLoss</code>
+
|<code>gigantamax-factor-rate</code>
|Despawn on flee or loss
+
|Chance of a wild Pokémon spawning with the [[Gigantamax]] Factor ({{frac|''rate''}}). 0 disables Gigantamax Factor spawns.
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
+
|<code>512.0</code>
|<code>False</code>
+
|-
 +
|<code>ultra-space-gigantamax-factor-modifier</code>
 +
|Modifies the rarity of the Gigantamax Factor in the [[Ultra Space]] Dimension (<code>gigantamaxFactorSpawnRate</code> * <code>ultraSpaceGigantamaxFactorModifier</code>). -1 disables Gigantamax Factor spawns in [[Ultra Space]].
 +
|<code>-1.0</code>
 +
|-
 +
|<code>allow-legendary-spawn</code>
 +
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
 +
|<code>true</code>
 +
|-
 +
|<code>legendary-despawn-ticks</code>
 +
|Number of ticks until legendaries will despawn.
 +
|<code>6000</code>
 
|-
 
|-
|<code>displayLegendaryGlobalMessage</code>
+
|<code>display-legendary-global-message</code>
|Display Legendary global message
 
 
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
 
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>do-legendary-raid-event</code>
 +
|Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one.
 +
|<code>true</code>
 +
|-
 +
|<code>use-recent-level-moves</code>
 +
|If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
 +
|<code>false</code>
 
|-
 
|-
|<code>distancePerLevel</code>
+
|<code>despawn-on-flee-or-loss</code>
|Distance per level
+
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
+
|<code>false</code>
|30
 
 
|-
 
|-
|<code>entitiesPerPlayer</code>
+
|<code>bell-success-chance</code>
|Maximum amount of NPC and/or Pokémon per player
+
|Chance that a bell, at dawn, will start to ring. 1 = 100%.
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
+
|<code>0.01</code>
|45
 
 
|-
 
|-
|<code>hiddenAbilitySpawnRate</code>
+
|<code>bell-inclusion-range</code>
|Hidden Ability spawn rate
+
|Range in blocks that Clear/Tidal Bells will seek out other bells.
|The rarity of hidden [[Abilities]] on wild or spawned-in Pokémon, using the formula {{frac|''x''}} Pokémon. This setting does not affect [[breeding]].
+
|<code>10</code>
|150 ({{frac|150}} Pokémon)
 
 
|-
 
|-
|<code>horizontalSliceRadius</code>
+
|<code>lure-flute-duration</code>
|Horizontal radius for random spawning
+
|How long the effects of the Black/White Flute last for in seconds once used.
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
+
|<code>180</code>
|10
 
 
|-
 
|-
|<code>horizontalTrackFactor</code>
+
|<code>lure-flute-level-modifier</code>
|Amount of ticks for tracking spawner
+
|By how many levels the Black/White Flute can affect spawns by.
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
+
|<code>10</code>
|80
 
 
|-
 
|-
|<code>injectIntoLootTables</code>
+
|<code>blocked-generations</code>
|Enables Pixelmon loot table modifier
+
|Whether or not Pokémon from a specific generation can spawn. All generations enabled by default.  
|Whether or not Pixelmon should modify Minecraft loot tables.
+
Example: <br>
|<code>True</code>
+
<code>blocked-generations: <br>
 +
- 2 <br>
 +
- 3 <br>
 +
- 4 <br></code>
 +
|<code>[]</code>
 
|-
 
|-
|<code>legendarySpawnChance</code>
+
|<code>spawn-zygarde-cells</code>
|Legendary spawn chance
+
|Allow Zygarde Cells to spawn randomly in the world.
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
+
|<code>true</code>
|0.3 (30%)
 
 
|-
 
|-
|<code>legendarySpawnTicks</code>
+
|'''level-distance'''
|Legendary spawn ticks
 
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the <code>legendarySpawnChance</code> setting.
 
|3,000 ticks (2 minutes and 30 seconds)
 
 
|-
 
|-
|<code>lootIgnoreList</code>
+
|<code>spawn-levels-by-distance</code>
|Type of loot Pixelmon shouldn't modify
+
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
|Maximum level Pokémon will spawn at when Spawn Levels By Distance enabled.
+
|<code>false</code>
|None
 
 
|-
 
|-
|<code>maxLevelByDistance</code>
+
|<code>max-level-by-distance</code>
|Maximum spawn level (by distance)
+
|The maximum level that Pokémon can spawn at when the <code>spawnLevelsByDistance</code> option is enabled.
|The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled.
+
|<code>60</code>
|60
 
 
|-
 
|-
|<code>maximumDistanceFromCentre</code>
+
|<code>distance-per-level</code>
|Max distance for spawns
+
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
|The maximum distance from the player that entities may spawn.
+
|<code>30</code>
|64
+
|-
 +
|'''wild-spawning'''
 
|-
 
|-
|<code>maximumSpawnedPokemon</code>
+
|<code>entities-per-player</code>
|Maximum Pokémon that can be spawned in at once
+
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
|The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning
+
|<code>30</code>
|3000
 
 
|-
 
|-
|<code>MeltanSpawnChance</code>
+
|<code>spawns-per-pass</code>
|Meltan Spawn Chance
+
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above <code>5</code> are very unlikely to make a noticeable difference.
|Chance for a Meltan to spawn when smelting a metal ore block. 1/x
+
|<code>2</code>
|8192
 
 
|-
 
|-
|<code>meltanTransformChance</code>
+
|<code>spawn-frequency</code>
|Chance Meltan transforms to Ditto
+
|The number of spawn passes made per minute. Decrease for better performance.
|Percentage chance for a [[Meltan]] to transform into [[Ditto]] on capture. 1 = 100%
+
|<code>60.0</code>
|0.6
 
 
|-
 
|-
|<code>minimumDistanceBetweenSpawns</code>
+
|<code>minimum-distance-between-spawns</code>
|Minimum distance for spawns
 
 
|The minimum number of blocks between a spawned entity and an existing living entity.
 
