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Difference between revisions of "Config"

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The Pixelmon config file, <code>pixelmon.hocon</code>, is a file containing numerous settings for Pixelmon. The file can be located by going to the ''Minecraft'' folder (accessible by clicking the "Open Game Dir" button on the ''Minecraft'' launcher's profile editor screen) and opening the <code>config</code> folder. If using the [[Pixelmon launcher]], the config file can be accessed by selecting the "Browse to Profile Folder" option on the main launcher screen and navigating to the <code>config</code> folder.
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{{#seo:
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|title=Config
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|title_mode=replace
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|keywords=config, pixelmon, minecraft mod
 +
|description=This page covers the Config files of Pixelmon.
 +
}}
 +
<languages/>
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<translate>
 +
<!--T:1-->
 +
The Pixelmon config folder, <code>config/pixelmon</code>, is a folder containing numerous <code>.yml</code> file(s) for the various configurable settings Pixelmon supports. It is located in the ''Minecraft'' installation's files, which can have different locations depending on the launcher that was used to install the game. This [[How to find your config files|guide to finding your config files]] covers most of those.
  
The config file can be edited inside ''Minecraft'' by pressing a certain hotkey (<code>P</code> by default), or by selecting Pixelmon from the "Mods" section in the main menu or the "Mod Options" section in-game. The file can also be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file in-game will only affect client-side settings; server-side settings can only be changed by editing the .hocon file outside of ''Minecraft''.
+
<!--T:2-->
 +
These <code>.yml</code> file(s) can be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) on the client will only affect client-side settings; server-side settings can only be changed by editing the server .yml files inside the server folder.
  
The config file can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is started up.
+
<!--T:3-->
==Settings==
+
The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is launched. It is recommended to do this when [[Updating Pixelmon]], to ensure any changes made are applied to your file(s).
===AFK handler===
+
 
The {{tt|AFK|Away From Keyboard}} handler is a system that automatically takes control of battling players that have not responded for an amount of time. Once the AFK handler takes over, the unresponsive player may resume control at any time.
+
===Settings===
{|class="wikitable sortable collapsible"
+
===Battle=== <!--T:5-->
! Setting (<code>.hocon</code>)
+
Settings that allow you to alter battle mechanics and rates.
! Setting (in-game)
+
{|class="wikitable sortable collapsible" style="text-size:small"
 +
! Setting (<code>battle.yml</code>)
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>afkActivateSeconds</code>
+
|<code>battle-a-i-wild</code>
|AFK activate seconds
+
|The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|90 seconds
+
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>RANDOM</code>
 +
|-
 +
|<code>battle-a-i-boss</code>
 +
|The type of battle AI that [[boss Pokémon]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>AGGRESSIVE</code>
 +
|-
 +
|<code>battle-a-i-trainer</code>
 +
|The type of battle AI that naturally spawning [[NPC Trainers]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 +
|<code>TACTICAL</code>
 +
|-
 +
|<code>multiple-photos-of-same-pokemon</code>
 +
|Whether a player can take multiple [[photos]] of a single Pokémon.
 +
|<code>true</code>
 +
|-
 +
|<code>relaxed-battle-gimmick-rules</code>
 +
|Whether which battle gimmick can be used is determined purely by band chosen.
 +
|<code>true</code>
 +
|-
 +
|<code>battle-music-volume</code>
 +
|Volume of the music that is played during battles.
 +
|<code>1.0</code>
 +
|-
 +
|<code>allow-p-v-p-experience</code>
 +
|Whether or not Pokémon can gain experience when battling other players.
 +
|<code>true</code>
 +
|-
 +
|<code>allow-trainer-experience</code>
 +
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
 +
|<code>true</code>
 +
|-
 +
|<code>return-held-items</code>
 +
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
 +
|<code>true</code>
 +
|-
 +
|<code>force-end-battle-result</code>
 +
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses. The Different Modes are as Follows: <br>
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>WINNER</code> - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw. <br>
 +
<code>DRAW</code> - The battle is declared a draw. <br>
 +
<code>ABNORMAL</code> - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.</small>
 +
</span>
 +
</div>
 +
|<code>WINNER</code>
 +
|-
 +
|<code>exp-modifier</code>
 +
|Multiplier for experience gained in Pokémon battles.
 +
|<code>1.0</code>
 +
|-
 +
|<code>synchronize-chance</code>
 +
|Chance for [[Synchronize]] to sync [[nature]] on battle start. (1 is 100% chance, 0.5 is 50% chance)
 +
|<code>1.0</code>
 +
|-
 +
|<code>allow-happy-hour</code>
 +
|Whether [[Happy Hour]] will award [[PokéDollars]] when used.
 +
|<code>true</code>
 +
|-
 +
|<code>happy-hour-multiplier</code>
 +
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Happy Hour]] (2.0 = 2x Multiplier)
 +
|<code>2.0</code>
 
|-
 
|-
|<code>afkHandlerTurnSeconds</code>
+
|<code>allow-pay-day</code>
|AFK turn seconds
+
|Whether [[Pay Day]] will award extra [[PokéDollars]] when used.
|The amount of time that the AFK handler takes to make a move.
+
|<code>true</code>
|15 seconds
 
 
|-
 
|-
|<code>enableAFKHandler</code>
+
|<code>pay-day-multiplier</code>
|AFK handler enabled
+
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Pay Day]] (5.0 = 5x Multiplier)
|Whether or not the AFK handler is enabled.
+
|<code>5.0</code>
|<code>False</code>
 
|}
 
 
 
===Better Spawning===
 
The Beta Spawner is an alternative to the original spawner. You can use it to improve performance by capitalizing on its async and highly customizable spawning options. By default, it uses the following [[Beta-Spawning List]] .  
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>entitiesPerPlayer</code>
+
|<code>allow-g-max-gold-rush</code>
|Amount of Pixelmon-entities per player
+
|Whether G-Max Gold Rush will award extra PokéDollars when used.
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
+
|<code>true</code>
|<code>30 entities</code>
 
 
|-
 
|-
|<code>horizontalSliceRadius</code>
 
|Horizontal radius in meters for spawning
 
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
 
|<code>10 meters</code>
 
 
|-
 
|-
|<code>horizontalTrackFactor</code>
+
|<code>g-max-gold-rush-multiplier</code>
|Number of ticks that precede spawning horizontally
+
|The multiplier for how many [[PokéDollars]] will be awarded by using G-Max Gold Rush
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
+
|<code>100.0</code>
|<code>40 ticks</code>
 
 
|-
 
|-
|<code>maximumDistanceFromCentre</code>
+
|<code>allow-amulet-coin</code>
|Max spawn distance from player
+
|Whether [[Amulet Coin]] will award double [[PokéDollars]] when used.
|The maximum distance from the player that entities may spawn.
+
|<code>true</code>
|<code>26 meters</code>
 
 
|-
 
|-
|<code>minimumDistanceBetweenSpawns</code>
+
|<code>amulet-coin-multiplier</code>
|Min spawn distance between entities
+
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Amulet Coin]] (2.0 = 2x Multiplier)
|The minimum number of blocks between a spawned entity and an existing living entity.  
+
|<code>2.0</code>
|<code>10 meters</code>
 
 
|-
 
|-
|<code>minimumDistanceFromCentre</code>
+
|<code>pickup-rate</code>
|Min spawn distance from player
+
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at. 0 disables this.
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
+
|<code>10</code>
|<code>12 meters</code>
 
 
|-
 
|-
|<code>spawnFrequency</code>
+
|<code>allow-catch-combo</code>
|Number of spawn attempts per minute
+
|Allows chaining catches to get bonus exp, higher [[shiny]] and perfect iv rates. If false, all captures use the first threshold listed.
|The number of spawn passes made per minute. Decrease for better performance.
+
|<code>true</code>
|<code>30</code>
 
 
|-
 
|-
|<code>spawnSetFolder</code>
+
|<code>catch-combo-thresholds</code>
|Folder path for spawning files
+
|[[Catch Combos]] count thresholds at which the effects of the combo change.  Default values give the combo ranges 0, 1-10, 11-20, 21-30, 31-40, and 41+.
|Which folder to use under ./pixelmon/spawning/ for spawn sets.
+
|<code>0</code><br><code>10</code><br><code>20</code><br><code>30</code><br><code>40</code>
|<code>default</code>
 
 
|-
 
|-
|<code>spawnsPerPass</code>
+
|<code>catch-combo-exp-bonuses</code>
|Number of spawns in a single cycle
+
|[[Catch Combos]] exp bonuses per threshold.
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
+
|<code>1.0</code><br><code>1.100000023841858</code><br><code>1.5</code><br><code>2</code><br><code>2.5</code><br><code>3</code>
|<code>2</code>
 
 
|-
 
|-
|<code>useBetaSpawner</code>
+
|<code>catch-combo-shiny-modifiers</code>
|Default spawner system
+
|[[Catch Combos]] shiny modifiers per threshold.
|Whether or not to use the new spawning system.
+
|<code>1.0</code><br><code>1.0</code><br><code>1.399999976158142</code><br><code>1.7999999523162842</code><br><code>2.200000047683716</code><br><code>2.200000047683716</code>
|<code>false</code>
 
 
|-
 
|-
|<code>verticalSliceRadius</code>
+
|<code>catch-combo-perfect-i-vs</code>
|Vertical radius in meters for spawning
+
|[[Catch Combos]] perfect [[IVs]] per threshold.
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behaviour.
+
|<code>0</code><br><code>0</code><br><code>2</code><br><code>3</code><br><code>4</code><br><code>4</code>
|<code>20 meters</code>
 
 
|-
 
|-
|<code>verticalTrackFactor</code>
+
|<code>scale-grass-battles</code>
|Number of ticks that precede spawning vertically
+
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
+
|<code>false</code>
|<code>0 ticks</code>
 
 
|}
 
|}
  
===[[Breeding]]===
+
===[[Breeding]]=== <!--T:6-->
 +
Settings for breeding behavior.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>breeding.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowBreeding</code>
+
|<code>allow-breeding</code>
|Allow breeding
+
|Whether or not the [[Day Care]] can be crafted and used.
|Whether or not [[ranch blocks]] can be crafted and used.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowDittoDittoBreeding</code>
+
|<code>allow-ditto-ditto-breeding</code>
|Allow Ditto-Ditto breeding
 
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
|<code>True</code>
+
|<code>false</code>
 
|-
 
|-
|<code>allowRanchCrafting</code>
+
|<code>allow-random-breeding-eggs-to-be-legendary</code>
|Allow ranch crafting
+
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
|Whether or not [[ranch blocks]] can be crafted.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRanchExpansion</code>
+
|<code>allow-random-breeding-eggs-to-be-mythic</code>
|Enable ranch expansion
+
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching Mythic Pokémon.
|Whether or not [[ranch upgrades]] exist.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRandomBreedingEggsToBeLegendary</code>
+
|<code>allow-random-breeding-eggs-to-be-ultrabeast</code>
|Ditto-Ditto can contain Legendaries
+
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching an [[Ultra Beast]].
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
+
|<code>false</code>
|<code>False</code>
 
|-
 
|<code>allowRandomSpawnedEggsToBeLegendary</code>
 
|<code>/pokegiveegg</code> can give Legendaries
 
|Whether or not [[Eggs]] spawned with a [[gift box]] or the random Egg feature of <code>/pokegiveegg</code> have a chance of hatching [[Legendary Pokémon]].
 
|<code>False</code>
 
 
|-
 
|-
|<code>breedingTicks</code>
+
|<code>breeding-ticks</code>
|Ticks per stage
 
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
|18000 (15 minutes)
+
|<code>18000</code>
 
|-
 
|-
|<code>numBreedingStages</code>
+
|<code>num-breeding-levels</code>
|Breeding stages
 
