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By Css1234567890123
#64163 Looks alright, but it could use an HD texture, and it could be less blocky too, just make it as big as you need it to be, so you can put as much detail in as possible.
By Vespirs
#64164
SuperCraftBrosMeelee wrote:Image

My version of tauros

For one, the body is too long, and the mane is too big. Make the tails straight, they will animate them in coding, and I would reccomend making this a lot bigger, to add detail. Also, the face is too long. It looks like a dog's head.
By The_Nanobots
#64524
SuperCraftBrosMeelee wrote:Isnt there a problem with the addition of too many vertices, minecraft's fps goes too slow if each model has too many vertices?

Yes, but this model does not have a NEARLY high enough poly count for it to cause a noticeable drop in framerate. You only need to worry about poly count if you are making a model in blender or maya. You don't really have any limitations on how many shapes you can use in techne.
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By MrMasochism
#64605 ironically, due to minecraft's horrible modelling approach (which techne uses) an equivalently shaped model in blender/maya will render far more quickly and efficiently than a techne one
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By charmander
#71136 that head. It looks like a dog head.
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