|The minimum number of blocks between a spawned entity and an existing living entity.
|15
+
|<code>15.0</code>
 
|-
 
|-
|<code>minimumDistanceFromCentre</code>
+
|<code>minimum-distance-from-centre</code>
|Minimum distance for spawning
 
 
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
 
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
|18
+
|<code>18</code>
 +
|-
 +
|<code>maximum-distance-from-centre</code>
 +
|The maximum distance from the player that entities may spawn.
 +
|<code>64</code>
 +
|-
 +
|<code>horizontal-track-factor</code>
 +
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
 +
|<code>80.0</code>
 +
|-
 +
|<code>vertical-track-factor</code>
 +
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
 +
|<code>0.0</code>
 
|-
 
|-
|<code>replaceMCVillagers</code>
+
|<code>horizontal-slice-radius</code>
|Replace Minecraft villagers
+
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
|Whether to replace ''Minecraft's'' {{mc|villagers}} with [[chatting NPCs]] in {{mc|villages}}.
+
|<code>10</code>
|<code>True</code>
 
 
|-
 
|-
|<code>shinySpawnRate</code>
+
|<code>vertical-slice-radius</code>
|Shiny spawn rate (1/x)
+
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
|The rarity of [[Shiny Pokémon]], using the formula {{frac|''x''}} Pokémon.
+
|<code>25</code>
|4096 ({{frac|4096}} Pokémon)
 
 
|-
 
|-
|<code>spawnFrequency</code>
+
|<code>maximum-spawned-pokemon</code>
|Number of spawns per minute
+
|The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning
|The number of spawn passes made per minute. Decrease for better performance.
+
|<code>3000</code>
|60
+
|-
 +
|<code>maximum-spawned-flying-pokemon</code>
 +
|The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning.
 +
|<code>500</code>
 +
|-
 +
|<code>maximum-spawned-flying-pokemon-per-player</code>
 +
|The maximum number of Flying Pokémon that can spawn per player. Lower for better performance.
 +
|<code>45</code>
 +
|-
 +
|'''boss-spawning'''
 
|-
 
|-
|<code>spawnGyms</code>
+
|<code>boss-rate</code>
|Spawn Gyms
+
|The rate of [[boss Pokémon]] in the wild (1/x) not including mega bosses.
|Whether [[Gyms]] can spawn naturally.
+
|<code>256.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnLevelsByDistance</code>
+
|<code>ultra-space-boss-modifier</code>
|Spawn levels by distance
+
|Modifies the rarity of bosses in the [[Ultra Space]] Dimension (<code>bossRate</code> * <code>ultraSpaceBossModifier</code>).
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
+
|<code>0.5</code>
|<code>False</code>
 
 
|-
 
|-
|<code>spawnLevelsCloserToPlayerLevels</code>
+
|<code>bosses-always-mega-if-possible</code>
|Spawn levels closer to player levels
+
|Whether bosses that spawn must Mega Evolve if they can.
|If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.  
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnPokeMarts</code>
+
|<code>boss-spawn-ticks</code>
|Spawn shopkeepers
+
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
|Whether [[Poké Marts]] can spawn in [[towns]].
+
|<code>10000</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnSetFolder</code>
+
|<code>boss-spawn-chance</code>
|Folder path for spawning files
+
|Chance that a Mega Boss spawn attempt will succeed. 1 = 100%
|Which folder to use under ./pixelmon/spawning/ for spawn sets.
+
|<code>0.30000001192092896</code>
|<code>default</code>
 
 
|-
 
|-
|<code>spawnTicksPlayerMultiplier</code>
+
|'''poke-loot'''
|Speeds up legendary and mega boss spawns
 
|A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = <code>spawnTicks</code> / (1 + (number of players - 1) * <code>spawnTicksPlayerMultiplier</code>)
 
|0.009999999776482582
 
 
|-
 
|-
|<code>spawnUltraSpaceEndCities</code>
+
|<code>spawn-normal</code>
|Enable for End City Spawns in Ultra Space
+
|Whether or not visible [[PokéLoot chests]] spawn naturally.
|If enabled, End Cities should be generated in new [[Ultra Space]] chunks.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnUltraSpaceExtraLoots</code>
+
|<code>spawn-hidden</code>
|More Pokéloot in Ultra Space
+
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
|If enabled, more [[Pokéloot]] chests should be generated in new [[Ultra Space]] chunks.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnUltraSpaceExtraOres</code>
+
|<code>spawn-grotto</code>
|More ores in Ultra Space
+
|Whether or not [[Hidden Grottos]] spawn naturally.
|If enabled, more ores should be generated in new [[Ultra Space]] chunks.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnUltraSpaceExtraPlants</code>
+
|<code>spawn-rate</code>
|More Apricorns/Berries in Ultra Space
+
|The frequency at which [[PokéLoot chests]] spawn. The Different Modes are as Follows:
|If enabled, more plants ([[apricorns]], [[berries]]) should be generated in new [[Ultra Space]] chunks.
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|<code>True</code>
+
<br> <code>MINIMAL</code> <br>
 +
<code>NORMAL</code> <br>
 +
<code>MORE</code> <br>
 +
<code>EXTREME</code>
 +
</span>
 +
|<code>NORMAL</code>
 
|-
 
|-
|<code>spawnUltraSpaceExtraShrines</code>
+
|<code>spawn-mode</code>
|More shrines in Ultra Space
+
|The default setting for how [[PokéLoot chests]] act once looted. The Different Modes are as Follows:
|If enabled, more [[Shrines]] should be generated in new [[Ultra Space]] chunks.
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|<code>True</code>
+
<br> <code>FCFS</code> - Chest disappears once looted by a player. <br>
 +
<code>PL</code> - Chest doesn't disappear, but each individual player can only loot it once. <br>
 +
<code>PU</code> - Chest doesn't disappear, can be looted infinitely by players. <br>
 +
<code>TIMED</code> - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 +
</span>
 +
|<code>FCFS</code>
 
|-
 
|-
|<code>spawnUltraSpaceNetherForts<code>
+
|<code>loot-time</code>
|Enables spawning of Nether Forts in Ultra Space
+
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in hours.
|If enabled, Nether Forts should be generated in new [[Ultra Space]] chunks.
+
|<code>24</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnsPerPass</code>
+
|'''poke-stop'''
|Number of spawns in a single cycle per player
 
