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Re: Nidoking Nidoqueen and Charizard

PostPosted: 15 Feb 2013 21:33
by Talmn
Nice to see you over on here nick.

Re: Nidoking Nidoqueen and Charizard [updated]

PostPosted: 17 Feb 2013 03:25
by Madness58
:D
Hey Nick!!

$o, those models were delicious! For Minecrafty standards that is! HAR HAR HAR!!!!

...ahem...

Make a Blastoise... Please...
Tail dragging is the way of the future btw. So good job :D !!!!

Madness

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 17 Feb 2013 03:37
by LightAdept
I'd suggest you stop working on Charizard. Unless it turn out absolutely stunning, it probably wont be used. Work on the Nidos or any model you want to redo/needs to be done in gen 1. Considering this is the model we're now using for charizard:
pixelmonmod.com/forum/viewtopic.php?f=49&t=399
So, like it was suggested, work on blastoise or something. Im not saying your charizard is bad, im just saying we already have a really good one and i dont want you wasting your time.

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 17 Feb 2013 04:03
by Nickthelegend
LightAdept wrote:I'd suggest you stop working on Charizard. Unless it turn out absolutely stunning, it probably wont be used. Work on the Nidos or any model you want to redo/needs to be done in gen 1. Considering this is the model we're now using for charizard:
pixelmonmod.com/forum/viewtopic.php?f=49&t=399
So, like it was suggested, work on blastoise or something. Im not saying your charizard is bad, im just saying we already have a really good one and i dont want you wasting your time.


I considered that but I'm not crazy about that charizard myself. It looks fine but it isn't as good as the gengar or graveler so I'd like to make one that is.

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 17 Feb 2013 04:18
by LightAdept
Well, thats making it Omerta quality. Though from what ive seen of your charizard so far, it does seem to be to about that same quality. I'm looking forward to the finished result then!

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 18 Feb 2013 07:41
by Lugia
Personally, i find the charizard absolutely stunning compared to the one in game.
It just needs a fiery tip on the tail and a yellow belly.

In game charizard is boxy and weird, but this one is more... round and nice :)

Nidos need more work still...

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 18 Feb 2013 08:03
by LightAdept
Oh hey, Before i forgot, and you get any farther. How are you doing rotation points? Does each block have its own rotation point? or at they all the same? Cause it makes it soooo much easier to code in if the rotation points are the same. And i dont mean every block has to have the same rotation point, but i mean. Make all the blocks in the head have the same rotation point, all the ones in the tail, etc, etc. Hope that doesnt set you too far back if you havent been doing that!

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 18 Feb 2013 08:17
by Nickthelegend
Yeah I'm still working on the belly texture but he does have a fiery tail and he does have proper rotation points.

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 18 Feb 2013 20:26
by ThaxZombifiedxTech
i liked the charizard xD it looked awesome

Re: Nidoking Nidoqueen and Charizard [updated]!

PostPosted: 20 Feb 2013 15:58
by Nickthelegend
ThaxZombifiedxTech wrote:i liked the charizard xD it looked awesome

do you not like the new one?