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Difference between revisions of "Config"

From Pixelmon Wiki
([9.0] - Updated Config to New Configuration)
Line 25: Line 25:
 
|-
 
|-
 
|<code>battle-a-i-wild</code>
 
|<code>battle-a-i-wild</code>
|The type of battle AI that wild Pokémon will use.
+
|The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed">
 +
<code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 
|<code>RANDOM</code>
 
|<code>RANDOM</code>
 
|-
 
|-
 
|<code>battle-a-i-boss</code>
 
|<code>battle-a-i-boss</code>
|The type of battle AI that [[boss Pokémon]] will use.
+
|The type of battle AI that [[boss Pokémon]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed">
 +
<code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 
|<code>AGGRESSIVE</code>
 
|<code>AGGRESSIVE</code>
 
|-
 
|-
 
|<code>battle-a-i-trainer</code>
 
|<code>battle-a-i-trainer</code>
|The type of battle AI that naturally spawning [[NPC Trainers]] will use.
+
|The type of battle AI that naturally spawning [[NPC Trainers]] will use. The Different Modes are As Follows:
 +
<span class="mw-collapsible mw-collapsed">
 +
<code>RANDOM</code> - The Pokémon will use moves randomly. <br>
 +
<code>AGGRESSIVE</code> - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves. <br>
 +
<code>TACTICAL</code> - The Trainer will know how to use status moves alongside offensive moves. <br>
 +
<code>ADVANCED</code> - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 +
</span>
 
|<code>TACTICAL</code>
 
|<code>TACTICAL</code>
 
|-
 
|-
Line 61: Line 79:
 
|-
 
|-
 
|<code>force-end-battle-result</code>
 
|<code>force-end-battle-result</code>
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses.
+
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses. The Different Modes are as Follows:
WINNER: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
+
<span class="mw-collapsible mw-collapsed">
DRAW: The battle is declared a draw.
+
<code>WINNER</code> - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw. <br>
ABNORMAL: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.</small>
+
<code>DRAW</code> - The battle is declared a draw. <br>
 +
<code>ABNORMAL</code> - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.</small>
 +
</span>
 
|<code>WINNER</code>
 
|<code>WINNER</code>
 
|-
 
|-
Line 256: Line 276:
 
|-
 
|-
 
|<code>shrine-encounter-mode</code>
 
|<code>shrine-encounter-mode</code>
|Whether Legendary bird [[shrines]] can be used multiple times.<br>0 = Once<br>1 = Once per player<br>2 = Once per mc day<br>3 = Once per day<br>4 = Unlimited
+
|Whether Legendary bird [[shrines]] can be used multiple times. The Different Modes are as Follows:
 +
<span class="mw-collapsible mw-collapsed">
 +
<code>Once</code> - A shrine may only be used once globally. <br>
 +
<code>OncePerPlayer</code> - A shrine may only be used once per player. <br>
 +
<code>OncePerMCDay</code> - A shrine may only be used once every Minecraft day (20 minutes). <br>
 +
<code>OncePerDay</code> - A shrine may only be used once every 24 hours. <br>
 +
<code>Unlimited</code> - A shrine may be used infinitely.
 +
</span>
 
|<code>Once</code>
 
|<code>Once</code>
 
|-
 
|-
Line 438: Line 465:
 
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
 
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
 
|
 
|
<code>- pixelmon:ultra_space</code><br>
+
<code>- pixelmon:ultra_space</code> <br>
<code>- pixelmon:drowned</code><br>
+
<code>- pixelmon:drowned</code> <br>
<code>- minecraft:overworld</code><br>
+
<code>- minecraft:overworld</code> <br>
<code>- minecraft:the_nether</code><br>
+
<code>- minecraft:the_nether</code> <br>
 
<code>- minecraft:the_end</code>
 
<code>- minecraft:the_end</code>
 
|-
 
|-
Line 740: Line 767:
 
|<code>emissive-textures-distance</code>
 
|<code>emissive-textures-distance</code>
 
|The distance to stop rendering emissive textures at.
 