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above <code>5</code> are very unlikely to make a noticeable difference.
 
|<code>2</code>
 
 
|-
 
|-
|<code>transformToDittoOnCatch</code>
+
|<code>enabled</code>
|Chance for Pokémon to transform into Ditto
+
|Whether or not PokéStops spawn naturally.
|Chance for a wild Pokemon to turn into a [[Ditto]] on capture.
+
|<code>true</code>
|5.0E-5
 
 
|-
 
|-
|<code>useBetterSpawnerConfig</code>
+
|<code>loot-time</code>
|Enables BetterSpawnerConfig
+
|How often players can loot single PokéStop. This value is in hours.
|If enabled, the BetterSpawnerConfig's config will be generated under config/pixelmon.
+
|<code>24</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useRecentLevelMoves</code>
+
|<code>always-aggressive-dimensions</code>
|Pokémon will spawn with most recent moves in their movepools
+
|Indicates which dimensions that all Pokemon will be aggressive.
|If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
+
|<code>- pixelmon:ultra_space</code>
|<code>False</code>
 
 
|-
 
|-
|<code>verticalSliceRadius</code>
+
|<code>horde-battle-dimensions</code>
|Vertical radius in blocks for spawning
+
|Indicates which dimensions a Horde Battle may occur in.
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
+
|<code>- pixelmon:ultra_space</code>
|<code>25</code>
 
 
|-
 
|-
|<code>verticalTrackFactor</code>
+
|<code>spawning-disabled-dimensions</code>
|Number of ticks that precede spawning vertically
+
|Indicates which dimensions that Pokemon spawning are disabled in.
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
+
|<code>[]</code>
|<code>0</code>
 
 
|}
 
|}
  
===Starters===
+
===Storage=== <!--T:23-->
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>storage.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>level</code>
+
|<code>computer-boxes</code>
|Starter level
+
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256 per player.
|The initial level that Trainers' [[starter Pokémon]] will be at. This can be between levels 5 and 100.
+
|<code>30</code>
|5
 
 
|-
 
|-
|<code>shiny</code>
+
|<code>write-entities-to-world</code>
|Shiny starters
+
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
|If enabled, Trainers' [[starter Pokémon]] will always be [[Shiny]].
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>starterList</code>
+
|<code>data-save-on-world-save</code>
|Starter list
+
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
|The choices that players will have for their [[starter Pokémon]]. There can be a maximum of 24 choices. If a Pokémon has multiple forms, the form can be defined by placing the corresponding [[form index]] directly after the Pokémon's name (e.g., <code>Unown10</code> for [[Unown]] K).
+
|<code>true</code>
|
+
|-
*{{p|Bulbasaur}}
+
|<code>use-async-saving</code>
*{{p|Squirtle}}
+
|Activates off-main thread saving of party and computer data. (server only)
*{{p|Charmander}}
+
|<code>true</code>
*{{p|Chikorita}}
+
|-
*{{p|Totodile}}
+
|<code>async-interval</code>
*{{p|Cyndaquil}}
+
|The interval in seconds that the async saver will save all queued data to disk.
*{{p|Treecko}}
+
|<code>60</code>
*{{p|Mudkip}}
 
*{{p|Torchic}}
 
*{{p|Turtwig}}
 
*{{p|Piplup}}
 
*{{p|Chimchar}}
 
*{{p|Snivy}}
 
*{{p|Oshawott}}
 
*{{p|Tepig}}
 
*{{p|Chespin}}
 
*{{p|Fennekin}}
 
*{{p|Froakie}}
 
*{{p|Rowlet}}
 
*{{p|Litten}}
 
*{{p|Popplio}}
 
*{{p|Grookey}}
 
*{{p|Scorbunny}}
 
*{{p|Sobble}}
 
 
|}
 
|}
  
===Storage===
+
===Structures=== <!--T:10-->
 +
Settings that relate to Pixelmon's structures.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>structures.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>asyncInterval</code>
+
|<code>always-spawn-in-village</code>
|N/A
+
|Whether or not the player will always spawn in a village when joining the world for the first time
|The interval in seconds that the async saver will save all queued data to disk.
+
|<code>true</code>
|<code>60</code>
+
|-
 +
|<code>ilex-shrine-spawn-rate</code>
 +
|Chance per valid chunk to contain an Ilex Shrine.
 +
|<code>0.005</code>
 +
|-
 +
|<code>ice-shrine-spawn-rates</code>
 +
|Modifier for the success-rate of whether Ice [[shrines]] can spawn in any valid chunk naturally.
 +
|<code>0.033330000936985016</code>
 
|-
 
|-
|<code>useAsyncSaving</code>
+
|<code>waypoint-spawn-rate</code>
|N/A
+
|Modifier for the success-rate of whether [[Waypoints]] can spawn in any valid chunk naturally.
|Activates off-main thread saving of party and computer data. (server only)
+
|<code>0.0333000011742115</code>
|<code>false</code>
 
