Difference between revisions of "Magnet Pull"
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+ | '''<big>In Battle</big>''' | ||
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Magnet Pull is an [[Ability]] that prevents opposing [[Steel]]-type Pokémon from switching out or fleeing from battle manually. Moves such as [[Roar]] and [[U-turn]] will still cause the Pokémon to flee or switch out. A Pokémon [[holding]] a [[Shed Shell]] will be able to ignore this Ability's effects and switch out, while a Pokémon with [[Run Away]] or a [[Smoke Ball]] will still be able to flee. | Magnet Pull is an [[Ability]] that prevents opposing [[Steel]]-type Pokémon from switching out or fleeing from battle manually. Moves such as [[Roar]] and [[U-turn]] will still cause the Pokémon to flee or switch out. A Pokémon [[holding]] a [[Shed Shell]] will be able to ignore this Ability's effects and switch out, while a Pokémon with [[Run Away]] or a [[Smoke Ball]] will still be able to flee. | ||
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+ | '''<big>Outside of Battle</big>''' | ||
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+ | If a Pokémon with Magnet Pull is in the first place in the party (even if fainted), [[Steel]]-[[type]] Pokémon spawn more frequently. | ||
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+ | Any Pokémon with this ability is able to use the [[Ore Sense]] [[Move Skills|move skill]]. | ||
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==Pokémon== | ==Pokémon== | ||
{{abilityh}} | {{abilityh}} | ||
+ | {{abilityentry|Alolan Geodude|Rock|Electric|a1=Magnet Pull|a2=Sturdy|ha=Galvanize}} | ||
+ | {{abilityentry|Alolan Graveler|Rock|Electric|a1=Magnet Pull|a2=Sturdy|ha=Galvanize}} | ||
+ | {{abilityentry|Alolan Golem|Rock|Electric|a1=Magnet Pull|a2=Sturdy|ha=Galvanize}} | ||
{{abilityentry|Magnemite|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | {{abilityentry|Magnemite|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | ||
{{abilityentry|Magneton|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | {{abilityentry|Magneton|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | ||
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{{abilityentry|Magnezone|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | {{abilityentry|Magnezone|Electric|Steel|a1=Magnet Pull|a2=Sturdy|ha=Analytic}} | ||
{{abilityentry|Probopass|Rock|Steel|a1=Sturdy|a2=Magnet Pull|ha=Sand Force}} | {{abilityentry|Probopass|Rock|Steel|a1=Sturdy|a2=Magnet Pull|ha=Sand Force}} | ||
+ | {{abilityentry|Meltan|Steel|a1=Magnet Pull}} | ||
{{abilityf}} | {{abilityf}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
+ | [[Category:Outside Of Battle Abilities]] |
Latest revision as of 21:55, 8 August 2023
In Battle
Magnet Pull is an Ability that prevents opposing Steel-type Pokémon from switching out or fleeing from battle manually. Moves such as Roar and U-turn will still cause the Pokémon to flee or switch out. A Pokémon holding a Shed Shell will be able to ignore this Ability's effects and switch out, while a Pokémon with Run Away or a Smoke Ball will still be able to flee.
Outside of Battle
If a Pokémon with Magnet Pull is in the first place in the party (even if fainted), Steel-type Pokémon spawn more frequently.
Any Pokémon with this ability is able to use the Ore Sense move skill.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | |
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Alolan Geodude | ![]() |
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Magnet Pull | Sturdy | Galvanize |
Alolan Graveler | ![]() |
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Magnet Pull | Sturdy | Galvanize |
Alolan Golem | ![]() |
![]() |
Magnet Pull | Sturdy | Galvanize |
Magnemite | ![]() |
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Magnet Pull | Sturdy | Analytic |
Magneton | ![]() |
![]() |
Magnet Pull | Sturdy | Analytic |
Nosepass | ![]() |
Sturdy | Magnet Pull | Sand Force | |
Magnezone | ![]() |
![]() |
Magnet Pull | Sturdy | Analytic |
Probopass | ![]() |
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Sturdy | Magnet Pull | Sand Force |
Meltan | ![]() |
Magnet Pull | None | None |