By Nyak
#127582 Hello! Using Blender and the interwebs, I made a Dratini. Tell me what I'm doing wrong, as this is my first post on the forums and I'm not yet sure of the protocol. The eyes aren't yet finished, so I could use some constructive criticism on the actual model sans its eyes. He's fairly low-poly, but I can use a Decimate filter to lower the number of vertices if need be. So far, I haven't needed to use any textures, but I can map one if there is a need. He is already rigged. Let me know if you want an .obj file or the mesh. Thanks!


Dratini by nyak on Sketchfab
Attachments
FOR SILYA <3 ELI.png
FOR SILYA <3 ELI.png (221.98 KiB) Viewed 1393 times

By Lizzy39632
#127585 Make the body to the tail wider and make it straight for animation
By Nyak
#127623 He is already rigged, and his default pose is straight. As for the body, I'll look into it :D
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By SubZ3R0
#128526 The tail part needs to be longer, but otherwise it's really good!
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