 
|}
 
|}
===UltraSpace===
+
 
 +
===TCG===
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>tcg.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>ultraSpace</code>
+
|<code>essence-radius</code>
|Enables Ultra Space
+
|Blocks away a essence jar, placed on the ground, will absorb essence from defeated Pokemon.
|Whether the [[Ultra Space]] Dimension is activated or not.
+
|<code>30</code>
|<code>True</code>
+
|-
 +
|<code>essence-per-knockout</code>
 +
|Amount of essences gained per defeated Pokemon
 +
|<code>1.5</code>
 +
|-
 +
|<code>rare-pokemon-essence-modifier</code>
 +
|Amount of essences gained for defeating a rare Pokemon.
 +
|<code>3.75</code>
 
|-
 
|-
|<code>ultraSpaceBossModifier<code>
+
|<code>random-tick-essence-gain-chance</code>
|Modifies boss rarity in Ultra Space
+
|Amount of essence passively gain via random-tick chance.
|Modifies the rarity of bosses in the [[Ultra Space]] Dimension (<code>bossRate</code> * <code>ultraSpaceBossModifier</code>).
+
|<code>0.5</code>
|0.5
 
 
|-
 
|-
|<code>ultraSpaceColourblindMode</code>
+
|<code>generate-cosmetics-in-card-shop</code>
|Enables Colourblind mode in Ultra Space
+
|Allow TCG cosmetic items in the card shop (covers, coins, etc).
|If enabled, [[Ultra Space]] fog will be in colourblind mode.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>ultraSpaceDimId</code>
+
|<code>max-trades-per-trader</code>
|Ultra Space's Dimension ID
+
|Maximum amount of trades a trader can have.  
|The dimension ID [[Ultra Space]] will utilize. If smaller than 2, defaults to ID 72.
+
|<code>12</code>
|0
 
 
|-
 
|-
|<code>ultraSpaceHiddenAbilityModifier</code>
+
|<code>essence-to-fill-jar</code>
|Modifies rarity for Hidden Abilities in Ultra Space
+
|Total amount of essence a needs to be filled.
|Modifies the rarity of hidden abilities in the [[Ultra Space]] Dimension (<code>hiddenAbilitySpawnRate</code> * <code>ultraSpaceHiddenAbilityModifier</code>).
+
|<code>100</code>
|0.5
 
 
|-
 
|-
|<code>ultraSpaceShinyModifier</code>
+
|<code>saved-u-i-scale</code>
|Modifies rarity for Shinies in Ultra Space
+
|
|Modifies the rarity of shiny Pokemon in the Ultra Space Dimension (<code>shinyRate</code> * <code>ultraSpaceShinyModifier</code>).
+
|<code>-1</code>
|0.5
 
|}
 
 
 
==Legacy Options==
 
===Sounds===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>removeVanillaMusic</code>
 
|Remove vanilla music
 
|Whether or not vanilla ''Minecraft'' music (not including music discs) can randomly play instead of Pixelmon music.
 
|<code>True</code>
 
 
|}
 
|}
 
</translate>
 
</translate>

Latest revision as of 15:26, 2 August 2024

Other languages:
English

The Pixelmon config folder, config/pixelmon, is a folder containing numerous .yml file(s) for the various configurable settings Pixelmon supports. It is located in the Minecraft installation's files, which can have different locations depending on the launcher that was used to install the game. This guide to finding your config files covers most of those.

These .yml file(s) can be edited outside of Minecraft with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) on the client will only affect client-side settings; server-side settings can only be changed by editing the server .yml files inside the server folder.

The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time Minecraft is launched. It is recommended to do this when Updating Pixelmon, to ensure any changes made are applied to your file(s).

Settings

Battle

Settings that allow you to alter battle mechanics and rates.

Setting (battle.yml) Description Default value
battle-a-i-wild The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

RANDOM
battle-a-i-boss The type of battle AI that boss Pokémon will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

AGGRESSIVE
battle-a-i-trainer The type of battle AI that naturally spawning NPC Trainers will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

TACTICAL
multiple-photos-of-same-pokemon Whether a player can take multiple photos of a single Pokémon. true
relaxed-battle-gimmick-rules Whether which battle gimmick can be used is determined purely by band chosen. true
battle-music-volume Volume of the music that is played during battles. 1.0
allow-p-v-p-experience Whether or not Pokémon can gain experience when battling other players. true
allow-trainer-experience Whether or not NPC Trainers' Pokémon award experience upon defeat. true
return-held-items If enabled, consumable held items used up during player vs. player battles will be restored when the battle ends. true
force-end-battle-result This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses. The Different Modes are as Follows:


WINNER - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
DRAW - The battle is declared a draw.
ABNORMAL - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.

WINNER
exp-modifier Multiplier for experience gained in Pokémon battles. 1.0
synchronize-chance Chance for Synchronize to sync nature on battle start. (1 is 100% chance, 0.5 is 50% chance) 1.0
allow-happy-hour Whether Happy Hour will award PokéDollars when used. true
happy-hour-multiplier The multiplier for how many PokéDollars will be awarded by using Happy Hour (2.0 = 2x Multiplier) 2.0
allow-pay-day Whether Pay Day will award extra PokéDollars when used. true
pay-day-multiplier The multiplier for how many PokéDollars will be awarded by using Pay Day (5.0 = 5x Multiplier) 5.0
allow-g-max-gold-rush Whether G-Max Gold Rush will award extra PokéDollars when used. true
g-max-gold-rush-multiplier The multiplier for how many PokéDollars will be awarded by using G-Max Gold Rush 100.0
allow-amulet-coin Whether Amulet Coin will award double PokéDollars when used. true
amulet-coin-multiplier The multiplier for how many PokéDollars will be awarded by using Amulet Coin (2.0 = 2x Multiplier) 2.0
pickup-rate The rate (1/x) that Pickup will collect special drops at. 0 disables this. 10
allow-catch-combo Allows chaining catches to get bonus exp, higher shiny and perfect iv rates. If false, all captures use the first threshold listed. true
catch-combo-thresholds Catch Combos count thresholds at which the effects of the combo change. Default values give the combo ranges 0, 1-10, 11-20, 21-30, 31-40, and 41+. 0
10
20
30
40
catch-combo-exp-bonuses Catch Combos exp bonuses per threshold. 1.0
1.100000023841858
1.5
2
2.5
3
catch-combo-shiny-modifiers Catch Combos shiny modifiers per threshold. 1.0
1.0
1.399999976158142
1.7999999523162842
2.200000047683716
2.200000047683716
catch-combo-perfect-i-vs Catch Combos perfect IVs per threshold. 0
0
2
3
4
4
scale-grass-battles Whether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon. false

Breeding

Settings for breeding behavior.