|The distance to stop rendering emissive textures at.
|<code>32<code>
+
|<code>32</code>
 
|}
 
|}
  
Line 1,085: Line 1,112:
 
|-
 
|-
 
|<code>spawn-rate</code>
 
|<code>spawn-rate</code>
|The frequency at which [[PokéLoot chests]] spawn.
+
|The frequency at which [[PokéLoot chests]] spawn. The Different Modes are as Follows:
 +
<span class="mw-collapsible mw-collapsed">
 +
<code>MINIMAL</code> <br>
 +
<code>NORMAL</code> <br>
 +
<code>MORE</code> <br>
 +
<code>EXTREME</code>
 +
</span>
 
|<code>NORMAL</code>
 
|<code>NORMAL</code>
 
|-
 
|-
 
|<code>spawn-mode</code>
 
|<code>spawn-mode</code>
|The default setting for how [[PokéLoot chests]] act once looted.
+
|The default setting for how [[PokéLoot chests]] act once looted. The Different Modes are as Follows:
*First Come, First Served (FCFS)-Chest disappears once looted by a player.
+
<span class="mw-collapsible mw-collapsed">
*Permanent, Limit 1 Drop (PL)-Chest doesn't disappear, but each individual player can only loot it once.
+
<code>FCFS</code> - Chest disappears once looted by a player. <br>
*Permanent, Unlimited Drops (PU)-Chest doesn't disappear, can be looted infinitely by players.
+
<code>PL</code> - Chest doesn't disappear, but each individual player can only loot it once. <br>
*Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
+
<code>PU</code> - Chest doesn't disappear, can be looted infinitely by players. <br>
 +
<code>TIMED</code> - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 +
</span>
 
|<code>FCFS</code>
 
|<code>FCFS</code>
 
|-
 
|-

Revision as of 03:58, 4 June 2022

Other languages:
English

The Pixelmon config folder, config/pixelmon, is a folder containing numerous .yml file(s) for the various configurable settings Pixelmon supports. The folder can be located by going to the Minecraft folder (accessible by clicking the "Open Game Dir" button on the Minecraft launcher's profile editor screen) and opening the config folder.

These .yml file(s) can be edited outside of Minecraft with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) in-game will only affect client-side settings; server-side settings can only be changed by editing the server .hocon file outside of Minecraft.

The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time Minecraft is launched. It is recommended to do this when Updating Pixelmon, to ensure any changes made are applied to your file(s).

Settings

Battle

Settings that allow you to alter battle mechanics and rates.

Setting (battle.yml) Description Default value
battle-a-i-wild The type of battle AI that wild Pokémon will use. The Different Modes are As Follows:

RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

RANDOM
battle-a-i-boss The type of battle AI that boss Pokémon will use. The Different Modes are As Follows:

RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

AGGRESSIVE
battle-a-i-trainer The type of battle AI that naturally spawning NPC Trainers will use. The Different Modes are As Follows:

RANDOM - The Pokémon will use moves randomly.
AGGRESSIVE - The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
TACTICAL - The Trainer will know how to use status moves alongside offensive moves.
ADVANCED - Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

TACTICAL
multiple-photos-of-same-pokemon Whether a player can take multiple photos of a single Pokémon. true
relaxed-battle-gimmick-rules Whether which battle gimmick can be used is determined purely by band chosen. true
battle-music-volume Volume of the music that is played during battles. 1.0
allow-p-v-p-experience Whether or not Pokémon can gain experience when battling other players. true
allow-trainer-experience Whether or not NPC Trainers' Pokémon award experience upon defeat. true
return-held-items If enabled, consumable held items used up during player vs. player battles will be restored when the battle ends. true
force-end-battle-result This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses. The Different Modes are as Follows:

WINNER - A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
DRAW - The battle is declared a draw.
ABNORMAL - The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.

