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Difference between revisions of "Config"

From Pixelmon Wiki
(Fixed Ppkeloot Spawn Mode Codes)
([9.0] - Updated Config to New Configuration)
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<translate>
 
<translate>
 
<!--T:1-->
 
<!--T:1-->
The Pixelmon config file, <code>pixelmon.hocon</code>, is a file containing numerous settings for Pixelmon. The file can be located by going to the ''Minecraft'' folder (accessible by clicking the "Open Game Dir" button on the ''Minecraft'' launcher's profile editor screen) and opening the <code>config</code> folder.
+
The Pixelmon config folder, <code>config/pixelmon</code>, is a folder containing numerous <code>.yml</code> file(s) for the various configurable settings Pixelmon supports. The folder can be located by going to the ''Minecraft'' folder (accessible by clicking the "Open Game Dir" button on the ''Minecraft'' launcher's profile editor screen) and opening the <code>config</code> folder.
  
 
<!--T:2-->
 
<!--T:2-->
The config file can be edited inside ''Minecraft'' by pressing a certain hotkey (<code>P</code> by default), or by selecting Pixelmon from the "Mods" section in the main menu or the "Mod Options" section in-game. Note that not all settings can be edited in this manner (such as enabling [[External JSON files]]), and some settings will require ''Minecraft'' to be restarted in order to take effect
+
These <code>.yml</code> file(s) can be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) in-game will only affect client-side settings; server-side settings can only be changed by editing the server .hocon file outside of ''Minecraft''.
 
 
The file can also be edited outside of ''Minecraft'' with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file in-game will only affect client-side settings; server-side settings can only be changed by editing the server .hocon file outside of ''Minecraft''.
 
  
 
<!--T:3-->
 
<!--T:3-->
The config file can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is launched. It is recommended to do this when [[Updating Pixelmon]], to ensure any changes made are applied to your file.
+
The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time ''Minecraft'' is launched. It is recommended to do this when [[Updating Pixelmon]], to ensure any changes made are applied to your file(s).  
 
 
==Settings== <!--T:4-->
 
===AFK handler===
 
The {{tt|AFK|Away From Keyboard}} handler is a system that automatically takes control of battling players that have not responded for an amount of time. Once the AFK handler takes over, the unresponsive player may resume control at any time.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
|-
 
|<code>afkActivateSeconds</code>
 
|AFK activate seconds
 
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
 
|90 seconds
 
|-
 
|<code>afkHandlerTurnSeconds</code>
 
|AFK turn seconds
 
|The amount of time that the AFK handler takes to make a move.
 
|15 seconds
 
|-
 
|<code>enableAFKHandler</code>
 
|AFK handler enabled
 
|Whether or not the AFK handler is enabled.
 
|<code>False</code>
 
|}
 
  
 +
===Settings===
 
===Battle=== <!--T:5-->
 
===Battle=== <!--T:5-->
 
Settings that allow you to alter battle mechanics and rates.
 
Settings that allow you to alter battle mechanics and rates.
{|class="wikitable sortable collapsible"
+
{|class="wikitable sortable collapsible" style="text-size:small"
! Setting (<code>.hocon</code>)
+
! Setting (<code>battle.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowAmuletCoin</code>
+
|<code>battle-a-i-wild</code>
|Allow Amulet Coin
+
|The type of battle AI that wild Pokémon will use.
|Whether [[Amulet Coin]] will award double [[PokéDollars]] when used.
+
|<code>RANDOM</code>
|<code>True</code>
+
|-
 +
|<code>battle-a-i-boss</code>
 +
|The type of battle AI that [[boss Pokémon]] will use.
 +
|<code>AGGRESSIVE</code>
 
|-
 
|-
|<code>allowCatchCombo</code>
+
|<code>battle-a-i-trainer</code>
|Allow Catch Combos
+
|The type of battle AI that naturally spawning [[NPC Trainers]] will use.
|Allows chaining catches to get bonus exp, higher [[shiny]] and perfect iv rates.
+
|<code>TACTICAL</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowGMaxGoldRush</code>
+
|<code>multiple-photos-of-same-pokemon</code>
|Allow G-Max Gold Rush
+
|Whether a player can take multiple [[photos]] of a single Pokémon.  
|Whether G-Max Gold Rush will award extra [[PokéDollars]] when used.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowHappyHour</code>
+
|<code>relaxed-battle-gimmick-rules</code>
|Allow Happy Hour
+
|Whether which battle gimmick can be used is determined purely by band chosen.  
|Whether [[Happy Hour]] will award double [[PokéDollars]] when used.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPayDay</code>
+
|<code>battle-music-volume</code>
|Allow Pay Day
+
|Volume of the music that is played during battles.
|Whether [[Pay Day]] will award extra [[PokéDollars]] when used.
+
|<code>1.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPvPExperience</code>
+
|<code>allow-p-v-p-experience</code>
|Enable PvP exp.
 
 
|Whether or not Pokémon can gain experience when battling other players.
 
|Whether or not Pokémon can gain experience when battling other players.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowTrainerExperience</code>
+
|<code>allow-trainer-experience</code>
|Enable Trainer exp.
 
 
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
 
|Whether or not [[NPC Trainers]]' Pokémon award experience upon defeat.
|<code>True</code>
+
|<code>true</code>
 +
|-
 +
|<code>return-held-items</code>
 +
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
 +
|<code>true</code>
 +
|-
 +
|<code>force-end-battle-result</code>
 +
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses.
 +
WINNER: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
 +
DRAW: The battle is declared a draw.
 +
ABNORMAL: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.</small>
 +
|<code>WINNER</code>
 
|-
 
|-
|<code>catchComboExpBonuses</code>
+
|<code>exp-modifier</code>
|Catch Combo exp bonuses
+
|Multiplier for experience gained in Pokémon battles.
|[[Catch Combos]] exp bonuses per threshold.
+
|<code>1.0</code>
|1,<br>1.100000023841858,<br>1.5,<br>2,<br>2.5,<br>3
 
 
|-
 
|-
|<code>catchComboPerfectIVs</code>
+
|<code>synchronize-chance</code>
|Catch Combo perfect [[IVs]]
+
|Chance for [[Synchronize]] to sync [[nature]] on battle start. (1 is 100% chance, 0.5 is 50% chance)
|[[Catch Combos]] perfect [[IVs]] per threshold.
+
|<code>1.0</code>
|0,<br>0,<br>2,<br>3,<br>4,<br>4
 
 
|-
 
|-
|<code>catchComboShinyModifiers</code>
+
|<code>allow-happy-hour</code>
|Catch Combo shiny modifiers
+
|Whether [[Happy Hour]] will award [[PokéDollars]] when used.
|[[Catch Combos]] shiny modifiers per threshold.
+
|<code>true</code>
|1,<br>1,<br>1.399999976158142,<br>1.7999999523162842,<br>2.200000047683716,<br>2.200000047683716
 
 
|-
 
|-
|<code>catchComboThresholds</code>
+
|<code>happy-hour-multiplier</code>
|Catch Combo thresholds
+
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Happy Hour]] (2.0 = 2x Multiplier)
|[[Catch Combos]] count thresholds at which the effects of the combo change.
+
|<code>2.0</code>
|0,<br>10,<br>20,<br>30,<br>40
 
 
|-
 
|-
|<code>expModifier</code>
+
|<code>allow-pay-day</code>
|Experience modifier
+
|Whether [[Pay Day]] will award extra [[PokéDollars]] when used.
|Multiplier for experience gained in Pokémon battles.
+
|<code>true</code>
|1
 
 
|-
 
|-
|<code>forceEndBattleResult</code>
+
|<code>pay-day-multiplier</code>
|Force-end battle result
+
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Pay Day]] (5.0 = 5x Multiplier)
|This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats [[command]], [[NPC Trainers]] that give items upon defeat, or Pixelmon [[sidemods]] that manipulate battle wins and losses.
+
|<code>5.0</code>
*0: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.
 
*1: The battle is declared a draw.
 
*2: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses <code>PlayerBattleEndedAbnormalEvent</code>.
 
|0 (determine winner based on Pokémon remaining)
 
 
|-
 
|-
|<code>gMaxGoldRushMultiplier</code>
+
|<code>allow-g-max-gold-rush</code>
|G-Max Gold Rush modifier
 
 
|Whether G-Max Gold Rush will award extra PokéDollars when used.
 
|Whether G-Max Gold Rush will award extra PokéDollars when used.
|100.0
+
|<code>100.0</code>
 
|-
 
|-
|<code>payDayMultiplier</code>
+
|<code>allow-amulet-coin</code>
|Pay Day modifier
+
|Whether [[Amulet Coin]] will award double [[PokéDollars]] when used.
|Amount to multiply the level by when [[Pay Day]] is used.
+
|<code>true</code>
|5.0
 
 
|-
 
|-
|<code>pickupRate</code>
+
|<code>amulet-coin-multiplier</code>
|Pickup rate
+
|The multiplier for how many [[PokéDollars]] will be awarded by using [[Amulet Coin]] (2.0 = 2x Multiplier)
 +
|<code>2.0</code>
 +
|-
 +
|<code>pickup-rate</code>
 
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at. 0 disables this.
 
|The rate ({{frac|''x''}}) that [[Pickup]] will collect [[special drops]] at. 0 disables this.
|10
+
|<code>10</code>
 +
|-
 +
|<code>allow-catch-combo</code>
 +
|Allows chaining catches to get bonus exp, higher [[shiny]] and perfect iv rates.
 +
|<code>true</code>
 
|-
 
|-
|<code>returnHeldItems</code>
+
|<code>catch-combo-thresholds</code>
|Return held items after PvP battles
+
|[[Catch Combos]] count thresholds at which the effects of the combo change.
|If enabled, consumable [[held items]] used up during player vs. player battles will be restored when the battle ends.
+
|<code>0</code><br><code>10</code><br><code>20</code><br><code>30</code><br><code>40</code>
|<code>True</code>
+
|-
 +
|<code>catch-combo-exp-bonuses</code>
 +
|[[Catch Combos]] exp bonuses per threshold.
 +
|<code>1.0</code><br><code>1.100000023841858</code><br><code>1.5</code><br><code>2</code><br><code>2.5</code><br><code>3</code>
 +
|-
 +
|<code>catch-combo-shiny-modifiers</code>
 +
|[[Catch Combos]] shiny modifiers per threshold.
 +
|<code>1.0</code><br><code>1.0</code><br><code>1.399999976158142</code><br><code>1.7999999523162842</code><br><code>2.200000047683716</code><br><code>2.200000047683716</code>
 +
|-
 +
|<code>catch-combo-perfect-i-vs</code>
 +
|[[Catch Combos]] perfect [[IVs]] per threshold.
 +
|<code>0</code><br><code>0</code><br><code>2</code><br><code>3</code><br><code>4</code><br><code>4</code>
 
|-
 
|-
|<code>synchronizeChance</code>
+
|<code>scale-grass-battles</code>
|Synchronize nature sync chance
+
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
|Chance for [[Synchronize]] to sync [[nature]] on battle start. (1 is 100% chance, 0.5 is 50% chance)
+
|<code>false</code>
|1
 
 
|}
 
|}
  
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Settings for breeding behavior.
 
Settings for breeding behavior.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>breeding.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>allowBreeding</code>
+
|<code>allow-breeding</code>
|Allow breeding
 
 
|Whether or not [[ranch blocks]] can be crafted and used.
 
|Whether or not [[ranch blocks]] can be crafted and used.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowDittoDittoBreeding</code>
+
|<code>allow-ditto-ditto-breeding</code>
|Allow Ditto-Ditto breeding
 
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
 
|Whether or not two [[Ditto]] can [[breed]] together to produce [[Eggs]] with random Pokémon inside them.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowRanchExpansion</code>
+
|<code>allow-ranch-expansion</code>
|Enable ranch expansion
 
 
|Whether or not [[ranch upgrades]] exist.
 
|Whether or not [[ranch upgrades]] exist.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowRandomBreedingEggsToBeLegendary</code>
+
|<code>allow-random-breeding-eggs-to-be-legendary</code>
|Ditto-Ditto can contain Legendaries
 
 
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
 
|Whether or not [[Eggs]] made from two [[Ditto]] [[breeding]] together have a chance of hatching [[Legendary Pokémon]].
|<code>False</code>
+
|<code>false</code>
 
|-
 
|-
|<code>alolanEggDimensions</code>
+
|<code>breeding-ticks</code>
|Alolan egg dimensions
 
|The list of dimensions where eggs will be alolan. Requires <code>regionalFormsByDimension</code> to be enabled.
 
|72
 
|-
 
|<code>breedingTicks</code>
 
|Ticks per stage
 
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
 
|How long it takes for a Pokémon to advance from one [[breeding]] level to the next with breeding strength 1 ("''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.
|18000 (15 minutes)
+
|<code>18000</code>
|-
 
|<code>galarianEggDimensions</code>
 
|Galarian egg dimensions
 
|The list of dimensions where eggs will be galarian. Requires <code>regionalFormsByDimension</code> to be enabled.
 
|0
 
 
|-
 
|-
|<code>maxCumulativePokemonInRanch</code>
+
|<code>max-cumulative-pokemon-in-ranch</code>
|Maximum cumulative Pokemon In ranch blocks
 
 
|Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited.
 
|Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited.
|0
+
|<code>0</code>
 
|-
 
|-
|<code>numBreedingStages</code>
+
|<code>num-breeding-levels</code>
|Breeding stages
 
 
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
 
|The number of [[breeding]] levels that breeding Pokémon must advance through in order to produce an [[Egg]]. Can be between 1 and 5.
|5
+
|<code>5</code>
 
|-
 
|-
|<code>ovalCharmMultiplier</code>
+
|<code>oval-charm-multiplier</code>
|Oval Charm breeding modifier
 
 
|Breeding rate modifier that is applied if the [[Oval Charm]] is equipped.
 
|Breeding rate modifier that is applied if the [[Oval Charm]] is equipped.
|0.5
+
|<code>0.5</code>
|-
 
|<code>regionalFormsByDimension</code>
 
|Regional forms by dimension
 
|Whether alolan and galarian forms are granted to an egg if they are in a certain dimension.
 
|<code>True</code>
 
 
|-
 
|-
|<code>stepsPerEggCycle</code>
+
|<code>steps-per-egg-cycle</code>
|Steps per Egg cycle
 
