Difference between revisions of "Happiness"
From Pixelmon Wiki
A1fromDay1 (talk | contribs) m |
|||
(16 intermediate revisions by 8 users not shown) | |||
Line 2: | Line 2: | ||
Every Pokémon starts with a base happiness, which will change based on certain events: | Every Pokémon starts with a base happiness, which will change based on certain events: | ||
− | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to | + | *Keeping the Pokémon outside of its [[Poké Ball]] will cause it to gain happiness every 40 seconds. |
*Leveling up the Pokémon will raise happiness. | *Leveling up the Pokémon will raise happiness. | ||
*Letting the Pokémon faint will lower happiness. | *Letting the Pokémon faint will lower happiness. | ||
− | *Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a | + | *Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness. |
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | *Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness. | ||
*[[Trading]] the Pokémon will reset its happiness to 70. | *[[Trading]] the Pokémon will reset its happiness to 70. | ||
− | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than | + | *Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0. |
− | *Capturing | + | *Capturing a Pokémon in a [[Luxury Ball]] will increase the happiness gained by leveling up. |
+ | *Letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by a larger amount. | ||
+ | ==Happiness increases/decreases== | ||
+ | The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a [[Soothe Bell]] | ||
+ | {|class="wikitable" | ||
+ | !Method | ||
+ | !0-99 | ||
+ | !100-199 | ||
+ | !200-255 | ||
+ | |- | ||
+ | |style="text-align:center"|Outside of [[Poké Ball]] | ||
+ | |style="text-align:center"|2 | ||
+ | |style="text-align:center"|2 | ||
+ | |style="text-align:center"|1 | ||
+ | |- | ||
+ | |style="text-align:center"|{{tt|Level up|These numbers are increased by 1 with a Luxury Ball.}} | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|3 | ||
+ | |style="text-align:center"|2 | ||
+ | |- | ||
+ | |style="text-align:center"|Fainting | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |style="text-align:center"|<nowiki>-</nowiki>1 | ||
+ | |- | ||
+ | |style="text-align:center"|EV-reducing [[Berries]] | ||
+ | |style="text-align:center"|10 | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|2 | ||
+ | |- | ||
+ | |style="text-align:center"|Vitamins | ||
+ | |style="text-align:center"|5 | ||
+ | |style="text-align:center"|3 | ||
+ | |style="text-align:center"|2 | ||
+ | |} | ||
==Evolution== | ==Evolution== | ||
A happiness of 220 or more upon leveling up is necessary to [[evolve]]: | A happiness of 220 or more upon leveling up is necessary to [[evolve]]: | ||
− | *[[ | + | *{{p|Azurill}}→{{p|Marill}} |
− | * | + | *{{p|Budew}}→{{p|Roselia}} ([[Day]]) |
− | * | + | *{{p|Buneary}}→{{p|Lopunny}} |
− | *[[ | + | *{{p|Chansey}}→{{p|Blissey}} |
− | * | + | *{{p|Chingling}}→{{p|Chimecho}} ([[Night]]) |
− | * | + | *{{p|Cleffa}}→{{p|Clefairy}} |
− | *[[ | + | *{{p|Eevee}}→{{p|Espeon}} ([[Day]]) |
− | * | + | *{{p|Eevee}}→{{p|Umbreon}} ([[Night]]) |
− | + | *{{p|Eevee}}→{{p|Sylveon}} (knows [[Fairy]]-type move, in Sunflower Plains or Flower Forest biome) | |
− | * | + | *{{p|Golbat}}→{{p|Crobat}} |
+ | *{{p|Igglybuff}}→{{p|Jigglypuff}} | ||
+ | *{{p|Meowth}} (Alolan)→{{p|Persian}} (Alolan) | ||
+ | *{{p|Munchlax}}→{{p|Snorlax}} | ||
+ | *{{p|Pichu}}→{{p|Pikachu}} | ||
+ | *{{p|Riolu}}→{{p|Lucario}} ([[Day]]) | ||
+ | *{{p|Snom}}→{{p|Frosmoth}} ([[Night]]) | ||
+ | *{{p|Swadloon}}→{{p|Leavanny}} | ||
+ | *{{p|Togepi}}→{{p|Togetic}} | ||
+ | *{{p|Type: Null}}→{{p|Silvally}} | ||
+ | *{{p|Woobat}}→{{p|Swoobat}} |
Latest revision as of 07:41, 10 January 2024
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.
Every Pokémon starts with a base happiness, which will change based on certain events:
- Keeping the Pokémon outside of its Poké Ball will cause it to gain happiness every 40 seconds.
- Leveling up the Pokémon will raise happiness.
- Letting the Pokémon faint will lower happiness.
- Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
- Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
- Trading the Pokémon will reset its happiness to 70.
- Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
- Capturing a Pokémon in a Luxury Ball will increase the happiness gained by leveling up.
- Letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by a larger amount.
Happiness increases/decreases
The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell
Method | 0-99 | 100-199 | 200-255 |
---|---|---|---|
Outside of Poké Ball | 2 | 2 | 1 |
Level up | 5 | 3 | 2 |
Fainting | -1 | -1 | -1 |
EV-reducing Berries | 10 | 5 | 2 |
Vitamins | 5 | 3 | 2 |
Evolution
A happiness of 220 or more upon leveling up is necessary to evolve:
- Azurill→Marill
- Budew→Roselia (Day)
- Buneary→Lopunny
- Chansey→Blissey
- Chingling→Chimecho (Night)
- Cleffa→Clefairy
- Eevee→Espeon (Day)
- Eevee→Umbreon (Night)
- Eevee→Sylveon (knows Fairy-type move, in Sunflower Plains or Flower Forest biome)
- Golbat→Crobat
- Igglybuff→Jigglypuff
- Meowth (Alolan)→Persian (Alolan)
- Munchlax→Snorlax
- Pichu→Pikachu
- Riolu→Lucario (Day)
- Snom→Frosmoth (Night)
- Swadloon→Leavanny
- Togepi→Togetic
- Type: Null→Silvally
- Woobat→Swoobat