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By Burgy
#43231
Text Tutorial | Show
So once you start up Blender you get this awesome cube
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Then you hit TAB to enter Edit mode

Then you hit A until every Vertice is selected (Orange)

Then you hit W for subdivide
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Then you delete half the cube along the X axis, the red line. (I did it wrong in the diagram)
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Then go over to modifiers in the properties tab, and add Mirror. (Should be defaulted for the X axis)
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Then drag this plus sign out
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Scroll down to the bottom, check off background images. Then download a reference image you would like, wireframes and diagrams work best.
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Then hit Add Image and select your image, for now i'll use Mudkip
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Now, to get your reference image showing. Hit 1 on the Numpad and 5 on the Numpad
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After that, now is the modelling part. Select two vertices you want to extend, hit E for extend and drag it where you want. Middle click to snap to a axis
Then just fool around till you are happy.


Also, when adding a new object do this. (Ill use a sphere for example)
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And now you have a high poly disco ball
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Decrease the polygons a bit at the bottom right
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Im thinking 6 and lower

Video Tutorial | Show
PLAYLIST
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-CLICKY- ^

Part 1
[youtube]bmZFhWomaQw[/youtube]
Part 2
[youtube]xgcMyptGcgM[/youtube]
Part 3
[youtube]FUFdaHpfI1g[/youtube]
Part 4
[youtube]-uQHHJGYDFw[/youtube]

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