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Also got residence too since the server is survival so people are building their own gyms and stuff
2. Install Forge, build #497
3. Install Pixelmon (mods folder)
4. Test server by executing whateveryounamedforge.jar
5. If server works good, stop it.
6. Install BukkitForge by copying archive into the coremods folder
7. Test server by executing whateveryounamedforge.jar
8.
9. PROFIT!
phorcillic wrote:1. Install Vanilla Server
2. Install Forge, build #497
3. Install Pixelmon (mods folder)
4. Test server by executing whateveryounamedforge.jar
5. If server works good, stop it.
6. Install BukkitForge by copying archive into the coremods folder
7. Test server by executing whateveryounamedforge.jar
8.
9. PROFIT!
whateveryounamedforge.jar?
Forge is a zip '-'
Pixel Town wrote:Just something to let you know, items from pixelmon aren't registered into bukkit, so things like worldguard or anything that uses an item id doesn't work with pixelmon items.
Dang, I had a feeling that was the case but I hadn't tested it out yet. I was hoping to create areas where a player could drop a badge and CraftBook could detect it and redstone output and fun would ensue. The change from Bukkit is tough but there are work-arounds. Here's one I'm using if anyone wants to snag it:
On my server, once a gym badge is earned from an OP, the player's permission will be changed, (ie They gain the Cascade Badge permission group as well as the item). This will allow them break(cut) special trees that are blocking paths that are saved to a small region that only ops and people in that permission group can break. If you play with an Integrated Circuit mod like CraftBook you can have it detect when the block has been removed, trigger a delay, and then respawn the blocks without having to check for the badge.