Difference between revisions of "Happiness"
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A happiness of 220 or more upon leveling up is necessary to [[evolve]]: | A happiness of 220 or more upon leveling up is necessary to [[evolve]]: | ||
*{{p|Azurill}}→{{p|Marill}} | *{{p|Azurill}}→{{p|Marill}} | ||
− | *{{p|Budew}}→{{p|Roselia}} ( | + | *{{p|Budew}}→{{p|Roselia}} ([[Day]]) |
+ | *{{p|Buneary}}→{{p|Lopunny}} | ||
*{{p|Chansey}}→{{p|Blissey}} | *{{p|Chansey}}→{{p|Blissey}} | ||
− | *{{p|Chingling}}→{{p|Chimecho}} ( | + | *{{p|Chingling}}→{{p|Chimecho}} ([[Night]]) |
*{{p|Cleffa}}→{{p|Clefairy}} | *{{p|Cleffa}}→{{p|Clefairy}} | ||
− | *{{p|Eevee}}→{{p|Espeon}} ( | + | *{{p|Eevee}}→{{p|Espeon}} ([[Day]]) |
− | *{{p|Eevee}}→{{p|Umbreon}} ( | + | *{{p|Eevee}}→{{p|Umbreon}} ([[Night]]) |
+ | *{{p|Eevee}}→{{p|Sylveon}} (knows [[Fairy]]-type move, in Sunflower Plains or Flower Forest biome) | ||
*{{p|Golbat}}→{{p|Crobat}} | *{{p|Golbat}}→{{p|Crobat}} | ||
*{{p|Igglybuff}}→{{p|Jigglypuff}} | *{{p|Igglybuff}}→{{p|Jigglypuff}} | ||
− | *{{p| | + | *{{p|Meowth}} (Alolan)→{{p|Persian}} (Alolan) |
+ | *{{p|Munchlax}}→{{p|Snorlax}} | ||
*{{p|Pichu}}→{{p|Pikachu}} | *{{p|Pichu}}→{{p|Pikachu}} | ||
− | *{{p| | + | *{{p|Riolu}}→{{p|Lucario}} ([[Day]]) |
− | *{{p| | + | *{{p|Snom}}→{{p|Frosmoth}} ([[Night]]) |
*{{p|Swadloon}}→{{p|Leavanny}} | *{{p|Swadloon}}→{{p|Leavanny}} | ||
+ | *{{p|Togepi}}→{{p|Togetic}} | ||
+ | *{{p|Type: Null}}→{{p|Silvally}} | ||
+ | *{{p|Woobat}}→{{p|Swoobat}} |
Latest revision as of 07:41, 10 January 2024
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with a base happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to gain happiness every 40 seconds.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
- Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
- Trading the Pokémon will reset its happiness to 70.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
- Capturing a Pokémon in a Luxury Ball will increase the happiness gained by leveling up.
- Letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by a larger amount.
Happiness increases/decreases
The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell
Method | 0-99 | 100-199 | 200-255 |
---|---|---|---|
Outside of Poké Ball | 2 | 2 | 1 |
Level up | 5 | 3 | 2 |
Fainting | -1 | -1 | -1 |
EV-reducing Berries | 10 | 5 | 2 |
Vitamins | 5 | 3 | 2 |
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve:
- Azurill→Marill
- Budew→Roselia (Day)
- Buneary→Lopunny
- Chansey→Blissey
- Chingling→Chimecho (Night)
- Cleffa→Clefairy
- Eevee→Espeon (Day)
- Eevee→Umbreon (Night)
- Eevee→Sylveon (knows Fairy-type move, in Sunflower Plains or Flower Forest biome)
- Golbat→Crobat
- Igglybuff→Jigglypuff
- Meowth (Alolan)→Persian (Alolan)
- Munchlax→Snorlax
- Pichu→Pikachu
- Riolu→Lucario (Day)
- Snom→Frosmoth (Night)
- Swadloon→Leavanny
- Togepi→Togetic
- Type: Null→Silvally
- Woobat→Swoobat