 
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
 
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
|5
+
|<code>5</code>
 
|-
 
|-
|<code>stepsPerEggCycle</code>
+
|<code>oval-charm-multiplier</code>
|Steps per Egg cycle
+
|Breeding rate modifier that is applied if the [[Oval Charm]] is equipped.
 +
|<code>0.5</code>
 +
|-
 +
|<code>steps-per-egg-cycle</code>
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
|255
+
|<code>255</code>
 
|-
 
|-
|<code>useBreedingEnvironment</code>
+
|<code>default-day-care-amount</code>
|Use breeding environments
+
|The amount of eggs a Player will be able to breed for at the same time. This option only impacts the creation of a new world.
|Whether or not the environment around a [[ranch block]] affects the speed of the [[breeding]] process. If this is disabled, the speed of breeding will always be equal to  "''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
+
|<code>3</code>
|<code>True</code>
 
 
|}
 
|}
  
===Database===
+
===Commands=== <!--T:7-->
These settings deal with saving Pixelmon data (e.g., Pokémon in players' parties and [[PC]]) to an external database.
+
Settings that relate to Pixelmon's commands.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>commands.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>connectionString</code>
+
|<code>pokesee-allow-offline-check</code>
|Connection string
+
|Whether the command will check an offline player's Pokemon.
|The URL that specifies the location of the database that Pixelmon data will be saved to. Can be either an H2 database or a MySQL database (<code>jdbc:''{{tt|type|'h2' or 'mysql'}}''://''{{tt|hostname|IP address/domain of server (without 'https://'}}'':''{{tt|port|Port number of database connections, 3306 by default}}''/''{{tt|dbname|Name of database}}''?user=''{{tt|username|Username used to connect to database}}''&password=''{{tt|password|Password associated with username}}''</code>).
+
|<code>true</code>
|<code>jdbc:h2://</code>
 
 
|-
 
|-
|<code>saveToExternalDatabase</code>
+
|<code>check-egg-ivs</code>
|Use above database for saving
+
|Whether [[Commands|/ivs]] will work on eggs.
|Whether or not to save Pixelmon data to the external database specified in the "Connection string" setting.
+
|<code>true</code>
|<code>False</code>
 
 
|}
 
|}
  
===[[Elevator]]===
+
===Config=== <!--T:11-->
 +
Config settings for the world.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>config.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>elevatorSearchRange</code>
+
|<code>starting-balance</code>
|Search range (up/down)
+
|The amount of [[PokéDollars]] the player will have when joining a world for the first time
|The maximum distance that two elevators can link together at.
+
|<code>0.0</code>
|10
 
|}
 
===[[External moves]]===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowDestructiveExternalMoves</code>
+
|<code>award-tokens</code>
|Allow destructive external moves
+
|Whether defeating wild pokémon awards the player with the respective pokémon [[Photo]].
|Whether or not players are allowed to use the following [[external moves]]:
+
|<code>false</code>
*{{e|Cut|Cut (external move)}}
 
*{{e|Dig|Dig (external move)}}
 
*{{e|Explode}}
 
*{{e|Light Fire}}
 
*{{e|Rock Smash|Rock Smash (external move)}}
 
*{{e|Thunder Bolt}}
 
|<code>True</code>
 
 
|-
 
|-
|<code>allowExternalMoves</code>
+
|<code>allow-pokemon-nicknames</code>
|Allow external moves
+
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
|Whether or not players are able to use [[external moves]].
+
|<code>true</code>
|<code>True</code>
 
|}
 
===General===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowAnvilAutoreloading</code>
+
|<code>allow-vanilla-mobs</code>
|Enable anvil auto-reloading
+
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. '''DANGER - can kill you while battling.''' {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting. '''Warning: This setting when not refined with a datapack will use the default spawning logic instead of the implemented Betterspawner logic, possibly causing mob spam. In order to refine the replacement logic, a datapack must be used.'''
|Anvil auto-reloading is when players can continue to [[hammer]] an item on an [[anvil]] and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an [[iron base]] being obtained and replaced with an [[iron disc]] from the player's inventory), allowing players to continuously hammer stacks of items to completion.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>allowCaptureOutsideBattle</code>
+
|<code>allow-capture-outside-battle</code>
|Allow capture outside battle
 
 
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
 
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>allow-random-pokemon-to-be-legendary</code>
 +
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
 +
|<code>true</code>
 +
|-
 +
|<code>growth-scale-modifier</code>
 +
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
 +
|<code>1.0</code>
 +
|-
 +
|<code>allow-planting</code>
 +
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
 +
|<code>true</code>
 +
|-
 +
|<code>cloning-machine-enabled</code>
 +
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
 +
|<code>true</code>
 +
|-
 +
|<code>lake-trio-max-enchants</code>
 +
|Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
 +
|<code>3</code>
 +
|-
 +
|<code>engage-player-by-poke-ball</code>
 +
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
 +
|<code>true</code>
 +
|-
 +
|<code>enable-wild-aggression</code>
 +
|Whether or not aggressive wild Pokémon initiate battles against players.
 +
|<code>true</code>
 +
|-
 +
|<code>shrine-encounter-mode</code>
 +
|Whether Legendary [[shrines]], such as the Legendary Bird or Timespace Trio shrines, can be used multiple times. The Different Modes are as Follows:
 +
<span class="mw-collapsible mw-collapsed" style="float:inherit">
 +
<br> <code>Once</code> - A shrine may only be used once globally. <br>
 +
<code>OncePerPlayer</code> - A shrine may only be used once per player. <br>
 +
<code>OncePerMCDay</code> - A shrine may only be used once every Minecraft day (20 minutes). <br>
 +
<code>OncePerDay</code> - A shrine may only be used once every 24 hours. <br>
 +
<code>Unlimited</code> - A shrine may be used infinitely.
 +
</span>
 +
|<code>Once</code>
 +
|-
 +
|<code>spawners-op-only</code>
 +
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
 +
|<code>true</code>
 
|-
 
|-
|<code>allowEventMoveTutors</code>
+
|<code>npc-editor-op-only</code>
|Allow event move tutors to spawn
+
|If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode.
|Whether or not [[event move tutors]] spawn naturally.
+
|<code>true</code>
|<code>False</code>
+
|-
 +
|<code>quest-editor-op-only</code>
 +
|If true, must be opped to use the Quest Editor. If false, must be in Creative mode.
 +
|<code>true</code>
 +
|-
 +
|<code>traders-reusable</code>
 +
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
 +
|<code>false</code>
 
|-
 
|-
|<code>allowGemCrafting</code>
+
|<code>moves-per-tutor</code>
|Allow Gem crafting
+
|The amount of moves a [[Move Tutor]] will have.
|Whether or not [[Gems]] can be crafted.
+
|<code>20</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPayDayMoney</code>
+
|<code>use-system-time-for-world-time</code>
|Allow Pay Day money
+
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
|Whether or not [[Pay Day]] will award [[PokéDollars]] to the player.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPlanting</code>
+
|<code>time-update-interval</code>
|Allow Apricorn planting
+
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
+
|<code>30</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPokemonEditors</code>
+
|<code>allow-pokemon-editors</code>
|Allow Pokémon editors
 
 
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
 
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>allow-chisels</code>
 +
|Whether or not players can place statues using a [[Chisel]].
 +
|<code>true</code>
 +
|-
 +
|<code>max-level</code>
 +
|The maximum level that a Pokémon can be.
 +
|<code>100</code>
 +
|-
 +
|<code>can-pokemon-be-hit</code>
 +
|Whether or not out-of-battle wild Pokémon can be hurt by minecraft attacks such as punching or swords.
 +
|<code>false</code>
 +
|-
 +
|<code>always-have-mega-ring</code>
 +
|Whether or not players will automatically have a Mega ring.
 +
|<code>false</code>
 
|-
 
|-
|<code>allowPokemonNicknames</code>
+
|<code>always-have-dynamax-band</code>
|Allow Pokémon nicknames
+
|Whether or not players will automatically have a [[Dynamax]] band.
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
+
|<code>false</code>
|<code>True</code>
+
|-
 +
|<code>chance-to-get-special-bidoof</code>
 +
|The chance of obtaining a  [[Sir Doofus III]] from catching a Bidoof with a Luxury Ball. (1/x chance, -1 to disable)
 +
|<code>30</code>
 +
|-
 +
|<code>disabled-non-player-movement</code>
 +
|Determines if non player owned pokemon's movement is disabled or not.
 +
|<code>false</code>
 +
|-
 +
|<code>fallback-capture-method</code>
 +
|Determines the catch formula used in the official game of that generation.
 +
|<code>gen8</code>
 +
|-
 +
|<code>allow-shiny-charm-from-pokedex</code>
 +
|If enabled, unlocks the [[Shiny Charm]] upon Pokédex completion.
 +
|<code>true</code>
 +
|-
 +
|<code>allow-oval-charm-from-pokedex</code>
 +
|Enables unlocking the [[Oval Charm]] upon completion of a regional Pokédex.
 +
|<code>true</code>
 +
|-
 +
|<code>exp-charm-multiplier</code>
 +
|Experience multiplier when an [[Exp. Charm]] is equipped.
 +
|<code>1.5</code>
 
|-
 
|-
|<code>allowPvPExperience</code>
+
|<code>catching-charm-multiplier</code>
|Enable PvP exp.
+
|Multiplier of the chance that a critical capture will occur when a [[Catching Charm]] is equipped.
|Whether or not Pokémon can gain experience when battling other players.
+
|<code>1.1</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRareCandyCrafting</code>
+
|<code>mark-charm-rolls</code>
|Enable Rare Candy crafting
+
|Number of rolls for a wild Pokémon to gain a mark when a [[Mark Charm]] is equipped.
|Whether or not players are allowed to craft [[Rare Candies]].
+
|<code>3</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRiding</code>
+
|<code>hammer-durability-loss-multiplier</code>
|Allow Pokémon to be ridden
+
|Multiplier of durability loss for each use of the hammer.
|Whether or not players can [[mount]] Pokémon.
+
|<code>3</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowTMReuse</code>
+
|<code>ore-colors</code>
|Allow TM reuse
+
|
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
+
|<span class="mw-collapsible mw-collapsed">
|<code>False</code>
+
    '11':
 +
        block-id: minecraft:sapphire_ore
 +
        color: 4879335
 +
        pattern: 1
 +
    '12':
 +
        block-id: minecraft:ruby_ore
 +
        color: 14490675
 +
        pattern: 1
 +
    '13':
 +
        block-id: minecraft:fossil
 +
        color: 4472114
 +
        pattern: 6
 +
    '14':
 +
        block-id: minecraft:crystal_ore
 +
        color: 11529966
 +
        pattern: 4
 +
    '15':
 +
        block-id: minecraft:bauxite_ore
 +
        color: 13743492
 +
        pattern: 0
 +
    '16':
 +
        block-id: minecraft:dawn_dusk_ore
 +
        color: 0
 +
        pattern: 7
 +
    '17':
 +
        block-id: minecraft:water_stone_ore
 +
        color: 6123935
 +
        pattern: 8
 +
    '18':
 +
        block-id: minecraft:thunder_stone_ore
 +
        color: 15793921
 +
        pattern: 9
 +
    '19':
 +
        block-id: minecraft:leaf_stone_ore
 +
        color: 8298855
 +
        pattern: 10
 +
    '0':
 +
        block-id: minecraft:coal_ore
 +
        color: 14860458
 +
        pattern: 0
 +
    '1':
 +
        block-id: minecraft:iron_ore
 +
        color: 14860458
 +
        pattern: 0
 +
    '2':
 +
        block-id: minecraft:gold_ore
 +
        color: 16576075
 +
        pattern: 0
 +
    '3':
 +
        block-id: minecraft:redstone_ore
 +
        color: 16711680
 +
        pattern: 0
 +
    '4':
 +
        block-id: minecraft:emerald_ore
 +
        color: 1564002
 +
        pattern: 0
 +
    '5':
 +
        block-id: minecraft:diamond_ore
 +
        color: 6682083
 +
        pattern: 0
 +
    '6':
 +
        block-id: minecraft:lapis_ore
 +
        color: 1594813
 +
        pattern: 2
 +
    '7':
 +
        block-id: minecraft:quartz_ore
 +
        color: 15394270
 +
        pattern: 3
 +
    '8':
 +
        block-id: minecraft:amethyst_ore
 +
        color: 9782185
 +
        pattern: 4
 +
    '9':
 +
        block-id: minecraft:sun_stone_ore
 +
        color: 15038274
 +
        pattern: 5
 +
    '20':
 +
        block-id: minecraft:fire_stone_ore
 +
        color: 13398322
 +
        pattern: 11
 +
    '10':
 +
        block-id: minecraft:silicon_ore
 +
        color: 14868462
 +
        pattern: 0</span>
 