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
 
|[https://bulbapedia.bulbagarden.net/wiki/Egg_cycle Egg cycles] are used to determine how many steps it takes for [[Eggs]] to hatch. The lower this value, the fewer steps it takes for Eggs to hatch.
|255
+
|<code>255</code>
 
|-
 
|-
|<code>useBreedingEnvironment</code>
+
|<code>use-breeding-environment</code>
|Use breeding environments
 
 
|Whether or not the environment around a [[ranch block]] affects the speed of the [[breeding]] process. If this is disabled, the speed of breeding will always be equal to  "''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
 
|Whether or not the environment around a [[ranch block]] affects the speed of the [[breeding]] process. If this is disabled, the speed of breeding will always be equal to  "''Pokémon 1'' is more attracted to ''Pokémon 2'' every day!"
|<code>True</code>
+
|<code>true</code>
 
|}
 
|}
  
===Dimensions=== <!--T:7-->
+
===Commands=== <!--T:7-->
Settings that relate to Pixelmon's dimensions.
+
Settings that relate to Pixelmon's commands.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>commands.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>drownedWorld</code>
+
|<code>random-poke-allow-legendary</code>
|Enable Drowned World
+
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
|Whether the Drowned World has its quest based restrictions or not.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>drownedWorldRadius</code>
+
|<code>random-poke-allow-mythical</code>
|Drowned World Radius (chunks)
+
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Mythical Pokémon.
|The radius of the Drowned World. If a player travels beyond this, they are teleported to the opposite side.
+
|<code>false</code>
|30
 
 
|-
 
|-
|<code>spawnUltraSpaceEndCities</code>
+
|<code>random-poke-allow-ultra-beast</code>
|Ultra Space End City Spawning
+
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Ultra Beast Pokémon.
|Whether [[End Cities]] should be generated in new [[Ultra Space]] chunks.
+
|<code>false</code>
|<code>True</code>
 
|-
 
|<code>spawnUltraSpaceExtraLoots</code>
 
|Ultra Space Extra Pokéloot
 
|Whether more Pokéloot Chests should be generated in new [[Ultra Space]] chunks.
 
|<code>True</code>
 
|-
 
|<code>spawnUltraSpaceExtraOres</code>
 
|Ultra Space Extra Ore spawns
 
|Whether more ores should be generated in new [[Ultra Space]] chunks.
 
|<code>True</code>
 
|-
 
|<code>spawnUltraSpaceExtraPlants</code>
 
|Ultra Space Extra Plant spawns
 
|Whether more plants (apricorns, berries) should be generated in new [[Ultra Space]] chunks.
 
|<code>True</code>
 
|-
 
|<code>spawnUltraSpaceExtraShrines</code>
 
|Ultra Space Extra Shrines
 
|Whether more shrines should be generated in new [[Ultra Space]] chunks.
 
|<code>True</code>
 
|-
 
|<code>spawnUltraSpaceNetherForts</code>
 
|Ultra Space Nether Fort spawns
 
|Whether Nether Forts should be generated in new [[Ultra Space]] chunks.
 
|<code>True</code>
 
|-
 
|<code>ultraSpace</code>
 
|Enable Ultra Space
 
|Whether the [[Ultra Space]] Dimension is activated or not.
 
|<code>True</code>
 
|-
 
|<code>ultraSpaceBossModifier</code>
 
|Ultra Space Boss Modifier
 
|Modifies the rarity of bosses in the [[Ultra Space]] Dimension (<code>bossRate</code> * <code>ultraSpaceBossModifier</code>).
 
|0.5
 
|-
 
|<code>ultraSpaceColourblindMode</code>
 
|Ultra Space Colourblind Mode
 
|Whether to use [[Ultra Space]] fog colourblind mode.
 
|<code>False</code>
 
|-
 
|<code>ultraSpaceDimId</code>
 
|Ultra Space Dimension ID
 
|The dimension ID [[Ultra Space]] will utilize. If smaller than 2, defaults to ID 72.
 
|0
 
|-
 
|<code>ultraSpaceGigantamaxFactorModifier</code>
 
|Ultra Space Gigantamax Factor Modifier
 
|Modifies the rarity of the Gigantamax Factor in the [[Ultra Space]] Dimension (<code>gigantamaxFactorSpawnRate</code> * <code>ultraSpaceGigantamaxFactorModifier</code>). -1 disables Gigantamax Factor spawns in [[Ultra Space]].
 
|-1
 
|-
 
|<code>ultraSpaceHiddenAbilityModifier</code>
 
|Ultra Space Hidden Ability Modifier
 
|Modifies the rarity of hidden abilities in the [[Ultra Space]] Dimension (<code>hiddenAbilitySpawnRate</code> * <code>ultraSpaceHiddenAbilityModifier</code>).
 
|0.5
 
|-
 
|<code>ultraSpaceShinyModifier</code>
 
|Ultra Space Shiny Modifier
 
|Modifies the rarity of [[shiny]] Pokémon in the [[Ultra Space]] Dimension (<code>shinyRate</code> * <code>ultraSpaceShinyModifier</code>).
 
|0.5
 
 
|}
 
|}
  
===[[Elevator]]=== <!--T:8-->
+
===Config=== <!--T:11-->
 +
Config settings for the world.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>config.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>elevatorSearchRange</code>
+
|<code>award-tokens</code>
|Search range (up/down)
+
|
|The maximum distance that two elevators can link together at.
+
|<code>false</code>
|10
 
|}
 
 
 
===External Files=== <!--T:9-->
 
Settings for enabling [[External JSON files]].
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>spawnSetFolder</code>
+
|<code>allow-pokemon-nicknames</code>
|Spawn Set Folder
+
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
|Which folder to use under <code>./pixelmon/spawning/</code> for spawn sets.
+
|<code>true</code>
|default
 
 
|-
 
|-
|<code>useBetterSpawnerConfig</code>
+
|<code>allow-anvil-autoreloading</code>
|Use Better Spawner config
+
|Anvil auto-reloading is when players can continue to [[hammer]] an item on an [[anvil]] and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an [[iron base]] being obtained and replaced with an [[iron disc]] from the player's inventory), allowing players to continuously hammer stacks of items to completion.
|Whether or not to use the file under <code>config/pixelmon</code> for the [[Better Spawner]].
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesDrops</code>
+
|<code>allow-vanilla-mobs</code>
|Use external JSON files for drops
+
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. '''DANGER - can kill you while battling.''' {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting.
|Load external configuration files used for drops from the "pixelmon/drops" folder. If set to true and the "pixelmon/drops" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesMoves</code>
+
|<code>allow-capture-outside-battle</code>
|Use external JSON files for moves
+
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
|Load external configuration files used for moves from the "pixelmon/moves" folder. If set to true and the "pixelmon/moves" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesNPCs</code>
+
|<code>allow-random-pokemon-to-be-legendary</code>
|Use external JSON files for NPCs
+
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
|Load external configuration files used for NPCs from the "pixelmon/npcs" folder. If set to true and the "pixelmon/npcs" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesQuests</code>
+
|<code>growth-scale-modifier</code>
|Use external JSON files for quests
+
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
|Load external configuration files used for quests from the "pixelmon/quests" folder. If set to true and the "pixelmon/quests" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>1.0</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesRules</code>
+
|<code>allow-planting</code>
|Use external JSON files for rules
+
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
|Load external configuration files used for battle rules from the "pixelmon/rules" folder. If set to true and the "pixelmon/rules" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesSpawning</code>
+
|<code>cloning-machine-enabled</code>
|Use external JSON files for spawning
+
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
|Load external configuration files used for spawning from the "pixelmon/spawning" folder. If set to true and the "pixelmon/spawning" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesStats</code>
+
|<code>lake-trio-max-enchants</code>
|Use external JSON files for stats
+
|Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
|Load external configuration files used for stats from the "pixelmon/stats" folder. If set to true and the "pixelmon/stats" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>3</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useExternalJSONFilesStructures</code>
+
|<code>engage-player-by-poke-ball</code>
|Use external JSON files for structures
+
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
|Load external configuration files used for structures from the "pixelmon/structures" folder. If set to true and the "pixelmon/structures" folder does not exist, Pixelmon will create the folder and dump the existing files there.
+
|<code>true</code>
|<code>False</code>
 
|}
 
 
 
===[[Move Skills]]=== <!--T:10-->
 
Settings for controlling External Moves.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowDestructiveExternalMoves</code>
+
|<code>enable-wild-aggression</code>
|Allow destructive Move Skills
+
|Whether or not aggressive wild Pokémon initiate battles against players.
|Whether or not players are allowed to use the following [[Move Skills]]:
+
|<code>true</code>
*{{e|Cut|Cut (external move)}}
 
*{{e|Dig|Dig (external move)}}
 
*{{e|Explode}}
 
*{{e|Light Fire}}
 
*{{e|Rock Smash|Rock Smash (external move)}}
 
*{{e|Thunder Bolt}}
 
|<code>True</code>
 
 
|-
 
|-
|<code>allowExternalMoves</code>
+
|<code>shrine-encounter-mode</code>
|Allow Move Skills
+
|Whether Legendary bird [[shrines]] can be used multiple times.<br>0 = Once<br>1 = Once per player<br>2 = Once per mc day<br>3 = Once per day<br>4 = Unlimited
|Whether or not players are able to use [[Move Skills]].
+
|<code>Once</code>
|<code>True</code>
 
 
|-
 
|-
|<code>forageChance</code>
+
|<code>spawners-op-only</code>
|Forage success chance
+
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
|Higher values for better chances of obtaining item with [[Forage]].
+
|<code>true</code>
|0.30000001192092896
 
|}
 
 
 
===General=== <!--T:11-->
 
General settings for the world.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowAnvilAutoreloading</code>
+
|<code>npc-editor-op-only</code>
|Enable anvil auto-reloading
+
|If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode.
|Anvil auto-reloading is when players can continue to [[hammer]] an item on an [[anvil]] and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an [[iron base]] being obtained and replaced with an [[iron disc]] from the player's inventory), allowing players to continuously hammer stacks of items to completion.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>allowCaptureOutsideBattle</code>
+
|<code>quest-editor-op-only</code>
|Allow capture outside battle
+
|If true, must be opped to use the Quest Editor. If false, must be in Creative mode.
|Whether or not players are allowed to throw [[Poké Balls]] and capture Pokémon outside of battle.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowChisels</code>
+
|<code>traders-reusable</code>
|Allow placing of Chisels (Pokémon statues)
+
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
|Whether or not players can place Chisels using a [[Chisel]].
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowIllegalShinies</code>
+
|<code>moves-per-tutor</code>
|Allow Illegal Shinies
+
|The amount of moves a [[Move Tutor]] will have.
|Whether shinies which aren't available in Pokémon are available here or not.
+
|<code>20</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowOvalCharmFromPokedex</code>
+
|<code>use-system-time-for-world-time</code>
|Unlock Oval Charm at full regional Pokédex
+
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
|Enables unlocking the [[Oval Charm]] upon completion of a regional Pokédex.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPlanting</code>
+
|<code>time-update-interval</code>
|Allow Apricorn planting
+
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
|Whether or not [[Apricorns]] can be planted by players. This does not remove existing [[Apricorn trees]] or prevent natural Apricorn tree generation.
+
|<code>30</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowPokemonEditors</code>
+
|<code>allow-pokemon-editors</code>
|Allow Pokémon editors
 
 
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
 
|Whether or not players can use [[Pokémon editors]]. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>allowPokemonNicknames</code>
+
|<code>allow-chisels</code>
|Allow Pokémon nicknames
+
|Whether or not players can place Chisels using a [[Chisel]].
|Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowRandomPokemonToBeLegendary</code>
+
|<code>max-level</code>
|Allow Random Pokémon to be Legendary.
+
|The maximum level that a Pokémon can be.
|If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
+
|<code>100</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowShinyCharmFromPokedex</code>
+
|<code>can-pokemon-be-hit</code>
|Allows Shiny Charm via Pokedex.
+
|Whether or not out-of-battle wild Pokémon can be hurt by physical attacks.
|If enabled, unlocks the [[Shiny Charm]] upon Pokédex completion.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowTMReuse</code>
+
|<code>always-have-mega-ring</code>
|Allow TM reuse.
+
|Whether or not players will automatically have a Mega ring.
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowTRReuse</code>
+
|<code>always-have-dynamax-band</code>
|Allow TR reuse.
 
|If enabled, [[TR|TRs]] can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once.
 
|<code>False</code>
 
|-
 
|<code>allowVanillaMobs</code>
 
|Enable vanilla mobs
 
|Whether or not regular ''Minecraft'' mobs like {{mc|Cow|cows}} and zombies can spawn naturally. '''DANGER - can kill you while battling.''' {{mc|monster_spawner|Monster spawners}} containing {{mc|zombie|zombies}}, {{mc|skeleton|skeletons}}, or {{mc|spider|spiders}} will be converted into monsters spawners that spawn {{mc|pig|pigs}} if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like {{mc|Blaze|Blazes}}, {{mc|Cave_Spider|cave spiders}}, or {{mc|Silverfish|silverfish}}) will not be affected, nor will {{mc|Spawn_Egg|spawn eggs}}. The {{mc|Ender_dragon|Ender dragon}} also spawns naturally regardless of this setting.
 
|<code>False</code>
 
|-
 
|<code>alwaysHaveDynamaxBand</code>
 
|Always have Dynamax band
 
 
|Whether or not players will automatically have a [[Dynamax]] band.
 
