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Re: Furret

PostPosted: 11 Jan 2013 15:51
by Jack_Attack12
There isnt a WAY to make legs i would suggest just playing with techne...

Re: Furret

PostPosted: 11 Jan 2013 17:23
by JurroRath
Well, it depends on the pokemon and your style of modelling. Here's a quick drawup of how I would handle the legs based on the official art;

Image

Of course, this is just a rough sketch, but you get the general idea I'm sure. The blue circles show where you should have the blue ball placed for each part of the foot, since the entire thing needs to rotate around the ankle. Here's an example in Techne to give you a better idea;

Image

All of those parts share the same position, ie the blue ball is in the same place for all of them, and they're offsetted and rotated around into their current positions.

Sorry in advance if I've come off as treating you dumb in this post, I was just trying to be thorough and give as much detail as possible.

Re: Furret

PostPosted: 12 Jan 2013 08:27
by Xenofo9
Totally fine, thanks for answering me, I think that the front paws should be a little smaller though...

Re: Furret

PostPosted: 12 Jan 2013 09:20
by JurroRath
Only by a bit. And the blue ball would have to be set at the very end of it instead of near the center, and they would have to be split in half across the limb, since there's actual defined paws and legs on the front limbs while the back limbs pretty much are just feet. Though, now that I'm thinking of it, it might be best to split them in half as well, just to give it the effect of actually having toes.

Re: Furret

PostPosted: 19 Jan 2013 08:17
by Xenofo9
Should I make furret standing to hop or what?...