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By Arsonist
#106508 Keeping models low and efficient enough to not need more geometry is hard...
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By Arsonist
#106525
SPG wrote:nah, you guys are just crazy, i find it incredibly easy ^_^ then again... i make the rules

You also use booleans.
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By Krotuskang
#106528 The more I do this, the more I learn, the more times I throw every thing out and retry. I'v noticed models getting a higher poly count for the most part with 3.0 I have been keeping that in the back of my head.

I'v also been wondering what is a decent poly count to shoot for?
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By Arsonist
#106530 Generally, they shouldn't be getting higher. When i make a model i try and think about how many of that pokemon are gonna be on the screen at the same time.
Thus Shinx is relatively low, whereas Luxray is much higher.
Unless the coders are providing the game with better ways to render polygons, then the increase of the version number shouldn't matter.
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By Arsonist
#106884 Nothing ever needs booleans, it was more exasperation than a question ._.
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By SPG
#106889
Arsonist wrote:Nothing ever needs booleans, it was more exasperation than a question ._.

nothing needs it, it just makes life easy for the lazy
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