but i would lower the eyes a little bit, they seem a tad too far from the mouth as it's shown in the pics.
also, it's hard to tell, but are those texture blocks at least 1 wide?
karrybird wrote:ah, even that little change did so much!
but i would lower the eyes a little bit, they seem a tad too far from the mouth as it's shown in the pics.
also, it's hard to tell, but are those texture blocks at least 1 wide?
Xwaffle wrote:Zerobreaker you should try Jynx next!
zero_breaker wrote:karrybird wrote:ah, even that little change did so much!
but i would lower the eyes a little bit, they seem a tad too far from the mouth as it's shown in the pics.
also, it's hard to tell, but are those texture blocks at least 1 wide?
Well, the claws and ears are 1 wide, the wing is 0 wide but I used 2 blocks with a 0.1 gap so that the texture doesn't have that sort of "flip".
zero_breaker wrote:Xwaffle wrote:Zerobreaker you should try Jynx next!
Noooo
the hair
the fingers
the horrible face
I'm totally not going to make that
though I'm working on Scizor
karrybird wrote:but...they all should be 1 wide
even if you put two blocks besides each other, they will still flicker in game because 0 is in the dimensions.
changing the width shouldn't affect your model in any way. you can keep the wings in the exact position they are in now, just change the width and everything would be fine.
zero_breaker wrote:karrybird wrote:but...they all should be 1 wide
even if you put two blocks besides each other, they will still flicker in game because 0 is in the dimensions.
changing the width shouldn't affect your model in any way. you can keep the wings in the exact position they are in now, just change the width and everything would be fine.
really? I'll fix that.
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