WINNER
exp-modifier Multiplier for experience gained in Pokémon battles. 1.0
synchronize-chance Chance for Synchronize to sync nature on battle start. (1 is 100% chance, 0.5 is 50% chance) 1.0
allow-happy-hour Whether Happy Hour will award PokéDollars when used. true
happy-hour-multiplier The multiplier for how many PokéDollars will be awarded by using Happy Hour (2.0 = 2x Multiplier) 2.0
allow-pay-day Whether Pay Day will award extra PokéDollars when used. true
pay-day-multiplier The multiplier for how many PokéDollars will be awarded by using Pay Day (5.0 = 5x Multiplier) 5.0
allow-g-max-gold-rush Whether G-Max Gold Rush will award extra PokéDollars when used. 100.0
allow-amulet-coin Whether Amulet Coin will award double PokéDollars when used. true
amulet-coin-multiplier The multiplier for how many PokéDollars will be awarded by using Amulet Coin (2.0 = 2x Multiplier) 2.0
pickup-rate The rate (1/x) that Pickup will collect special drops at. 0 disables this. 10
allow-catch-combo Allows chaining catches to get bonus exp, higher shiny and perfect iv rates. true
catch-combo-thresholds Catch Combos count thresholds at which the effects of the combo change. 0
10
20
30
40
catch-combo-exp-bonuses Catch Combos exp bonuses per threshold. 1.0
1.100000023841858
1.5
2
2.5
3
catch-combo-shiny-modifiers Catch Combos shiny modifiers per threshold. 1.0
1.0
1.399999976158142
1.7999999523162842
2.200000047683716
2.200000047683716
catch-combo-perfect-i-vs Catch Combos perfect IVs per threshold. 0
0
2
3
4
4
scale-grass-battles Whether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon. false

Breeding

Settings for breeding behavior.

Setting (breeding.yml) Description Default value
allow-breeding Whether or not ranch blocks can be crafted and used. true
allow-ditto-ditto-breeding Whether or not two Ditto can breed together to produce Eggs with random Pokémon inside them. true
allow-ranch-expansion Whether or not ranch upgrades exist. true
allow-random-breeding-eggs-to-be-legendary Whether or not Eggs made from two Ditto breeding together have a chance of hatching Legendary Pokémon. false
breeding-ticks How long it takes for a Pokémon to advance from one breeding level to the next with breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is. 18000
max-cumulative-pokemon-in-ranch Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited. 0
num-breeding-levels The number of breeding levels that breeding Pokémon must advance through in order to produce an Egg. Can be between 1 and 5. 5
oval-charm-multiplier Breeding rate modifier that is applied if the Oval Charm is equipped. 0.5
steps-per-egg-cycle Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch. 255
use-breeding-environment Whether or not the environment around a ranch block affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to "Pokémon 1 is more attracted to Pokémon 2 every day!" true

Commands

Settings that relate to Pixelmon's commands.

Setting (commands.yml) Description Default value
random-poke-allow-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. false
random-poke-allow-mythical If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Mythical Pokémon. false
random-poke-allow-ultra-beast If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Ultra Beast Pokémon. false

Config

Config settings for the world.

Setting (config.yml) Description Default value
award-tokens false
allow-pokemon-nicknames Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players. true
allow-anvil-autoreloading Anvil auto-reloading is when players can continue to hammer an item on an anvil and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an iron base being obtained and replaced with an iron disc from the player's inventory), allowing players to continuously hammer stacks of items to completion. false
allow-vanilla-mobs Whether or not regular Minecraft mobs like cows and zombies can spawn naturally. DANGER - can kill you while battling. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting. false
allow-capture-outside-battle Whether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle. true
allow-random-pokemon-to-be-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. true
growth-scale-modifier How much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size. 1.0
allow-planting Whether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation. true
cloning-machine-enabled Whether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable. true
lake-trio-max-enchants Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby. 3
engage-player-by-poke-ball If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon). true
enable-wild-aggression Whether or not aggressive wild Pokémon initiate battles against players. true
shrine-encounter-mode Whether Legendary bird shrines can be used multiple times. The Different Modes are as Follows:

Once - A shrine may only be used once globally.
OncePerPlayer - A shrine may only be used once per player.
OncePerMCDay - A shrine may only be used once every Minecraft day (20 minutes).
OncePerDay - A shrine may only be used once every 24 hours.
Unlimited - A shrine may be used infinitely.