Setting (breeding.yml) Description Default value
allow-breeding Whether or not the Day Care can be crafted and used. true
allow-ditto-ditto-breeding Whether or not two Ditto can breed together to produce Eggs with random Pokémon inside them. false
allow-random-breeding-eggs-to-be-legendary Whether or not Eggs made from two Ditto breeding together have a chance of hatching Legendary Pokémon. false
allow-random-breeding-eggs-to-be-mythic Whether or not Eggs made from two Ditto breeding together have a chance of hatching Mythic Pokémon. false
allow-random-breeding-eggs-to-be-ultrabeast Whether or not Eggs made from two Ditto breeding together have a chance of hatching an Ultra Beast. false
breeding-ticks How long it takes for a Pokémon to advance from one breeding level to the next with breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is. 18000
num-breeding-levels The number of breeding levels that breeding Pokémon must advance through in order to produce an Egg. Can be between 1 and 5. 5
oval-charm-multiplier Breeding rate modifier that is applied if the Oval Charm is equipped. 0.5
steps-per-egg-cycle Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch. 255
default-day-care-amount The amount of eggs a Player will be able to breed for at the same time. This option only impacts the creation of a new world. 3

Commands

Settings that relate to Pixelmon's commands.

Setting (commands.yml) Description Default value
pokesee-allow-offline-check Whether the command will check an offline player's Pokemon. true
check-egg-ivs Whether /ivs will work on eggs. true

Config

Config settings for the world.

Setting (config.yml) Description Default value
starting-balance The amount of PokéDollars the player will have when joining a world for the first time 0.0
award-tokens Whether defeating wild pokémon awards the player with the respective pokémon Photo. false
allow-pokemon-nicknames Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players. true
allow-vanilla-mobs Whether or not regular Minecraft mobs like cows and zombies can spawn naturally. DANGER - can kill you while battling. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting. Warning: This setting when not refined with a datapack will use the default spawning logic instead of the implemented Betterspawner logic, possibly causing mob spam. In order to refine the replacement logic, a datapack must be used. false
allow-capture-outside-battle Whether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle. true
allow-random-pokemon-to-be-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. true
growth-scale-modifier How much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size. 1.0
allow-planting Whether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation. true
cloning-machine-enabled Whether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable. true
lake-trio-max-enchants Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby. 3
engage-player-by-poke-ball If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon). true
enable-wild-aggression Whether or not aggressive wild Pokémon initiate battles against players. true
shrine-encounter-mode Whether Legendary shrines, such as the Legendary Bird or Timespace Trio shrines, can be used multiple times. The Different Modes are as Follows:


Once - A shrine may only be used once globally.
OncePerPlayer - A shrine may only be used once per player.
OncePerMCDay - A shrine may only be used once every Minecraft day (20 minutes).
OncePerDay - A shrine may only be used once every 24 hours.
Unlimited - A shrine may be used infinitely.

Once
spawners-op-only Whether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners. true
npc-editor-op-only If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode. true
quest-editor-op-only If true, must be opped to use the Quest Editor. If false, must be in Creative mode. true
traders-reusable Whether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers. false
moves-per-tutor The amount of moves a Move Tutor will have. 20
use-system-time-for-world-time Whether or not Minecraft time will sync to real time (as defined by the server's system time). false
time-update-interval How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled. 30
allow-pokemon-editors Whether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled. true
allow-chisels Whether or not players can place statues using a Chisel. true
max-level The maximum level that a Pokémon can be. 100
can-pokemon-be-hit Whether or not out-of-battle wild Pokémon can be hurt by minecraft attacks such as punching or swords. false
always-have-mega-ring Whether or not players will automatically have a Mega ring. false
always-have-dynamax-band Whether or not players will automatically have a Dynamax band. false
chance-to-get-special-bidoof The chance of obtaining a Sir Doofus III from catching a Bidoof with a Luxury Ball. (1/x chance, -1 to disable) 30
disabled-non-player-movement Determines if non player owned pokemon's movement is disabled or not. false
fallback-capture-method Determines the catch formula used in the official game of that generation. gen8
allow-shiny-charm-from-pokedex If enabled, unlocks the Shiny Charm upon Pokédex completion. true
allow-oval-charm-from-pokedex Enables unlocking the Oval Charm upon completion of a regional Pokédex. true
exp-charm-multiplier Experience multiplier when an Exp. Charm is equipped. 1.5
catching-charm-multiplier Multiplier of the chance that a critical capture will occur when a Catching Charm is equipped. 1.1
mark-charm-rolls Number of rolls for a wild Pokémon to gain a mark when a Mark Charm is equipped. 3
hammer-durability-loss-multiplier Multiplier of durability loss for each use of the hammer. 3
ore-colors
   '11':
       block-id: minecraft:sapphire_ore
       color: 4879335
       pattern: 1
   '12':
       block-id: minecraft:ruby_ore
       color: 14490675
       pattern: 1
   '13':
       block-id: minecraft:fossil
       color: 4472114
       pattern: 6
   '14':
       block-id: minecraft:crystal_ore
       color: 11529966
       pattern: 4
   '15':
       block-id: minecraft:bauxite_ore
       color: 13743492
       pattern: 0
   '16':
       block-id: minecraft:dawn_dusk_ore
       color: 0
       pattern: 7
   '17':
       block-id: minecraft:water_stone_ore
       color: 6123935
       pattern: 8
   '18':
       block-id: minecraft:thunder_stone_ore
       color: 15793921
       pattern: 9
   '19':
       block-id: minecraft:leaf_stone_ore
       color: 8298855
       pattern: 10
   '0':
       block-id: minecraft:coal_ore
       color: 14860458
       pattern: 0
   '1':
       block-id: minecraft:iron_ore
       color: 14860458
       pattern: 0
   '2':
       block-id: minecraft:gold_ore
       color: 16576075
       pattern: 0
   '3':
       block-id: minecraft:redstone_ore
       color: 16711680
       pattern: 0
   '4':
       block-id: minecraft:emerald_ore
       color: 1564002
       pattern: 0
   '5':
       block-id: minecraft:diamond_ore
       color: 6682083
       pattern: 0
   '6':
       block-id: minecraft:lapis_ore
       color: 1594813
       pattern: 2
   '7':
       block-id: minecraft:quartz_ore
       color: 15394270
       pattern: 3
   '8':
       block-id: minecraft:amethyst_ore
       color: 9782185
       pattern: 4
   '9':
       block-id: minecraft:sun_stone_ore
       color: 15038274
       pattern: 5
   '20':
       block-id: minecraft:fire_stone_ore
       color: 13398322
       pattern: 11
   '10':
       block-id: minecraft:silicon_ore
       color: 14868462
       pattern: 0
average-lure-expiry-ticks How many ticks it will take for a lure to expire on average. 17920
limit-shop-keeper-stack-size If set to False, this will be based on the remaining inventory of the player. true
old-gen-dimensions Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids). []
both-gen-dimensions Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.

