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AnDwHaT5 wrote:It isnt that hard just change the block break time to -1 on generated pixelmon buildings.
I don't believe it is that simple, since the block break time is a property of the block type (all gold blocks have the same, etc), rather than a property of the individual block that is placed. Unless I'm mistaken.
If blocks == pixelmonBuilding then
blockBreak == -1
else
then what ever would be there. blocks is a function representing all spawned chuncks and pixelmonBuilding is a function that represents the spawned building. Then using the same coding or relevant to worldedit or guard it makes a region around the perimeter of the schem and then sets all blocks in that to the same block break event as bedrock.
AnDwHaT5 wrote:If blocks == pixelmonBuilding then
blockBreak == -1
else
then what ever would be there.
I believe that would give you the error "bios:338: [string "<nameofprogram>"]:4: 'end' expected (to close 'if' at line 1)" It would not be as simple as you suggest (not that I know how it would be accomplished) I believe ars magica has a block that does this called the "Tower Protector" http://arsmagica.shoutwiki.com/wiki/Tower_Protector I'm not sure it would actually be worth it to add this becouse we just got 17 new colored blocks to use in 1.6.1. Do we need to add this just to use those overrated storage blocks? We could very easily just add new blocks to make these structures with.