|Whether or not players will automatically have a [[Dynamax]] band.
|<code>False</code>
+
|<code>false</code>
 
|-
 
|-
|<code>alwaysHaveMegaRing</code>
+
|<code>chance-to-get-special-bidoof</code>
|Always have Mega ring
+
|The chance of obtaining a  [[Sir Doofus III]] from catching a Bidoof with a Luxury Ball. (-1 to disable)
|Whether or not players will automatically have a Mega ring.
+
|<code>30</code>
|<code>False</code>
 
 
|-
 
|-
|<code>averageLureExpiryTicks</code>
+
|<code>disabled-non-player-movement</code>
|Average ticks for lure expiration.
+
|Determines if non player owned pokemon's movement is disabled or not.
|How many ticks it will take for a lure to expire on average.
+
|<code>false</code>
|17920 (14 minutes and 56 seconds)
 
 
|-
 
|-
|<code>awardPhotos</code>
+
|<code>allow-shiny-charm-from-pokedex</code>
|Award photos to wild battle winners
+
|If enabled, unlocks the [[Shiny Charm]] upon Pokédex completion.
|Whether or not wild Pokémon will [[drop]] [[photos]] when defeated.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>battleAIBoss</code>
+
|<code>allow-oval-charm-from-pokedex</code>
|Boss Pokémon battle AI
+
|Enables unlocking the [[Oval Charm]] upon completion of a regional Pokédex.
|The type of battle AI that [[boss Pokémon]] will use.
+
|<code>true</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>exp-charm-multiplier</code>
!Name
+
|Experience multiplier when an [[Exp. Charm]] is equipped.
!Description
+
|<code>1.5</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>catching-charm-multiplier</code>
|style="text-align:center"|Random
+
|Multiplier of the chance that a critical capture will occur when a [[Catching Charm]] is equipped.
|style="text-align:center"|The Pokémon will use moves randomly.
+
|<code>1.1</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>mark-charm-rolls</code>
|style="text-align:center"|Aggressive
+
|Number of rolls for a wild Pokémon to gain a mark when a [[Mark Charm]] is equipped.
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
+
|<code>3</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>ore-colors</code>
|style="text-align:center"|Tactical
+
|
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
+
|<span class="mw-collapsible mw-collapsed">
|}
+
    '11':
|2 (Aggressive)
+
        block-id: minecraft:sapphire_ore
 +
        color: 4879335
 +
        pattern: 1
 +
    '12':
 +
        block-id: minecraft:ruby_ore
 +
        color: 14490675
 +
        pattern: 1
 +
    '13':
 +
        block-id: minecraft:fossil
 +
        color: 4472114
 +
        pattern: 6
 +
    '14':
 +
        block-id: minecraft:crystal_ore
 +
        color: 11529966
 +
        pattern: 4
 +
    '15':
 +
        block-id: minecraft:bauxite_ore
 +
        color: 13743492
 +
        pattern: 0
 +
    '16':
 +
        block-id: minecraft:dawn_dusk_ore
 +
        color: 0
 +
        pattern: 7
 +
    '17':
 +
        block-id: minecraft:water_stone_ore
 +
        color: 6123935
 +
        pattern: 8
 +
    '18':
 +
        block-id: minecraft:thunder_stone_ore
 +
        color: 15793921
 +
        pattern: 9
 +
    '19':
 +
        block-id: minecraft:leaf_stone_ore
 +
        color: 8298855
 +
        pattern: 10
 +
    '1':
 +
        block-id: minecraft:iron_ore
 +
        color: 14860458
 +
        pattern: 0
 +
    '2':
 +
        block-id: minecraft:gold_ore
 +
        color: 16576075
 +
        pattern: 0
 +
    '3':
 +
        block-id: minecraft:redstone_ore
 +
        color: 16711680
 +
        pattern: 0
 +
    '4':
 +
        block-id: minecraft:emerald_ore
 +
        color: 1564002
 +
        pattern: 0
 +
    '5':
 +
        block-id: minecraft:diamond_ore
 +
        color: 6682083
 +
        pattern: 0
 +
    '6':
 +
        block-id: minecraft:lapis_ore
 +
        color: 1594813
 +
        pattern: 2
 +
    '7':
 +
        block-id: minecraft:quartz_ore
 +
        color: 15394270
 +
        pattern: 3
 +
    '8':
 +
        block-id: minecraft:amethyst_ore
 +
        color: 9782185
 +
        pattern: 4
 +
    '9':
 +
        block-id: minecraft:sun_stone_ore
 +
        color: 15038274
 +
        pattern: 5
 +
    '20':
 +
        block-id: minecraft:fire_stone_ore
 +
        color: 13398322
 +
        pattern: 11
 +
    '10':
 +
        block-id: minecraft:silicon_ore
 +
        color: 14868462
 +
        pattern: 0</span>
 
|-
 
|-
|<code>battleAITrainer</code>
+
|<code>average-lure-expiry-ticks</code>
|NPC Trainer battle AI
+
|How many ticks it will take for a lure to expire on average.
|The type of battle AI that naturally spawning [[NPC Trainers]] will use.
+
|<code>17920</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>limit-shop-keeper-stack-size</code>
!Name
+
|If set to <code>False</code>, this will be based on the remaining inventory of the player.
!Description
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>old-gen-dimensions</code>
|style="text-align:center"|Random
+
|Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids).
|style="text-align:center"|The Trainer will use moves randomly.
+
|<code>[]</code>
|-
 
|style="text-align:center"|2
 
|style="text-align:center"|Aggressive
 
|style="text-align:center"|The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
 
|-
 
|style="text-align:center"|3
 
|style="text-align:center"|Tactical
 
|style="text-align:center"|The Trainer will know how to use status moves alongside offensive moves.
 
|-
 
|style="text-align:center"|4
 
|style="text-align:center"|Advanced
 
|style="text-align:center"|Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.
 
|}
 
|3 (Tactical)
 
|-
 
|<code>battleAIWild</code>
 
|Wild Pokémon battle AI
 
|The type of battle AI that wild Pokémon will use.
 
{| class="wikitable"
 
|-
 
!Value
 
!Name
 
!Description
 
|-
 
|style="text-align:center"|1
 
|style="text-align:center"|Random
 
|style="text-align:center"|The Pokémon will use moves randomly.
 
|-
 
|style="text-align:center"|2
 
|style="text-align:center"|Aggressive
 
|style="text-align:center"|The Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
 
|-
 
|style="text-align:center"|3
 
|style="text-align:center"|Tactical
 
|style="text-align:center"|The Pokémon will know how to use status moves alongside offensive moves.
 
|}
 
|1 (Random)
 
|-
 
|<code>battleMusicVolume</code>
 
|Battle Music Volume
 
|Volume of the music that is played during battles.
 
|1
 
|-
 
|<code>bedsHealPokemon</code>
 
|Beds heal Pokémon
 
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
 
|<code>True</code>
 
|-
 
|<code>berryJuiceCrafting</code>
 
|Berry Juice crafting
 
|Whether berry juices can be crafted in the infuser or not.
 
|<code>True</code>
 
|-
 
|<code>berryTreeGrowthMultiplier</code>
 
|Berry tree growth multiplier
 
|Multiplier for the growth rate of [[Berry trees]]. A higher multiplier will make Berry trees grow (and die) faster. Can be between 0.1 and 1000.
 
|1
 
 
|-
 
|-
|<code>bothGenDimensions</code>
+
|<code>both-gen-dimensions</code>
|Both Gen Dimensions
 
 
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
 
|Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.
| -1,<br>0,<br>1,<br>72,<br>73
+
|
|-
+
<code>- pixelmon:ultra_space</code><br>
|<code>canPokemonBeHit</code>
+
<code>- pixelmon:drowned</code><br>
|Allows Pokémon hitting
+
<code>- minecraft:overworld</code><br>
|Whether or not out-of-battle wild Pokémon can be hurt by physical attacks.
+
<code>- minecraft:the_nether</code><br>
|<code>False</code>
+
<code>- minecraft:the_end</code>
|-
 
|<code>catchingCharmMultiplier</code>
 
|Catching Charm Multiplier
 
|Multiplier of the chance that a critical capture will occur when a [[Catching Charm]] is equipped.
 
|1.1
 
|-
 
|<code>chanceToGetSpecialBidoof</code>
 
|Chance to get Special Bidoof
 
|The chance of obtaining a  [[Sir Doofus III]] from catching a Bidoof with a Luxury Ball. (-1 to disable)
 
|30
 
|-
 
|<code>cloningMachineEnabled</code>
 
|Enable cloning machine
 
|Whether or not [[cloning machines]] can be crafted and used. Disabling this setting prevents [[Mewtwo]] from being legitimately obtainable.
 
|<code>True</code>
 
|-
 
|<code>computerBoxes</code>
 
|Amount of PC boxes
 
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256 per player.
 
|30
 
|-
 
|<code>dataSaveOnWorldSave</code>
 
|Data save on world save
 
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
 
|<code>True</code>
 
|-
 
|<code>deleteUnwantedDrops</code>
 
|Deletes unwanted drops
 
|Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
 
|<code>False</code>
 
|-
 
|<code>despawnRadius</code>
 
|Despawn radius of Pokémon.
 
|The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
 
|80
 
|-
 
|<code>disabledNonPlayerPixelmonMovement</code>
 
|Disables not owned Pokémon movement.
 
|Determines if non player owned pokemon's movement is disabled or not.
 
|<code>False</code>
 
 
|-
 
|-
|<code>dynamaxSize</code>
+
|<code>dynamax-size</code>
|Dynamax size
 
 
|Height of [[Dynamax]] and Gigantamax in blocks.
 
|Height of [[Dynamax]] and Gigantamax in blocks.
|15
+
|<code>15.0</code>
 
|-
 
|-
|<code>enableWildAggression</code>
+
|<code>allow-illegal-shinies</code>
|Enable aggressive wild Pokémon
+
|Whether shinies which aren't available in Pokémon are available here or not.
|Whether or not aggressive wild Pokémon initiate battles against players.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>engagePlayerByPokeBall</code>
+
|<code>berry-juice-crafting</code>
|Enable challenge by throwing Poké Ball
+
|Whether berry juices can be crafted in the infuser or not.
|If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>expCharmMultiplier</code>
+
|<code>poke-gift-reusable</code>
|Exp. Charm Multiplier
+
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
|Experience multiplier when an [[Exp. Charm]] is equipped.
+
|<code>false</code>
|1.5
 
 
|-
 
|-
|<code>growthScaleModifier</code>
+
|<code>elevator-search-range</code>
|Growth size variation
+
|The maximum distance that two elevators can link together at.
|How much [[growth (stat)|growth]] varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size.
+
|<code>10</code>
|1.0
 
 
|-
 
|-
|<code>lakeTrioMaxEnchants</code>
+
|<code>starter-on-join</code>
|Max gems from Lake Trio
+
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
|Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
+
|<code>true</code>
|3
 
|-
 
|<code>limitShopKeeperStackSize</code>
 
|Limit shopkeeper max purchase size to stack size
 
|If set to <code>False</code>, this will be based on the remaining inventory of the player.
 
|<code>True</code>
 
|-
 
|<code>markCharmRolls</code>
 
|Mark Charm Rolls
 
|Number of rolls for a wild Pokémon to gain a mark when a [[Mark Charm]] is equipped.
 
|3
 
|-
 
|<code>maxLevel</code>
 
|Maximum level
 
|The maximum level that a Pokémon can be.
 
|100
 
|-
 
|<code>maximumPlants</code>
 
|Maximum plants
 
|The maximum number of [[Apricorn trees]] and [[Berry trees]] that can be planted in a world chunk.
 
|32
 
|-
 
|<code>movePerTutor</code>
 
|Moves tutor teaches.
 
|The amount of moves a [[Move Tutor]] will have.
 
|20
 
 
|-
 
|-
|<code>multiplePhotosOfSamePokemon</code>
+
|'''Debug Settings'''
|Allow duplicate Pokémon photos
 
|Whether a player can take multiple [[photos]] of a single Pokémon.
 
|<code>True</code>
 
 
|-
 
|-
|<code>npcEditorOpOnly</code>
+
|<code>print-errors</code>
|Only OP's can use NPC Editor.
 
|If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode.
 
|<code>True</code>
 
|-
 
|<code>oldGenDimensions</code>
 
|Old Gen Dimensions
 
|Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids).
 
|[]
 
|-
 
|<code>oreColors</code>
 
|Ore colours for the Ore Sense moveskill.
 
|By editing the HEX colors noted after the Ore's ID, the ore will have a different color when using Ore Sense. Format is <code>block;color(hex);patternNumber</code>
 
|
 
"minecraft:iron_ore;E2C0AA;0",
 
"minecraft:gold_ore;FCEE4B;0",
 
"minecraft:redstone_ore;FF0000;0",
 
"minecraft:emerald_ore;17DD62;1",
 
"minecraft:diamond_ore;65F5E3;0",
 
"minecraft:lapis_ore;1855BD;2",
 
"minecraft:quartz_ore;EAE5DE;3",
 
"pixelmon:amethyst_ore;9543A9;4",
 
"pixelmon:sun_stone_ore;E57742;5",
 
"pixelmon:silicon_ore;E2DFEE;0",
 
"pixelmon:sapphire_ore;4A73E7;1",
 
"pixelmon:ruby_ore;DD1C33;1",
 
"pixelmon:fossil;443D32;6",
 
"pixelmon:crystal_ore;AFEEEE;4",
 
"pixelmon:bauxite_ore;D1B584;0",
 
"pixelmon:dawn_dusk_ore;000000;7",
 
"pixelmon:water_stone_ore;5D719F;8",
 
"pixelmon:thunder_stone_ore;F0FF01;9",
 
"pixelmon:leaf_stone_ore;7EA167;10",
 
"pixelmon:fire_stone_ore;CC7132;11"
 
|-
 
|<code>pokemonDropsEnabled</code>
 
|Enable Pokémon drops
 
|Whether or not certain Pokémon can [[drop]] items upon defeat.
 
|<code>True</code>
 
|-
 
|<code>printErrors</code>
 
|Print more detailed errors
 
 
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
 
|If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>questEditorOpOnly</code>
+
|<code>use-update-entity-with-optional-force-fix</code>
|Quest Editor op only
+
|Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it '''off'''.
|If true, must be opped to use the Quest Editor. If false, must be in Creative mode.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>relaxedBattleGimmickRules</code>
+
|<code>verbose</code>
|N/A
+
|Verbose Logging - Keep this off unless you are diagnosing issues.
|Whether which battle gimmick can be used is determined purely by band chosen.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>shrineEncounterMode</code>
+
|'''TMs Settings'''
|The Legendary bird shrine reuse settings.
 
|Whether Legendary bird [[shrines]] can be used multiple times.<br>0 = Once<br>1 = Once per player<br>2 = Once per mc day<br>3 = Once per day<br>4 = Unlimited
 
|0
 
 
|-
 
|-
|<code>spawnBirdShrines</code>
+
|<code>allow-t-m-reuse</code>
|Spawn bird shrines
+
|If enabled, [[TMs]] can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once.
|Whether or not [[shrines]] can spawn naturally. If disabled, shrines that already exist can still be used.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnCelebiShrines</code>
+
|<code>allow-t-r-reuse</code>
|Spawn Celebi shrines
+
|If enabled, [[TR|TRs]] can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once.
|Whether or not Celebi shrines ([[Ilex Shrine]]) can spawn randomly in the world.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnStructures</code>
+
|<code>universal-t-ms</code>
|Spawn Pixelmon structures in world
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere.
|Whether or not Pixelmon structures can spawn naturally.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnersOpOnly</code>
+
|<code>super-universal-t-ms</code>
|Spawners op only
+
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their base stats somewhere.
|Whether or not players have to be ops to edit [[Pixelmon spawners]]. If this option is disabled, any player in Creative mode can edit spawners.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>starterOnJoin</code>
+
|'''Drops Settings'''
|Starter list on join
 
|Whether or not players will pick their [[starter Pokémon]] immediately upon entering a world.
 
|<code>True</code>
 
 
|-
 
|-
|<code>superUniversalTMs</code>
+
|<code>pokemon-drops-enabled</code>
|Super Universal TMs
+
|Whether or not certain Pokémon can [[drop]] items upon defeat.
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their base stats somewhere.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>systemTimeSyncInterval</code>
+
|<code>use-drop-g-u-i</code>
|Seconds between time syncs
+
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
|How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.
+
|<code>true</code>
|30
 
 
|-
 
|-
|<code>tradersReusable</code>
+
|<code>delete-unwanted-drops</code>
|Traders are reusable
+
|Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
|Whether or not [[traders]] can be used multiple times. If disabled, traders will disappear after completing their trade offers.
+
|<code>false</code>
|<code>False</code>
 
 
|-
 
|-
|<code>universalTMs</code>
+
|<code>den-star-drops</code>
|Universal TMs
+
|Number of item drops for each star level in raids.
|Whether [[TMs]], [[HMs]], and [[TR]]s can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere.
+
|
|<code>True</code>
+
<code>- 2</code><br>
 +
<code>- 4</code><br>
 +
<code>- 6</code><br>
 +
<code>- 8</code><br>
 +
<code>- 10</code>
 
|-
 
|-
|<code>useDropGUI</code>
+
|'''Healing Settings'''
|Use drop GUI
 
|If enabled, the [[drops]] GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating [[NPC Trainers]] or [[boss Pokémon]], regardless of this setting.
 
