Difference between revisions of "Advancement Customization"
From Pixelmon Wiki
(created page and wrote up how to use the currently added triggers) |
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− | See [https://minecraft. | + | See [https://minecraft.wiki/Advancements#JSON_Format this page] for how to write your own Advancements using these [[Pixelmon]] Advancement triggers. |
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|style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code> | |style="text-align:center"|<code>"pixelmon:pokedex_trigger"</code> | ||
|style="text-align:center"|<code>"percent"</code>: # | |style="text-align:center"|<code>"percent"</code>: # | ||
− | |style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts | + | |style="text-align:center"|Triggers when the Player fills their [[Pokédex]] to the percentage required. Accepts decimals from 0.1 and 100. |
+ | |- | ||
+ | |style="text-align:center"|<code>"pixelmon:spec_trigger"</code> | ||
+ | |style="text-align:center"|<code>"spec"</code>: [[Pokémon spec]] | ||
+ | |style="text-align:center"|Triggers when the Player catches a [[Pokémon]] that fulfils the [[Pokémon spec]] | ||
+ | |- | ||
+ | |style="text-align:center"|<code>"pixelmon:capture_type_trigger"</code> | ||
+ | |style="text-align:center"|<code>"type"</code>: [[Type]] <code>"count"</code>: # | ||
+ | |style="text-align:center"|Triggers when the Player catches <code>count</code> of [[Pokémon]] that have <code>type</code> | ||
+ | |- | ||
+ | |style="text-align:center"|<code>"pixelmon:wild_battle_victory_trigger"</code> | ||
+ | |style="text-align:center"|<code>"wild_kills"</code>: # | ||
+ | |style="text-align:center"|Triggers when the Player defeats <code>wild_kills</code> [[Pokédex]]. | ||
|- | |- |
Latest revision as of 01:36, 25 September 2023
See this page for how to write your own Advancements using these Pixelmon Advancement triggers.
Trigger | Conditions | Description |
---|---|---|
"pixelmon:ball_capture_trigger"
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"pokeball" :"<Pokéball name>"
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Triggers when the specified Pokéball is used to successfully capture a Pokémon. It accepts the internal name of the Pokéball eg: poke_ball
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"pixelmon:legendary_capture_trigger"
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"pokeball" :"<Pokémon name>"
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Triggers when the specified Pokémon is captured. It accepts the name of any currently in-game Pokémon as well as the word legendary
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"pixelmon:pokedex_trigger"
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"percent" : #
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Triggers when the Player fills their Pokédex to the percentage required. Accepts decimals from 0.1 and 100. |
"pixelmon:spec_trigger"
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"spec" : Pokémon spec
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Triggers when the Player catches a Pokémon that fulfils the Pokémon spec |
"pixelmon:capture_type_trigger"
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"type" : Type "count" : #
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Triggers when the Player catches count of Pokémon that have type
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"pixelmon:wild_battle_victory_trigger"
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"wild_kills" : #
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Triggers when the Player defeats wild_kills Pokédex.
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