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By MarkTheRabidCat
#92718 I want to start modeling and I've dug through the forums here, and I've learned

1. export as .obj
2. keep the poly count low, but don't be afraid to flesh out details
3. texture first animate second.

but I still need to know how you want the models animated to work with minecraft.

If you code in the animations when adding them, and if the pieces need to be seperate objects, just cut apart and rigged, or just not sharing any vertices.

I'm planning on modeling Growlithe and Arcanine to start though.
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By SPG
#92731 dont worry about animation, you dont do it (unless you want to code them in and such, but i doubt you do) anyways, just model them at a resting position and then we can do the rest
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By SPG
#92739 ya, im still working out some methods for people, but from what i have learned, its better off if we just do it instead of make others because we know how to do it, most dont
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