|<code>True</code>
 
 
|-
 
|-
|<code>useSystemTimeForBerries</code>
+
|<code>beds-heal-pokemon</code>
|Use system time for berry growth.
+
|Whether or not {{mc|bed|beds}} will fully heal Pokémon when slept in.
|Whether the system time is used for berry growth, meaning they will grow even when the game isn't running.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useSystemTimeForWorldTime</code>
+
|<code>use-passive-healer</code>
|Use system time for world time
+
|Whether to passively heal party Pokémon over time or not.
|Whether or not ''Minecraft'' time will sync to real time (as defined by the server's system time).
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useUpdateEntityWithOptionalForceFix</code>
+
|<code>chance-to-revive-passively</code>
|Use updateEntityWithOptionalForce Fix
+
|Chance to passively revive a knocked out party Pokémon with each step.
|Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it '''off'''.
+
|<code>0.0010000000474974513</code>
|<code>False</code>
 
 
|-
 
|-
|<code>verbose</code>
+
|<code>chance-to-heal-status-passively</code>
|Enable verbose logging
+
|Chance to passively heal status effects from a party Pokémon with each step.
|Keep this off unless you are diagnosing issues.
+
|<code>0.004999999888241291</code>
|<code>False</code>
 
 
|-
 
|-
|<code>writeEntitiesToWorld</code>
+
|<code>steps-to-heal-health-passively</code>
|Save entities to world
+
|Number of steps after which to heal 1 HP from a party Pokémon.
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
+
|<code>75</code>
|<code>False</code>
 
|}
 
 
 
===Graphics=== <!--T:12-->
 
Graphics settings.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>advancedBattleInformation</code>
+
|<code>passive-healing-max-health-percentage</code>
|Advanced battle information
+
|Percentage of maximum health that the passive heal can go up to.
|If true, show percentage of opponent HP remaining
+
|<code>0.25</code>
|<code>True</code>
 
 
|-
 
|-
|<code>drawHealthBars</code>
+
|'''AFK-Handler Settings'''
|Draw Pokémon health bars
 
|Whether or not HP bars will be displayed above Pokémon.
 
|<code>False</code>
 
 
|-
 
|-
|<code>emissiveTextures</code>
+
|<code>enabled</code>
|Emissive Textures
+
|Whether or not the AFK handler is enabled.
|Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>emissiveTexturesDistance</code>
+
|<code>afk-activate-seconds</code>
|Distance to stop rendering emissive textures
+
|The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.
|The distance to stop rendering emissive textures at.
+
|<code>90</code>
|32
 
 
|-
 
|-
|<code>namePlateRange</code>
+
|<code>afk-timer-turn-seconds</code>
|Name plate distance
+
|The amount of time that the AFK handler takes to make a move.
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
+
|<code>15</code>
*1: Default (closest)
 
*2: Farther
 
*3: Far (furthest away)
 
|1 (Default)
 
 
|-
 
|-
|<code>onlyShowAttackEffectsToBattlers</code>
+
|'''Pokerus Settings'''
|Only show attack effects to battlers
 
|If true, attack effects are only displayed to players participating in or spectating a battle.
 
|<code>True</code>
 
 
|-
 
|-
|<code>playerControlCamera</code>
+
|<code>enabled</code>
|Player-controlled battle camera
+
|Whether or not the [[Pokérus]] is enabled. This blocks the growth, the spread and the spawning of the [[Pokérus]].
|Whether or not the camera can be manually moved by the player during battles.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>rangeToDisplayAttackAnimations</code>
+
|<code>spawn-rate</code>
|Range for attack animations.
+
|[[Pokérus]] spawn rate (1/x). (0 to disable)
|The range (in blocks) at which battle effects should be displayed to players if they are not in the battle
+
|<code>12288.0</code>
|40
 
 
|-
 
|-
|<code>renderDistanceWeight</code>
+
|<code>inform-players</code>
|Render distance weight
+
|Whether or not the player should be informed if their Pokémon got [[Pokérus]].
|A number that is multiplied to the default render distance (64) to produce a final render distance.
+
|<code>true</code>
|2.0
 
 
|-
 
|-
|<code>renderWildLevels</code>
+
|<code>spread-rate</code>
|Renders wild Pokémon levels.
+
|Chance to spread the [[Pokérus]] to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
|Whether or not wild Pokémon should show their level above their head.
+
|<code>5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>scalePokemonModels</code>
+
|'''Riding Settings'''
|Increase model size by 30%
 
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
 
|<code>True</code>
 
 
|-
 
|-
|<code>showCurrentAttackTarget</code>
+
|<code>allow-riding</code>
|Show current attack target
+
|Allow players to ride Pokémon. If false, no Pokémon can be ridden.
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>showWildNames</code>
+
|<code>riding-speed-multiplier</code>
|Show wild Pokémon names
+
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
|Whether to show wild Pokémon names on their nameplates.
+
|<code>1.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>smoothAnimations</code>
+
|<code>enable-point-to-steer</code>
|Enable smooth animations on all SMD models
+
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
|Whether SMD models use smooth animations or not.
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>useBattleCamera</code>
+
|<code>land-mount</code>
|Use battle camera
+
|If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf.
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokeBalls</code>
+
|<code>require-h-m</code>
|Smooth shading on Poké Balls
+
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>useSmoothShadingOnPokemon</code>
+
|<code>flying-speed-limit</code>
|Smooth shading on Pokémon
+
|Sets the flying speed limit for a mounted Pokémon in the new flying system.
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
+
|<code>4.0</code>
|<code>True</code>
 
|}
 
 
 
===Healing=== <!--T:13-->
 
Settings that control how much healing should occur while walking about.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>chanceToHealStatusPassively</code>
+
|'''Outside Effects Settings'''
|Chance to heal status whilst walking.
 
|Chance to passively heal status effects from a party Pokémon with each step.
 
|0.004999999888241291
 
 
|-
 
|-
|<code>chanceToRevivePassively</code>
+
|<code>use-outside-effects</code>
|Chance to revive Pokémon whilst walking.
+
|Whether or not outside effects is enabled or disabled.
|Chance to passively revive a knocked out party Pokémon with each step.
+
|<code>true</code>
|0.0010000000474974513
 
 
|-
 
|-
|<code>passiveHealingMaxHealthPercentage</code>
+
|<code>steps-to-apply-effects</code>
|Max HP passive healing
+
|Amount of steps for effects such as Poison to be applied.
|Percentage of maximum health that the passive heal can go up to.
+
|<code>15</code>
|0.25
 
 
|-
 
|-
|<code>stepsToHealHealthPassively</code>
+
|<code>poison-max-damage</code>
|Amount of steps to heal party Pokémon
+
|The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon.
|Number of steps after which to heal 1 HP from a party Pokémon.
+
|<code>5</code>
|75
 
|-
 
|<code>usePassiveHealer</code>
 
|Enables passive healing
 
|Whether to passively heal party Pokémon over time or not.
 
|<code>True</code>
 
 
|}
 
|}
  
===OutsideEffects=== <!--T:14-->
+
===Dimensions=== <!--T:7-->
Settings that control how much outside effects should occur while walking about.
+
Settings that relate to Pixelmon's dimensions.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>dimensions.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>poisonMaxDamage</code>
+
|<code>ultra-space</code>
|Max Damage Poison does
+
|Whether the [[Ultra Space]] Dimension is activated or not.
|The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon.
+
|<code>true</code>
|5
 
 
|-
 
|-
|<code>stepsToApplyEffects</code>
+
|<code>wild-berry-trees</code>
|Amount of steps for effects to be applied
+
|Where the [[Berry Trees]] are capable of spawning in the wild.
|Amount of steps for effects such as Poison to be applied.
+
|<code>false</code>
|15
 
|-
 
|<code>useOutsideEffects</code>
 
|Enables outside effects
 
|Whether or not outside effects is enabled or disabled.
 
|<code>True</code>
 
 
|}
 
|}
  
===PixelUtilities=== <!--T:15-->
+
===[[Move Skills]]=== <!--T:10-->
Settings for PixelUtilities features.
+
Settings for controlling External Moves.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (<code>.hocon</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>eventCoords</code>
+
|<code>allow-external-moves</code>
|Event Poké Gift spawning coordinates
+
|Whether or not players are able to use [[Move Skills]].
|Locations where [[event Poké Gifts]] will spawn.
+
|<code>true</code>
|None
 
 
|-
 
|-
|<code>eventHasLegendaries</code>
+
|<code>allow-destructive-external-moves</code>
|Allow Legendaries in event Poké Gifts
+
|Whether or not players are allowed to use the following [[Move Skills]]:
|If enabled, it is possible for [[event Poké Gifts]] to contain [[Legendary Pokémon]].
+
*{{e|Cut|Cut (external move)}}
|<code>False</code>
+
*{{e|Dig|Dig (external move)}}
 +
*{{e|Explode}}
 +
*{{e|Light Fire}}
 +
*{{e|Rock Smash|Rock Smash (external move)}}
 +
*{{e|Thunder Bolt}}
 +
|<code>true</code>
 
|-
 
|-
|<code>eventHasShinies</code>
+
|<code>forage-chance</code>
|Enable event Poké Gift Shinies
+
|Higher values for better chances of obtaining item with [[Forage]].
|Whether or not it is possible for [[event Poké Gifts]] to contain [[Shiny Pokémon]]
+
|<code>0.949999988079071</code>
|<code>False</code>
 
|-
 
|<code>eventMaxPokemon</code>
 
|Event Poké Gift maximum Pokémon
 
|The maximum number of Pokémon that can be contained inside an [[event Poké Gift]]. The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.
 
|1
 
|-
 
|<code>eventPokeGiftLoad</code>
 
|Enable Poké Gift events
 
|Whether or not [[event Poké Gifts]] spawn.
 
|<code>False</code>
 
|-
 
|<code>eventShinyRate</code>
 
|Event Poké Gift Shiny rate (1/x)
 
|The chance of an [[event Poké Gift]] containing a [[Shiny Pokémon]] with the formula {{frac|''x''}}.
 
|{{frac|10}}
 
|-
 
|<code>eventTime</code>
 
|Event Poké Gift custom date (D/M)
 
|If desired, a specified date for [[event Poké Gifts]] to spawn can be used for the option in the form ''day''/''month''.
 
|None
 
|-
 
|<code>pokeGiftHaveEvents</code>
 
|Enable Poké Gift events
 
|Whether or not [[Poké Gifts]] can be placed and opened.
 
|<code>True</code>
 
|-
 
|<code>pokeGiftReusable</code>
 
|Poké Gifts reusable
 
|If enabled, [[Poké Gifts]] will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
 
|<code>False</code>
 
|-
 
|<code>scaleGrassBattles</code>
 
|Scale grass battle levels to player
 
|Whether or not the levels Pokémon found in [[Pixelmon grass]] will scale to the level of the player's highest-leveled Pokémon.
 
|<code>False</code>
 
 
|}
 
|}
  
===PokéLoot=== <!--T:16-->
+
===Graphics=== <!--T:12-->
Settings for controlling PokeLoot chest spawns and behavior.
+
Graphics settings.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>graphics.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>spawnGrotto</code>
+
|<code>render-distance-weight</code>
|Spawn Hidden Grottos
+
|A number that is multiplied to the default render distance (64) to produce a final render distance.
|Whether or not [[Hidden Grottos]] spawn naturally.
+
|<code>2.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnHidden</code>
+
|<code>name-plate-range</code>
|Spawn invisible PokéLoot
+
|How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
+
*1: Default (closest)
|<code>True</code>
+
*2: Farther
 +
*3: Far (furthest away)
 +
|<code>1</code>
 
|-
 
|-
|<code>spawnMode</code>
+
|<code>render-wild-levels</code>
|PokéLoot spawn mode
+
|Whether or not wild Pokémon should show their level above their head.
|The default setting for how [[PokéLoot chests]] act once looted.
+
|<code>true</code>
*First Come, First Served (FCFS)-Chest disappears once looted by a player.
 
*Permanent, Limit 1 Drop (PL)-Chest doesn't disappear, but each individual player can only loot it once.
 
*Permanent, Unlimited Drops (PU)-Chest doesn't disappear, can be looted infinitely by players.
 
*Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 
|0 (First Come, First Served)
 
 
|-
 
|-
|<code>spawnNormal</code>
+
|<code>show-wild-names</code>
|Spawn normal Pokéloot
+
|Whether to show wild Pokémon names on their nameplates.
|Whether or not visible [[PokéLoot chests]] spawn naturally.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnRate</code>
+
|<code>scale-models-up</code>
|PokéLoot spawn rate
+
|If this option is enabled, Pokémon will be 30% larger than if the option was disabled.
|The frequency at which [[PokéLoot chests]] spawn.
+
|<code>true</code>
{| class="wikitable"
 
 
|-
 
|-
!Value
+
|<code>use-smooth-shading-on-poke-balls</code>
!Name
+
|Whether or not [[Poké Balls]] use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
!{{frac|Chunks|Chests}}
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|0
+
|<code>enable-smooth-pokemon-shading</code>
|style="text-align:center"|Minimal
+
|Whether or not Pokémon use {{tt|SMD|Studio Model Data}} normal maps in their models, making them appear smoother.
|style="text-align:center"|64
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1
+
|<code>smooth-animations</code>
|style="text-align:center"|Normal
+
|Whether SMD models use smooth animations or not.
|style="text-align:center"|32
+
|<code>false</code>
 
|-
 
|-
|style="text-align:center"|2
+
|<code>show-current-attack-target</code>
|style="text-align:center"|More
+
|Whether or not a Pokémon's attack target (<code>F</code> key by default) is shown on the screen.
|style="text-align:center"|18
+
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|3
+
|<code>draw-health-bars</code>
|style="text-align:center"|Extreme
+
|Whether or not HP bars will be displayed above Pokémon.
|style="text-align:center"|10
+
|<code>false</code>
|}
 
|1 (Normal)
 
 
|-
 
|-
|<code>timedLootReuseHours</code>
+
|<code>use-battle-camera</code>
|Reuse cooldown
+
|If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle.
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in hours.
+
|<code>true</code>
{| class="wikitable"
 
 
|-
 
|-
!Duration
+
|<code>player-control-camera</code>
!Seconds
+
|Whether or not the camera can be manually moved by the player during battles.
 +
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1 hour
+
|<code>only-show-attack-effects-to-battlers</code>
|style="text-align:center"|3,600
+
|If true, attack effects are only displayed to players participating in or spectating a battle.
 +
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1 day
+
|<code>advanced-battle-information</code>
|style="text-align:center"|86,400
+
|If true, show percentage of opponent HP remaining
 +
|<code>true</code>
 
|-
 
|-
|style="text-align:center"|1 week
+
|<code>range-to-display-attack-animations</code>
|style="text-align:center"|604,800
+
|The range (in blocks) at which battle effects should be displayed to players if they are not in the battle.
|}
+
|<code>40</code>
|86,400 seconds (1 day)
 
|}
 
 
 
===[[Pokérus]]=== <!--T:17-->
 
All sort of settings regarding [[Pokérus]].
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>pkrsEnabled</code>
+
|<code>emissive-textures</code>
|Enable Pokerus
+
|Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty.
|Whether or not the [[Pokérus]] is enabled. This blocks the growth, the spread and the spawning of the [[Pokérus]].
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>pkrsInformPlayers</code>
+
|<code>emissive-textures-distance</code>
|Inform players of Pokerus
+
|The distance to stop rendering emissive textures at.
|Whether or not the player should be informed if their Pokémon got [[Pokérus]].
+
|<code>32<code>
|<code>True</code>
 
|-
 
|<code>pkrsSpawnRate</code>
 
|Pokerus spawn rate
 
|[[Pokérus]] spawn rate (1/x). (0 to disable)
 
|<code>12288</code>
 
|-
 
|<code>pkrSpreadRate</code>
 
|Pokerus spread rate
 
|Chance to spread the [[Pokérus]] to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
 
|<code>5</code>
 
 
|}
 
|}
  
Line 1,163: Line 747:
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (<code>.hocon</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>questMaxRange</code>
+
|<code>quest-max-range</code>
|Quest max range
 
 
|The maximum distance a player can get before a quest can be found on a new NPC if not taken.
 
|The maximum distance a player can get before a quest can be found on a new NPC if not taken.
 
|500
 
|500
 
|-
 
|-
|<code>questRandomNPCs</code>
+
|<code>quest-random-n-p-cs</code>
|Random Quest NPCs
 
 
|Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started.
 
|Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started.
 
|<code>True</code>
 
|<code>True</code>
Line 1,181: Line 762:
 
Settings regarding Max Raid Dens.
 
