Xwaffle wrote:I like it now that you've put work into it. I say you submit it for approval
Agreed I like this model, goes great with the Pre-evolution!
Xwaffle wrote:I like it now that you've put work into it. I say you submit it for approval
Nxtech wrote:If you want, I can post some pictures of a Larvitar I began making in the "High Quality" style but decided to stop because of these reasons stated above. It shows pretty clearly why Techne can't be used for HQ models.
SPG wrote:Want a pokemon in game? Make it yourself
Nxtech wrote:I've remade this model so many times and with techne, its not always possible to make something look clean and sharp and also a perfect high poly model. If you want the spikes on the back to be larger then they just become these horrible looking overlapping rectangles. Same with the head. want it round? It will just end up looking like a jagged oval with edges sticking out everywhere. Believe me, i've tried to make this model look like a replica of what is shown in 3d pokedex and it doesn't work. Also in my opinion, a high quality model simply looks out of place when put into minecraft. In a game made entirely of 3'x3' blocks, a high quality model just doesn't fit. Also, the leg dots change color depending on what picture you look at. Its either purple-blue or purple and after trying a bunch of different hues, I believe this purple looks the best. If you want high poly models, find a way to use 3ds max files and ill make some perfect replicas but in techne, its not possible so I'm just going to stick to clean and sharp rather than round but jagged.
Nxtech wrote:I've remade this model so many times and with techne, its not always possible to make something look clean and sharp and also a perfect high poly model. If you want the spikes on the back to be larger then they just become these horrible looking overlapping rectangles. Same with the head. want it round? It will just end up looking like a jagged oval with edges sticking out everywhere. Believe me, i've tried to make this model look like a replica of what is shown in 3d pokedex and it doesn't work. Also in my opinion, a high quality model simply looks out of place when put into minecraft. In a game made entirely of 3'x3' blocks, a high quality model just doesn't fit. Also, the leg dots change color depending on what picture you look at. Its either purple-blue or purple and after trying a bunch of different hues, I believe this purple looks the best. If you want high poly models, find a way to use 3ds max files and ill make some perfect replicas but in techne, its not possible so I'm just going to stick to clean and sharp rather than round but jagged.
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