- pixelmon:ultra_space
- pixelmon:drowned
- minecraft:overworld
- minecraft:the_nether
- minecraft:the_end

dynamax-size Height of Dynamax and Gigantamax in blocks. 15.0
allow-illegal-shinies Whether shinies which aren't available in Pokémon are available here or not. true
berry-juice-crafting Whether berry juices can be crafted in the infuser or not. true
poke-gift-reusable If enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear. false
elevator-search-range The maximum distance that two elevators can link together at. 10
starter-on-join Whether or not players will pick their starter Pokémon immediately upon entering a world. true
Debug Settings
print-errors If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed. true
use-update-entity-with-optional-force-fix Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it off. false
verbose Verbose Logging - Keep this off unless you are diagnosing issues. false
TMs Settings
allow-t-m-reuse If enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once. true
allow-t-r-reuse If enabled, TRs can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once. true
universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere. true
super-universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their base stats somewhere. false
Drops Settings
pokemon-drops-enabled Whether or not certain Pokémon can drop items upon defeat. true
use-drop-g-u-i If enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting. true
delete-unwanted-drops Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground. false
den-star-drops Number of item drops for each star level in raids.

- 2
- 4
- 6
- 8
- 10

Healing Settings
beds-heal-pokemon Whether or not beds will fully heal Pokémon when slept in. true
use-passive-healer Whether to passively heal party Pokémon over time or not. true
chance-to-revive-passively Chance to passively revive a knocked out party Pokémon with each step. 0.0010000000474974513
chance-to-heal-status-passively Chance to passively heal status effects from a party Pokémon with each step. 0.004999999888241291
steps-to-heal-health-passively Number of steps after which to heal 1 HP from a party Pokémon. 75
passive-healing-max-health-percentage Percentage of maximum health that the passive heal can go up to. 0.25
AFK-Handler Settings
enabled Whether or not the AFK handler is enabled. false
afk-activate-seconds The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control. 90
afk-timer-turn-seconds The amount of time that the AFK handler takes to make a move. 15
Pokerus Settings
enabled Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus. true
spawn-rate Pokérus spawn rate (1/x). (0 to disable) 12288.0
inform-players Whether or not the player should be informed if their Pokémon got Pokérus. true
spread-rate Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active) 5
Riding Settings
allow-riding Allow players to ride Pokémon. If false, no Pokémon can be ridden. true
riding-speed-multiplier A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. 1.0
enable-point-to-steer If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right. true
land-mount If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf. true
require-h-m Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting. false
flying-speed-limit Sets the flying speed limit for a mounted Pokémon in the new flying system. 4.0
Outside Effects Settings
use-outside-effects Whether or not outside effects is enabled or disabled. true
steps-to-apply-effects Amount of steps for effects such as Poison to be applied. 15
poison-max-damage The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon. 5

Dimensions

Settings that relate to Pixelmon's dimensions.

Setting (dimensions.yml) Description Default value
ultra-space Whether the Ultra Space Dimension is activated or not. true
wild-berry-trees Where the Berry Trees are capable of spawning in the wild. false
tumblestone-spawn-chance The chance that a tumblestone block will spawn in the world. 0.009999999776482582
tumblestone-growth-chance The chance that a tumblestone block will grow. 0.10000000149011612
tumblestone-restore-chance The chance that a tumblestone block will restore itself. 0.25

Move Skills

Settings for controlling External Moves.

Setting (externa_moves.yml) Description Default value
allow-external-moves Whether or not players are able to use Move Skills. true
allow-destructive-external-moves Whether or not players are allowed to use the following Move Skills: true
forage-chance Higher values for better chances of obtaining item with Forage. 0.949999988079071

Graphics

Graphics settings.