|-
 
|-
|<code>allowTrainerExperience</code>
+
|<code>average-lure-expiry-ticks</code>
|Enable Trainer exp.
+
|How many ticks it will take for a lure to expire on average.
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
+
|<code>17920</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowVanillaMobs</code>
+
|<code>limit-shop-keeper-stack-size</code>
|Enable vanilla mobs
+
|If set to <code>False</code>, this will be based on the remaining inventory of the player.
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>awardPhotos</code>
+
|<code>old-gen-dimensions</code>
|Award photos to wild battle winners
+
|Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids).
|Whether or not wild Pokémon will [[drop]] [[photos]] when defeated.
+
|<code>[]</code>
|<code>False</code>
 
 
|-
 
|-
|<code>battleAIBoss</code>
+
|<code>both-gen-dimensions</code>
|Boss Pokémon battle AI
+
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
|The type of battle AI that [[boss Pokémon]] will use.
+
|
{| class="wikitable"
+
<code>- pixelmon:ultra_space</code> <br>
 +
<code>- pixelmon:drowned</code> <br>
 +
<code>- minecraft:overworld</code> <br>
 +
<code>- minecraft:the_nether</code> <br>
 +
<code>- minecraft:the_end</code>
 
|-
 
|-
!Value
+
|<code>dynamax-size</code>
!Name
+
|Height of [[Dynamax]] and Gigantamax in blocks.
!Description
+
|<code>15.0</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>allow-illegal-shinies</code>
|style="text-align:center"|Random
+
|Whether shinies which aren't available in Pokémon are available here or not.
|style="text-align:center"|The Pokémon will use moves randomly.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>berry-juice-crafting</code>
|style="text-align:center"|Aggressive
+
|Whether berry juices can be crafted in the infuser or not.
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>poke-gift-reusable</code>
|style="text-align:center"|Tactical
+
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
+
|<code>false</code>
|}
 
|2 (Aggressive)
 
 
|-
 
|-
|<code>battleAITrainer</code>
+
|<code>elevator-search-range</code>
|NPC Trainer battle AI
+
|The maximum distance that two elevators can link together at.
|The type of battle AI that naturally spawning [[NPC Trainers]] will use.
+
|<code>10</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>starter-on-join</code>
!Name
+
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
!Description
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1
+
|'''Debug Settings'''
|style="text-align:center"|Random
 
|style="text-align:center"|The Trainer will use moves randomly.
 
 
|-
 
|-
|style="text-align:center"|2
+
|<code>print-errors</code>
|style="text-align:center"|Aggressive
+
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>use-update-entity-with-optional-force-fix</code>
|style="text-align:center"|Tactical
+
|Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it '''off'''.
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|4
+
|<code>verbose</code>
|style="text-align:center"|Advanced
+
|Verbose Logging - Keep this off unless you are diagnosing issues.
|style="text-align:center"|Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
+
|<code>false</code>
|}
 
|3 (Tactical)
 
 
|-
 
|-
|<code>battleAIWild</code>
+
|'''TMs Settings'''
|Wild Pokémon battle AI
 
|The type of battle AI that wild Pokémon will use.
 
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>allow-t-m-reuse</code>
!Name
+
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
!Description
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>allow-t-r-reuse</code>
|style="text-align:center"|Random
+
|If enabled, [[TR|TRs]] can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once.
|style="text-align:center"|The Pokémon will use moves randomly.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>universal-t-ms</code>
|style="text-align:center"|Aggressive
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere.
|style="text-align:center"|The Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>super-universal-t-ms</code>
|style="text-align:center"|Tactical
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their base stats somewhere.
|style="text-align:center"|The Pokémon will know how to use status moves alongside offensive moves.
+
|<code>false</code>
|}
 
|1 (Random)
 
 
|-
 
|-
|<code>bedsHealPokemon</code>
+
|'''Drops Settings'''
|Beds heal Pokémon
 
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
 
|<code>True</code>
 
 
|-
 
|-
|<code>berryTreeGrowthMultiplier</code>
+
|<code>pokemon-drops-enabled</code>
|Berry tree growth multiplier
+
|Whether or not certain Pokémon can [[drop]] items upon defeat.
|Multiplier for the growth rate of [[Berry trees]]. A higher multiplier will make Berry trees grow (and die) faster.
+
|<code>true</code>
|1
 
 
|-
 
|-
|<code>cloningMachineEnabled</code>
+
|<code>use-drop-g-u-i</code>
|Enable cloning machine
+
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>chunkSpawnRadius</code>
+
|<code>delete-unwanted-drops</code>
|Pokémon chunk spawn distance
+
|Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
|The chunk radius around players where Pokémon can spawn.
+
|<code>false</code>
|8
 
 
|-
 
|-
|<code>computerBoxes</code>
+
|<code>den-star-drops</code>
|Amount of PC boxes
+
|Number of item drops for each star level in raids.
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256.
+
|
|30
+
<code>- 2</code><br>
 +
<code>- 4</code><br>
 +
<code>- 6</code><br>
 +
<code>- 8</code><br>
 +
<code>- 10</code>
 
|-
 
|-
|<code>dataSaveOnWorldSave</code>
+
|'''Healing Settings'''
|Data save on world save
 
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
 
|<code>True</code>
 
 
|-
 
|-
|<code>enablePointToSteer</code>
+
|<code>beds-heal-pokemon</code>
|Enable point to steer
+
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>enablePokedexWikiWebsiteOpen</code>
+
|<code>use-passive-healer</code>
|Allow Pokédex to open wiki
+
|Whether to passively heal party Pokémon over time or not.
|If disabled, all methods of opening up the Pixelmon/''Minecraft'' wikis from within Pixelmon are disabled.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>enableWildAggression</code>
+
|<code>chance-to-revive-passively</code>
|Enable aggressive wild Pokémon
+
|Chance to passively revive a knocked out party Pokémon with each step.
|Whether or not aggressive wild Pokémon initiate battles against players.
+
|<code>0.0010000000474974513</code>
|<code>True</code>
 
 
|-
 
|-
|<code>engagePlayerByPokeBall</code>
+
|<code>chance-to-heal-status-passively</code>
|Enable challenge by throwing Poké Ball
+
|Chance to passively heal status effects from a party Pokémon with each step.
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
+
|<code>0.004999999888241291</code>
|<code>False</code>
 
 
|-
 
|-
|<code>expModifier</code>
+
|<code>steps-to-heal-health-passively</code>
|Experience modifier
+
|Number of steps after which to heal 1 HP from a party Pokémon.
|Pokémon experience gain in battle will be multiplied by this number.
+
|<code>75</code>
|1
 
 
|-
 
|-
|<code>forceEndBattleResult</code>
+
|<code>passive-healing-max-health-percentage</code>
|Force-end battle result
+
|Percentage of maximum health that the passive heal can go up to.
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses.
+
|<code>0.25</code>
*0: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
 
*1: The battle is declared a draw.
 
*2: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.
 
|0 (determine winner based on Pokémon remaining)
 
 
|-
 
|-
|<code>growthScaleModifier</code>
+
|'''AFK-Handler Settings'''
|Growth size variation
 
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
 
|1
 
 
|-
 
|-
|<code>maximumPlants</code>
+
|<code>enabled</code>
|Maximum plants
+
|Whether or not the AFK handler is enabled.
|The maximum number of [[Apricorn trees]] that can be planted in a world chunk.
+
|<code>false</code>
|16
 
 
|-
 
|-
|<code>maxLevel</code>
+
|<code>afk-activate-seconds</code>
|Maximum level
+
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
|The maximum level that a Pokémon can be.
+
|<code>90</code>
|100
 
 
|-
 
|-
|<code>multiplePhotosOfSamePokemon</code>
+
|<code>afk-timer-turn-seconds</code>
|Allow duplicate Pokémon photos
+
|The amount of time that the AFK handler takes to make a move.
|Whether a player can take multiple [[photos]] of a single Pokémon.
+
|<code>15</code>
|<code>True</code>
 
 
|-
 
|-
|<code>namePlateRange</code>
+
|'''Pokerus Settings'''
|Name plate distance
 
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
 
*1: Default (closest)
 
*2: Farther
 
*3: Far (furthest away)
 
|1 (Default)
 
 
|-
 
|-
|<code>needHMToRide</code>
+
|<code>enabled</code>
|Need HM to ride
+
|Whether or not the [[Pokérus]] is enabled. This blocks the growth, the spread and the spawning of the [[Pokérus]].
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>pickupRate</code>
+
|<code>spawn-rate</code>
|Pickup rate
+
|[[Pokérus]] spawn rate (1/x). (0 to disable)
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at.
+
|<code>12288.0</code>
|10
 
 
|-
 
|-
|<code>pokemonDropsEnabled</code>
+
|<code>inform-players</code>
|Enable Pokémon drops
+
|Whether or not the player should be informed if their Pokémon got [[Pokérus]].
|Whether or not certain Pokémon can [[drop]] items upon defeat.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>printErrors</code>
+
|<code>spread-rate</code>
|Print more detailed errors
+
|Chance to spread the [[Pokérus]] to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
+
|<code>5</code>
|<code>False</code>
 
 
|-
 
|-
|<code>returnHeldItems</code>
+
|'''Riding Settings'''
|Return held items after PvP battles
 
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
 
|<code>True</code>
 
 
|-
 
|-
|<code>reusableBirdShrines</code>
+
|<code>allow-riding</code>
|Allow bird shrine reuse
+
|Allow players to ride Pokémon. If false, no Pokémon can be ridden.
|Whether or not [[shrines]] can be used multiple times. Players will still have to acquired a new charged orb each time to use the shrine.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>ridingSpeedMultiplier</code>
+
|<code>riding-speed-multiplier</code>
|Riding speed multiplier
 
 
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
 
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
|1
+
|<code>1.0</code>
 
|-
 
|-
|<code>scalePokémonModels</code>
+
|<code>enable-point-to-steer</code>
|Increase model size by 30%
+
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>showWildNames</code>
+
|<code>land-mount</code>
|Show wild Pokémon names
+
|If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf.
|If enabled, text labeling wild Pokémon's names will be displayed outside of battle.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>spawnBirdShrines</code>
+
|<code>require-h-m</code>
|Spawn bird shrines
+
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
|Whether or not [[shrines]] can spawn naturally. If disabled, shrines that already exist can still be used.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnStructures</code>
+
|<code>flying-speed-limit</code>
|Spawn Pixelmon structures in world
+
|Sets the flying speed limit for a mounted Pokémon in the new flying system.
|Whether or not Pixelmon structures can spawn naturally.
+
|<code>4.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnersOpOnly</code>
+
|'''Outside Effects Settings'''
|Spawners op only
 
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
 
|<code>True</code>
 
 
|-
 
|-
|<code>starterOnJoin</code>
+
|<code>use-outside-effects</code>
|Starter list on join
+
|Whether or not outside effects is enabled or disabled.
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>systemTimeSyncInterval</code>
+
|<code>steps-to-apply-effects</code>
|Seconds between time syncs
+
|Amount of steps for effects such as Poison to be applied.
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
+
|<code>15</code>
|30
 
 
|-
 
|-
|<code>tradersReusable</code>
+
|<code>poison-max-damage</code>
|Traders are reusable
+
|The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon.
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
+
|<code>5</code>
|<code>False</code>
+
|}
 +
 
