Join our discord
In partnership with NodeCraft Logo NodeCraft


You are not logged in! Create an account or login to contribute! Log in here!

Difference between revisions of "PixelHuntRemastered"

From Pixelmon Wiki
(Created page with "PixelHunt Remastered is a Pixelmon sidemod that starts and maintains random Pokémon hunts. Each hunt will have specific requirements that the caught Pokémon must mee...")
 
(Redirected page to PixelHunt Remastered)
Tag: New redirect
 
Line 1: Line 1:
PixelHunt Remastered is a [[Pixelmon]] [[sidemod]] that starts and maintains random Pokémon hunts. Each hunt will have specific requirements that the caught Pokémon must meet in order for a player to claim rewards. Requirements and rewards must be configured. Once a hunt is completed, a broadcasted message will show everybody who completed it and a new hunt will automatically begin.
+
#REDIRECT [[PixelHunt Remastered]]
 
 
==Installation==
 
{{SidemodVersionh}}
 
{{SidemodVersion|1.12.2|8.3.3|2.0.0}}
 
{{SidemodVersionf}}
 
 
 
====Servers====
 
# Download PixelHuntRemastered for your version of Minecraft/Pixelmon [https://pixelmonmod.com/downloads.php here].
 
# Place the downloaded <code>.jar</code> in the server's ''mods'' folder.
 
# Start the server and wait for it to load.
 
# Open the configuration folder in the server's <code>config/PixelHuntRemastered</code> and edit the file as desired.
 
# Either restart the server or use the <code>/hunt reload</code> command (see commands section for more detail) to load any changes made.
 
 
 
====Clients====
 
# Download PixelHuntRemastered for your version of Minecraft/Pixelmon [https://pixelmonmod.com/downloads.php here].
 
# Place the downloaded <code>.jar</code> in the game's ''mods'' folder.
 
# Start the server and wait for it to load.
 
# Open the configuration folder in the game's <code>.minecraft/config/PixelHuntRemastered</code> and edit the file as desired.
 
# Either restart the server or use the <code>/hunt reload</code> command (see commands section for more detail) to load any changes made.
 
 
 
==Commands==
 
''Note: Command syntax is displayed in the standard Minecraft command format. An explanation of this format can be found [https://minecraft.fandom.com/wiki/Commands#Command_Guide here].''
 
====Player commands====
 
* <code>/hunt</code> (Aliases: <code>/pixelhunt</code>, <code>/pokemonhunt</code>) : This is the Main Command that opens the PixelHunt UI.
 
 
 
====Staff commands====
 
* <code>/hunt reload</code> : This command reloads the configuration and all active hunts.
 
 
 
==Permissions==
 
*<code>/hunt</code> : There are no required permissions for this default command.
 
*<code>/hunt reload</code> : <code>pixel.hunt.remastered.command.reload</code>
 
 
 
 
 
==Configuration==
 
''Note: The configuration file is a <code>.yml</code> file - It can be [http://www.yamllint.com/ validated here] when making significant changes.''
 
 
 
====Config File====
 
The <code>config.yml</code> contains all of the information for the PixelHunt UI, Broadcasts, Duration, Rewards and more. Fields that don't have a default value must be added into the config. An <span style="color: darkorange; font-weight: 600">example config</span> can be ''[https://pastebin.com/pQDVMvdR found here]''.
 
 
 
<code>config-interface:</code> - Contains information describing the appearance of the PixelHunt UI.
 
: <code>title:</code> - The title of the PixelHunt GUI. Supports color codes. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code><nowiki>''</nowiki></code>
 
: <code>height:</code> - The height of the PixelHunt GUI (Number of rows). <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>6</code>
 
: <code>fill-type:</code> - The type of background item fill of the PixelHunt GUI. There are 4 types: <code>BLOCK</code>, <code>ALTERNATING</code>, <code>CHECKERED</code> and <code>CUSTOM</code>. Descriptions of these can be ''[https://github.com/Daniel-Forge-Development/API/wiki/GUI-Settings found here]''. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>BLOCK</code>
 
: <code>filler-items:</code> - The items used to fill the background of the GUI are under this section, found below.
 
:: <code>one:</code> - The first item in the selection that will be used.
 
