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Difference between revisions of "Happiness"

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Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
 
Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.  
  
Walking with or leveling up the Pokémon will raise happiness. Capturing the Pokémon in a [[Luxury Ball]] or letting the Pokémon hold a [[Soothe Bell]] will cause happiness to rise quicker. Capturing the Pokémon in a [[Friend Ball]] will set its initial happiness to 200. However, letting the Pokémon faint will lower happiness, and [[trading]] the Pokémon will reset the value to the Pokémon's base happiness.
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Every Pokémon starts with a base happiness, which will change based on certain events:
 +
*Keeping the Pokémon outside of its [[Poké Ball]] will cause it to gain happiness every 40 seconds.
 +
*Leveling up the Pokémon will raise happiness.
 +
*Letting the Pokémon faint will lower happiness.
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*Using a [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], or [[Tamato Berry]] on a Pokémon will raise happiness.
 +
*Using an [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], or [[Carbos]] on a Pokémon will raise happiness.
 +
*[[Trading]] the Pokémon will reset its happiness to 70.
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*Capturing a Pokémon in a [[Friend Ball]] will set its initial happiness to 200 rather than 0.
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*Capturing a Pokémon in a [[Luxury Ball]] will increase the happiness gained by leveling up.
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*Letting the Pokémon [[held item|hold]] a [[Soothe Bell]] will cause events that raise happiness to increase happiness by a larger amount.
 +
==Happiness increases/decreases==
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The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a [[Soothe Bell]]
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{|class="wikitable"
 +
!Method
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!0-99
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!100-199
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!200-255
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|-
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|style="text-align:center"|Outside of [[Poké Ball]]
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|style="text-align:center"|2
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|style="text-align:center"|2
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|style="text-align:center"|1
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|-
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|style="text-align:center"|{{tt|Level up|These numbers are increased by 1 with a Luxury Ball.}}
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|style="text-align:center"|5
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|style="text-align:center"|3
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|style="text-align:center"|2
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|-
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|style="text-align:center"|Fainting
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|style="text-align:center"|<nowiki>-</nowiki>1
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|style="text-align:center"|<nowiki>-</nowiki>1
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|style="text-align:center"|<nowiki>-</nowiki>1
 +
|-
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|style="text-align:center"|EV-reducing [[Berries]]
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|style="text-align:center"|10
 +
|style="text-align:center"|5
 +
|style="text-align:center"|2
 +
|-
 +
|style="text-align:center"|Vitamins
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|style="text-align:center"|5
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|style="text-align:center"|3
 +
|style="text-align:center"|2
 +
|}
 
==Evolution==
 
==Evolution==
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:
 
A happiness of 220 or more upon leveling up is necessary to [[evolve]]:
*[[Golbat]]->[[Crobat]]
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*{{p|Azurill}}→{{p|Marill}}
*[[Eevee]]->[[Espeon]] (day)
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*{{p|Budew}}→{{p|Roselia}} ([[Day]])
*[[Eevee]]->[[Umbreon]] (night)
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*{{p|Buneary}}→{{p|Lopunny}}
*[[Pichu]]->[[Pikachu]]
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*{{p|Chansey}}→{{p|Blissey}}
*[[Igglybuff]]->[[Jigglypuff]]
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*{{p|Chingling}}→{{p|Chimecho}} ([[Night]])
*[[Munchlax]]->[[Snorlax]]
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*{{p|Cleffa}}→{{p|Clefairy}}
*[[Swadloon]]->[[Leavanny]]
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*{{p|Eevee}}→{{p|Espeon}} ([[Day]])
 +
*{{p|Eevee}}→{{p|Umbreon}} ([[Night]])
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*{{p|Eevee}}→{{p|Sylveon}} (knows [[Fairy]]-type move, in Sunflower Plains or Flower Forest biome)
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*{{p|Golbat}}→{{p|Crobat}}
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*{{p|Igglybuff}}→{{p|Jigglypuff}}
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*{{p|Meowth}} (Alolan)→{{p|Persian}} (Alolan)
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*{{p|Munchlax}}→{{p|Snorlax}}
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*{{p|Pichu}}→{{p|Pikachu}}
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*{{p|Riolu}}→{{p|Lucario}} ([[Day]])
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*{{p|Snom}}→{{p|Frosmoth}} ([[Night]])
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*{{p|Swadloon}}→{{p|Leavanny}}
 +
*{{p|Togepi}}→{{p|Togetic}}
 +
*{{p|Type: Null}}→{{p|Silvally}}
 +
*{{p|Woobat}}→{{p|Swoobat}}

Latest revision as of 07:41, 10 January 2024

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

Happiness increases/decreases

The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell

Method 0-99 100-199 200-255
Outside of Poké Ball 2 2 1
Level up 5 3 2
Fainting -1 -1 -1
EV-reducing Berries 10 5 2
Vitamins 5 3 2

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

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