By karrybird
#27413 ah porygon, you adorable little bastard...

you'd think porygon would be easy right? WRONG
definitely the hardest model to date BY FAR

and you can barely see the result of hours of work (neither can i to see if i did it right...)

well, it was a labor of love, porygon is by far my favorite pokemon of gen 1, just love this little guy <3

Spoiler:
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By Skibb
#27416 You have to use much imagination to give criticism on this porygon because of damn techne -.- But from what I can see it looks good ;)
By karrybird
#27418 i hope what i tried worked... if it did, it should look pretty sweet in game.

should i just dropbox this now and have ledia put it in game to see how it looks?
By Skibb
#27423 That would probably be best.
By LightAdept
#27439 I like how i'm already obsolete..... xD jk, its fine. but you could have asked me too....
By LightAdept
#27449 http://screencast.com/t/obBiOQBXCOVM
http://screencast.com/t/AMB3B829
http://screencast.com/t/1gbtMJ7VjG
http://screencast.com/t/mpvRmQrd

As you can see, some very obvious texture problems. One thing i've started noticing on texture.....when the texture goes OUTSIDE the texture map, aka you make it negative/ its texture 10 wide on a 64 map, and you make it 60, it starts repeating whats on the other side of the texture map. I'm not sure about the top or left sides, as almost no one goes outside those side for some reason, but the bottom and right im almost sure of. So to fix SOME of those problems, you will have to redo the texture a bit Karry. Other then that, idk what to recommend, the face looks like its just some conflicting textures that could be fixed with some small rotation edits, but you probably would know how to fix it better then me.
By LightAdept
#27458 http://screencast.com/t/UmmFoFbH9e8

Yeah, i'm definately right. As you can see here, on your arcanine, the flames on the Head are fine, while the ones on the back of the legs are not, because the ones on the back of the legs go beyond the texture map limit. not quite sure if theres an easy fix....
By karrybird
#27485
LightAdept wrote:http://screencast.com/t/UmmFoFbH9e8

Yeah, i'm definately right. As you can see here, on your arcanine, the flames on the Head are fine, while the ones on the back of the legs are not, because the ones on the back of the legs go beyond the texture map limit. not quite sure if theres an easy fix....

hm, i didn't think that would be a problem...i did that in order to save space in the map but i'll try to fix porygon....somehow...
By karrybird
#27486
LightAdept wrote:I like how i'm already obsolete..... xD jk, its fine. but you could have asked me too....

i didn't know if you were on or not, plus i wanted to give ledia some practice with coding :)
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