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Difference between revisions of "Anchor Shot"

From Pixelmon Wiki
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Anchor Shot is a damaging [[Steel]]-[[type]] move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. [[Wimp Out]], [[Emergency Exit]], the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect.
 
Anchor Shot is a damaging [[Steel]]-[[type]] move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. [[Wimp Out]], [[Emergency Exit]], the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect.
  
=Learnset==
+
==Learnset==
 
===By level===
 
===By level===
 
{{levelmoveh}}
 
{{levelmoveh}}
{{levelmove|Dhelmise|32|Ghost|Grass}}
+
{{levelmove|Dhelmise|52|Ghost|Grass}}
 
{{levelmovef}}
 
{{levelmovef}}
 +
 
[[Category:Moves]]
 
[[Category:Moves]]
 +
[[Category:Steel-type moves]]
 +
[[Category:Physical moves]]

Latest revision as of 17:36, 7 April 2022

Anchor Shot
Type SteelType.pngSteel
Category  Physical
Power  80
Accuracy  100%
PP  20
Priority  0
Target  Single target
TM/Tutor  None
External move  None

Anchor Shot is a damaging Steel-type move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.

Learnset

By level

Pokémon Level Type
Dhelmise 52 GhostType.pngGhost GrassType.pngGrass

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