Once
spawners-op-only Whether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners. true
npc-editor-op-only If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode. true
quest-editor-op-only If true, must be opped to use the Quest Editor. If false, must be in Creative mode. true
traders-reusable Whether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers. false
moves-per-tutor The amount of moves a Move Tutor will have. 20
use-system-time-for-world-time Whether or not Minecraft time will sync to real time (as defined by the server's system time). false
time-update-interval How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled. 30
allow-pokemon-editors Whether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled. true
allow-chisels Whether or not players can place Chisels using a Chisel. true
max-level The maximum level that a Pokémon can be. 100
can-pokemon-be-hit Whether or not out-of-battle wild Pokémon can be hurt by physical attacks. false
always-have-mega-ring Whether or not players will automatically have a Mega ring. false
always-have-dynamax-band Whether or not players will automatically have a Dynamax band. false
chance-to-get-special-bidoof The chance of obtaining a Sir Doofus III from catching a Bidoof with a Luxury Ball. (-1 to disable) 30
disabled-non-player-movement Determines if non player owned pokemon's movement is disabled or not. false
allow-shiny-charm-from-pokedex If enabled, unlocks the Shiny Charm upon Pokédex completion. true
allow-oval-charm-from-pokedex Enables unlocking the Oval Charm upon completion of a regional Pokédex. true
exp-charm-multiplier Experience multiplier when an Exp. Charm is equipped. 1.5
catching-charm-multiplier Multiplier of the chance that a critical capture will occur when a Catching Charm is equipped. 1.1
mark-charm-rolls Number of rolls for a wild Pokémon to gain a mark when a Mark Charm is equipped. 3
ore-colors
   '11':
       block-id: minecraft:sapphire_ore
       color: 4879335
       pattern: 1
   '12':
       block-id: minecraft:ruby_ore
       color: 14490675
       pattern: 1
   '13':
       block-id: minecraft:fossil
       color: 4472114
       pattern: 6
   '14':
       block-id: minecraft:crystal_ore
       color: 11529966
       pattern: 4
   '15':
       block-id: minecraft:bauxite_ore
       color: 13743492
       pattern: 0
   '16':
       block-id: minecraft:dawn_dusk_ore
       color: 0
       pattern: 7
   '17':
       block-id: minecraft:water_stone_ore
       color: 6123935
       pattern: 8
   '18':
       block-id: minecraft:thunder_stone_ore
       color: 15793921
       pattern: 9
   '19':
       block-id: minecraft:leaf_stone_ore
       color: 8298855
       pattern: 10
   '1':
       block-id: minecraft:iron_ore
       color: 14860458
       pattern: 0
   '2':
       block-id: minecraft:gold_ore
       color: 16576075
       pattern: 0
   '3':
       block-id: minecraft:redstone_ore
       color: 16711680
       pattern: 0
   '4':
       block-id: minecraft:emerald_ore
       color: 1564002
       pattern: 0
   '5':
       block-id: minecraft:diamond_ore
       color: 6682083
       pattern: 0
   '6':
       block-id: minecraft:lapis_ore
       color: 1594813
       pattern: 2
   '7':
       block-id: minecraft:quartz_ore
       color: 15394270
       pattern: 3
   '8':
       block-id: minecraft:amethyst_ore
       color: 9782185
       pattern: 4
   '9':
       block-id: minecraft:sun_stone_ore
       color: 15038274
       pattern: 5
   '20':
       block-id: minecraft:fire_stone_ore
       color: 13398322
       pattern: 11
   '10':
       block-id: minecraft:silicon_ore
       color: 14868462
       pattern: 0
average-lure-expiry-ticks How many ticks it will take for a lure to expire on average. 17920
limit-shop-keeper-stack-size If set to False, this will be based on the remaining inventory of the player. true
old-gen-dimensions Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids). []
both-gen-dimensions Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.

- pixelmon:ultra_space
- pixelmon:drowned
- minecraft:overworld
- minecraft:the_nether
- minecraft:the_end

dynamax-size Height of Dynamax and Gigantamax in blocks. 15.0
allow-illegal-shinies Whether shinies which aren't available in Pokémon are available here or not. true
berry-juice-crafting Whether berry juices can be crafted in the infuser or not. true
poke-gift-reusable If enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear. false
elevator-search-range The maximum distance that two elevators can link together at. 10
starter-on-join Whether or not players will pick their starter Pokémon immediately upon entering a world. true
Debug Settings
print-errors If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed. true
use-update-entity-with-optional-force-fix Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it off. false
verbose Verbose Logging - Keep this off unless you are diagnosing issues. false
TMs Settings
allow-t-m-reuse If enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once. true
allow-t-r-reuse If enabled, TRs can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once. true
universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere. true
super-universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their base stats somewhere. true
Drops Settings
pokemon-drops-enabled Whether or not certain Pokémon can drop items upon defeat. true
use-drop-g-u-i If enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting. true
delete-unwanted-drops Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground. false
den-star-drops Number of item drops for each star level in raids.

