By IseyGarfield
#207752 Of course, the new, smooth models look great and it's wild that they took the time to model nearly a thousand Pokemon like that... but it really has never felt like Minecraft to me. Nothing from the mod really fits with the rest of the game aesthetically, and it's honestly really jarring when coming back to the mod after a while.

If I had any modeling talent, I'd start a project dedicated to making a resource pack just creating blocky (but consistent) models for every smooth model in the mod. But, I don't, so really I've just gotta deal with the smooth models.

But does anyone else feel the same way?
Last edited by Awesomerob on 12 Apr 2021 15:38, edited 2 times in total. Reason: Removing malicious link

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By SKyTheThunder
#207756 This has been an ongoing debate for years. And there are good arguments for both sides.

For the most part, the team tries to get as close to the original games as possible, and visually pleasing models are a part of that. It also showcases the talent of our community (many of the assets aren't done by the core team, but created by volunteers from the community). Additionally, the complexity of some of the Pokémon designs - especially newer ones - are hard to do in a style consistent with Vanilla Minecraft.

On the other hand, you're right that it stands out a lot. While Minecraft's gameplay provides a good basis for an open world sandbox Pokémon mod, its esthetic varies a lot from that of the Pokémon franchise.
While custom models aren't officially supported, it might be interesting to see an approach to what a fully blocky Pixelmon would look like.
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