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Difference between revisions of "G-Max Hydrosnipe"

From Pixelmon Wiki
 
m (Standardised format)
 
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|target=both
 
|target=both
 
|basepp=—
 
|basepp=—
|power=
+
|power=160
 
|accuracy=–
 
|accuracy=–
 
}}
 
}}
 
G-Max Hydrosnipe is a [[Water]]-[[type]] G-Max Move that inflicts damage, ignoring any effects of the target's [[Ability]].
 
G-Max Hydrosnipe is a [[Water]]-[[type]] G-Max Move that inflicts damage, ignoring any effects of the target's [[Ability]].
Its power and whether it is a physical or special move depends on the move it's based on. Unlike most other G-Max Moves, its power is 160 regardless of the base move.  
+
Its power and whether it is a physical or special move depends on the move it's based on. Unlike most other G-Max Moves, '''its power is 160''' regardless of the base move.  
  
 
It is the exclusive G-Max Move of Gigantamax [[Inteleon]].
 
It is the exclusive G-Max Move of Gigantamax [[Inteleon]].
 
==Affected Moves==
 
==Affected Moves==
{| class="wikitable sortable"
+
{|class="wikitable sortable"
 
|-
 
|-
!Move
+
! Move
!Category
+
! Category
!Learnable
+
! Learnable
 
|-
 
|-
 
|[[Aqua Jet]]
 
|[[Aqua Jet]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Aqua Tail]]
 
|[[Aqua Tail]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Brine]]
 
|[[Brine]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Bubble Beam]]
 
|[[Bubble Beam]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Crabhammer]]
 
|[[Crabhammer]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Dive]]
 
|[[Dive]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Fishious Rend]]
 
|[[Fishious Rend]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Flip Turn]]
 
|[[Flip Turn]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Hydro Cannon]]
 
|[[Hydro Cannon]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Hydro Pump]]
 
|[[Hydro Pump]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Liquidation]]
 
|[[Liquidation]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Muddy Water]]
 
|[[Muddy Water]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Octazooka]]
 
|[[Octazooka]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Origin Pulse]]
 
|[[Origin Pulse]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Razor Shell]]
 
|[[Razor Shell]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Scald]]
 
|[[Scald]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Snipe Shot]]
 
|[[Snipe Shot]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Sparkling Aria]]
 
|[[Sparkling Aria]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Steam Eruption]]
 
|[[Steam Eruption]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Surf]]
 
|[[Surf]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Surging Strikes]]
 
|[[Surging Strikes]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Water Gun]]
 
|[[Water Gun]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Water Pledge]]
 
|[[Water Pledge]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Water Pulse]]
 
|[[Water Pulse]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Water Shuriken]]
 
|[[Water Shuriken]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Water Spout]]
 
|[[Water Spout]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#fa8072"|No
+
|style="text-align:center; background:#fa8072"|No
 
|-
 
|-
 
|[[Waterfall]]
 
|[[Waterfall]]
|style="color:#f67a1a;background:#c92112"|Physical
+
|style="text-align:center; color:#f67a1a;background:#c92112"|Physical
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
 
|-
 
|-
 
|[[Whirlpool]]
 
|[[Whirlpool]]
|style="color:#ffffff;background:#4f5870"|Special
+
|style="text-align:center; color:#ffffff;background:#4f5870"|Special
|style="background:#90ee90"|Yes
+
|style="text-align:center; background:#90ee90"|Yes
|-
+
|}

Latest revision as of 18:32, 11 March 2022

G-Max Hydrosnipe
Type WaterType.pngWater
Category  Varies
Power  160
Accuracy  –%
PP  —
Priority  0
Target  Both opponents
TM/Tutor  None
External move  None

G-Max Hydrosnipe is a Water-type G-Max Move that inflicts damage, ignoring any effects of the target's Ability. Its power and whether it is a physical or special move depends on the move it's based on. Unlike most other G-Max Moves, its power is 160 regardless of the base move.

It is the exclusive G-Max Move of Gigantamax Inteleon.

Affected Moves

Move Category Learnable
Aqua Jet Physical Yes
Aqua Tail Physical No
Brine Special No
Bubble Beam Special No
Crabhammer Physical No
Dive Physical Yes
Fishious Rend Physical No
Flip Turn Physical No
Hydro Cannon Special Yes
Hydro Pump Special Yes
Liquidation Physical Yes
Muddy Water Special Yes
Octazooka Special No
Origin Pulse Special No
Razor Shell Physical No
Scald Special Yes
Snipe Shot Special Yes
Sparkling Aria Special No
Steam Eruption Special No
Surf Special Yes
Surging Strikes Physical No
Water Gun Special Yes
Water Pledge Special Yes
Water Pulse Special Yes
Water Shuriken Special No
Water Spout Special No
Waterfall Physical Yes
Whirlpool Special Yes

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