Setting (graphics.yml) Description Default value
render-distance-weight A number that is multiplied to the default render distance (64) to produce a final render distance. 2.0
name-plate-range How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1
render-wild-levels Whether or not wild Pokémon should show their level above their head. true
show-wild-names Whether to show wild Pokémon names on their nameplates. true
scale-models-up If this option is enabled, Pokémon will be 30% larger than if the option was disabled. true
use-smooth-shading-on-poke-balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother. true
enable-smooth-pokemon-shading Whether or not Pokémon use SMD normal maps in their models, making them appear smoother. true
show-current-attack-target Whether or not a Pokémon's attack target (F key by default) is shown on the screen. true
draw-health-bars Whether or not HP bars will be displayed above Pokémon. false
use-battle-camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle. true
player-control-camera Whether or not the camera can be manually moved by the player during battles. true
only-show-attack-effects-to-battlers If true, attack effects are only displayed to players participating in or spectating a battle. true
advanced-battle-information If true, show percentage of opponent HP remaining true
range-to-display-attack-animations The range (in blocks) at which battle effects should be displayed to players if they are not in the battle. 40
emissive-textures Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty. true
emissive-textures-distance The distance to stop rendering emissive textures at. 32
poke-balls3-d-in-hand Whether PokéBalls will render in the player's hand as 3D spheres. false
global-wire-frame If set to true, all Pokémon will appear to every player in their wireframe mode, which renders their model as a connection of lines between their vertices. false
global-animation-toggle If set to false, Pokémon will not use animations to walk, fly, swim, or sway while idle. true
global-vertex-toggle If set to true, all Pokémon will appear to every player in their vertex mode, which renders only the vertices of their model. false
global-emissive-toggle If set to true, all Pokémon will glow at max brightness, making it them easy to spot at night or underwater. false
global-sprite-toggle If set to true, all Pokémon will appear in the overworld as their 2D pixelated sprites. false
spectator-range-blocks The range (in blocks) in which a player can choose to spectate a battle. 10
should-render-pokemon-outside-battle If set to true, the player, while in battle, will be able to see Pokemon entities that are not participating in the battle. false
should-send-toasts If set to true, Minecraft Toasts will appear in order to give the player tutorial advice. true
potion-particles-visible If set to false, recurring potion particles that Pixelmon adds will no longer display. This is primarily for turning off the particles of the Avoidance effect. true

Quests

Settings that alter how quests function.

Setting (quests.yml) Description Default value
quest-max-range The maximum distance a player can get before a quest can be found on a new NPC if not taken. 500
quest-random-n-p-cs Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started. true

Raids

Settings regarding Max Raid Dens.

Setting (raids.yml) Description Default value
raid-shiny-chances Shiny rates per raid star level 4096.0
4096.0
2048.0
1024.0
1024.0
raid-h-a-chances HA rates per raid star level. 150.0
125.0
100.0
75.0
50.0
raid-gigantamax-factor-chances Gigantamax Factor rates per raid star level. 512.0
512.0
512.0
256.0
128.0
den-spawn-chance-modifier Chance of a den spawning per chunk. 0.30000001192092896
den-respawn-time Time of day (in ticks) when dens attempt to respawn their boss. 100
den-respawn-chance Chance of a den respawning their boss when the den respawn time is hit. 0.75
den-star-weights Weights of each star level appearing in raids. 19
12
9
3
1
raid-have-legendaries Whether raids can have legendaries. true
raid-have-ultra-beasts Whether raids can have Ultra Beasts. true
raid-master-ball-block Star levels at which Master Balls/Park Balls cannot be used. false
false
false
false
false
raid-only-leader-can-catch Star levels at which only the leader of the raid has a catch attempt. false
false
false
false
false
raid-blacklist Species which can never appear in raids. MissingNo
raid-dens-breakable Whether or not dens can be broken with repeat pickaxe hits. true

Spawning

Settings that control what Pokémon spawns and how many of them spawn.

Setting (spawning.yml) Description Default value
despawn-radius The minimum number of blocks away from the nearest player a Pokémon can be when despawned. 80
shiny-rate Modifies the rarity of shiny Pokémon. 4096.0
ultra-space-shiny-rate-multiplier Modifies the rarity of shiny Pokémon in the Ultra Space Dimension (shinyRate * ultraSpaceShinyModifier). 0.5
hidden-ability-rate Modifies the rarity of Pokémon with hidden abilities. 150.0
ultra-space-hidden-ability-multiplier Modifies the rarity of hidden abilities in the Ultra Space Dimension (hiddenAbilitySpawnRate * ultraSpaceHiddenAbilityModifier). 0.5
ultra-space-horde-spawn-rate Modifies the rarity of horde battles in the Ultra Space. 0.4000000059604645
legendary-spawn-ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting. 25000
legendary-spawn-chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting. 0.30000001192092896
spawn-ticks-player-multiplier A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier) 0.009999999776482582
spawn-levels-closer-to-player-levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. true
spawn-levels-increase-in-caves If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon. true
spawn-levels-increase-in-ultra-space If enabled, the Ultra Space Pokemon will be set at a higher level than the maximum level in your party MaxPartyLevel * ultra-space-level-multiplier true
cave-max-multiplier The max level multiplier when you're at a lower level in caves 4
ultra-space-level-multiplier The maximum level multiplier when you're in Ultra Space. 2.0
transform-to-ditto-on-catch Chance for a wild Pokemon to turn into a Ditto on capture. 0.001
meltan-transform-chance Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% 0.75
meltan-box-spawn-rate Chance for a Meltan to spawn with each opening. 1/X 20
meltan-box-spawn-radius Maximum block distance away from the box that a Meltan could spawn. 15
meltan-box-initial-scraps-count Amount of Netherite Scraps to initially open the Mystery Box. 4
meltan-box-scraps-multiplier Multiplier for the amount of scraps needed per box opening after the first. 1.8
meltan-box-open-duration-millis Amount of time, in milliseconds, that it takes for the Mystery Box to open. 100000
meltan-box-cooldown-duration-millis Amount of time, in milliseconds, that it takes before the Mystery Box can be opened again. 3000000
can-transform-to-ditto-on-catch Pokemon which can transform to Ditto.
gigantamax-factor-rate Chance of a wild Pokémon spawning with the Gigantamax Factor (1/rate). 0 disables Gigantamax Factor spawns. 512.0
ultra-space-gigantamax-factor-modifier Modifies the rarity of the Gigantamax Factor in the Ultra Space Dimension (gigantamaxFactorSpawnRate * ultraSpaceGigantamaxFactorModifier). -1 disables Gigantamax Factor spawns in Ultra Space. -1.0
allow-legendary-spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. true
legendary-despawn-ticks Number of ticks until legendaries will despawn. 6000
display-legendary-global-message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. true
do-legendary-raid-event Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one. true
use-recent-level-moves If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. false
despawn-on-flee-or-loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them. false
bell-success-chance Chance that a bell, at dawn, will start to ring. 1 = 100%. 0.01
bell-inclusion-range Range in blocks that Clear/Tidal Bells will seek out other bells. 10
lure-flute-duration How long the effects of the Black/White Flute last for in seconds once used. 180
lure-flute-level-modifier By how many levels the Black/White Flute can affect spawns by. 10
blocked-generations Whether or not Pokémon from a specific generation can spawn. All generations enabled by default.

