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By JamesFinn
#167520 Here's exeggcute's first evolution.

Normal:

Exeggutor (WIP) by xhojn_xv on Sketchfab

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By JamieS1211
#167529 This is currently too high poly. Faces on the models that are accepted are usually about x4 larger then your faces so it shouldn't be dificult to lower the poly count :D
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By JamesFinn
#167532 Oops. sorry about that, I accidentally left the subdivision surface modifier on. It's because I love seeing my models "smooth".
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By JamesFinn
#167541 I have updated the exeggutor model. It now has lower poly count. :-D
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By JamieS1211
#167551 That looks much more like the poly count of models in game, like I said on your other post if you don't want to texture the model that is fine
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By JamesFinn
#167560 Excuse me but.... what do you mean by "That looks much more like the poly count of models in game" is that a good thing or a bad one?


P.S. I'm still learning English. So I sometimes have difficulty understanding some things.....
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