- 2
- 4
- 6
- 8
- 10

Healing Settings
beds-heal-pokemon Whether or not beds will fully heal Pokémon when slept in. true
use-passive-healer Whether to passively heal party Pokémon over time or not. true
chance-to-revive-passively Chance to passively revive a knocked out party Pokémon with each step. 0.0010000000474974513
chance-to-heal-status-passively Chance to passively heal status effects from a party Pokémon with each step. 0.004999999888241291
steps-to-heal-health-passively Number of steps after which to heal 1 HP from a party Pokémon. 75
passive-healing-max-health-percentage Percentage of maximum health that the passive heal can go up to. 0.25
AFK-Handler Settings
enabled Whether or not the AFK handler is enabled. false
afk-activate-seconds The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control. 90
afk-timer-turn-seconds The amount of time that the AFK handler takes to make a move. 15
Pokerus Settings
enabled Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus. true
spawn-rate Pokérus spawn rate (1/x). (0 to disable) 12288.0
inform-players Whether or not the player should be informed if their Pokémon got Pokérus. true
spread-rate Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active) 5
Riding Settings
allow-riding Allow players to ride Pokémon. If false, no Pokémon can be ridden. true
riding-speed-multiplier A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. 1.0
enable-point-to-steer If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right. true
land-mount If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf. true
require-h-m Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting. false
flying-speed-limit Sets the flying speed limit for a mounted Pokémon in the new flying system. 4.0
Outside Effects Settings
use-outside-effects Whether or not outside effects is enabled or disabled. true
steps-to-apply-effects Amount of steps for effects such as Poison to be applied. 15
poison-max-damage The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon. 5

Dimensions

Settings that relate to Pixelmon's dimensions.

Setting (dimensions.yml) Description Default value
ultra-space Whether the Ultra Space Dimension is activated or not. true
wild-berry-trees Where the Berry Trees are capable of spawning in the wild. false

Move Skills

Settings for controlling External Moves.

Setting (.hocon) Description Default value
allow-external-moves Whether or not players are able to use Move Skills. true
allow-destructive-external-moves Whether or not players are allowed to use the following Move Skills: true
forage-chance Higher values for better chances of obtaining item with Forage. 0.949999988079071

Graphics

Graphics settings.

Setting (graphics.yml) Description Default value
render-distance-weight A number that is multiplied to the default render distance (64) to produce a final render distance. 2.0
name-plate-range How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1
render-wild-levels Whether or not wild Pokémon should show their level above their head. true
show-wild-names Whether to show wild Pokémon names on their nameplates. true
scale-models-up If this option is enabled, Pokémon will be 30% larger than if the option was disabled. true
use-smooth-shading-on-poke-balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother. true
enable-smooth-pokemon-shading Whether or not Pokémon use SMD normal maps in their models, making them appear smoother. true
smooth-animations Whether SMD models use smooth animations or not. false
show-current-attack-target Whether or not a Pokémon's attack target (F key by default) is shown on the screen. true
draw-health-bars Whether or not HP bars will be displayed above Pokémon. false
use-battle-camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle. true
player-control-camera Whether or not the camera can be manually moved by the player during battles. true
only-show-attack-effects-to-battlers If true, attack effects are only displayed to players participating in or spectating a battle. true
advanced-battle-information If true, show percentage of opponent HP remaining true
range-to-display-attack-animations The range (in blocks) at which battle effects should be displayed to players if they are not in the battle. 40
emissive-textures Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty. true
emissive-textures-distance The distance to stop rendering emissive textures at. 32

Quests

Settings that alter how quests function.

Setting (.hocon) Description Default value
quest-max-range The maximum distance a player can get before a quest can be found on a new NPC if not taken. 500
quest-random-n-p-cs Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started. True

Raids

Settings regarding Max Raid Dens.