Example:
blocked-generations:
- 2
- 3
- 4

[]
spawn-zygarde-cells Allow Zygarde Cells to spawn randomly in the world. true
level-distance
spawn-levels-by-distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. false
max-level-by-distance The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
distance-per-level If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
wild-spawning
entities-per-player The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. 30
spawns-per-pass The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference. 2
spawn-frequency The number of spawn passes made per minute. Decrease for better performance. 60.0
minimum-distance-between-spawns The minimum number of blocks between a spawned entity and an existing living entity. 15.0
minimum-distance-from-centre The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. 18
maximum-distance-from-centre The maximum distance from the player that entities may spawn. 64
horizontal-track-factor How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. 80.0
vertical-track-factor How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. 0.0
horizontal-slice-radius The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. 10
vertical-slice-radius The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. 25
maximum-spawned-pokemon The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning 3000
maximum-spawned-flying-pokemon The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning. 500
maximum-spawned-flying-pokemon-per-player The maximum number of Flying Pokémon that can spawn per player. Lower for better performance. 45
boss-spawning
boss-rate The rate of boss Pokémon in the wild (1/x) not including mega bosses. 256.0
ultra-space-boss-modifier Modifies the rarity of bosses in the Ultra Space Dimension (bossRate * ultraSpaceBossModifier). 0.5
bosses-always-mega-if-possible Whether bosses that spawn must Mega Evolve if they can. true
boss-spawn-ticks How often (on average) a boss Pokémon will attempt to spawn. 10000
boss-spawn-chance Chance that a Mega Boss spawn attempt will succeed. 1 = 100% 0.30000001192092896
poke-loot
spawn-normal Whether or not visible PokéLoot chests spawn naturally. true
spawn-hidden Whether or not invisible PokéLoot chests spawn naturally. true
spawn-grotto Whether or not Hidden Grottos spawn naturally. true
spawn-rate The frequency at which PokéLoot chests spawn. The Different Modes are as Follows:


MINIMAL
NORMAL
MORE
EXTREME

NORMAL
spawn-mode The default setting for how PokéLoot chests act once looted. The Different Modes are as Follows:


FCFS - Chest disappears once looted by a player.
PL - Chest doesn't disappear, but each individual player can only loot it once.
PU - Chest doesn't disappear, can be looted infinitely by players.
TIMED - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).

FCFS
loot-time How often players can loot PokéLoot chests that are set to have timed loot. This value is in hours. 24
poke-stop
enabled Whether or not PokéStops spawn naturally. true
loot-time How often players can loot single PokéStop. This value is in hours. 24
always-aggressive-dimensions Indicates which dimensions that all Pokemon will be aggressive. - pixelmon:ultra_space
horde-battle-dimensions Indicates which dimensions a Horde Battle may occur in. - pixelmon:ultra_space
spawning-disabled-dimensions Indicates which dimensions that Pokemon spawning are disabled in. []

Storage

Setting (storage.yml) Description Default value
computer-boxes The number of boxes a player has access to in the PC, up to a maximum of 256 per player. 30
write-entities-to-world Whether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase. false
data-save-on-world-save Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually. true
use-async-saving Activates off-main thread saving of party and computer data. (server only) true
async-interval The interval in seconds that the async saver will save all queued data to disk. 60

Structures

Settings that relate to Pixelmon's structures.

Setting (structures.yml) Description Default value
always-spawn-in-village Whether or not the player will always spawn in a village when joining the world for the first time true
ilex-shrine-spawn-rate Chance per valid chunk to contain an Ilex Shrine. 0.005
ice-shrine-spawn-rates Modifier for the success-rate of whether Ice shrines can spawn in any valid chunk naturally. 0.033330000936985016
waypoint-spawn-rate Modifier for the success-rate of whether Waypoints can spawn in any valid chunk naturally. 0.0333000011742115

TCG

Setting (tcg.yml) Description Default value
essence-radius Blocks away a essence jar, placed on the ground, will absorb essence from defeated Pokemon. 30
essence-per-knockout Amount of essences gained per defeated Pokemon 1.5
rare-pokemon-essence-modifier Amount of essences gained for defeating a rare Pokemon. 3.75
random-tick-essence-gain-chance Amount of essence passively gain via random-tick chance. 0.5
generate-cosmetics-in-card-shop Allow TCG cosmetic items in the card shop (covers, coins, etc). true
max-trades-per-trader Maximum amount of trades a trader can have. 12
essence-to-fill-jar Total amount of essence a needs to be filled. 100
saved-u-i-scale -1

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