 +
===Dimensions=== <!--T:7-->
 +
Settings that relate to Pixelmon's dimensions.
 +
{|class="wikitable sortable collapsible"
 +
! Setting (<code>dimensions.yml</code>)
 +
! class="unsortable" | Description
 +
! class="unsortable" | Default value
 
|-
 
|-
|<code>useCustomTabList</code>
+
|<code>ultra-space</code>
|Use custom tab list
+
|Whether the [[Ultra Space]] Dimension is activated or not.
|If enabled, a different GUI will be used when viewing the list of online players.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useDropGUI</code>
+
|<code>wild-berry-trees</code>
|Use drop GUI
+
|Where the [[Berry tree|Berry Trees]] are capable of spawning in the wild.
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useExternalJSONFiles</code>
+
|<code>tumblestone-spawn-chance</code>
|Use external JSON files
+
|The chance that a [[Tumblestone|tumblestone]] block will spawn in the world.
|If enabled, Pixelmon's [[external JSON files]] can be edited in the <code>pixelmon</code> folder in the ''Minecraft'' directory. If these directories do not already exist, they will be created after enabling this option.
+
|<code>0.009999999776482582</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useSystemTimeForWorldTime</code>
+
|<code>tumblestone-growth-chance</code>
|Use system time for world time
+
|The chance that a [[Tumblestone|tumblestone]] block will grow.
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
+
|<code>0.10000000149011612</code>
|<code>False</code>
 
 
|-
 
|-
|<code>writeEntitiesToWorld</code>
+
|<code>tumblestone-restore-chance</code>
|Save entities to world
+
|The chance that a [[Tumblestone|tumblestone]] block will restore itself.
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
+
|<code>0.25</code>
|<code>False</code>
 
 
|}
 
|}
  
===Graphics===
+
===[[Move Skills]]=== <!--T:10-->
 +
Settings for controlling External Moves.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>externa_moves.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>drawHealthBars</code>
+
|<code>allow-external-moves</code>
|Draw Pokémon health bars
+
|Whether or not players are able to use [[Move Skills]].
|Whether or not HP bars will be displayed above Pokémon.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>lowResTextures</code>
+
|<code>allow-destructive-external-moves</code>
|Potato mode
+
|Whether or not players are allowed to use the following [[Move Skills]]:
|Whether or not Pokémon and [[Poké Balls]] use low-resolution (256 × 256) textures instead of normal (512 × 512) textures, making them appear less detailed.
+
*{{e|Cut|Cut (external move)}}
|<code>False</code>
+
*{{e|Dig|Dig (external move)}}
 +
*{{e|Explode}}
 +
*{{e|Light Fire}}
 +
*{{e|Rock Smash|Rock Smash (external move)}}
 +
*{{e|Thunder Bolt}}
 +
|<code>true</code>
 
|-
 
|-
|<code>playerControlCamera</code>
+
|<code>forage-chance</code>
|Player-controlled battle camera
+
|Higher values for better chances of obtaining item with [[Forage]].
|Whether or not the camera can be manually moved by the player during battles.
+
|<code>0.949999988079071</code>
|<code>True</code>
+
|}
 +
 
 +
===Graphics=== <!--T:12-->
 +
Graphics settings.
 +
{|class="wikitable sortable collapsible"
 +
! Setting (<code>graphics.yml</code>)
 +
! class="unsortable" | Description
 +
! class="unsortable" | Default value
 
|-
 
|-
|<code>renderDistanceWeight</code>
+
|<code>render-distance-weight</code>
|Render distance weight
 
 
|A number that is multiplied to the default render distance (64) to produce a final render distance.
 
|A number that is multiplied to the default render distance (64) to produce a final render distance.
|2
+
|<code>2.0</code>
 +
|-
 +
|<code>name-plate-range</code>
 +
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
 +
*1: Default (closest)
 +
*2: Farther
 +
*3: Far (furthest away)
 +
|<code>1</code>
 
|-
 
|-
|<code>showCurrentAttackTarget</code>
+
|<code>render-wild-levels</code>
|Show current attack target
+
|Whether or not wild Pokémon should show their level above their head.
 +
|<code>true</code>
 +
|-
 +
|<code>show-wild-names</code>
 +
|Whether to show wild Pokémon names on their nameplates.
 +
|<code>true</code>
 +
|-
 +
|<code>scale-models-up</code>
 +
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
 +
|<code>true</code>
 +
|-
 +
|<code>use-smooth-shading-on-poke-balls</code>
 +
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
 +
|<code>true</code>
 +
|-
 +
|<code>enable-smooth-pokemon-shading</code>
 +
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
 +
|<code>true</code>
 +
|-
 +
|<code>show-current-attack-target</code>
 
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
 
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>useBattleCamera</code>
+
|<code>draw-health-bars</code>
|Use battle camera
+
|Whether or not HP bars will be displayed above Pokémon.
 +
|<code>false</code>
 +
|-
 +
|<code>use-battle-camera</code>
 
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
 
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>player-control-camera</code>
 +
|Whether or not the camera can be manually moved by the player during battles.
 +
|<code>true</code>
 +
|-
 +
|<code>only-show-attack-effects-to-battlers</code>
 +
|If true, attack effects are only displayed to players participating in or spectating a battle.
 +
|<code>true</code>
 
|-
 
|-
|<code>useOriginalPokemonTexturesForStatues</code>
+
|<code>advanced-battle-information</code>
|Statues use original textures
+
|If true, show percentage of opponent HP remaining
|Whether or not statues (spawned with the /pokespawn [[command]]) use the actual Pokémon textures and colors. If disabled, statues are always gray.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokeBalls</code>
+
|<code>range-to-display-attack-animations</code>
|Smooth shading on Poké Balls
+
|The range (in blocks) at which battle effects should be displayed to players if they are not in the battle.
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>40</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokemon</code>
+
|<code>emissive-textures</code>
|Smooth shading on Pokémon
+
|Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty.
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>true</code>
|<code>True</code>
 
|}
 
===PixelUtilities===
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>blocksHaveLegendaries</code>
+
|<code>emissive-textures-distance</code>
|Allow Legendaries from blocks
+
|The distance to stop rendering emissive textures at.
|Whether [[Pixelmon Grass]] can contain [[Legendary Pokémon]].
+
|<code>32</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventCoords</code>
+
|<code>poke-balls3-d-in-hand</code>
|Event Poké Gift spawning coordinates
+
|Whether PokéBalls will render in the player's hand as 3D spheres.
|Locations where [[event Poké Gifts]] will spawn.
+
|<code>false</code>
|None
 
 
|-
 
|-
|<code>eventHasLegendaries</code>
+
|<code>global-wire-frame</code>
|Allow Legendaries in event Poké Gifts
+
|If set to true, all Pokémon will appear to every player in their wireframe mode, which renders their model as a connection of lines between their vertices.
|If enabled, it is possible for [[event Poké Gifts]] to contain [[Legendary Pokémon]].
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventHasShinies</code>
+
|<code>global-animation-toggle</code>
|Enable event Poké Gift Shinies
+
|If set to false, Pokémon will not use animations to walk, fly, swim, or sway while idle.
|Whether or not it is possible for [[event Poké Gifts]] to contain [[Shiny Pokémon]]
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventMaxPokemon</code>
+
|<code>global-vertex-toggle</code>
|Event Poké Gift maximum Pokémon
+
|If set to true, all Pokémon will appear to every player in their vertex mode, which renders only the vertices of their model.
|The maximum number of Pokémon that can be contained inside an [[event Poké Gift]]. The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.
+
|<code>false</code>
|1
 
 
|-
 
|-
|<code>eventPokeGiftLoad</code>
+
|<code>global-emissive-toggle</code>
|Enable Poké Gift events
+
|If set to true, all Pokémon will glow at max brightness, making it them easy to spot at night or underwater.
|Whether or not [[event Poké Gifts]] spawn.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>eventShinyRate</code>
+
|<code>global-sprite-toggle</code>
|Event Poké Gift Shiny rate (1/x)
+
|If set to true, all Pokémon will appear in the overworld as their 2D pixelated sprites.
|The chance of an [[event Poké Gift]] containing a [[Shiny Pokémon]] with the formula {{frac|''x''}}.
+
|<code>false</code>
|{{frac|10}}
 
 
|-
 
|-
|<code>eventTime</code>
+
|<code>spectator-range-blocks</code>
|Event Poké Gift custom date (D/M)
+
|The range (in blocks) in which a player can choose to spectate a battle.
|If desired, a specified date for [[event Poké Gifts]] to spawn can be used for the option in the form ''day''/''month''.
+
|<code>10</code>
|None
 
 
|-
 
|-
|<code>pokeGiftHaveEvents</code>
+
|<code>should-render-pokemon-outside-battle</code>
|Enable Poké Gift events
+
|If set to true, the player, while in battle, will be able to see Pokemon entities that are not participating in the battle.
|Whether or not [[Poké Gifts]] can be placed and opened.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>pokeGiftReusable</code>
+
|<code>should-send-toasts</code>
|Poké Gifts reusable
+
|If set to true, Minecraft {{Mc|Toasts|Toasts}} will appear in order to give the player tutorial advice.
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>scaleGrassBattles</code>
+
|<code>potion-particles-visible</code>
|Scale grass battle levels to player
+
|If set to false, recurring potion particles that Pixelmon adds will no longer display. This is primarily for turning off the particles of the [[Avoidance]] effect.
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
+
|<code>true</code>
|<code>False</code>
 
 
|}
 
|}
===PokéLoot===
+
 
 +
===[[Quests]]=== <!--T:18-->
 +
Settings that alter how quests function.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>quests.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>spawnGrotto</code>
+
|<code>quest-max-range</code>
|Spawn Hidden Grottos
+
|The maximum distance a player can get before a quest can be found on a new NPC if not taken.
|Whether or not [[Hidden Grottos]] spawn naturally.
+
|<code>500</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnHidden</code>
+
|<code>quest-random-n-p-cs</code>
|Spawn invisible PokéLoot
+
|Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started.
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
+
|<code>true</code>
|<code>True</code>
+
|}
 +
 
 +
===[[Raids]]=== <!--T:19-->
 +
Settings regarding Max Raid Dens.
 +
{|class="wikitable sortable collapsible"
 +
! Setting (<code>raids.yml</code>)
 +
! class="unsortable" | Description
 +
! class="unsortable" | Default value
 
|-
 
|-
|<code>spawnMode</code>
+
|<code>raid-shiny-chances</code>
|PokéLoot spawn mode
+
|Shiny rates per raid star level
|The default setting for how [[PokéLoot chests]] act once looted.
+
|<code>4096.0</code><br><code>4096.0</code><br><code>2048.0</code><br><code>1024.0</code><br><code>1024.0</code>
*First Come, First Served (FCFS)-Chest disappears once looted by a player.
 
*Permanent, Limit 1 Drop (PL1D)-Chest doesn't disappear, but each individual player can only loot it once.
 
*Permanent, Unlimited Drops (PUD)-Chest doesn't disappear, can be looted infinitely by players.
 
*Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 
|0 (First Come, First Served)
 
 
|-
 
|-
|<code>spawnNormal</code>
+
|<code>raid-h-a-chances</code>
|Spawn normal Pokéloot
+
|HA rates per raid star level.
|Whether or not visible [[PokéLoot chests]] spawn naturally.
+
|<code>150.0</code><br><code>125.0</code><br><code>100.0</code><br><code>75.0</code><br><code>50.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnRate</code>
+
|<code>raid-gigantamax-factor-chances</code>
|PokéLoot spawn rate
+
|Gigantamax Factor rates per raid star level.
|The frequency at which [[PokéLoot chests]] spawn.
+
|<code>512.0</code><br><code>512.0</code><br><code>512.0</code><br><code>256.0</code><br><code>128.0</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>den-spawn-chance-modifier</code>
!Name
+
|Chance of a den spawning per chunk.
!{{frac|Chunks|Chests}}
+
|<code>0.30000001192092896</code>
 
|-
 
|-
|style="text-align:center"|0
+
|<code>den-respawn-time</code>
|style="text-align:center"|Minimal
+
|Time of day (in ticks) when dens attempt to respawn their boss.
|style="text-align:center"|64
+
|<code>100</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>den-respawn-chance</code>
|style="text-align:center"|Normal
+
|Chance of a den respawning their boss when the den respawn time is hit.
|style="text-align:center"|32
+
|<code>0.75</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>den-star-weights</code>
|style="text-align:center"|More
+
|Weights of each star level appearing in raids.
|style="text-align:center"|18
+
|<code>19</code><br><code>12</code><br><code>9</code><br><code>3</code><br><code>1</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>raid-have-legendaries</code>
|style="text-align:center"|Extreme
+
|Whether raids can have legendaries.
|style="text-align:center"|10
+
|<code>true</code>
|}
 
|1 (Normal)
 
 
|-
 
|-
|<code>timedLootReuseSeconds</code>
+
|<code>raid-have-ultra-beasts</code>
|Reuse cooldown
+
|Whether raids can have Ultra Beasts.
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in seconds.
+
|<code>true</code>
{| class="wikitable"
 
 
|-
 
|-
!Duration
+
|<code>raid-master-ball-block</code>
!Seconds
+
|Star levels at which Master Balls/Park Balls cannot be used.
 +
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
 
|-
 
|-
|style="text-align:center"|1 hour
+
|<code>raid-only-leader-can-catch</code>
|style="text-align:center"|3,600
+
|Star levels at which only the leader of the raid has a catch attempt.
 +
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
 
