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Difference between revisions of "Poke Balls"

From Pixelmon Wiki
m (Removed redirect to Poké Balls)
Tag: Removed redirect
(Changed Catch Rates to match code (obtained from v8.3.6). Also added the extra conditions to Dusk and Safari Balls.)
Line 25: Line 25:
 
*{{i|Dive Ball}}: 3.5× catch rate if the Pokémon is in water.
 
*{{i|Dive Ball}}: 3.5× catch rate if the Pokémon is in water.
 
*{{i|Dream Ball}}: 4x catch rate if the Pokémon is sleeping.  
 
*{{i|Dream Ball}}: 4x catch rate if the Pokémon is sleeping.  
*{{i|Dusk Ball}}: 3.5× catch rate in dark places.
+
*{{i|Dusk Ball}}: catch rate in dark places. 0.1x for Ultra Beasts. 1x for everything else.
 
*{{i|Fast Ball}}: 4× catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]].
 
*{{i|Fast Ball}}: 4× catch rate on Pokémon with [[Fast Ball/Catch Rate|100 base speed or more]].
 
*{{i|Friend Ball}}: Sets a captured Pokémon's [[happiness]] to 200.
 
*{{i|Friend Ball}}: Sets a captured Pokémon's [[happiness]] to 200.
Line 34: Line 34:
 
*{{i|Level Ball}}: Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon.
 
*{{i|Level Ball}}: Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon.
 
*{{i|Love Ball}}: 8× catch rate if the wild Pokémon is the same species and opposite gender as the player's active Pokémon.
 
*{{i|Love Ball}}: 8× catch rate if the wild Pokémon is the same species and opposite gender as the player's active Pokémon.
*{{i|Lure Ball}}: on Pokémon found via fishing.
+
*{{i|Lure Ball}}: on Pokémon found via fishing.
 
*{{i|Luxury Ball}}: Causes the captured Pokémon to gain more happiness from happiness gains.
 
*{{i|Luxury Ball}}: Causes the captured Pokémon to gain more happiness from happiness gains.
 
*{{i|Master Ball}}: Catches Pokémon without fail.
 
*{{i|Master Ball}}: Catches Pokémon without fail.
 
*{{i|Moon Ball}}: 4× catch rate if Pokémon is in an [[evolutionary]] family involving a [[Moon Stone]].
 
*{{i|Moon Ball}}: 4× catch rate if Pokémon is in an [[evolutionary]] family involving a [[Moon Stone]].
 
*{{i|Nest Ball}}: Increased catch rate on lower-leveled Pokémon.
 
*{{i|Nest Ball}}: Increased catch rate on lower-leveled Pokémon.
*{{i|Net Ball}}: catch rate on [[Bug]] and [[Water]]-type Pokémon.
+
*{{i|Net Ball}}: 3.5× catch rate on [[Bug]] and [[Water]]-type Pokémon.
 
*{{i|Park Ball}}: Catches Pokémon without fail.
 
*{{i|Park Ball}}: Catches Pokémon without fail.
 
*{{i|Poké Ball}}: 1× catch rate, most basic Poké Ball.
 
*{{i|Poké Ball}}: 1× catch rate, most basic Poké Ball.
Line 45: Line 45:
 
*{{i|Quick Ball}}: 5× catch rate if used on the first turn of a battle.
 
*{{i|Quick Ball}}: 5× catch rate if used on the first turn of a battle.
 
*{{i|Repeat Ball}}: 3.5× catch rate on species of Pokémon that the player already owns.
 
*{{i|Repeat Ball}}: 3.5× catch rate on species of Pokémon that the player already owns.
*{{i|Safari Ball}}: 1.5× catch rate in [[Plains]] [[biomes]].
+
*{{i|Safari Ball}}: 1.5× catch rate in [[Plains]] or [[Savanna]] [[biomes]].
 
*{{i|Sport Ball}}: 1.5× catch rate on [[Bug]]-type Pokémon.
 
*{{i|Sport Ball}}: 1.5× catch rate on [[Bug]]-type Pokémon.
 
*{{i|Timer Ball}}: Increased catch rate the longer the battle is.
 
*{{i|Timer Ball}}: Increased catch rate the longer the battle is.

Revision as of 23:07, 9 January 2022


Poké Balls are small, round objects used for capturing and containing wild Pokémon. They may not be used to capture another Trainer's Pokémon or a boss Pokémon.

