Minecraft currently uses mathematically generated animations, so it's not stored in the default sources anywhere.
Minecraft currently uses mathematically generated animations, so it's not stored in the default sources anywhere.
SPG wrote:Want a pokemon in game? Make it yourself
JamieS1211 wrote:You can import SMD files into blender if you get and add "blender source tools" to blender you will get import and export options for SMDs.
Also when you export animation projects to SMD you get a SMD for the model / rig and then a SMD for each set of actions. If your interested with animating for the mod I can talk to you and see what you know etc.
BoopMcGoop wrote:JamieS1211 wrote:You can import SMD files into blender if you get and add "blender source tools" to blender you will get import and export options for SMDs.
Also when you export animation projects to SMD you get a SMD for the model / rig and then a SMD for each set of actions. If your interested with animating for the mod I can talk to you and see what you know etc.
Thanks! I have the SMD in Blender already, and I've used it with .qc files in TF2 mods before.
How would I go about using animations for the default player model? I have a rigged obj of the model and I can easily make some animations and export as an SMD
SPG wrote:Want a pokemon in game? Make it yourself
JamieS1211 wrote:You can't import an animation without importing the rig that goes with it. I am not 100% sure what you are trying to do if you could clarify.
JamieS1211 wrote:If you have made a rig your self you can't import an animation (key-frames) onto that because the skeletal structure will be different and bones not named the same thing. If you want to import an animation you need to import the model, skeleton and key-frames all together from what has been animated or bones won't line up or correspond to vertices and the key-frames won't refer to any bones. If you have got the rig and model from the pokemon smd then just hit import and import the key-frame data smd (in the anims folder)
For example I imported the steelix stuff I did. First I imported the steelix.smd then I imported the idle.smd. You will notice that every bone has a keyframe at every frame of the animation. This is because it has been exported and imported.
JamieS1211 wrote: First I imported the steelix.smd then I imported the idle.smd
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