|-
 
|-
|style="text-align:center"|1 day
+
|<code>raid-blacklist</code>
|style="text-align:center"|86,400
+
|Species which can never appear in raids.
 +
|<code>MissingNo</code>
 
|-
 
|-
|style="text-align:center"|1 week
+
|<code>raid-dens-breakable</code>
|style="text-align:center"|604,800
+
|Whether or not dens can be broken with repeat pickaxe hits.
|}
+
|<code>true</code>
|86,400 seconds (1 day)
 
 
|}
 
|}
  
===Spawning===
+
===Spawning=== <!--T:21-->
 +
Settings that control what Pokémon spawns and how many of them spawn.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>spawning.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>Gen1</code>
+
|<code>despawn-radius</code>
|Generation 1
+
|The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
|Whether or not Generation 1 Pokémon ([[Bulbasaur|#1]]-[[Mew|#151]]) can spawn.
+
|<code>80</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen2</code>
+
|<code>shiny-rate</code>
|Generation 2
+
|Modifies the rarity of [[shiny]] Pokémon.
|Whether or not Generation 2 Pokémon ([[Chikorita|#152]]-[[Celebi|#251]]) can spawn.
+
|<code>4096.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen3</code>
+
|<code>ultra-space-shiny-rate-multiplier</code>
|Generation 3
+
|Modifies the rarity of [[shiny]] Pokémon in the [[Ultra Space]] Dimension (<code>shinyRate</code> * <code>ultraSpaceShinyModifier</code>).
|Whether or not Generation 3 Pokémon ([[Treecko|#252]]-[[Deoxys|#386]]) can spawn.
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen4</code>
+
|<code>hidden-ability-rate</code>
|Generation 4
+
|Modifies the rarity of Pokémon with hidden abilities.
|Whether or not Generation 4 Pokémon ([[Turtwig|#387]]-#493) can spawn.
+
|<code>150.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen5</code>
+
|<code>ultra-space-hidden-ability-multiplier</code>
|Generation 5
+
|Modifies the rarity of hidden abilities in the [[Ultra Space]] Dimension (<code>hiddenAbilitySpawnRate</code> * <code>ultraSpaceHiddenAbilityModifier</code>).
|Whether or not Generation 5 Pokémon (#494-#649) can spawn.
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen6</code>
+
|<code>ultra-space-horde-spawn-rate</code>
|Generation 6
+
|Modifies the rarity of horde battles in the [[Ultra Space]].  
|Whether or not Generation 6 Pokémon ([[Chespin|#650]]-#721) can spawn.
+
|<code>0.4000000059604645</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowLegendarySpawn</code>
+
|<code>legendary-spawn-ticks</code>
|Allow Legendaries to spawn
+
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the <code>legendarySpawnChance</code> setting.
 +
|<code>25000</code>
 +
|-
 +
|<code>legendary-spawn-chance</code>
 +
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
 +
|<code>0.30000001192092896</code>
 +
|-
 +
|<code>spawn-ticks-player-multiplier</code>
 +
|A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = <code>spawnTicks</code> / (1 + (number of players - 1) * <code>spawnTicksPlayerMultiplier</code>)
 +
|<code>0.009999999776482582</code>
 +
|-
 +
|<code>spawn-levels-closer-to-player-levels</code>
 +
|If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-levels-increase-in-caves</code>
 +
|If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-levels-increase-in-ultra-space</code>
 +
|If enabled, the [[Ultra Space]] Pokemon will be set at a higher level than the maximum level in your party <code>MaxPartyLevel * ultra-space-level-multiplier</code>
 +
|<code>true</code>
 +
|-
 +
|<code>cave-max-multiplier</code>
 +
|The max level multiplier when you're at a lower level in caves
 +
|<code>4</code>
 +
|-
 +
|<code>ultra-space-level-multiplier</code>
 +
|The maximum level multiplier when you're in [[Ultra Space]].
 +
|<code>2.0</code>
 +
|-
 +
|<code>transform-to-ditto-on-catch</code>
 +
|Chance for a wild Pokemon to turn into a [[Ditto]] on capture.
 +
|<code>0.001</code>
 +
|-
 +
|<code>meltan-transform-chance</code>
 +
|Percentage chance for a [[Meltan]] to transform into [[Ditto]] on capture. 1 = 100%
 +
|<code>0.75</code>
 +
|-
 +
|<code>meltan-box-spawn-rate</code>
 +
|Chance for a [[Meltan]] to spawn with each opening. 1/X
 +
|<code>20</code>
 +
|-
 +
|<code>meltan-box-spawn-radius</code>
 +
|Maximum block distance away from the box that a Meltan could spawn.
 +
|<code>15</code>
 +
|-
 +
|<code>meltan-box-initial-scraps-count</code>
 +
|Amount of [https://minecraft.wiki/Netherite_Scrap Netherite Scraps] to initially open the [[Mystery Box]].
 +
|<code>4</code>
 +
|-
 +
|<code>meltan-box-scraps-multiplier</code>
 +
|Multiplier for the amount of scraps needed per box opening after the first.
 +
|<code>1.8</code>
 +
|-
 +
|<code>meltan-box-open-duration-millis</code>
 +
|Amount of time, in milliseconds, that it takes for the [[Mystery Box]] to open.
 +
|<code>100000</code>
 +
|-
 +
|<code>meltan-box-cooldown-duration-millis</code>
 +
|Amount of time, in milliseconds, that it takes before the [[Mystery Box]] can be opened again.
 +
|<code>3000000</code>
 +
|-
 +
|<code>can-transform-to-ditto-on-catch</code>
 +
|Pokemon which can transform to [[Ditto]].
 +
|
 +
*{{p|Pidgey}}
 +
*{{p|Rattata}}
 +
*{{p|Gastly}}
 +
*{{p|Zubat}}
 +
*{{p|Mankey}}
 +
*{{p|Yanma}}
 +
*{{p|Hoothoot}}
 +
*{{p|Sentret}}
 +
*{{p|Zigzagoon}}
 +
*{{p|Gulpin}}
 +
*{{p|Whismur}}
 +
*{{p|Taillow}}
 +
*{{p|Remoraid}}
 +
*{{p|Starly}}
 +
|-
 +
|<code>gigantamax-factor-rate</code>
 +
|Chance of a wild Pokémon spawning with the [[Gigantamax]] Factor ({{frac|''rate''}}). 0 disables Gigantamax Factor spawns.
 +
|<code>512.0</code>
 +
|-
 +
|<code>ultra-space-gigantamax-factor-modifier</code>
 +
|Modifies the rarity of the Gigantamax Factor in the [[Ultra Space]] Dimension (<code>gigantamaxFactorSpawnRate</code> * <code>ultraSpaceGigantamaxFactorModifier</code>). -1 disables Gigantamax Factor spawns in [[Ultra Space]].
 +
|<code>-1.0</code>
 +
|-
 +
|<code>allow-legendary-spawn</code>
 
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
 
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>legendary-despawn-ticks</code>
 +
|Number of ticks until legendaries will despawn.
 +
|<code>6000</code>
 +
|-
 +
|<code>display-legendary-global-message</code>
 +
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
 +
|<code>true</code>
 
|-
 
|-
|<code>bossSpawnTicks</code>
+
|<code>do-legendary-raid-event</code>
|Boss spawn ticks
+
|Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one.
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
+
|<code>true</code>
|1200 (1 minute)
+
|-
 +
|<code>use-recent-level-moves</code>
 +
|If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
 +
|<code>false</code>
 
|-
 
|-
|<code>despawnOnFleeOrLoss</code>
+
|<code>despawn-on-flee-or-loss</code>
|Despawn on flee or loss
 
 
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
 
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
|<code>False</code>
+
|<code>false</code>
 +
|-
 +
|<code>bell-success-chance</code>
 +
|Chance that a bell, at dawn, will start to ring. 1 = 100%.
 +
|<code>0.01</code>
 
|-
 
|-
|<code>displayLegendaryGlobalMessage</code>
+
|<code>bell-inclusion-range</code>
|Display Legendary global message
+
|Range in blocks that Clear/Tidal Bells will seek out other bells.
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
+
|<code>10</code>
|<code>True</code>
+
|-
 +
|<code>lure-flute-duration</code>
 +
|How long the effects of the Black/White Flute last for in seconds once used.
 +
|<code>180</code>
 +
|-
 +
|<code>lure-flute-level-modifier</code>
 +
|By how many levels the Black/White Flute can affect spawns by.
 +
|<code>10</code>
 +
|-
 +
|<code>blocked-generations</code>
 +
|Whether or not Pokémon from a specific generation can spawn. All generations enabled by default.
 +
Example: <br>
 +
<code>blocked-generations: <br>
 +
- 2 <br>
 +
- 3 <br>
 +
- 4 <br></code>
 +
|<code>[]</code>
 +
|-
 +
|<code>spawn-zygarde-cells</code>
 +
|Allow Zygarde Cells to spawn randomly in the world.
 +
|<code>true</code>
 +
|-
 +
|'''level-distance'''
 +
|-
 +
|<code>spawn-levels-by-distance</code>
 +
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
 +
|<code>false</code>
 +
|-
 +
|<code>max-level-by-distance</code>
 +
|The maximum level that Pokémon can spawn at when the <code>spawnLevelsByDistance</code> option is enabled.
 +
|<code>60</code>
 
|-
 
|-
|<code>distancePerLevel</code>
+
|<code>distance-per-level</code>
|Distance per level
 
 
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
 
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
|30
+
|<code>30</code>
 
|-
 
|-
|<code>hiddenAbilitySpawnRate</code>
+
|'''wild-spawning'''
|Hidden Ability spawn rate
 
|The rarity of hidden [[Abilities]] on wild or spawned-in Pokémon, using the formula {{frac|''x''}} Pokémon. This setting does not affect [[breeding]].
 
|150 ({{frac|150}} Pokémon)
 
 
|-
 
|-
|<code>increaseVillageSpawnRate</code>
+
|<code>entities-per-player</code>
|Increase village spawn rate
+
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
|Whether to make [[towns]] spawn more often than they do in vanilla ''Minecraft''.
+
|<code>30</code>
|<code>True</code>
 
 
|-
 
|-
|<code>legendaryRepeatSpawnTicks</code>
+
|<code>spawns-per-pass</code>
|Legendary repeat spawn ticks
+
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above <code>5</code> are very unlikely to make a noticeable difference.
|The minimum amount of ticks that must pass before a particular [[Legendary Pokémon]] species can spawn again after previously spawning.
+
|<code>2</code>
|96,000 ticks (80 minutes)
 
 
|-
 
|-
|<code>legendarySpawnChance</code>
+
|<code>spawn-frequency</code>
|Legendary spawn chance
+
|The number of spawn passes made per minute. Decrease for better performance.
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
+
|<code>60.0</code>
|0.3 (30%)
+
|-
 +
|<code>minimum-distance-between-spawns</code>
 +
|The minimum number of blocks between a spawned entity and an existing living entity.
 +
|<code>15.0</code>
 +
|-
 +
|<code>minimum-distance-from-centre</code>
 +
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
 +
|<code>18</code>
 +
|-
 +
|<code>maximum-distance-from-centre</code>
 +
|The maximum distance from the player that entities may spawn.
 +
|<code>64</code>
 +
|-
 +
|<code>horizontal-track-factor</code>
 +
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
 +
|<code>80.0</code>
 +
|-
 +
|<code>vertical-track-factor</code>
 +
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
 +
|<code>0.0</code>
 +
|-
 +
|<code>horizontal-slice-radius</code>
 +
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
 +
|<code>10</code>
 +
|-
 +
|<code>vertical-slice-radius</code>
 +
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
 +
|<code>25</code>
 +
|-
 +
|<code>maximum-spawned-pokemon</code>
 +
|The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning
 +
|<code>3000</code>
 +
|-
 +
|<code>maximum-spawned-flying-pokemon</code>
 +
|The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning.
 +
|<code>500</code>
 +
|-
 +
|<code>maximum-spawned-flying-pokemon-per-player</code>
 +
|The maximum number of Flying Pokémon that can spawn per player. Lower for better performance.
 +
|<code>45</code>
 +
|-
 +
|'''boss-spawning'''
 +
|-
 +
|<code>boss-rate</code>
 +
|The rate of [[boss Pokémon]] in the wild (1/x) not including mega bosses.
 +
|<code>256.0</code>
 +
|-
 +
|<code>ultra-space-boss-modifier</code>
 +
|Modifies the rarity of bosses in the [[Ultra Space]] Dimension (<code>bossRate</code> * <code>ultraSpaceBossModifier</code>).
 +
|<code>0.5</code>
 
|-
 
|-
|<code>legendarySpawnTicks</code>
+
|<code>bosses-always-mega-if-possible</code>
|Legendary spawn ticks
+
|Whether bosses that spawn must Mega Evolve if they can.
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the "legendarySpawnChance" setting.
+
|<code>true</code>
|3,000 ticks (2 minutes and 30 seconds)
 
 
|-
 
|-
|<code>maxFlyingPokemon</code>
+
|<code>boss-spawn-ticks</code>
|Max flying Pokémon
+
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
|The maximum number of naturally spawning [[Spawn location#Air persistent spawns|air persistent spawns]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting).
+
|<code>10000</code>
|2
 
 
|-
 
|-
|<code>maxLandPokemon</code>
+
|<code>boss-spawn-chance</code>
|Max land Pokémon
+
|Chance that a Mega Boss spawn attempt will succeed. 1 = 100%
|The maximum number of naturally spawning [[Spawn location#Land spawns|land Pokémon]] + [[Spawn location#Air spawns|air Pokémon]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting).
+
|<code>0.30000001192092896</code>
|40
 
 
|-
 
|-
|<code>maxLevelByDistance</code>
+
|'''poke-loot'''
|Maximum spawn level (by distance)
 
|The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled.
 
