Difference between revisions of "Telekinesis"
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Telekinesis is a [[Psychic (type)|Psychic]]-[[type]] move that raises the target into the air for three turns. While the target is in the air, the target is immune to [[Ground]]-[[type]] moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by [[Gravity]], and will fail if Gravity is already in effect. | Telekinesis is a [[Psychic (type)|Psychic]]-[[type]] move that raises the target into the air for three turns. While the target is in the air, the target is immune to [[Ground]]-[[type]] moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by [[Gravity]], and will fail if Gravity is already in effect. | ||
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[[Category:Status moves]] | [[Category:Status moves]] |
Latest revision as of 18:00, 7 April 2022
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Telekinesis is a Psychic-type move that raises the target into the air for three turns. While the target is in the air, the target is immune to Ground-type moves, and all other moves (except one-hit KO moves) will hit the target 100% of the time. Telekinesis will be canceled by Gravity, and will fail if Gravity is already in effect.