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Exeggutor Remodel

PostPosted: 19 Jan 2016 22:01
by JamesFinn
Here's exeggcute's first evolution.

Normal:

Exeggutor (WIP) by xhojn_xv on Sketchfab

Exeggutor Remodel

PostPosted: 20 Jan 2016 02:38
by JamieS1211
This is currently too high poly. Faces on the models that are accepted are usually about x4 larger then your faces so it shouldn't be dificult to lower the poly count :D

Exeggutor Remodel

PostPosted: 20 Jan 2016 03:25
by JamesFinn
Oops. sorry about that, I accidentally left the subdivision surface modifier on. It's because I love seeing my models "smooth".

Re: Exeggutor Remodel

PostPosted: 20 Jan 2016 08:44
by JamesFinn
I have updated the exeggutor model. It now has lower poly count. :-D

Exeggutor Remodel

PostPosted: 20 Jan 2016 15:06
by JamieS1211
That looks much more like the poly count of models in game, like I said on your other post if you don't want to texture the model that is fine

Re: Exeggutor Remodel

PostPosted: 20 Jan 2016 20:58
by JamesFinn
Excuse me but.... what do you mean by "That looks much more like the poly count of models in game" is that a good thing or a bad one?


P.S. I'm still learning English. So I sometimes have difficulty understanding some things.....