|60
 
 
|-
 
|-
|<code>maxNumBosses</code>
+
|<code>spawn-normal</code>
|Max bosses
+
|Whether or not visible [[PokéLoot chests]] spawn naturally.
|The maximum number of naturally spawning Mega Evolved [[boss Pokémon]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting). If set to 0, Mega Evolved boss Pokémon will not spawn naturally.
+
|<code>true</code>
|1
 
 
|-
 
|-
|<code>maxNumNPCs</code>
+
|<code>spawn-hidden</code>
|Max NPCs
+
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
|The maximum number of naturally spawning [[NPCs]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting), not including NPCs spawned in [[structures]] such as [[towns]] or [[Gyms]]. If set to 0, affected NPCs will not spawn naturally.
+
|<code>true</code>
|4
 
 
|-
 
|-
|<code>maxSpawnsPerTick</code>
+
|<code>spawn-grotto</code>
|Max Pokémon spawns per tick
+
|Whether or not [[Hidden Grottos]] spawn naturally.
|The maximum number of Pokémon that can spawn naturally per tick.
+
|<code>true</code>
|100
 
 
|-
 
|-
|<code>maxUndergroundPokemon</code>
+
|<code>spawn-rate</code>
|Max underground Pokémon
+
|The frequency at which [[PokéLoot chests]] spawn. The Different Modes are as Follows:
|The maximum number of naturally spawning [[Spawn location#Underground spawns|underground Pokémon]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting).
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|20
+
<br> <code>MINIMAL</code> <br>
 +
<code>NORMAL</code> <br>
 +
<code>MORE</code> <br>
 +
<code>EXTREME</code>
 +
</span>
 +
|<code>NORMAL</code>
 
|-
 
|-
|<code>maxWaterPokemon</code>
+
|<code>spawn-mode</code>
|Max water Pokémon
+
|The default setting for how [[PokéLoot chests]] act once looted. The Different Modes are as Follows:
|The maximum number of naturally spawning [[Spawn location#Water spawns|water Pokémon]] that can exist per 256 spawnable chunks (as defined by the <code>chunkSpawnRadius</code> setting).
+
<span class="mw-collapsible mw-collapsed" style="float:inherit">
|20
+
<br> <code>FCFS</code> - Chest disappears once looted by a player. <br>
 +
<code>PL</code> - Chest doesn't disappear, but each individual player can only loot it once. <br>
 +
<code>PU</code> - Chest doesn't disappear, can be looted infinitely by players. <br>
 +
<code>TIMED</code> - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 +
</span>
 +
|<code>FCFS</code>
 
|-
 
|-
|<code>replaceMCVillagers</code>
+
|<code>loot-time</code>
|Replace Minecraft villagers
+
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in hours.
|Whether to replace ''Minecraft's'' {{mc|villagers}} with [[chatting NPCs]] in {{mc|villages}}.
+
|<code>24</code>
|<code>True</code>
 
 
|-
 
|-
|<code>shinySpawnRate</code>
+
|'''poke-stop'''
|Shiny spawn rate (1/x)
 
|The rarity of [[Shiny Pokémon]], using the formula {{frac|''x''}} Pokémon.
 
|4096 ({{frac|4096}} Pokémon)
 
 
|-
 
|-
|<code>spawnDimensions</code>
+
|<code>enabled</code>
|Dimensions to spawn in
+
|Whether or not PokéStops spawn naturally.
|Dimensions (by number) that Pokémon will spawn naturally in. If there are no dimensions in the setting, no Pokémon will spawn naturally. This setting does not affect [[Pixelmon spawners]].
+
|<code>true</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>loot-time</code>
!Dimension
+
|How often players can loot single PokéStop. This value is in hours.
 +
|<code>24</code>
 
|-
 
|-
|style="text-align:center"|0
+
|<code>always-aggressive-dimensions</code>
|style="text-align:center"|Overworld
+
|Indicates which dimensions that all Pokemon will be aggressive.
 +
|<code>- pixelmon:ultra_space</code>
 
|-
 
|-
|style="text-align:center"|-1
+
|<code>horde-battle-dimensions</code>
|style="text-align:center"|[[Nether]]
+
|Indicates which dimensions a Horde Battle may occur in.
 +
|<code>- pixelmon:ultra_space</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>spawning-disabled-dimensions</code>
|style="text-align:center"|[[End]]
+
|Indicates which dimensions that Pokemon spawning are disabled in.
 +
|<code>[]</code>
 
|}
 
|}
|0 (Overworld)
+
 
 +
===Storage=== <!--T:23-->
 +
{|class="wikitable sortable collapsible"
 +
! Setting (<code>storage.yml</code>)
 +
! class="unsortable" | Description
 +
! class="unsortable" | Default value
 
|-
 
|-
|<code>spawnGyms</code>
+
|<code>computer-boxes</code>
|Spawn Gyms
+
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256 per player.
|Whether [[Gyms]] can spawn naturally.
+
|<code>30</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnLevelsByDistance</code>
+
|<code>write-entities-to-world</code>
|Spawn levels by distance
+
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
+
|<code>false</code>
|<code>False</code>
+
|-
 +
|<code>data-save-on-world-save</code>
 +
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
 +
|<code>true</code>
 
|-
 
|-
|<code>spawnPokeMarts</code>
+
|<code>use-async-saving</code>
|Spawn shopkeepers
+
|Activates off-main thread saving of party and computer data. (server only)
|Whether [[Poké Marts]] can spawn in [[towns]].
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnTickRate</code>
+
|<code>async-interval</code>
|Spawn ticks
+
|The interval in seconds that the async saver will save all queued data to disk.
|The rate (in ticks) that Pokémon spawning will be ticked at.
+
|<code>60</code>
|60 (3 seconds)
 
 
|}
 
|}
  
===Starters===
+
===Structures=== <!--T:10-->
 +
Settings that relate to Pixelmon's structures.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>structures.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>level</code>
+
|<code>always-spawn-in-village</code>
|Starter level
+
|Whether or not the player will always spawn in a village when joining the world for the first time
|The initial level that Trainers' [[starter Pokémon]] will be at. This can be between levels 5 and 100.
+
|<code>true</code>
|5
 
 
|-
 
|-
|<code>shiny</code>
+
|<code>ilex-shrine-spawn-rate</code>
|Shiny starters
+
|Chance per valid chunk to contain an Ilex Shrine.
|If enabled, Trainers' [[starter Pokémon]] will always be [[Shiny]].
+
|<code>0.005</code>
|<code>False</code>
 
 
|-
 
|-
|<code>starterList</code>
+
|<code>ice-shrine-spawn-rates</code>
|Starter list
+
|Modifier for the success-rate of whether Ice [[shrines]] can spawn in any valid chunk naturally.
|The choices that players will have for their [[starter Pokémon]]. There can be a maximum of 18 choices. If a Pokémon has multiple forms, the form can be defined by placing the corresponding [[form index]] directly after the Pokémon's name (e.g., <code>Unown10</code> for [[Unown]] K).
+
|<code>0.033330000936985016</code>
|
+
|-
*{{p|Bulbasaur}}
+
|<code>waypoint-spawn-rate</code>
*{{p|Squirtle}}
+
|Modifier for the success-rate of whether [[Waypoints]] can spawn in any valid chunk naturally.
*{{p|Charmander}}
+
|<code>0.0333000011742115</code>
*{{p|Chikorita}}
 
*{{p|Totodile}}
 
*{{p|Cyndaquil}}
 
*{{p|Treecko}}
 
*{{p|Mudkip}}
 
*{{p|Torchic}}
 
*{{p|Turtwig}}
 
*{{p|Piplup}}
 
*{{p|Chimchar}}
 
*{{p|Snivy}}
 
*{{p|Oshawott}}
 
*{{p|Tepig}}
 
*{{p|Chespin}}
 
*{{p|Fennekin}}
 
*{{p|Froakie}}
 
 
|}
 
|}
==Legacy Options==
+
 
===Sounds===
+
===TCG===
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>tcg.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>removeVanillaMusic</code>
+
|<code>essence-radius</code>
|Remove vanilla music
+
|Blocks away a essence jar, placed on the ground, will absorb essence from defeated Pokemon.
|Whether or not vanilla ''Minecraft'' music (not including music discs) can randomly play instead of Pixelmon music.
+
|<code>30</code>
|<code>True</code>
+
|-
 +
|<code>essence-per-knockout</code>
 +
|Amount of essences gained per defeated Pokemon
 +
|<code>1.5</code>
 +
|-
 +
|<code>rare-pokemon-essence-modifier</code>
 +
|Amount of essences gained for defeating a rare Pokemon.
 +
|<code>3.75</code>
 +
|-
 +
|<code>random-tick-essence-gain-chance</code>
 +
|Amount of essence passively gain via random-tick chance.
 +
|<code>0.5</code>
 +
|-
 +
|<code>generate-cosmetics-in-card-shop</code>
 +
|Allow TCG cosmetic items in the card shop (covers, coins, etc).
 +
|<code>true</code>
 +
|-
 +
|<code>max-trades-per-trader</code>
 +
|Maximum amount of trades a trader can have.
 +
|<code>12</code>
 +
|-
 +
|<code>essence-to-fill-jar</code>
 +
|Total amount of essence a needs to be filled.
 +
|<code>100</code>
 +
|-
 +
|<code>saved-u-i-scale</code>
 +
|
 +
|<code>-1</code>
 +
|-
 
|}
 
|}
 +
</translate>

Latest revision as of 15:26, 2 August 2024

Other languages:
English

The Pixelmon config folder, config/pixelmon, is a folder containing numerous .yml file(s) for the various configurable settings Pixelmon supports. It is located in the Minecraft installation's files, which can have different locations depending on the launcher that was used to install the game. This guide to finding your config files covers most of those.

These .yml file(s) can be edited outside of Minecraft with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) on the client will only affect client-side settings; server-side settings can only be changed by editing the server .yml files inside the server folder.

The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time Minecraft is launched. It is recommended to do this when Updating Pixelmon, to ensure any changes made are applied to your file(s).

Settings

Battle

Settings that allow you to alter battle mechanics and rates.

Setting (battle.yml) Description Default value
battle-a-i-wild The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

RANDOM
battle-a-i-boss The type of battle AI that boss Pokémon will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

AGGRESSIVE
battle-a-i-trainer The type of battle AI that naturally spawning NPC Trainers will use. The Different Modes are As Follows:


RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

TACTICAL
multiple-photos-of-same-pokemon Whether a player can take multiple photos of a single Pokémon. true
relaxed-battle-gimmick-rules Whether which battle gimmick can be used is determined purely by band chosen. true
battle-music-volume Volume of the music that is played during battles. 1.0
allow-p-v-p-experience Whether or not Pokémon can gain experience when battling other players. true
allow-trainer-experience Whether or not NPC Trainers' Pokémon award experience upon defeat. true
return-held-items If enabled, consumable held items used up during player vs. player battles will be restored when the battle ends. true
force-end-battle-result This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses. The Different Modes are as Follows:


WINNER - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
DRAW - The battle is declared a draw.
ABNORMAL - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.

