- 05 Jan 2016 11:25
#166801
Very much this.
I posted this idea somewhere in the old suggestions area, but it seems no one saw it back then...
This version would add a huge ton of visual dynamic, as you'd see what kind of attack is used. At the same time this should be pretty easy to implement and can easily be applied to all existing and future Pixelmon and attacks.
To clarify the concept here in easy to follow:
Physical Attack:
-
Charge Up: Attacker is surroundet by a short "sparkle" of particles
- Attacker jumps towards opponent
Special Attack:
-
Charge Up: Attacker is surroundet by a short "sparkle" of particles
- A "beam"/"projectile" of particles is shot at the opponent
Self targeting Attack:
- A
Charge Up animation around the user
Damage Ticks from status effects (Poison, Burn, Curse) or passive multiturn moves (Whirlpool, Wrap, Sandstorm):
- A
Charge Up animation around the victim
The Particles used would be different for each element. We don't even need to make them, as Vanilla has enough that we could use: torch flame for fire, bubbles/drops for water and the others can easily be represented with potion swirls (grass, psychic, etc.) and redstone/ender particles (stone, poison, etc.) in the corresponding element's color.