Settings regarding Max Raid Dens.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>raids.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>denAdditionalSpawnChanceOnLiquid</code>
+
|<code>raid-shiny-chances</code>
|Den on liquid spawn chance modifier
+
|Shiny rates per raid star level
|Modifier of the den spawn chance if the den is going to spawn on liquid.
+
|<code>4096.0</code><br><code>4096.0</code><br><code>2048.0</code><br><code>1024.0</code><br><code>1024.0</code>
|0.5
 
 
|-
 
|-
|<code>denRespawnChance</code>
+
|<code>raid-h-a-chances</code>
|Den respawn chance
+
|HA rates per raid star level.
|Chance of a den respawning their boss when the den respawn time is hit.
+
|<code>150.0</code><br><code>125.0</code><br><code>100.0</code><br><code>75.0</code><br><code>50.0</code>
|0.25
 
 
|-
 
|-
|<code>denRespawnTime</code>
+
|<code>raid-gigantamax-factor-chances</code>
|Den respawn time
+
|Gigantamax Factor rates per raid star level.
|Time of day when dens attempt to respawn their boss.
+
|<code>512.0</code><br><code>512.0</code><br><code>512.0</code><br><code>256.0</code><br><code>128.0</code>
|100
 
 
|-
 
|-
|<code>denSpawnChancePerChunk</code>
+
|<code>den-spawn-chance-modifier</code>
|Den spawn chance per chunk
 
 
|Chance of a den spawning per chunk.
 
|Chance of a den spawning per chunk.
|0.029999999329447746
+
|<code>0.30000001192092896</code>
 
|-
 
|-
|<code>denStarDrops</code>
+
|<code>den-additional-spawn-chance-on-liquid</code>
|Den star drops
+
|Modifier of the den spawn chance if the den is going to spawn on liquid.
|Number of item drops for each star level in raids.
+
|<code>0.5</code>
|2,<br>4,<br>6,<br>8,<br>10
 
 
|-
 
|-
|<code>denStarWeights</code>
+
|<code>den-respawn-time</code>
|Den star weights
+
|Time of day when dens attempt to respawn their boss.
|Weights of each star level appearing in raids.
+
|<code>100</code>
|10,<br>8,<br>6,<br>4,<br>2
 
 
|-
 
|-
|<code>raidBlacklist</code>
+
|<code>den-respawn-chance</code>
|Raid blacklist
+
|Chance of a den respawning their boss when the den respawn time is hit.
|Species which can never appear in raids.
+
|<code>0.25</code>
|MissingNo
 
 
|-
 
|-
|<code>raidCatchHealthPercentage</code>
+
|<code>den-star-weights</code>
|Raid catch health percentage
+
|Weights of each star level appearing in raids.
|Health percentage raids are treated as having for catch purposes, per star level.
+
|<code>2</code><br><code>4</code><br><code>6</code><br><code>8</code><br><code>10</code>
|0,<br>0.05000000074505806,<br>0.10000000149011612,<br>0.15000000596046448,<br>0.20000000298023224
 
|-
 
|<code>raidDensBreakable</code>
 
|Dens breakable
 
|Whether or not dens can be broken with repeat pickaxe hits.
 
|<code>True</code>
 
|-
 
|<code>raidGigantamaxFactorChances</code>
 
|Raid Gigantamax Factor rates
 
|Gigantamax Factor rates per raid star level.
 
|512,<br>512,<br>512,<br>256,<br>128
 
 
|-
 
|-
|<code>raidHAChances</code>
+
|<code>raid-have-legendaries</code>
|Raid HA rates
 
|HA rates per raid star level.
 
|150,<br>125,<br>100,<br>75,<br>50
 
|-
 
|<code>raidHaveLegendaries</code>
 
|Raids have legendaries
 
 
|Whether raids can have legendaries.
 
|Whether raids can have legendaries.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>raidHaveUltraBeasts</code>
+
|<code>raid-have-ultra-beasts</code>
|Raids have Ultra Beasts
 
 
|Whether raids can have Ultra Beasts.
 
|Whether raids can have Ultra Beasts.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>raidMasterBallBlock</code>
+
|<code>raid-master-ball-block</code>
|Raid Master/Park Ball block
 
 
|Star levels at which Master Balls/Park Balls cannot be used.
 
|Star levels at which Master Balls/Park Balls cannot be used.
|false,<br>false,<br>false,<br>false,<br>false
+
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
 
|-
 
|-
|<code>raidOnlyLeaderCanCatch</code>
+
|<code>raid-only-leader-can-catch</code>
|Raid leader only catch
 
 
|Star levels at which only the leader of the raid has a catch attempt.
 
|Star levels at which only the leader of the raid has a catch attempt.
|false,<br>false,<br>false,<br>false,<br>false
+
|<code>false</code><br><code>false</code><br><code>false</code><br><code>false</code><br><code>false</code>
 
|-
 
|-
|<code>raidShinyChances</code>
+
|<code>raid-catch-health-percentage</code>
|Raid shiny rates
+
|Health percentage raids are treated as having for catch purposes, per star level.
|Shiny rates per raid star level
+
|<code>0</code><br><code>0.05000000074505806</code><br><code>0.10000000149011612</code><br><code>0.15000000596046448</code><br><code>0.20000000298023224</code>
|4096,<br>4096,<br>2048,<br>1024,<br>1024
 
|}
 
 
 
===Riding=== <!--T:20-->
 
Settings that control Pokémon mounts.
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>allowRiding</code>
+
|<code>raid-blacklist</code>
|Allows Riding of Pokémon
+
|Species which can never appear in raids.
|Allow players to ride Pokémon. If false, no Pokémon can be ridden.
+
|<code>MissingNo</code>
|<code>True</code>
 
|-
 
|<code>enablePointToSteer</code>
 
|Enable point to steer
 
|If enabled, this option causes a [[mounted]] Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right.
 
|<code>True</code>
 
|-
 
|<code>flyingSpeedLimit</code>
 
|Maximum Flying Speed
 
|Sets the flying speed limit for a mounted Pokémon in the new flying system.
 
|4
 
|-
 
|<code>landMount</code>
 
|Allows land mounts.
 
|If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf.
 
|<code>True</code>
 
|-
 
|<code>requireHM</code>
 
|Need HM to ride
 
|Whether or not [[Fly]] or [[Surf]] must be known by a water or flying [[mounted]] Pokémon in order to mount it. Land mounts are unaffected by this setting.
 
|<code>False</code>
 
|-
 
|<code>ridingSpeedMultiplier</code>
 
|Riding speed multiplier
 
|A multiplier for the [[mounting]] speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed.
 
|1
 
 
|-
 
|-
 +
|<code>raid-dens-breakable</code>
 +
|Whether or not dens can be broken with repeat pickaxe hits.
 +
|<code>true</code>
 
|}
 
|}
  
Line 1,310: Line 830:
 
Settings that control what Pokémon spawns and how many of them spawn.
 
Settings that control what Pokémon spawns and how many of them spawn.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>spawning.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>Gen1</code>
+
|<code>despawn-radius</code>
|Generation 1
+
|The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
|Whether or not Generation 1 Pokémon ([[Bulbasaur|#1]]-[[Mew|#151]]) can spawn.
+
|<code>80</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen2</code>
+
|<code>shiny-rate</code>
|Generation 2
+
|Modifies the rarity of [[shiny]] Pokémon.
|Whether or not Generation 2 Pokémon ([[Chikorita|#152]]-[[Celebi|#251]]) can spawn.
+
|<code>4096.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen3</code>
+
|<code>ultra-space-shiny-rate-multiplier</code>
|Generation 3
+
|Modifies the rarity of [[shiny]] Pokémon in the [[Ultra Space]] Dimension (<code>shinyRate</code> * <code>ultraSpaceShinyModifier</code>).
|Whether or not Generation 3 Pokémon ([[Treecko|#252]]-[[Deoxys|#386]]) can spawn.
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen4</code>
+
|<code>hidden-ability-rate</code>
|Generation 4
+
|Modifies the rarity of Pokémon with hidden abilities.
|Whether or not Generation 4 Pokémon ([[Turtwig|#387]]-[[Arceus|#493]]) can spawn.
+
|<code>150.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen5</code>
+
|<code>ultra-space-hidden-ability-multiplier</code>
|Generation 5
+
|Modifies the rarity of hidden abilities in the [[Ultra Space]] Dimension (<code>hiddenAbilitySpawnRate</code> * <code>ultraSpaceHiddenAbilityModifier</code>).
|Whether or not Generation 5 Pokémon ([[Victini|#494]]-[[Genesect|#649]]) can spawn.
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen6</code>
+
|<code>legendary-spawn-ticks</code>
|Generation 6
+
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the <code>legendarySpawnChance</code> setting.
|Whether or not Generation 6 Pokémon ([[Chespin|#650]]-[[Volcanion|#721]]) can spawn.
+
|<code>25000</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen7</code>
+
|<code>legendary-spawn-chance</code>
|Generation 7
+
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
|Whether or not Generation 7 Pokémon ([[Rowlet|#722]]-[[Melmetal|#809]]) can spawn.
+
|<code>0.30000001192092896</code>
|<code>True</code>
 
 
|-
 
|-
|<code>Gen8</code>
+
|<code>spawn-ticks-player-multiplier</code>
|Generation 8
+
|A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = <code>spawnTicks</code> / (1 + (number of players - 1) * <code>spawnTicksPlayerMultiplier</code>)
|Whether or not Generation 8 Pokémon ([[Grookey|#810]]-[[Calyrex|#898]]) can spawn.
+
|<code>0.009999999776482582</code>
|<code>True</code>
 
 
|-
 
|-
|<code>allowLegendarySpawn</code>
+
|<code>spawn-levels-closer-to-player-levels</code>
|Allow Legendaries to spawn
+
|If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.  
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>bellInclusionRange</code>
+
|<code>spawn-levels-increase-in-caves</code>
|Range bells seek other bells
+
|If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon.
|Range in blocks that Clear/Tidal Bells will seek out other bells.
+
|<code>true</code>
|10
 
 
|-
 
|-
|<code>bellSuccessChance</code>
+
|<code>cave-max-multiplier</code>
|Chance that bells has a spawn
+
|The max level multiplier when you're at a lower level in caves
|Chance that a bell, at dawn, will start to ring. 1 = 100%.
+
|<code>4</code>
|0.01
 
 
|-
 
|-
|<code>bossCandyChances</code>
+
|<code>transform-to-ditto-on-catch</code>
|Boss Rare Candy chances
+
|Chance for a wild Pokemon to turn into a [[Ditto]] on capture.
|Chances to get a [[Rare Candy]] from a boss, per boss type.
+
|<code>0.001</code>
|0.10000000149011612,<br>0.20000000298023224,<br>0.3499999940395355,<br>0.5,<br>0.75,<br>1
 
 
|-
 
|-
|<code>bossLevelIncreases</code>
+
|<code>meltan-spawn-chance</code>
|Boss level increases
+
|Chance for a Meltan to spawn when smelting a metal ore block. 1/x
|The level increases of each boss tier. Common, Uncommon, Rare, Epic, Legendary, Ultimate, Haunted, Drowned.
+
|<code>3072</code>
|5,<br>10,<br>20,<br>30,<br>40,<br>50,<br>25,<br>75
 
 
|-
 
|-
|<code>bossRate</code>
+
|<code>meltan-transform-chance</code>
|Spawn rate of Boss Pokémon
+
|Percentage chance for a [[Meltan]] to transform into [[Ditto]] on capture. 1 = 100%
|The rate of [[boss Pokémon]] in the wild (1/x) not including mega bosses.
+
|<code>0.25</code>
|256
 
 
|-
 
|-
|<code>bossSpawnChance</code>
+
|<code>can-transform-to-ditto-on-catch</code>
|Boss spawn chance
 
|Chance that a Mega Boss spawn attempt will succeed. 1 = 100%
 
|0.30000001192092896
 
|-
 
|<code>bossSpawnTicks</code>
 
|Boss spawn ticks
 
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
 
|10000 (8 minutes, 20 seconds)
 
|-
 
|<code>bossWeights</code>
 
|Boss weights
 
|Relative spawn chances of each boss tier.
 
|16,<br>12,<br>8,<br>4,<br>2,<br>1
 
|-
 
|<code>bossesAlwaysMegaIfPossible</code>
 
|Bosses must mega if possible
 
|Whether bosses that spawn must Mega Evolve if they can.
 
|<code>True</code>
 
|-
 
|<code>canTransformToDittoOnCatch</code>
 
|Transform into Ditto
 
 
|Pokemon which can transform to [[Ditto]].
 
|Pokemon which can transform to [[Ditto]].
 
|
 
|
Line 1,424: Line 908:
 