WINNER
exp-modifier Multiplier for experience gained in Pokémon battles. 1.0
synchronize-chance Chance for Synchronize to sync nature on battle start. (1 is 100% chance, 0.5 is 50% chance) 1.0
allow-happy-hour Whether Happy Hour will award PokéDollars when used. true
happy-hour-multiplier The multiplier for how many PokéDollars will be awarded by using Happy Hour (2.0 = 2x Multiplier) 2.0
allow-pay-day Whether Pay Day will award extra PokéDollars when used. true
pay-day-multiplier The multiplier for how many PokéDollars will be awarded by using Pay Day (5.0 = 5x Multiplier) 5.0
allow-g-max-gold-rush Whether G-Max Gold Rush will award extra PokéDollars when used. true
g-max-gold-rush-multiplier The multiplier for how many PokéDollars will be awarded by using G-Max Gold Rush 100.0
allow-amulet-coin Whether Amulet Coin will award double PokéDollars when used. true
amulet-coin-multiplier The multiplier for how many PokéDollars will be awarded by using Amulet Coin (2.0 = 2x Multiplier) 2.0
pickup-rate The rate (1/x) that Pickup will collect special drops at. 0 disables this. 10
allow-catch-combo Allows chaining catches to get bonus exp, higher shiny and perfect iv rates. If false, all captures use the first threshold listed. true
catch-combo-thresholds Catch Combos count thresholds at which the effects of the combo change. Default values give the combo ranges 0, 1-10, 11-20, 21-30, 31-40, and 41+. 0
10
20
30
40
catch-combo-exp-bonuses Catch Combos exp bonuses per threshold. 1.0
1.100000023841858
1.5
2
2.5
3
catch-combo-shiny-modifiers Catch Combos shiny modifiers per threshold. 1.0
1.0
1.399999976158142
1.7999999523162842
2.200000047683716
2.200000047683716
catch-combo-perfect-i-vs Catch Combos perfect IVs per threshold. 0
0
2
3
4
4
scale-grass-battles Whether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon. false

Breeding

Settings for breeding behavior.

Setting (breeding.yml) Description Default value
allow-breeding Whether or not the Day Care can be crafted and used. true
allow-ditto-ditto-breeding Whether or not two Ditto can breed together to produce Eggs with random Pokémon inside them. false
allow-random-breeding-eggs-to-be-legendary Whether or not Eggs made from two Ditto breeding together have a chance of hatching Legendary Pokémon. false
allow-random-breeding-eggs-to-be-mythic Whether or not Eggs made from two Ditto breeding together have a chance of hatching Mythic Pokémon. false
allow-random-breeding-eggs-to-be-ultrabeast Whether or not Eggs made from two Ditto breeding together have a chance of hatching an Ultra Beast. false
breeding-ticks How long it takes for a Pokémon to advance from one breeding level to the next with breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is. 18000
num-breeding-levels The number of breeding levels that breeding Pokémon must advance through in order to produce an Egg. Can be between 1 and 5. 5
oval-charm-multiplier Breeding rate modifier that is applied if the Oval Charm is equipped. 0.5
steps-per-egg-cycle Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch. 255
default-day-care-amount The amount of eggs a Player will be able to breed for at the same time. This option only impacts the creation of a new world. 3

Commands

Settings that relate to Pixelmon's commands.

Setting (commands.yml) Description Default value
pokesee-allow-offline-check Whether the command will check an offline player's Pokemon. true
check-egg-ivs Whether /ivs will work on eggs. true

Config

Config settings for the world.

Setting (config.yml) Description Default value
starting-balance The amount of PokéDollars the player will have when joining a world for the first time 0.0
award-tokens Whether defeating wild pokémon awards the player with the respective pokémon Photo. false
allow-pokemon-nicknames Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players. true
allow-vanilla-mobs Whether or not regular Minecraft mobs like cows and zombies can spawn naturally. DANGER - can kill you while battling. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting. Warning: This setting when not refined with a datapack will use the default spawning logic instead of the implemented Betterspawner logic, possibly causing mob spam. In order to refine the replacement logic, a datapack must be used. false
allow-capture-outside-battle Whether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle. true
allow-random-pokemon-to-be-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. true
growth-scale-modifier How much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size. 1.0
allow-planting Whether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation. true
cloning-machine-enabled Whether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable. true
lake-trio-max-enchants Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby. 3
engage-player-by-poke-ball If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon). true
enable-wild-aggression Whether or not aggressive wild Pokémon initiate battles against players. true
shrine-encounter-mode Whether Legendary shrines, such as the Legendary Bird or Timespace Trio shrines, can be used multiple times. The Different Modes are as Follows:


Once - A shrine may only be used once globally.
OncePerPlayer - A shrine may only be used once per player.
OncePerMCDay - A shrine may only be used once every Minecraft day (20 minutes).
OncePerDay - A shrine may only be used once every 24 hours.
Unlimited - A shrine may be used infinitely.

Once
spawners-op-only Whether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners. true
npc-editor-op-only If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode. true
quest-editor-op-only If true, must be opped to use the Quest Editor. If false, must be in Creative mode. true
traders-reusable Whether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers. false
moves-per-tutor The amount of moves a Move Tutor will have. 20
use-system-time-for-world-time Whether or not Minecraft time will sync to real time (as defined by the server's system time). false
time-update-interval How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled. 30
allow-pokemon-editors Whether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled. true
allow-chisels Whether or not players can place statues using a Chisel. true
max-level The maximum level that a Pokémon can be. 100
can-pokemon-be-hit Whether or not out-of-battle wild Pokémon can be hurt by minecraft attacks such as punching or swords. false
always-have-mega-ring Whether or not players will automatically have a Mega ring. false
always-have-dynamax-band Whether or not players will automatically have a Dynamax band. false
chance-to-get-special-bidoof The chance of obtaining a Sir Doofus III from catching a Bidoof with a Luxury Ball. (1/x chance, -1 to disable) 30
disabled-non-player-movement Determines if non player owned pokemon's movement is disabled or not. false
fallback-capture-method Determines the catch formula used in the official game of that generation. gen8
allow-shiny-charm-from-pokedex If enabled, unlocks the Shiny Charm upon Pokédex completion. true
allow-oval-charm-from-pokedex Enables unlocking the Oval Charm upon completion of a regional Pokédex. true
exp-charm-multiplier Experience multiplier when an Exp. Charm is equipped. 1.5
catching-charm-multiplier Multiplier of the chance that a critical capture will occur when a Catching Charm is equipped. 1.1
mark-charm-rolls Number of rolls for a wild Pokémon to gain a mark when a Mark Charm is equipped. 3
hammer-durability-loss-multiplier Multiplier of durability loss for each use of the hammer. 3
ore-colors
   '11':
       block-id: minecraft:sapphire_ore
       color: 4879335
       pattern: 1
   '12':
       block-id: minecraft:ruby_ore
       color: 14490675
       pattern: 1
   '13':
       block-id: minecraft:fossil
       color: 4472114
       pattern: 6
   '14':
       block-id: minecraft:crystal_ore
       color: 11529966
       pattern: 4
   '15':
       block-id: minecraft:bauxite_ore
       color: 13743492
       pattern: 0
   '16':
       block-id: minecraft:dawn_dusk_ore
       color: 0
       pattern: 7
   '17':
       block-id: minecraft:water_stone_ore
       color: 6123935
       pattern: 8
   '18':
       block-id: minecraft:thunder_stone_ore
       color: 15793921
       pattern: 9
   '19':
       block-id: minecraft:leaf_stone_ore
       color: 8298855
       pattern: 10
   '0':
       block-id: minecraft:coal_ore
       color: 14860458
       pattern: 0
   '1':
       block-id: minecraft:iron_ore
       color: 14860458
       pattern: 0
   '2':
       block-id: minecraft:gold_ore
       color: 16576075
       pattern: 0
   '3':
       block-id: minecraft:redstone_ore
       color: 16711680
       pattern: 0
   '4':
       block-id: minecraft:emerald_ore
       color: 1564002
       pattern: 0
   '5':
       block-id: minecraft:diamond_ore
       color: 6682083
       pattern: 0
   '6':
       block-id: minecraft:lapis_ore
       color: 1594813
       pattern: 2
   '7':
       block-id: minecraft:quartz_ore
       color: 15394270
       pattern: 3
   '8':
       block-id: minecraft:amethyst_ore
       color: 9782185
       pattern: 4
   '9':
       block-id: minecraft:sun_stone_ore
       color: 15038274
       pattern: 5
   '20':
       block-id: minecraft:fire_stone_ore
       color: 13398322
       pattern: 11
   '10':
       block-id: minecraft:silicon_ore
       color: 14868462
       pattern: 0
average-lure-expiry-ticks How many ticks it will take for a lure to expire on average. 17920
limit-shop-keeper-stack-size If set to False, this will be based on the remaining inventory of the player. true
old-gen-dimensions Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids). []
both-gen-dimensions Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.

- pixelmon:ultra_space
- pixelmon:drowned
- minecraft:overworld
- minecraft:the_nether
- minecraft:the_end

dynamax-size Height of Dynamax and Gigantamax in blocks. 15.0
allow-illegal-shinies Whether shinies which aren't available in Pokémon are available here or not. true
berry-juice-crafting Whether berry juices can be crafted in the infuser or not. true
poke-gift-reusable If enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear. false
elevator-search-range The maximum distance that two elevators can link together at. 10
starter-on-join Whether or not players will pick their starter Pokémon immediately upon entering a world. true
Debug Settings
print-errors If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed. true
use-update-entity-with-optional-force-fix Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it off. false
verbose Verbose Logging - Keep this off unless you are diagnosing issues. false
TMs Settings
allow-t-m-reuse If enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once. true
allow-t-r-reuse If enabled, TRs can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once. true
universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere. true
super-universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their base stats somewhere. false
Drops Settings
pokemon-drops-enabled Whether or not certain Pokémon can drop items upon defeat. true
use-drop-g-u-i If enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting. true
delete-unwanted-drops Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground. false
den-star-drops Number of item drops for each star level in raids.

- 2
- 4
- 6
- 8
- 10

Healing Settings
beds-heal-pokemon Whether or not beds will fully heal Pokémon when slept in. true
use-passive-healer Whether to passively heal party Pokémon over time or not. true
chance-to-revive-passively Chance to passively revive a knocked out party Pokémon with each step. 0.0010000000474974513
chance-to-heal-status-passively Chance to passively heal status effects from a party Pokémon with each step. 0.004999999888241291
steps-to-heal-health-passively Number of steps after which to heal 1 HP from a party Pokémon. 75
passive-healing-max-health-percentage Percentage of maximum health that the passive heal can go up to. 0.25
AFK-Handler Settings
enabled Whether or not the AFK handler is enabled. false
afk-activate-seconds The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control. 90
afk-timer-turn-seconds The amount of time that the AFK handler takes to make a move. 15
Pokerus Settings
enabled Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus. true
spawn-rate Pokérus spawn rate (1/x). (0 to disable) 12288.0
inform-players Whether or not the player should be informed if their Pokémon got Pokérus. true
spread-rate Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active) 5
Riding Settings
allow-riding Allow players to ride Pokémon. If false, no Pokémon can be ridden. true
riding-speed-multiplier A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. 1.0
enable-point-to-steer If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right. true
land-mount If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf. true
require-h-m Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting. false
flying-speed-limit Sets the flying speed limit for a mounted Pokémon in the new flying system. 4.0
Outside Effects Settings
use-outside-effects Whether or not outside effects is enabled or disabled. true
steps-to-apply-effects Amount of steps for effects such as Poison to be applied. 15
poison-max-damage The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon. 5

Dimensions

Settings that relate to Pixelmon's dimensions.

