Difference between revisions of "Charge"
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− | {{MoveInfobox| | + | {{MoveInfobox |
− | name=Charge | | + | |name=Charge |
− | type=Electric | | + | |type=Electric |
− | damagecategory=Status | | + | |damagecategory=Status |
− | basepp=20 | | + | |target=self |
− | power= | + | |basepp=20 |
− | accuracy= | + | |power=— |
− | Charge is an [[Electric]]-type move that raises the user's Special Defense by one stage. If the user uses an offensive Electric-type move on the next turn, the attack will do double damage. | + | |accuracy=— |
+ | }} | ||
+ | Charge is an [[Electric]]-[[type]] move that raises the user's Special Defense by one stage. If the user uses an offensive Electric-[[type]] move on the next turn, the attack will do double damage. | ||
==Learnset== | ==Learnset== | ||
− | + | ===By level=== | |
− | + | {{levelmoveh}} | |
− | + | {{levelmove|Voltorb|1|Electric}} | |
− | + | {{levelmove|Electrode|1|Electric}} | |
− | + | {{levelmove|Electabuzz|1|Electric}} | |
− | + | {{levelmove|Zapdos|30|Electric|Flying}} | |
− | + | {{levelmove|Chinchou|24|Water|Electric}} | |
− | + | {{levelmove|Lanturn|24|Water|Electric}} | |
− | + | {{levelmove|Mareep|15|Electric}} | |
− | + | {{levelmove|Flaaffy|16|Electric}} | |
− | + | {{levelmove|Ampharos|16|Electric}} | |
− | + | {{levelmove|Elekid|8|Electric}} | |
− | + | {{levelmove|Raikou|1|Electric}} | |
− | + | {{levelmove|Electrike|36|Electric}} | |
− | + | {{levelmove|Manectric|42|Electric}} | |
− | + | {{levelmove|Plusle|28|Electric}} | |
− | + | {{levelmove|Minun|28|Electric}} | |
+ | {{levelmove|Shinx|8|Electric}} | ||
+ | {{levelmove|Luxio|1|Electric}} | ||
+ | {{levelmove|Luxray|1|Electric}} | ||
+ | {{levelmove|Electivire|1|Electric}} | ||
+ | {{levelmove|Rotom|15|Electric|Ghost}} | ||
+ | {{levelmove|Blitzle|8|Electric}} | ||
+ | {{levelmove|Zebstrika|8|Electric}} | ||
+ | {{levelmove|Emolga|20|Electric|Flying}} | ||
+ | {{levelmove|Klink|8|Steel}} | ||
+ | {{levelmove|Klang|1|Steel}} | ||
+ | {{levelmove|Klinklang|1|Steel}} | ||
+ | {{levelmove|Stunfisk|20|Ground|Electric}} | ||
+ | {{levelmove|Thundurus|30|Electric|Flying}} | ||
+ | {{levelmove|Helioptile|16|Electric|Normal}} | ||
+ | {{levelmove|Heliolisk|1|Electric|Normal}} | ||
+ | {{levelmove|Dedenne|10|Electric|Fairy}} | ||
+ | {{levelmove|Charjabug|1|Bug|Electric}} | ||
+ | {{levelmove|Charjabug|{{tt|Evo.|Learned upon evolving}}|Bug|Electric}} | ||
+ | {{levelmove|Vikavolt|1|Bug|Electric}} | ||
+ | {{levelmove|Vikavolt|{{tt|Evo.|Learned upon evolving}}|Bug|Electric}} | ||
+ | {{levelmove|Togedemaru|10|Electric|Steel}} | ||
+ | {{levelmove|Tapu Koko|30|Electric|Fairy}} | ||
+ | {{levelmove|Xurkitree|5|Electric}} | ||
+ | {{levelmove|Zeraora|40|Electric}} | ||
+ | {{levelmove|Yamper|35|Electric}} | ||
+ | {{levelmove|Boltund|41|Electric}} | ||
+ | {{levelmove|Toxtricity|4|Electric|Poison}} | ||
+ | {{levelmove|Pincurchin|10|Electric}} | ||
+ | {{levelmove|Dracozolt|7|Electric|Dragon}} | ||
+ | {{levelmove|Arctozolt|7|Electric|Ice}} | ||
+ | {{levelmovef}} | ||
+ | |||
+ | [[Category:Moves]] | ||
+ | [[Category:Electric-type moves]] | ||
+ | [[Category:Status moves]] |
Latest revision as of 14:45, 7 April 2022
Charge | ||||||||||||||||||
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Charge is an Electric-type move that raises the user's Special Defense by one stage. If the user uses an offensive Electric-type move on the next turn, the attack will do double damage.