*{{p|Starly}}
 
*{{p|Starly}}
 
|-
 
|-
|<code>caveMaxMultiplier</code>
+
|<code>gigantamax-factor-rate</code>
|Cave max level multiplier
+
|Chance of a wild Pokémon spawning with the [[Gigantamax]] Factor ({{frac|''rate''}}). 0 disables Gigantamax Factor spawns.
|The max level multiplier when you're at a lower level in caves
+
|<code>512.0</code>
|4
+
|-
 +
|<code>ultra-space-gigantamax-factor-modifier</code>
 +
|Modifies the rarity of the Gigantamax Factor in the [[Ultra Space]] Dimension (<code>gigantamaxFactorSpawnRate</code> * <code>ultraSpaceGigantamaxFactorModifier</code>). -1 disables Gigantamax Factor spawns in [[Ultra Space]].
 +
|<code>-1.0</code>
 +
|-
 +
|<code>allow-legendary-spawn</code>
 +
|Whether or not [[Legendary Pokémon]] will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
 +
|<code>true</code>
 
|-
 
|-
|<code>despawnOnFleeOrLoss</code>
+
|<code>legendary-despawn-ticks</code>
|Despawn on flee or loss
+
|Number of ticks until legendaries will despawn.
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
+
|<code>6000</code>
|<code>False</code>
 
 
|-
 
|-
|<code>displayLegendaryGlobalMessage</code>
+
|<code>display-legendary-global-message</code>
|Display Legendary global message
 
 
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
 
|Whether or not a message will display when a [[Legendary Pokémon]] spawns. The message also displays which [[biome]] the Pokémon spawned in.
|<code>True</code>
+
|<code>true</code>
 
|-
 
|-
|<code>distancePerLevel</code>
+
|<code>do-legendary-raid-event</code>
|Distance per level
+
|Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one.
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
+
|<code>true</code>
|30
 
 
|-
 
|-
|<code>doLegendaryRaidEvent</code>
+
|<code>use-recent-level-moves</code>
|Display Raid Legendary global message
+
|If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
|Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one.
+
|<code>false</code>
|<code>True</code>
 
 
|-
 
|-
|<code>entitiesPerPlayer</code>
+
|<code>despawn-on-flee-or-loss</code>
|Maximum amount of NPC and/or Pokémon per player
+
|Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
+
|<code>false</code>
|45
 
 
|-
 
|-
|<code>gigantamaxFactorSpawnRate</code>
+
|<code>bell-success-chance</code>
|Gigantamax Factor spawn rate
+
|Chance that a bell, at dawn, will start to ring. 1 = 100%.
|Chance of a wild Pokémon spawning with the [[Gigantamax]] Factor ({{frac|''rate''}}). 0 disables Gigantamax Factor spawns.
+
|<code>0.01</code>
|512
 
 
|-
 
|-
|<code>hiddenAbilitySpawnRate</code>
+
|<code>bell-inclusion-range</code>
|Hidden Ability spawn rate
+
|Range in blocks that Clear/Tidal Bells will seek out other bells.
|The rarity of hidden [[Abilities]] on wild or spawned-in Pokémon, using the formula {{frac|''x''}} Pokémon. This setting does not affect [[breeding]].
+
|<code>10</code>
|150 ({{frac|150}} Pokémon)
 
 
|-
 
|-
|<code>horizontalSliceRadius</code>
+
|<code>lure-flute-duration</code>
|Horizontal radius for random spawning
+
|How long the effects of the Black/White Flute last for in seconds once used.
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
+
|<code>180</code>
|10
 
 
|-
 
|-
|<code>horizontalTrackFactor</code>
+
|<code>lure-flute-level-modifier</code>
|Amount of ticks for tracking spawner
+
|By how many levels the Black/White Flute can affect spawns by.
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
+
|<code>10</code>
|80
 
 
|-
 
|-
|<code>ilexShrineSpawnRate</code>
+
|<code>blocked-generations</code>
|Ilex Shrine Spawn Rate
+
|Whether or not Pokémon from a specific generation can spawn. All generations enabled by default.
|Chance per valid chunk to contain an Ilex Shrine.
+
|<code>[]</code>
|0.005
 
 
|-
 
|-
|<code>injectIntoLootTables</code>
+
|<code>replace-m-c-villagers</code>
|Enables Pixelmon loot table modifier
+
|Whether to replace ''Minecraft's'' {{mc|villagers}} with [[chatting NPCs]] in {{mc|villages}}.
|Whether or not Pixelmon should modify Minecraft loot tables.
+
|<code>true</code>
|<code>True</code>
 
 
|-
 
|-
|<code>legendaryDespawnTicks</code>
+
|<code>spawn-zygarde-cells</code>
|Legendary despawn ticks
+
|Allow Zygarde Cells to spawn randomly in the world.
|Number of ticks until legendaries will despawn.
+
|<code>true</code>
|6000 (5 minutes)
 
 
|-
 
|-
|<code>legendarySpawnChance</code>
+
|'''level-distance'''
|Legendary spawn chance
 
|The chance of a [[Legendary Pokémon]] spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the <code>legendarySpawnTicks</code> setting.
 
|0.30000001192092896 (30%)
 
 
|-
 
|-
|<code>legendarySpawnTicks</code>
+
|<code>spawn-levels-by-distance</code>
|Legendary spawn ticks
+
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
|How often (in ticks) on average a [[Legendary Pokémon]] attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the <code>legendarySpawnChance</code> setting.
+
|<code>false</code>
|25,000 ticks (20 minutes and 50 seconds)
 
 
|-
 
|-
|<code>lootIgnoreList</code>
+
|<code>max-level-by-distance</code>
|Type of loot Pixelmon shouldn't modify
+
|The maximum level that Pokémon can spawn at when the <code>spawnLevelsByDistance</code> option is enabled.
|Which types of loot, such as "simple_dungeon", that Pixelmon should not modify.
+
|<code>60</code>
|None
 
 
|-
 
|-
|<code>lureFluteDuration</code>
+
|<code>distance-per-level</code>
|Black/White Flute duration
+
|If the <code>spawnLevelsByDistance</code> setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point.
|How long the effects of the Black/White Flute last for in seconds once used.
+
|<code>30</code>
|180
 
 
|-
 
|-
|<code>lureFluteLevelModifier</code>
+
|'''wild-spawning'''
|Black/White Flute level modifier
 
|By how many levels the Black/White Flute can affect spawns by.
 
|10
 
 
|-
 
|-
|<code>maxLevelByDistance</code>
+
|<code>entities-per-player</code>
|Maximum spawn level (by distance)
+
|The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
|The maximum level that Pokémon can spawn at when the <code>spawnLevelsByDistance</code> option is enabled.
+
|<code>45</code>
|60
 
 
|-
 
|-
|<code>maximumDistanceFromCentre</code>
+
|<code>spawns-per-pass</code>
|Max distance for spawns
+
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above <code>5</code> are very unlikely to make a noticeable difference.
|The maximum distance from the player that entities may spawn.
+
|<code>2</code>
|64
 
 
|-
 
|-
|<code>maximumSpawnedFlyingPokemon</code>
+
|<code>spawn-frequency</code>
|Max Flying Pokémon per player
+
|The number of spawn passes made per minute. Decrease for better performance.
|The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning.
+
|<code>60.0</code>
|500
 
 
|-
 
|-
|<code>maximumSpawnedFlyingPokemonPerPlayer</code>
+
|<code>minimum-distance-between-spawns</code>
|Maximum Spawned Flying Pokémon
+
|The minimum number of blocks between a spawned entity and an existing living entity.
|The maximum number of Flying Pokémon that can spawn per player. Lower for better performance.
+
|<code>15.0</code>
|45
 
 
|-
 
|-
|<code>maximumSpawnedPokemon</code>
+
|<code>minimum-distance-from-centre</code>
|Maximum Pokémon that can be spawned in at once
+
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
|The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning
+
|<code>18</code>
|3000
 
 
|-
 
|-
|<code>MeltanSpawnChance</code>
+
|<code>maximum-distance-from-centre</code>
|Meltan Spawn Chance
+
|The maximum distance from the player that entities may spawn.
|Chance for a Meltan to spawn when smelting a metal ore block. 1/x
+
|<code>64</code>
|3072
 
 
|-
 
|-
|<code>meltanTransformChance</code>
+
|<code>horizontal-track-factor</code>
|Chance Meltan transforms to Ditto
+
|How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
|Percentage chance for a [[Meltan]] to transform into [[Ditto]] on capture. 1 = 100%
+
|<code>80.0</code>
|0.25
 
 
|-
 
|-
|<code>minimumDistanceBetweenSpawns</code>
+
|<code>vertical-track-factor</code>
|Minimum distance for spawns
+
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
|The minimum number of blocks between a spawned entity and an existing living entity.
+
|<code>0.0</code>
|15
 
 
|-
 
|-
|<code>minimumDistanceFromCentre</code>
+
|<code>horizontal-slice-radius</code>
|Minimum distance for spawning
+
|The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
|The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
+
|<code>10</code>
|18
 
 
|-
 
|-
|<code>replaceMCVillagers</code>
+
|<code>vertical-slice-radius</code>
|Replace Minecraft villagers
+
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
|Whether to replace ''Minecraft's'' {{mc|villagers}} with [[chatting NPCs]] in {{mc|villages}}.
+
|<code>25</code>
|<code>True</code>
 
 
|-
 
|-
|<code>shinySpawnRate</code>
+
|<code>maximum-spawned-pokemon</code>
|Shiny spawn rate (1/x)
+
|The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning
|The rarity of [[Shiny Pokémon]], using the formula {{frac|''x''}} Pokémon.
+
|<code>3000</code>
|4096 ({{frac|4096}} Pokémon)
 
 
|-
 
|-
|<code>spawnFrequency</code>
+
|<code>maximum-spawned-flying-pokemon</code>
|Number of spawns per minute
+
|The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning.
|The number of spawn passes made per minute. Decrease for better performance.
+
|<code>500</code>
|60
 
 
|-
 
|-
|<code>spawnGyms</code>
+
|<code>maximum-spawned-flying-pokemon-per-player</code>
|Spawn Gyms
+
|The maximum number of Flying Pokémon that can spawn per player. Lower for better performance.
|Whether [[Gyms]] can spawn naturally.
+
|<code>45</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnLevelsByDistance</code>
+
|'''boss-spawning'''
|Spawn levels by distance
 
|If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.
 
|<code>False</code>
 
 
|-
 
|-
|<code>spawnLevelsCloserToPlayerLevels</code>
+
|<code>boss-rate</code>
|Spawn levels closer to player levels
+
|The rate of [[boss Pokémon]] in the wild (1/x) not including mega bosses.
|If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.  
+
|<code>256.0</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnPokeMarts</code>
+
|<code>ultra-space-boss-modifier</code>
|Spawn shopkeepers
+
|Modifies the rarity of bosses in the [[Ultra Space]] Dimension (<code>bossRate</code> * <code>ultraSpaceBossModifier</code>).
|Whether [[Poké Marts]] can spawn in [[towns]].
+
|<code>0.5</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnSetFolder</code>
+
|<code>boss-level-increases</code>
|Folder path for spawning files
+
|The level increases of each boss tier. Common, Uncommon, Rare, Epic, Legendary, Ultimate, Haunted, Drowned.
|Which folder to use under ./pixelmon/spawning/ for spawn sets.
+
|<code>5</code><br><code>10</code><br><code>20</code><br><code>30</code><br><code>40</code><br><code>50</code><br><code>25</code><br><code>75</code>
|<code>default</code>
 
 
|-
 
|-
|<code>spawnTicksPlayerMultiplier</code>
+
|<code>boss-weights</code>
|Speeds up legendary and mega boss spawns
+
|Relative spawn chances of each boss tier.
|A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = <code>spawnTicks</code> / (1 + (number of players - 1) * <code>spawnTicksPlayerMultiplier</code>)
+
|<code>16</code><br><code>12</code><br><code>8</code><br><code>4</code><br><code>2</code><br><code>1</code>
|0.009999999776482582
 
 
|-
 
|-
|<code>spawnZygardeCells</code>
+
|<code>boss-candy-chances</code>
|Spawn Zygarde Cells in the wild
+
|Chances to get a [[Rare Candy]] from a boss, per boss type.
|Allow Zygarde Cells to spawn randomly in the world.
+
|<code>0.10000000149011612</code><br><code>0.20000000298023224</code><br><code>0.3499999940395355</code><br><code>0.5</code><br><code>0.75</code><br><code>1</code>
|<code>True</code>
 
 
|-
 
|-
|<code>spawnsPerPass</code>
+
|<code>bosses-always-mega-if-possible</code>
|Number of spawns in a single cycle per player
+
|Whether bosses that spawn must Mega Evolve if they can.
|The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above <code>5</code> are very unlikely to make a noticeable difference.
+
|<code>true</code>
|2
 
 
|-
 
|-
|<code>transformToDittoOnCatch</code>
+
|<code>boss-spawn-ticks</code>
|Chance for Pokémon to transform into Ditto
+
|How often (on average) a [[boss Pokémon]] will attempt to spawn.
|Chance for a wild Pokemon to turn into a [[Ditto]] on capture.
+
|<code>10000</code>
|0.001
 
 
|-
 
|-
|<code>useRecentLevelMoves</code>
+
|<code>boss-spawn-chance</code>
|Pokémon will spawn with most recent moves in their movepools
+
|Chance that a Mega Boss spawn attempt will succeed. 1 = 100%
|If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
+
|<code>0.30000001192092896</code>
|<code>False</code>
 
 
|-
 
|-
|<code>verticalSliceRadius</code>
+
|'''poke-loot'''
|Vertical radius in blocks for spawning
 
|The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
 
|<code>25</code>
 
 
|-
 
|-
|<code>verticalTrackFactor</code>
+
|<code>spawn-normal</code>
|Number of ticks that precede spawning vertically
+
|Whether or not visible [[PokéLoot chests]] spawn naturally.
|How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
+
|<code>true</code>
|<code>0</code>
 
|}
 
 
 
===Starters=== <!--T:22-->
 
{|class="wikitable sortable collapsible"
 
! Setting (<code>.hocon</code>)
 
! Setting (in-game)
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
 
|-
 
|-
|<code>level</code>
+
|<code>spawn-hidden</code>
|Starter level
+
|Whether or not invisible [[PokéLoot chests]] spawn naturally.
|The initial level that Trainers' [[starter Pokémon]] will be at. This can be between levels 5 and 100.
+
|<code>true</code>
|5
 
 
|-
 
|-
|<code>shiny</code>
+
|<code>spawn-grotto</code>
|Shiny starters
+
|Whether or not [[Hidden Grottos]] spawn naturally.
|If enabled, Trainers' [[starter Pokémon]] will always be [[Shiny]].
+
|<code>true</code>
|<code>False</code>
 
 
|-
 
|-
|<code>starterList</code>
+
|<code>spawn-rate</code>
|Starter list
+
|The frequency at which [[PokéLoot chests]] spawn.
|The choices that players will have for their [[starter Pokémon]]. There can be a maximum of 24 choices. If a Pokémon has multiple forms, the form can be defined by placing the corresponding [[form index]] directly after the Pokémon's name (e.g., <code>Unown10</code> for [[Unown]] K).
+
|<code>NORMAL</code>
|
 
