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texturing problem...

PostPosted: 16 Nov 2013 11:30
by joshua_DA
i am quite happy that i have succesfully uv mapped and textured a model but when i import the texture to my model and loaded it up in object mode, this happens...

some parts are transparent, some are not.... and the textures of the transparent parts appear behind it....
Image
how do i solve this problem so that all textures will show up infront... not behind...

ps: im making a nosepass model. will reveal it to feedback section after i solve this damn problem.

Re: texturing problem...

PostPosted: 17 Nov 2013 18:32
by Nova Spartan
Select the faces that are backwards, and go to the Mesh Tools on the left. Under "Normals" hit "Flip Direction".

Re: texturing problem...

PostPosted: 02 Dec 2013 23:14
by Blizzardcreeper
I have a problem where the texture won't even load at all