Difference between revisions of "Anchor Shot"
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Anchor Shot is a damaging [[Steel]]-[[type]] move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. [[Wimp Out]], [[Emergency Exit]], the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect. | Anchor Shot is a damaging [[Steel]]-[[type]] move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. [[Wimp Out]], [[Emergency Exit]], the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect. | ||
− | =Learnset== | + | ==Learnset== |
===By level=== | ===By level=== | ||
{{levelmoveh}} | {{levelmoveh}} | ||
− | {{levelmove|Dhelmise| | + | {{levelmove|Dhelmise|52|Ghost|Grass}} |
{{levelmovef}} | {{levelmovef}} | ||
+ | |||
[[Category:Moves]] | [[Category:Moves]] | ||
+ | [[Category:Steel-type moves]] | ||
+ | [[Category:Physical moves]] |
Latest revision as of 17:36, 7 April 2022
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Anchor Shot is a damaging Steel-type move that deals damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Learnset
By level
Pokémon | Level | Type | |
---|---|---|---|
Dhelmise | 52 | ![]() |
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