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By reiyooki
#204476 When creating a custom pokemon texture, it would be wonderful if we could also associate a sprite to that texture using the same name as the custom texture folder.

e.g. custom-blue would also associate to a form name of "blue" for that sprite.

So if I created a "blue" skin for bulbasaur, I could then create a matching sprite and end up with a structure like this inside the resource pack:

Code: Select allassets/pixelmon/textures/pokemon/custom-blue/bulbasaur.png
assets/pixelmon/textures/sprites/pokemon/001-blue.png