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Difference between revisions of "Catch Combos"

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(created catch combo page)
 
(Adding information on chaining a Pokemon which changes into ditto)
 
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  |description=A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species.
 
  |description=A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species.
 
}}
 
}}
 
=Catch Combos=
 
 
A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture.  
 
A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture.  
  
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Catch Combo chains are not broken if the player runs away from a wild Pokémon.
 
Catch Combo chains are not broken if the player runs away from a wild Pokémon.
  
Collecting fossil pokes from the [[Fossil Machine]] does not count towards the catch combo chain
+
Collecting fossil Pokémon from the [[Fossil Machine]] does not count towards the catch combo chain. Catching Pokémon spawned from the [[Cloning Machine]] or [[Shrines]] count towards the chain, but do not receive boosted [[IVs]].
 +
 
 +
Catching a Pokémon that transforms into a Ditto on capture breaks the chain and the Ditto does not benefit from the chain.
  
 
==Effects==
 
==Effects==
 
+
Having a high enough Catch Combo yields a variety of rewards for the player. These include:
Having a high Catch Combo yields a variety of rewards for the player. These include:
 
 
* Greater Experience gained after capture
 
* Greater Experience gained after capture
* Guaranteed perfect IVs
+
* Guaranteed perfect [[IVs]]
* Increased chance of rare spawns
+
* Increased chance that the Pokémon being chained in the Catch Combo spawns as [[Shiny]], which can be boosted further using either [[Weak Shiny Lure]] (x1.22) or [[Strong Shiny Lure]] (x1.73), as well as a [[Shiny Charm]] (x3).
* Increased chance of [[Shiny]] Pokémon, which can be furthered using [[Lures]] and a [[Shiny Charm]]
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan="2" | Chain Length
+
! Chain Length
! rowspan="2" | Exp, Bonus
+
! Exp, Bonus
! rowspan="2" | Perfect IVs
+
! Perfect [[IVs]]
! rowspan="2" | Rare Spawn Chance
+
! Shiny Chance
! colspan="4" | Shiny Chance
 
|-
 
! Standard
 
! Lure
 
! Shiny Charm
 
! Lure + Shiny Charm
 
 
|-
 
|-
 
! 0
 
! 0
 
! x1
 
! x1
! rowspan="3" | 0
+
! rowspan="2" | 0
! x1
+
! rowspan="2" | x1
! rowspan="3" | 1/4096
 
! rowspan="3" | 2/4096
 
! rowspan="3" | 3/4096
 
! rowspan="3" | 4/4096
 
|-
 
! 1-5
 
! rowspan="2" | x1.1
 
! x2
 
 
|-
 
|-
! 6-10
+
! 1-10
! x3
+
! x1.1
 
|-
 
|-
 
! 11-20
 
! 11-20
 
! x1.5
 
! x1.5
 
! 2
 
! 2
! x4
+
! x1.4
! 4/4096
 
! 5/4096
 
! 6/4096
 
! 7/4096
 
 
|-
 
|-
 
! 21-30
 
! 21-30
 
! x2
 
! x2
 
! 3
 
! 3
! x5
+
! x1.8
! 8/4096
 
! 9/4096
 
! 10/4096
 
! 11/4096
 
 
|-
 
|-
 
! 31-40
 
! 31-40
 
! x2.5
 
! x2.5
 
! rowspan="2" | 4
 
! rowspan="2" | 4
! rowspan="2" | x6
+
! rowspan="2" | x2.2
! rowspan="2" | 12/4096
 
! rowspan="2" | 13/4096
 
! rowspan="2" | 14/4096
 
! rowspan="2" | 15/4096
 
 
|-
 
|-
 
! 41+
 
! 41+
 
! x3
 
! x3
 
|}
 
|}

Latest revision as of 22:36, 29 April 2022

A Catch Combo is a chaining mechanic that awards players for consecutively capturing the same Pokémon species. After capturing two or more Pokémon of the same species in the row, the game will start keeping track of the Catch Combo, which is displayed in the upper-left corner during a wild Pokémon encounter and after a successful capture.

A Catch Combo is broken if one of the following occurs:

  • A wild Pokémon flees.
  • Pokémon of a different species is caught (including one of the same evolutionary family).
  • Exiting the game.

Catch Combo chains are not broken if the player runs away from a wild Pokémon.

Collecting fossil Pokémon from the Fossil Machine does not count towards the catch combo chain. Catching Pokémon spawned from the Cloning Machine or Shrines count towards the chain, but do not receive boosted IVs.

Catching a Pokémon that transforms into a Ditto on capture breaks the chain and the Ditto does not benefit from the chain.

Effects

Having a high enough Catch Combo yields a variety of rewards for the player. These include:

  • Greater Experience gained after capture
  • Guaranteed perfect IVs
  • Increased chance that the Pokémon being chained in the Catch Combo spawns as Shiny, which can be boosted further using either Weak Shiny Lure (x1.22) or Strong Shiny Lure (x1.73), as well as a Shiny Charm (x3).
Chain Length Exp, Bonus Perfect IVs Shiny Chance
0 x1 0 x1
1-10 x1.1
11-20 x1.5 2 x1.4
21-30 x2 3 x1.8
31-40 x2.5 4 x2.2
41+ x3

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