*{{p|Bulbasaur}}
 
*{{p|Squirtle}}
 
*{{p|Charmander}}
 
*{{p|Chikorita}}
 
*{{p|Totodile}}
 
*{{p|Cyndaquil}}
 
*{{p|Treecko}}
 
*{{p|Mudkip}}
 
*{{p|Torchic}}
 
*{{p|Turtwig}}
 
*{{p|Piplup}}
 
*{{p|Chimchar}}
 
*{{p|Snivy}}
 
*{{p|Oshawott}}
 
*{{p|Tepig}}
 
*{{p|Chespin}}
 
*{{p|Fennekin}}
 
*{{p|Froakie}}
 
*{{p|Rowlet}}
 
*{{p|Litten}}
 
*{{p|Popplio}}
 
*{{p|Grookey}}
 
*{{p|Scorbunny}}
 
*{{p|Sobble}}
 
 
|-
 
|-
|<code>starterMarks</code>
+
|<code>spawn-mode</code>
|Starter Marks
+
|The default setting for how [[PokéLoot chests]] act once looted.
|Whether [[starter Pokémon]] get the Destiny mark or not.
+
*First Come, First Served (FCFS)-Chest disappears once looted by a player.
|<code>True</code>
+
*Permanent, Limit 1 Drop (PL)-Chest doesn't disappear, but each individual player can only loot it once.
 +
*Permanent, Unlimited Drops (PU)-Chest doesn't disappear, can be looted infinitely by players.
 +
*Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
 +
|<code>FCFS</code>
 
|-
 
|-
|<code>useCustomStarters</code>
+
|<code>loot-time</code>
|Use custom starters
+
|How often players can loot [[PokéLoot chests]] that are set to have timed loot. This value is in hours.
|Whether the starter list should be loaded from this config.
+
|<code>24</code>
|<code>False</code>
 
 
|}
 
|}
  
 
===Storage=== <!--T:23-->
 
===Storage=== <!--T:23-->
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>storage.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>asyncInterval</code>
+
|<code>computer-boxes</code>
|N/A
+
|The number of boxes a player has access to in the [[PC]], up to a maximum of 256 per player.
 +
|<code>30</code>
 +
|-
 +
|<code>write-entities-to-world</code>
 +
|Whether or not Pixelmon entities (such as naturally spawning Pokémon and [[NPC Trainers]]) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.
 +
|<code>false</code>
 +
|-
 +
|<code>data-save-on-world-save</code>
 +
|Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
 +
|<code>true</code>
 +
|-
 +
|<code>use-async-saving</code>
 +
|Activates off-main thread saving of party and computer data. (server only)
 +
|<code>true</code>
 +
|-
 +
|<code>async-interval</code>
 
|The interval in seconds that the async saver will save all queued data to disk.
 
|The interval in seconds that the async saver will save all queued data to disk.
 
|<code>60</code>
 
|<code>60</code>
|-
 
|<code>useAsyncSaving</code>
 
|N/A
 
|Activates off-main thread saving of party and computer data. (server only)
 
|<code>False</code>
 
 
|}
 
|}
  
==Legacy Options== <!--T:24-->
+
===Structures=== <!--T:10-->
===Sounds===
+
Settings that relate to Pixelmon's structures.
 
{|class="wikitable sortable collapsible"
 
{|class="wikitable sortable collapsible"
! Setting (<code>.hocon</code>)
+
! Setting (<code>structures.yml</code>)
! Setting (in-game)
 
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
! class="unsortable" | Default value
 
! class="unsortable" | Default value
 
|-
 
|-
|<code>removeVanillaMusic</code>
+
|<code>replace-m-c-villagers</code>
|Remove vanilla music
+
|Whether to replace ''Minecraft's'' {{mc|villagers}} with [[chatting NPCs]] in {{mc|villages}}.
|Whether or not vanilla ''Minecraft'' music (not including music discs) can randomly play instead of Pixelmon music.
+
|<code>true</code>
|<code>True</code>
+
|-
 +
|<code>spawn-structures</code>
 +
|Whether or not Pixelmon structures can spawn naturally.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-bird-shrines</code>
 +
|Whether or not [[shrines]] can spawn naturally. If disabled, shrines that already exist can still be used.
 +
|<code>true</code>
 +
|-
 +
|<code>spawn-celebi-shrines</code>
 +
|Whether or not Celebi shrines ([[Ilex Shrine]]) can spawn randomly in the world.
 +
|<code>true</code>
 +
|-
 +
|<code>ilex-shrine-spawn-rate</code>
 +
|Chance per valid chunk to contain an Ilex Shrine.
 +
|<code>0.005</code>
 +
|-
 +
|<code>ice-shrine-spawn-rates</code>
 +
|Modifier for the success-rate of whether Ice [[shrines]] can spawn in any valid chunk naturally.
 +
|<code>0.033330000936985016</code>
 +
|-
 +
|<code>waypoint-spawn-rate</code>
 +
|Modifier for the success-rate of whether [[Waypoints]] can spawn in any valid chunk naturally.
 +
|<code>0.0333000011742115</code>
 
|}
 
|}
 
</translate>
 
</translate>

Revision as of 18:04, 1 June 2022

Other languages:
English

The Pixelmon config folder, config/pixelmon, is a folder containing numerous .yml file(s) for the various configurable settings Pixelmon supports. The folder can be located by going to the Minecraft folder (accessible by clicking the "Open Game Dir" button on the Minecraft launcher's profile editor screen) and opening the config folder.

These .yml file(s) can be edited outside of Minecraft with a plain text editor such as Notepad or TextEdit. If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file(s) in-game will only affect client-side settings; server-side settings can only be changed by editing the server .hocon file outside of Minecraft.

The config file(s) and/or folder can be reset to default settings by deleting the file. The file will be regenerated the next time Minecraft is launched. It is recommended to do this when Updating Pixelmon, to ensure any changes made are applied to your file(s).

Settings

Battle

Settings that allow you to alter battle mechanics and rates.

Setting (battle.yml) Description Default value
battle-a-i-wild The type of battle AI that wild Pokémon will use. RANDOM
battle-a-i-boss The type of battle AI that boss Pokémon will use. AGGRESSIVE
battle-a-i-trainer The type of battle AI that naturally spawning NPC Trainers will use. TACTICAL
multiple-photos-of-same-pokemon Whether a player can take multiple photos of a single Pokémon. true
relaxed-battle-gimmick-rules Whether which battle gimmick can be used is determined purely by band chosen. true
battle-music-volume Volume of the music that is played during battles. 1.0
allow-p-v-p-experience Whether or not Pokémon can gain experience when battling other players. true
allow-trainer-experience Whether or not NPC Trainers' Pokémon award experience upon defeat. true
return-held-items If enabled, consumable held items used up during player vs. player battles will be restored when the battle ends. true
force-end-battle-result This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle). Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses.

WINNER: A winner will be decided based on which battler has more Pokémon remaining. If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw. DRAW: The battle is declared a draw. ABNORMAL: The battle is considered to have ended abnormally. This setting is only useful if the server has a Pixelmon sidemod that uses PlayerBattleEndedAbnormalEvent.

WINNER
exp-modifier Multiplier for experience gained in Pokémon battles. 1.0
synchronize-chance Chance for Synchronize to sync nature on battle start. (1 is 100% chance, 0.5 is 50% chance) 1.0
allow-happy-hour Whether Happy Hour will award PokéDollars when used. true
happy-hour-multiplier The multiplier for how many PokéDollars will be awarded by using Happy Hour (2.0 = 2x Multiplier) 2.0
allow-pay-day Whether Pay Day will award extra PokéDollars when used. true
pay-day-multiplier The multiplier for how many PokéDollars will be awarded by using Pay Day (5.0 = 5x Multiplier) 5.0
allow-g-max-gold-rush Whether G-Max Gold Rush will award extra PokéDollars when used. 100.0
allow-amulet-coin Whether Amulet Coin will award double PokéDollars when used. true
amulet-coin-multiplier The multiplier for how many PokéDollars will be awarded by using Amulet Coin (2.0 = 2x Multiplier) 2.0
pickup-rate The rate (1/x) that Pickup will collect special drops at. 0 disables this. 10
allow-catch-combo Allows chaining catches to get bonus exp, higher shiny and perfect iv rates. true
catch-combo-thresholds Catch Combos count thresholds at which the effects of the combo change. 0
10
20
30
40
catch-combo-exp-bonuses Catch Combos exp bonuses per threshold. 1.0
1.100000023841858
1.5
2
2.5
3
catch-combo-shiny-modifiers Catch Combos shiny modifiers per threshold. 1.0
1.0
1.399999976158142
1.7999999523162842
2.200000047683716
2.200000047683716
catch-combo-perfect-i-vs Catch Combos perfect IVs per threshold. 0
0
2
3
4
4
scale-grass-battles Whether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon. false

Breeding

Settings for breeding behavior.

Setting (breeding.yml) Description Default value
allow-breeding Whether or not ranch blocks can be crafted and used. true
allow-ditto-ditto-breeding Whether or not two Ditto can breed together to produce Eggs with random Pokémon inside them. true
allow-ranch-expansion Whether or not ranch upgrades exist. true
allow-random-breeding-eggs-to-be-legendary Whether or not Eggs made from two Ditto breeding together have a chance of hatching Legendary Pokémon. false
breeding-ticks How long it takes for a Pokémon to advance from one breeding level to the next with breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!"). This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is. 18000
max-cumulative-pokemon-in-ranch Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited. 0
num-breeding-levels The number of breeding levels that breeding Pokémon must advance through in order to produce an Egg. Can be between 1 and 5. 5
oval-charm-multiplier Breeding rate modifier that is applied if the Oval Charm is equipped. 0.5
steps-per-egg-cycle Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch. 255
use-breeding-environment Whether or not the environment around a ranch block affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to "Pokémon 1 is more attracted to Pokémon 2 every day!" true

Commands

Settings that relate to Pixelmon's commands.

Setting (commands.yml) Description Default value
random-poke-allow-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. false
random-poke-allow-mythical If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Mythical Pokémon. false
random-poke-allow-ultra-beast If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Ultra Beast Pokémon. false

Config

Config settings for the world.

Setting (config.yml) Description Default value
award-tokens false
allow-pokemon-nicknames Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players. true
allow-anvil-autoreloading Anvil auto-reloading is when players can continue to hammer an item on an anvil and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an iron base being obtained and replaced with an iron disc from the player's inventory), allowing players to continuously hammer stacks of items to completion. false
allow-vanilla-mobs Whether or not regular Minecraft mobs like cows and zombies can spawn naturally. DANGER - can kill you while battling. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled. Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting. false
allow-capture-outside-battle Whether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle. true
allow-random-pokemon-to-be-legendary If enabled, Pokémon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon. true
growth-scale-modifier How much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size. 1.0
allow-planting Whether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation. true
cloning-machine-enabled Whether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable. true
lake-trio-max-enchants Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby. 3
engage-player-by-poke-ball If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon). true
enable-wild-aggression Whether or not aggressive wild Pokémon initiate battles against players. true
shrine-encounter-mode Whether Legendary bird shrines can be used multiple times.
0 = Once
1 = Once per player
2 = Once per mc day
3 = Once per day
4 = Unlimited
Once
spawners-op-only Whether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners. true
npc-editor-op-only If set to true, must be opped to use the NPC Editor. If false, must be in Creative mode. true
quest-editor-op-only If true, must be opped to use the Quest Editor. If false, must be in Creative mode. true
traders-reusable Whether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers. false
moves-per-tutor The amount of moves a Move Tutor will have. 20
use-system-time-for-world-time Whether or not Minecraft time will sync to real time (as defined by the server's system time). false
time-update-interval How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled. 30
allow-pokemon-editors Whether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled. true
allow-chisels Whether or not players can place Chisels using a Chisel. true
max-level The maximum level that a Pokémon can be. 100
can-pokemon-be-hit Whether or not out-of-battle wild Pokémon can be hurt by physical attacks. false
always-have-mega-ring Whether or not players will automatically have a Mega ring. false
always-have-dynamax-band Whether or not players will automatically have a Dynamax band. false
chance-to-get-special-bidoof The chance of obtaining a Sir Doofus III from catching a Bidoof with a Luxury Ball. (-1 to disable) 30
disabled-non-player-movement Determines if non player owned pokemon's movement is disabled or not. false
allow-shiny-charm-from-pokedex If enabled, unlocks the Shiny Charm upon Pokédex completion. true
allow-oval-charm-from-pokedex Enables unlocking the Oval Charm upon completion of a regional Pokédex. true
exp-charm-multiplier Experience multiplier when an Exp. Charm is equipped. 1.5
catching-charm-multiplier Multiplier of the chance that a critical capture will occur when a Catching Charm is equipped. 1.1
mark-charm-rolls Number of rolls for a wild Pokémon to gain a mark when a Mark Charm is equipped. 3
ore-colors
   '11':
       block-id: minecraft:sapphire_ore
       color: 4879335
       pattern: 1
   '12':
       block-id: minecraft:ruby_ore
       color: 14490675
       pattern: 1
   '13':
       block-id: minecraft:fossil
       color: 4472114
       pattern: 6
   '14':
       block-id: minecraft:crystal_ore
       color: 11529966
       pattern: 4
   '15':
       block-id: minecraft:bauxite_ore
       color: 13743492
       pattern: 0
   '16':
       block-id: minecraft:dawn_dusk_ore
       color: 0
       pattern: 7
   '17':
       block-id: minecraft:water_stone_ore
       color: 6123935
       pattern: 8
   '18':
       block-id: minecraft:thunder_stone_ore
       color: 15793921
       pattern: 9
   '19':
       block-id: minecraft:leaf_stone_ore
       color: 8298855
       pattern: 10
   '1':
       block-id: minecraft:iron_ore
       color: 14860458
       pattern: 0
   '2':
       block-id: minecraft:gold_ore
       color: 16576075
       pattern: 0
   '3':
       block-id: minecraft:redstone_ore
       color: 16711680
       pattern: 0
   '4':
       block-id: minecraft:emerald_ore
       color: 1564002
       pattern: 0
   '5':
       block-id: minecraft:diamond_ore
       color: 6682083
       pattern: 0
   '6':
       block-id: minecraft:lapis_ore
       color: 1594813
       pattern: 2
   '7':
       block-id: minecraft:quartz_ore
       color: 15394270
       pattern: 3
   '8':
       block-id: minecraft:amethyst_ore
       color: 9782185
       pattern: 4
   '9':
       block-id: minecraft:sun_stone_ore
       color: 15038274
       pattern: 5
   '20':
       block-id: minecraft:fire_stone_ore
       color: 13398322
       pattern: 11
   '10':
       block-id: minecraft:silicon_ore
       color: 14868462
       pattern: 0
average-lure-expiry-ticks How many ticks it will take for a lure to expire on average. 17920
limit-shop-keeper-stack-size If set to False, this will be based on the remaining inventory of the player. true
old-gen-dimensions Which dimensions use Gen 7 features (eg. Mega Bosses). Any other dimension will use Gen 8 (eg. Max Raids). []
both-gen-dimensions Which dimensions use both Gen 7 and Gen 8 features. Overrides other options that would affect this otherwise.