Mechanics

Poké Balls may be used outside of or during a battle with a wild Pokémon. When not engaged with a Pokémon, using the Poké Ball will throw it. This technique requires aiming at the Pokémon that is to be capture by placing the mouse cursor over the Pokémon. Using this technique, there is a small chance that the thrown Poké Ball will break into its component parts (lid, button, and base) if the Poké Ball misses the Pokémon and hits a block. If this happens, it is possible to collect the broken pieces and reconstruct the Poké Ball in the crafting interface. Cherish Balls, GS Balls, Master Balls, and Park Balls cannot break in this manner.

If engaged in a Pokémon battle, during a turn, clicking on the Bag option will show all Poké Balls in the Minecraft inventory under the Poké Balls tab. This method requires no aim as any selected Poké Ball will be automatically thrown at the wild Pokémon.

Types

The different types of Poké Balls each have different effects, usually related to catch rate.

Crafting

A few items are needed to begin making Poké Balls:

Although each Poké Ball differs, they are all crafted similarly:

  • Smelt three Apricorns of the required colors for the desired Poké Ball (a list of which can be found here).
  • Lay them in a row on the crafting table to produce a disc from the Apricorns.


Cooked Red Apricorn


Cooked Red Apricorn


Cooked Red Apricorn


Poké Ball Disc

5

Iron Ingot


Iron Ingot


Iron Ingot


Iron Disc

5

Aluminum Ingot


Aluminum Ingot


Aluminum Ingot


Aluminum Disc

3

  • Place the disc on a Pixelmon anvil, and use a hammer to turn the disc into a lid for a specific Poké Ball (color of Apricorns determines type of Poké Ball produced at end). Do this by using the anvil with it in hand and then hitting the anvil until the disc appears to be a complete half-sphere; then, use the anvil to retrieve the lid.
  • Place the metal disc on the Pixelmon anvil and repeat the process.
  • Craft a stone button (a wooden button will not work).
  • Put the lid, button, and base in a crafting interface (any arrangement will do), and a Poké Ball will be crafted.



Poké Ball Lid

Button

Iron Base



Poké Ball

Shapeless.png



Poké Ball Lid

Button

Aluminum Base



Poké Ball

Shapeless.png


Note: Cherish Balls, GS Balls, Master Balls, and Park Balls cannot be crafted.

Other locations

Besides crafting, most Poké Balls can be obtained from special drops and shopkeepers.

Config settings

  • "allowCaptureOutsideBattle": If set to false, players cannot throw Poké Balls and catch Pokémon outside of battle.

NBT tag IDs

The Poké Ball that a Pokémon is contained inside of is stored internally in NBT using an ID. This can be used when editing a Pokémon's NBT tags or specifying the containing Poké Ball with the /pokespawn and /pokegive commands.

Poké Ball ID
Grid Beast Ball.pngBeast Ball 26
Grid Cherish Ball.pngCherish Ball 24
Grid Dive Ball.pngDive Ball 15
Grid Dream Ball.pngDream Ball 27
Grid Dusk Ball.pngDusk Ball 18
Grid Fast Ball.pngFast Ball 10
Grid Friend Ball.pngFriend Ball 6
Grid Great Ball.pngGreat Ball 1
Grid GS Ball.pngGS Ball 25
Grid Heal Ball.pngHeal Ball 17
Grid Heavy Ball.pngHeavy Ball 9
Grid Level Ball.pngLevel Ball 4
Grid Love Ball.pngLove Ball 7
Grid Lure Ball.pngLure Ball 23
Grid Luxury Ball.pngLuxury Ball 16
Grid Master Ball.pngMaster Ball 3
Grid Moon Ball.pngMoon Ball 5
Grid Nest Ball.pngNest Ball 13
Grid Net Ball.pngNet Ball 14
Grid Park Ball.pngPark Ball 22
Grid Poké Ball.pngPoké Ball 0
Grid Premier Ball.pngPremier Ball 19
Grid Quick Ball.pngQuick Ball 21
Grid Repeat Ball.pngRepeat Ball 11
Grid Safari Ball.pngSafari Ball 8
Grid Sport Ball.pngSport Ball 20
Grid Timer Ball.pngTimer Ball 12
Grid Ultra Ball.pngUltra Ball 2

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