Setting (dimensions.yml) Description Default value
ultra-space Whether the Ultra Space Dimension is activated or not. true
wild-berry-trees Where the Berry Trees are capable of spawning in the wild. false
tumblestone-spawn-chance The chance that a tumblestone block will spawn in the world. 0.009999999776482582
tumblestone-growth-chance The chance that a tumblestone block will grow. 0.10000000149011612
tumblestone-restore-chance The chance that a tumblestone block will restore itself. 0.25

Move Skills

Settings for controlling External Moves.

Setting (externa_moves.yml) Description Default value
allow-external-moves Whether or not players are able to use Move Skills. true
allow-destructive-external-moves Whether or not players are allowed to use the following Move Skills: true
forage-chance Higher values for better chances of obtaining item with Forage. 0.949999988079071

Graphics

Graphics settings.

Setting (graphics.yml) Description Default value
render-distance-weight A number that is multiplied to the default render distance (64) to produce a final render distance. 2.0
name-plate-range How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1
render-wild-levels Whether or not wild Pokémon should show their level above their head. true
show-wild-names Whether to show wild Pokémon names on their nameplates. true
scale-models-up If this option is enabled, Pokémon will be 30% larger than if the option was disabled. true
use-smooth-shading-on-poke-balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother. true
enable-smooth-pokemon-shading Whether or not Pokémon use SMD normal maps in their models, making them appear smoother. true
show-current-attack-target Whether or not a Pokémon's attack target (F key by default) is shown on the screen. true
draw-health-bars Whether or not HP bars will be displayed above Pokémon. false
use-battle-camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle. true
player-control-camera Whether or not the camera can be manually moved by the player during battles. true
only-show-attack-effects-to-battlers If true, attack effects are only displayed to players participating in or spectating a battle. true
advanced-battle-information If true, show percentage of opponent HP remaining true
range-to-display-attack-animations The range (in blocks) at which battle effects should be displayed to players if they are not in the battle. 40
emissive-textures Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty. true
emissive-textures-distance The distance to stop rendering emissive textures at. 32
poke-balls3-d-in-hand Whether PokéBalls will render in the player's hand as 3D spheres. false
global-wire-frame If set to true, all Pokémon will appear to every player in their wireframe mode, which renders their model as a connection of lines between their vertices. false
global-animation-toggle If set to false, Pokémon will not use animations to walk, fly, swim, or sway while idle. true
global-vertex-toggle If set to true, all Pokémon will appear to every player in their vertex mode, which renders only the vertices of their model. false
global-emissive-toggle If set to true, all Pokémon will glow at max brightness, making it them easy to spot at night or underwater. false
global-sprite-toggle If set to true, all Pokémon will appear in the overworld as their 2D pixelated sprites. false
spectator-range-blocks The range (in blocks) in which a player can choose to spectate a battle. 10
should-render-pokemon-outside-battle If set to true, the player, while in battle, will be able to see Pokemon entities that are not participating in the battle. false
should-send-toasts If set to true, Minecraft Toasts will appear in order to give the player tutorial advice. true
potion-particles-visible If set to false, recurring potion particles that Pixelmon adds will no longer display. This is primarily for turning off the particles of the Avoidance effect. true

Quests

Settings that alter how quests function.

Setting (quests.yml) Description Default value
quest-max-range The maximum distance a player can get before a quest can be found on a new NPC if not taken. 500
quest-random-n-p-cs Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started. true

Raids

Settings regarding Max Raid Dens.

Setting (raids.yml) Description Default value
raid-shiny-chances Shiny rates per raid star level 4096.0
4096.0
2048.0
1024.0
1024.0
raid-h-a-chances HA rates per raid star level. 150.0
125.0
100.0
75.0
50.0
raid-gigantamax-factor-chances Gigantamax Factor rates per raid star level. 512.0
512.0
512.0
256.0
128.0
den-spawn-chance-modifier Chance of a den spawning per chunk. 0.30000001192092896
den-respawn-time Time of day (in ticks) when dens attempt to respawn their boss. 100
den-respawn-chance Chance of a den respawning their boss when the den respawn time is hit. 0.75
den-star-weights Weights of each star level appearing in raids. 19
12
9
3
1
raid-have-legendaries Whether raids can have legendaries. true
raid-have-ultra-beasts Whether raids can have Ultra Beasts. true
raid-master-ball-block Star levels at which Master Balls/Park Balls cannot be used. false
false
false
false
false
raid-only-leader-can-catch Star levels at which only the leader of the raid has a catch attempt. false
false
false
false
false
raid-blacklist Species which can never appear in raids. MissingNo
raid-dens-breakable Whether or not dens can be broken with repeat pickaxe hits. true

Spawning

Settings that control what Pokémon spawns and how many of them spawn.

Setting (spawning.yml) Description Default value
despawn-radius The minimum number of blocks away from the nearest player a Pokémon can be when despawned. 80
shiny-rate Modifies the rarity of shiny Pokémon. 4096.0
ultra-space-shiny-rate-multiplier Modifies the rarity of shiny Pokémon in the Ultra Space Dimension (shinyRate * ultraSpaceShinyModifier). 0.5
hidden-ability-rate Modifies the rarity of Pokémon with hidden abilities. 150.0
ultra-space-hidden-ability-multiplier Modifies the rarity of hidden abilities in the Ultra Space Dimension (hiddenAbilitySpawnRate * ultraSpaceHiddenAbilityModifier). 0.5
ultra-space-horde-spawn-rate Modifies the rarity of horde battles in the Ultra Space. 0.4000000059604645
legendary-spawn-ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting. 25000
legendary-spawn-chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting. 0.30000001192092896
spawn-ticks-player-multiplier A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier) 0.009999999776482582
spawn-levels-closer-to-player-levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. true
spawn-levels-increase-in-caves If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon. true
spawn-levels-increase-in-ultra-space If enabled, the Ultra Space Pokemon will be set at a higher level than the maximum level in your party MaxPartyLevel * ultra-space-level-multiplier true
cave-max-multiplier The max level multiplier when you're at a lower level in caves 4
ultra-space-level-multiplier The maximum level multiplier when you're in Ultra Space. 2.0
transform-to-ditto-on-catch Chance for a wild Pokemon to turn into a Ditto on capture. 0.001
meltan-transform-chance Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% 0.75
meltan-box-spawn-rate Chance for a Meltan to spawn with each opening. 1/X 20
meltan-box-spawn-radius Maximum block distance away from the box that a Meltan could spawn. 15
meltan-box-initial-scraps-count Amount of Netherite Scraps to initially open the Mystery Box. 4
meltan-box-scraps-multiplier Multiplier for the amount of scraps needed per box opening after the first. 1.8
meltan-box-open-duration-millis Amount of time, in milliseconds, that it takes for the Mystery Box to open. 100000
meltan-box-cooldown-duration-millis Amount of time, in milliseconds, that it takes before the Mystery Box can be opened again. 3000000
can-transform-to-ditto-on-catch Pokemon which can transform to Ditto.
gigantamax-factor-rate Chance of a wild Pokémon spawning with the Gigantamax Factor (1/rate). 0 disables Gigantamax Factor spawns. 512.0
ultra-space-gigantamax-factor-modifier Modifies the rarity of the Gigantamax Factor in the Ultra Space Dimension (gigantamaxFactorSpawnRate * ultraSpaceGigantamaxFactorModifier). -1 disables Gigantamax Factor spawns in Ultra Space. -1.0
allow-legendary-spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. true
legendary-despawn-ticks Number of ticks until legendaries will despawn. 6000
display-legendary-global-message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. true
do-legendary-raid-event Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one. true
use-recent-level-moves If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. false
despawn-on-flee-or-loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them. false
bell-success-chance Chance that a bell, at dawn, will start to ring. 1 = 100%. 0.01
bell-inclusion-range Range in blocks that Clear/Tidal Bells will seek out other bells. 10
lure-flute-duration How long the effects of the Black/White Flute last for in seconds once used. 180
lure-flute-level-modifier By how many levels the Black/White Flute can affect spawns by. 10
blocked-generations Whether or not Pokémon from a specific generation can spawn. All generations enabled by default.

Example:
blocked-generations:
- 2
- 3
- 4

[]
spawn-zygarde-cells Allow Zygarde Cells to spawn randomly in the world. true
level-distance
spawn-levels-by-distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. false
max-level-by-distance The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
distance-per-level If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
wild-spawning
entities-per-player The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. 30
spawns-per-pass The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference. 2
spawn-frequency The number of spawn passes made per minute. Decrease for better performance. 60.0
minimum-distance-between-spawns The minimum number of blocks between a spawned entity and an existing living entity. 15.0
minimum-distance-from-centre The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. 18
maximum-distance-from-centre The maximum distance from the player that entities may spawn. 64
horizontal-track-factor How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. 80.0
vertical-track-factor How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. 0.0
horizontal-slice-radius The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. 10
vertical-slice-radius The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. 25
maximum-spawned-pokemon The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning 3000
maximum-spawned-flying-pokemon The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning. 500
maximum-spawned-flying-pokemon-per-player The maximum number of Flying Pokémon that can spawn per player. Lower for better performance. 45
boss-spawning
boss-rate The rate of boss Pokémon in the wild (1/x) not including mega bosses. 256.0
ultra-space-boss-modifier Modifies the rarity of bosses in the Ultra Space Dimension (bossRate * ultraSpaceBossModifier). 0.5
bosses-always-mega-if-possible Whether bosses that spawn must Mega Evolve if they can. true
boss-spawn-ticks How often (on average) a boss Pokémon will attempt to spawn. 10000
boss-spawn-chance Chance that a Mega Boss spawn attempt will succeed. 1 = 100% 0.30000001192092896
poke-loot
spawn-normal Whether or not visible PokéLoot chests spawn naturally. true
spawn-hidden Whether or not invisible PokéLoot chests spawn naturally. true
spawn-grotto Whether or not Hidden Grottos spawn naturally. true
spawn-rate The frequency at which PokéLoot chests spawn. The Different Modes are as Follows:


MINIMAL
NORMAL
MORE
EXTREME

NORMAL
spawn-mode The default setting for how PokéLoot chests act once looted. The Different Modes are as Follows:


FCFS - Chest disappears once looted by a player.
PL - Chest doesn't disappear, but each individual player can only loot it once.
PU - Chest doesn't disappear, can be looted infinitely by players.
TIMED - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).

FCFS
loot-time How often players can loot PokéLoot chests that are set to have timed loot. This value is in hours. 24
poke-stop
enabled Whether or not PokéStops spawn naturally. true
loot-time How often players can loot single PokéStop. This value is in hours. 24
always-aggressive-dimensions Indicates which dimensions that all Pokemon will be aggressive. - pixelmon:ultra_space
horde-battle-dimensions Indicates which dimensions a Horde Battle may occur in. - pixelmon:ultra_space
spawning-disabled-dimensions Indicates which dimensions that Pokemon spawning are disabled in. []

Storage

Setting (storage.yml) Description Default value
computer-boxes The number of boxes a player has access to in the PC, up to a maximum of 256 per player. 30
write-entities-to-world Whether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase. false
data-save-on-world-save Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually. true
use-async-saving Activates off-main thread saving of party and computer data. (server only) true
async-interval The interval in seconds that the async saver will save all queued data to disk. 60

Structures

Settings that relate to Pixelmon's structures.

Setting (structures.yml) Description Default value
always-spawn-in-village Whether or not the player will always spawn in a village when joining the world for the first time true
ilex-shrine-spawn-rate Chance per valid chunk to contain an Ilex Shrine. 0.005
ice-shrine-spawn-rates Modifier for the success-rate of whether Ice shrines can spawn in any valid chunk naturally. 0.033330000936985016
waypoint-spawn-rate Modifier for the success-rate of whether Waypoints can spawn in any valid chunk naturally. 0.0333000011742115

TCG

Setting (tcg.yml) Description Default value
essence-radius Blocks away a essence jar, placed on the ground, will absorb essence from defeated Pokemon. 30
essence-per-knockout Amount of essences gained per defeated Pokemon 1.5
rare-pokemon-essence-modifier Amount of essences gained for defeating a rare Pokemon. 3.75
random-tick-essence-gain-chance Amount of essence passively gain via random-tick chance. 0.5
generate-cosmetics-in-card-shop Allow TCG cosmetic items in the card shop (covers, coins, etc). true
max-trades-per-trader Maximum amount of trades a trader can have. 12
essence-to-fill-jar Total amount of essence a needs to be filled. 100
saved-u-i-scale -1

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