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Re: Dewgong Model
Posted:
01 May 2013 19:33
by LilacLily
2 things:
Make it touch the block.
Try making the tail flat, I believe it'll help with animating, if i'm not wrong.
Re: Dewgong Model
Posted:
01 May 2013 21:32
by lugiaisbeast101
LilacLily wrote:2 things:
Make it touch the block.
Try making the tail flat, I believe it'll help with animating, if i'm not wrong.
You aren't wrong but I have seen that they now want it in neutral poisition, the curvy tail is neutral for this Pokémon.
Re: Dewgong Model
Posted:
02 May 2013 07:29
by LilacLily
Ok, I had no clue sorry. For one thing, it'd be easier to model, lol. But I guess that's just me. Ignore my rambling, Ima noob.
Re: Dewgong Model
Posted:
02 May 2013 14:32
by lugiaisbeast101
LilacLily wrote:Ok, I had no clue sorry. For one thing, it'd be easier to model, lol. But I guess that's just me. Ignore my rambling, Ima noob.
Let me repeat what I said, you're CORRECT, it's easier for animation and mostly modeling, but they, as in Mr.M I believe, changed it and they now want neutral.
Re: Dewgong Model
Posted:
02 May 2013 14:36
by LilacLily
Oh, Ok.
Moving on... Great job so far!
Re: Dewgong Model
Posted:
02 May 2013 18:03
by MrMasochism
Curvy tail is not it's neutral position.