Setting (raids.yml) Description Default value
raid-shiny-chances Shiny rates per raid star level 4096.0
4096.0
2048.0
1024.0
1024.0
raid-h-a-chances HA rates per raid star level. 150.0
125.0
100.0
75.0
50.0
raid-gigantamax-factor-chances Gigantamax Factor rates per raid star level. 512.0
512.0
512.0
256.0
128.0
den-spawn-chance-modifier Chance of a den spawning per chunk. 0.30000001192092896
den-additional-spawn-chance-on-liquid Modifier of the den spawn chance if the den is going to spawn on liquid. 0.5
den-respawn-time Time of day when dens attempt to respawn their boss. 100
den-respawn-chance Chance of a den respawning their boss when the den respawn time is hit. 0.25
den-star-weights Weights of each star level appearing in raids. 2
4
6
8
10
raid-have-legendaries Whether raids can have legendaries. true
raid-have-ultra-beasts Whether raids can have Ultra Beasts. true
raid-master-ball-block Star levels at which Master Balls/Park Balls cannot be used. false
false
false
false
false
raid-only-leader-can-catch Star levels at which only the leader of the raid has a catch attempt. false
false
false
false
false
raid-catch-health-percentage Health percentage raids are treated as having for catch purposes, per star level. 0
0.05000000074505806
0.10000000149011612
0.15000000596046448
0.20000000298023224
raid-blacklist Species which can never appear in raids. MissingNo
raid-dens-breakable Whether or not dens can be broken with repeat pickaxe hits. true

Spawning

Settings that control what Pokémon spawns and how many of them spawn.

Setting (spawning.yml) Description Default value
despawn-radius The minimum number of blocks away from the nearest player a Pokémon can be when despawned. 80
shiny-rate Modifies the rarity of shiny Pokémon. 4096.0
ultra-space-shiny-rate-multiplier Modifies the rarity of shiny Pokémon in the Ultra Space Dimension (shinyRate * ultraSpaceShinyModifier). 0.5
hidden-ability-rate Modifies the rarity of Pokémon with hidden abilities. 150.0
ultra-space-hidden-ability-multiplier Modifies the rarity of hidden abilities in the Ultra Space Dimension (hiddenAbilitySpawnRate * ultraSpaceHiddenAbilityModifier). 0.5
legendary-spawn-ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting. 25000
legendary-spawn-chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting. 0.30000001192092896
spawn-ticks-player-multiplier A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier) 0.009999999776482582
spawn-levels-closer-to-player-levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. true
spawn-levels-increase-in-caves If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon. true
cave-max-multiplier The max level multiplier when you're at a lower level in caves 4
transform-to-ditto-on-catch Chance for a wild Pokemon to turn into a Ditto on capture. 0.001
meltan-spawn-chance Chance for a Meltan to spawn when smelting a metal ore block. 1/x 3072
meltan-transform-chance Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% 0.25
can-transform-to-ditto-on-catch Pokemon which can transform to Ditto.
gigantamax-factor-rate Chance of a wild Pokémon spawning with the Gigantamax Factor (1/rate). 0 disables Gigantamax Factor spawns. 512.0
ultra-space-gigantamax-factor-modifier Modifies the rarity of the Gigantamax Factor in the Ultra Space Dimension (gigantamaxFactorSpawnRate * ultraSpaceGigantamaxFactorModifier). -1 disables Gigantamax Factor spawns in Ultra Space. -1.0
allow-legendary-spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. true
legendary-despawn-ticks Number of ticks until legendaries will despawn. 6000
display-legendary-global-message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. true
do-legendary-raid-event Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one. true
use-recent-level-moves If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. false
despawn-on-flee-or-loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them. false
bell-success-chance Chance that a bell, at dawn, will start to ring. 1 = 100%. 0.01
bell-inclusion-range Range in blocks that Clear/Tidal Bells will seek out other bells. 10
lure-flute-duration How long the effects of the Black/White Flute last for in seconds once used. 180
lure-flute-level-modifier By how many levels the Black/White Flute can affect spawns by. 10
blocked-generations Whether or not Pokémon from a specific generation can spawn. All generations enabled by default. []
replace-m-c-villagers Whether to replace Minecraft's villagers with chatting NPCs in villages. true
spawn-zygarde-cells Allow Zygarde Cells to spawn randomly in the world. true
level-distance
spawn-levels-by-distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. false
max-level-by-distance The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
distance-per-level If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
wild-spawning
entities-per-player The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. 45
spawns-per-pass The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference. 2
spawn-frequency The number of spawn passes made per minute. Decrease for better performance. 60.0
minimum-distance-between-spawns The minimum number of blocks between a spawned entity and an existing living entity. 15.0
minimum-distance-from-centre The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. 18
maximum-distance-from-centre The maximum distance from the player that entities may spawn. 64
horizontal-track-factor How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. 80.0
vertical-track-factor How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. 0.0
horizontal-slice-radius The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. 10
vertical-slice-radius The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. 25
maximum-spawned-pokemon The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning 3000
maximum-spawned-flying-pokemon The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning. 500
maximum-spawned-flying-pokemon-per-player The maximum number of Flying Pokémon that can spawn per player. Lower for better performance. 45
boss-spawning
boss-rate The rate of boss Pokémon in the wild (1/x) not including mega bosses. 256.0
ultra-space-boss-modifier Modifies the rarity of bosses in the Ultra Space Dimension (bossRate * ultraSpaceBossModifier). 0.5
boss-level-increases The level increases of each boss tier. Common, Uncommon, Rare, Epic, Legendary, Ultimate, Haunted, Drowned. 5
10
20
30
40
50
25
75
boss-weights Relative spawn chances of each boss tier. 16
12
8
4
2
1
boss-candy-chances Chances to get a Rare Candy from a boss, per boss type. 0.10000000149011612
0.20000000298023224
0.3499999940395355
0.5
0.75
1
bosses-always-mega-if-possible Whether bosses that spawn must Mega Evolve if they can. true
boss-spawn-ticks How often (on average) a boss Pokémon will attempt to spawn. 10000
boss-spawn-chance Chance that a Mega Boss spawn attempt will succeed. 1 = 100% 0.30000001192092896
poke-loot
spawn-normal Whether or not visible PokéLoot chests spawn naturally. true
spawn-hidden Whether or not invisible PokéLoot chests spawn naturally. true
spawn-grotto Whether or not Hidden Grottos spawn naturally. true
spawn-rate The frequency at which PokéLoot chests spawn. The Different Modes are as Follows:

