- 19 Mar 2013 13:42
Yes flat blocks are incredibly handy. Our models are actually pretty close to each other in scale, as Omerta said, so I agree that you shouldn't necessarily start over. Here's a sort of side-by-side comparison with/without the texture to show the flat block thing.
Sometimes you can get away with just the flat box, like with the teeth, but things like the ears can really benefit from some blocks to give depth (as I've done with the back of the ears). Also with the spikes, Nidoran has two sets of spikes; one set emerges from his spine and two parallel sets from the upper sides of his torso. This might look weird from a straight-on back angle, so you could try adding some blocks at the base of the spikes kind of like how I did the horn there (i.e. flat plane coming out of the block's centre).
I rarely get to suggest this, but look up pictures of cute bunnies. Nidoran's design is inspired by rabbits (and some rodents), and bunnies have bulky hind legs that let them press off the ground with a stronger force. I feel like you could bring the thigh block down more... or maybe rotated so the forward facing point isn't so high?
Also the jaw is just because of the block's angle compared to the angle of the head itself. You could reduce the jaw angle or add some blocks to smooth the transition so it's not as jarring. I think that lighting difference would show in the texture though.