- pixelmon:ultra_space
- pixelmon:drowned
- minecraft:overworld
- minecraft:the_nether
- minecraft:the_end

dynamax-size Height of Dynamax and Gigantamax in blocks. 15.0
allow-illegal-shinies Whether shinies which aren't available in Pokémon are available here or not. true
berry-juice-crafting Whether berry juices can be crafted in the infuser or not. true
poke-gift-reusable If enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear. false
elevator-search-range The maximum distance that two elevators can link together at. 10
starter-on-join Whether or not players will pick their starter Pokémon immediately upon entering a world. true
Debug Settings
print-errors If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed. true
use-update-entity-with-optional-force-fix Whether to use the fix for clumping Pokémon around the edges of the world. If you are on Sponge, or don't know what it is, keep it off. false
verbose Verbose Logging - Keep this off unless you are diagnosing issues. false
TMs Settings
allow-t-m-reuse If enabled, TMs can be used an infinite amount of times without breaking. If disabled, TMs will break after being used once. true
allow-t-r-reuse If enabled, TRs can be used an infinite amount of times without breaking. If disabled, TRs will break after being used once. true
universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their TM/HM/TR list somewhere. true
super-universal-t-ms Whether TMs, HMs, and TRs can be used regardless of generation if the Pokémon has it in their base stats somewhere. true
Drops Settings
pokemon-drops-enabled Whether or not certain Pokémon can drop items upon defeat. true
use-drop-g-u-i If enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting. true
delete-unwanted-drops Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground. false
den-star-drops Number of item drops for each star level in raids.

- 2
- 4
- 6
- 8
- 10

Healing Settings
beds-heal-pokemon Whether or not beds will fully heal Pokémon when slept in. true
use-passive-healer Whether to passively heal party Pokémon over time or not. true
chance-to-revive-passively Chance to passively revive a knocked out party Pokémon with each step. 0.0010000000474974513
chance-to-heal-status-passively Chance to passively heal status effects from a party Pokémon with each step. 0.004999999888241291
steps-to-heal-health-passively Number of steps after which to heal 1 HP from a party Pokémon. 75
passive-healing-max-health-percentage Percentage of maximum health that the passive heal can go up to. 0.25
AFK-Handler Settings
enabled Whether or not the AFK handler is enabled. false
afk-activate-seconds The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control. 90
afk-timer-turn-seconds The amount of time that the AFK handler takes to make a move. 15
Pokerus Settings
enabled Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus. true
spawn-rate Pokérus spawn rate (1/x). (0 to disable) 12288.0
inform-players Whether or not the player should be informed if their Pokémon got Pokérus. true
spread-rate Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active) 5
Riding Settings
allow-riding Allow players to ride Pokémon. If false, no Pokémon can be ridden. true
riding-speed-multiplier A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. 1.0
enable-point-to-steer If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right. true
land-mount If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf. true
require-h-m Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting. false
flying-speed-limit Sets the flying speed limit for a mounted Pokémon in the new flying system. 4.0
Outside Effects Settings
use-outside-effects Whether or not outside effects is enabled or disabled. true
steps-to-apply-effects Amount of steps for effects such as Poison to be applied. 15
poison-max-damage The maximum amount of damage Poison can do outside of battle to a poisoned Pokémon. 5

Dimensions

Settings that relate to Pixelmon's dimensions.

Setting (dimensions.yml) Description Default value
ultra-space Whether the Ultra Space Dimension is activated or not. true
wild-berry-trees Where the Berry Trees are capable of spawning in the wild. false

Move Skills

Settings for controlling External Moves.

Setting (.hocon) Description Default value
allow-external-moves Whether or not players are able to use Move Skills. true
allow-destructive-external-moves Whether or not players are allowed to use the following Move Skills: true
forage-chance Higher values for better chances of obtaining item with Forage. 0.949999988079071

Graphics

Graphics settings.

Setting (graphics.yml) Description Default value
render-distance-weight A number that is multiplied to the default render distance (64) to produce a final render distance. 2.0
name-plate-range How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1
render-wild-levels Whether or not wild Pokémon should show their level above their head. true
show-wild-names Whether to show wild Pokémon names on their nameplates. true
scale-models-up If this option is enabled, Pokémon will be 30% larger than if the option was disabled. true
use-smooth-shading-on-poke-balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother. true
enable-smooth-pokemon-shading Whether or not Pokémon use SMD normal maps in their models, making them appear smoother. true
smooth-animations Whether SMD models use smooth animations or not. false
show-current-attack-target Whether or not a Pokémon's attack target (F key by default) is shown on the screen. true
draw-health-bars Whether or not HP bars will be displayed above Pokémon. false
use-battle-camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon. If disabled, the camera will remain the same as if the player was not in a battle. true
player-control-camera Whether or not the camera can be manually moved by the player during battles. true
only-show-attack-effects-to-battlers If true, attack effects are only displayed to players participating in or spectating a battle. true
advanced-battle-information If true, show percentage of opponent HP remaining true
range-to-display-attack-animations The range (in blocks) at which battle effects should be displayed to players if they are not in the battle. 40
emissive-textures Emissive textures add an additional effect that makes some Pokémon glow, but come with a significant performance penalty. true
emissive-textures-distance The distance to stop rendering emissive textures at. 32

Quests

Settings that alter how quests function.

Setting (.hocon) Description Default value
quest-max-range The maximum distance a player can get before a quest can be found on a new NPC if not taken. 500
quest-random-n-p-cs Whether to let NPCs be randomly assigned quests or not. This does not affect quests that have already been started. True

Raids

Settings regarding Max Raid Dens.

Setting (raids.yml) Description Default value
raid-shiny-chances Shiny rates per raid star level 4096.0
4096.0
2048.0
1024.0
1024.0
raid-h-a-chances HA rates per raid star level. 150.0
125.0
100.0
75.0
50.0
raid-gigantamax-factor-chances Gigantamax Factor rates per raid star level. 512.0
512.0
512.0
256.0
128.0
den-spawn-chance-modifier Chance of a den spawning per chunk. 0.30000001192092896
den-additional-spawn-chance-on-liquid Modifier of the den spawn chance if the den is going to spawn on liquid. 0.5
den-respawn-time Time of day when dens attempt to respawn their boss. 100
den-respawn-chance Chance of a den respawning their boss when the den respawn time is hit. 0.25
den-star-weights Weights of each star level appearing in raids. 2
4
6
8
10
raid-have-legendaries Whether raids can have legendaries. true
raid-have-ultra-beasts Whether raids can have Ultra Beasts. true
raid-master-ball-block Star levels at which Master Balls/Park Balls cannot be used. false
false
false
false
false
raid-only-leader-can-catch Star levels at which only the leader of the raid has a catch attempt. false
false
false
false
false
raid-catch-health-percentage Health percentage raids are treated as having for catch purposes, per star level. 0
0.05000000074505806
0.10000000149011612
0.15000000596046448
0.20000000298023224
raid-blacklist Species which can never appear in raids. MissingNo
raid-dens-breakable Whether or not dens can be broken with repeat pickaxe hits. true

Spawning

Settings that control what Pokémon spawns and how many of them spawn.

Setting (spawning.yml) Description Default value
despawn-radius The minimum number of blocks away from the nearest player a Pokémon can be when despawned. 80
shiny-rate Modifies the rarity of shiny Pokémon. 4096.0
ultra-space-shiny-rate-multiplier Modifies the rarity of shiny Pokémon in the Ultra Space Dimension (shinyRate * ultraSpaceShinyModifier). 0.5
hidden-ability-rate Modifies the rarity of Pokémon with hidden abilities. 150.0
ultra-space-hidden-ability-multiplier Modifies the rarity of hidden abilities in the Ultra Space Dimension (hiddenAbilitySpawnRate * ultraSpaceHiddenAbilityModifier). 0.5
legendary-spawn-ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting. The chance of the spawn attempt succeeding is defined by the legendarySpawnChance setting. 25000
legendary-spawn-chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the legendarySpawnTicks setting. 0.30000001192092896
spawn-ticks-player-multiplier A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier) 0.009999999776482582
spawn-levels-closer-to-player-levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player. For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected. true
spawn-levels-increase-in-caves If enabled, the y-value of the position a Pokémon spawns at will effect the Pokémon level proportionately, such that lower y-values will have higher level Pokémon. true
cave-max-multiplier The max level multiplier when you're at a lower level in caves 4
transform-to-ditto-on-catch Chance for a wild Pokemon to turn into a Ditto on capture. 0.001
meltan-spawn-chance Chance for a Meltan to spawn when smelting a metal ore block. 1/x 3072
meltan-transform-chance Percentage chance for a Meltan to transform into Ditto on capture. 1 = 100% 0.25
can-transform-to-ditto-on-catch Pokemon which can transform to Ditto.
gigantamax-factor-rate Chance of a wild Pokémon spawning with the Gigantamax Factor (1/rate). 0 disables Gigantamax Factor spawns. 512.0
ultra-space-gigantamax-factor-modifier Modifies the rarity of the Gigantamax Factor in the Ultra Space Dimension (gigantamaxFactorSpawnRate * ultraSpaceGigantamaxFactorModifier). -1 disables Gigantamax Factor spawns in Ultra Space. -1.0
allow-legendary-spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate. true
legendary-despawn-ticks Number of ticks until legendaries will despawn. 6000
display-legendary-global-message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in. true
do-legendary-raid-event Displays server-wide announcement 'A Legendary has spawned in a Max Raid Den in a <name> biome' when a Legendary spawns in one. true
use-recent-level-moves If set to true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. false
despawn-on-flee-or-loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them. false
bell-success-chance Chance that a bell, at dawn, will start to ring. 1 = 100%. 0.01
bell-inclusion-range Range in blocks that Clear/Tidal Bells will seek out other bells. 10
lure-flute-duration How long the effects of the Black/White Flute last for in seconds once used. 180
lure-flute-level-modifier By how many levels the Black/White Flute can affect spawns by. 10
blocked-generations Whether or not Pokémon from a specific generation can spawn. All generations enabled by default. []
replace-m-c-villagers Whether to replace Minecraft's villagers with chatting NPCs in villages. true
spawn-zygarde-cells Allow Zygarde Cells to spawn randomly in the world. true
level-distance
spawn-levels-by-distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point. false
max-level-by-distance The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
distance-per-level If the spawnLevelsByDistance setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
wild-spawning
entities-per-player The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance. 45
spawns-per-pass The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above 5 are very unlikely to make a noticeable difference. 2
spawn-frequency The number of spawn passes made per minute. Decrease for better performance. 60.0
minimum-distance-between-spawns The minimum number of blocks between a spawned entity and an existing living entity. 15.0
minimum-distance-from-centre The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players. 18
maximum-distance-from-centre The maximum distance from the player that entities may spawn. 64
horizontal-track-factor How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be. 80.0
vertical-track-factor How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause. 0.0
horizontal-slice-radius The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. 10
vertical-slice-radius The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea. 25
maximum-spawned-pokemon The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, Move Skills, commands, or legendary spawning 3000
maximum-spawned-flying-pokemon The maximum number of Flying Pokémon that can be naturally spawned in at once (soft limit). This does not count fishing, external moves, commands, or legendary spawning. 500
maximum-spawned-flying-pokemon-per-player The maximum number of Flying Pokémon that can spawn per player. Lower for better performance. 45
boss-spawning
boss-rate The rate of boss Pokémon in the wild (1/x) not including mega bosses. 256.0
ultra-space-boss-modifier Modifies the rarity of bosses in the Ultra Space Dimension (bossRate * ultraSpaceBossModifier). 0.5
boss-level-increases The level increases of each boss tier. Common, Uncommon, Rare, Epic, Legendary, Ultimate, Haunted, Drowned. 5
10
20
30
40
50
25
75
boss-weights Relative spawn chances of each boss tier. 16
12
8
4
2
1
boss-candy-chances Chances to get a Rare Candy from a boss, per boss type. 0.10000000149011612
0.20000000298023224
0.3499999940395355
0.5
0.75
1
bosses-always-mega-if-possible Whether bosses that spawn must Mega Evolve if they can. true
boss-spawn-ticks How often (on average) a boss Pokémon will attempt to spawn. 10000
boss-spawn-chance Chance that a Mega Boss spawn attempt will succeed. 1 = 100% 0.30000001192092896
poke-loot
spawn-normal Whether or not visible PokéLoot chests spawn naturally. true
spawn-hidden Whether or not invisible PokéLoot chests spawn naturally. true
spawn-grotto Whether or not Hidden Grottos spawn naturally. true
spawn-rate The frequency at which PokéLoot chests spawn. NORMAL
spawn-mode The default setting for how PokéLoot chests act once looted.
  • First Come, First Served (FCFS)-Chest disappears once looted by a player.
  • Permanent, Limit 1 Drop (PL)-Chest doesn't disappear, but each individual player can only loot it once.
  • Permanent, Unlimited Drops (PU)-Chest doesn't disappear, can be looted infinitely by players.
  • Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
FCFS
loot-time How often players can loot PokéLoot chests that are set to have timed loot. This value is in hours. 24

Storage

Setting (storage.yml) Description Default value
computer-boxes The number of boxes a player has access to in the PC, up to a maximum of 256 per player. 30
write-entities-to-world Whether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase. false
data-save-on-world-save Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually. true
use-async-saving Activates off-main thread saving of party and computer data. (server only) true
async-interval The interval in seconds that the async saver will save all queued data to disk. 60

Structures

Settings that relate to Pixelmon's structures.

Setting (structures.yml) Description Default value
replace-m-c-villagers Whether to replace Minecraft's villagers with chatting NPCs in villages. true
spawn-structures Whether or not Pixelmon structures can spawn naturally. true
spawn-bird-shrines Whether or not shrines can spawn naturally. If disabled, shrines that already exist can still be used. true
spawn-celebi-shrines Whether or not Celebi shrines (Ilex Shrine) can spawn randomly in the world. true
ilex-shrine-spawn-rate Chance per valid chunk to contain an Ilex Shrine. 0.005
ice-shrine-spawn-rates Modifier for the success-rate of whether Ice shrines can spawn in any valid chunk naturally. 0.033330000936985016
waypoint-spawn-rate Modifier for the success-rate of whether Waypoints can spawn in any valid chunk naturally. 0.0333000011742115

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