::: <code>enabled:</code> - Whether or not this item is enabled and will show in the UI. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>true</code>
 
::: <code>type:</code> - The ID of the item. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>minecraft:stained_glass_pane</code>
 
::: <code>amount:</code> - The amount of the item. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>1</code>
 
::: <code>damage:</code> - The item meta of the item in the slot. This is usually <code>0</code>. However, in this case, setting it to <code>14</code> will show a <span style="color: red">Red</span> Stained Glass Pane. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>14</code>
 
::: <code>name:</code> - The name of the item. Supports color codes. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code><nowiki>' '</nowiki></code>
 
::: <code>lore:</code> - The lore of the item. Supports color codes.
 
<code>spawn-broadcast:</code> - The broadcasts that are sent to all online players when a new hunt is started. Supports color codes. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>[]</code><br>
 
<code>timeout-broadcast:</code> - The broadcasts to send to all online players when the hunt ends (no one found it). Supports color codes. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>[]</code><br>
 
<code>extra-lore:</code> - Adds extra lore to the sprite. Supports color codes and <code>%time%</code> placeholder.<br>
 
<code>pre-lore:</code> - Adds extra lore to the sprite. Supports color codes and %time% placeholder.<br>
 
<code>enable-particles:</code> - Whether or not fire particles will show on the hunted species. <span style="color: lightseagreen; font-weight: 600">Default:</span> <code>true</code><br>
 
<code>hunts:</code> - The section that defines all the different difficulties or types of hunts.
 
: <code>Easy:</code> - The name of the hunt. This can be named anything and will not appear in the UI.
 
:: <code>gui-x:</code> - The X position the display will take in the GUI.
 
:: <code>gui-y:</code> - The Y position the display will take in the GUI.
 
:: <code>random-commands:</code> - If the reward command given on capture is randomly selected from the <code>reward-commands</code> (if false all commands are executed).
 
:: <code>reward-commands:</code> - The commands to reward the player after capturing the Pokémon.
 
:: <code>reward-description:</code> - The description of the rewards shown in the lore of the display. Supports color codes.
 
:: <code>max-ivs:</code> - Whether or not the IVs of the Pokémon should be maxed out when caught.
 
:: <code>iv-multiplier-enabled:</code> - Whether or not the IVs of the Pokémon should be multiplied when caught.
 
:: <code>iv-multiplier:</code> - The multiplier if the above is true. <code>1.5</code> would increase the IVs by 50%.
 
:: <code>max-duration-minutes:</code> - The amount of time before the hunt times out and a new one is started.
 
:: <code>generator-config:</code> - Contains any settings for the hunt.
 
::: <code>blocked-types:</code> - Species that will never appear in the hunt.
 
::: <code>species-requirement:</code> - If the Pokémon species is required for the hunt. Should '''always''' be <code>true</code>.
 
::: <code>allow-legends:</code> - If [[Legendaries]] should appear in this hunt (typically <code>false</code> otherwise incredibly difficult).
 
::: <code>allow-ultra-beasts:</code> - If [[Ultra Beasts]] should appear in this difficulty (typically <code>false</code> otherwise a bit more difficult)
 
::: <code>gender-requirement:</code> - If a specific gender should be required.
 
::: <code>growth-requirement:</code> - If a specified growth (or number of growths) should be required.
 
::: <code>nature-requirement:</code> - If the nature (or natures) should be required.
 
::: <code>potential-growth-requirements:</code> - Number of growths to require.
 
::: <code>potential-nature-requirements:</code> - Number of natures to require.
 
::: <code>allow-evolutions:</code> - If evolutions of the species are allowed (true = easier).
 
::: <code>iv-requirement:</code> - If an IV percentage should be required.
 
::: <code>random-i-v-generation:</code> - If the IV percentage should be randomly generated.
 
::: <code>min-i-v-percentage:</code> - The minimum IV value.
 
::: <code>max-i-v-percentage:</code> - The maximum IV value.
 
::: <code>only-legends:</code> - Whether or not the hunt will only require [[Legendaries]].
 
 
 
== Version history ==
 
There is no version history available for this sidemod just yet.
 
 
 
[[Category:Sidemods]]
 

Latest revision as of 10:55, 26 November 2021

© 2012 - 2025 Pixelmon Mod