MINIMAL
NORMAL
MORE
EXTREME

NORMAL
spawn-mode The default setting for how PokéLoot chests act once looted. The Different Modes are as Follows:

FCFS - Chest disappears once looted by a player.
PL - Chest doesn't disappear, but each individual player can only loot it once.
PU - Chest doesn't disappear, can be looted infinitely by players.
TIMED - Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).

FCFS
loot-time How often players can loot PokéLoot chests that are set to have timed loot. This value is in hours. 24

Storage

Setting (storage.yml) Description Default value
computer-boxes The number of boxes a player has access to in the PC, up to a maximum of 256 per player. 30
write-entities-to-world Whether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase. false
data-save-on-world-save Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually. true
use-async-saving Activates off-main thread saving of party and computer data. (server only) true
async-interval The interval in seconds that the async saver will save all queued data to disk. 60

Structures

Settings that relate to Pixelmon's structures.

Setting (structures.yml) Description Default value
replace-m-c-villagers Whether to replace Minecraft's villagers with chatting NPCs in villages. true
spawn-structures Whether or not Pixelmon structures can spawn naturally. true
spawn-bird-shrines Whether or not shrines can spawn naturally. If disabled, shrines that already exist can still be used. true
spawn-celebi-shrines Whether or not Celebi shrines (Ilex Shrine) can spawn randomly in the world. true
ilex-shrine-spawn-rate Chance per valid chunk to contain an Ilex Shrine. 0.005
ice-shrine-spawn-rates Modifier for the success-rate of whether Ice shrines can spawn in any valid chunk naturally. 0.033330000936985016
waypoint-spawn-rate Modifier for the success-rate of whether Waypoints can spawn in any valid chunk naturally. 0.0333000011742115

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