Are there planned anything to stop this boost method?[/highlight] atm battle exp is disabled on this server, but the wild pokemons are not high enough level to level up on without grinding so people complains ..
Was hoping there would be:
- level range check, so if the pixelmons used in battle is n levels apart it will give 0 exp..
- 1 hour list where "a fought b at timestamp", so fighting the same trainer over and over won't give exp.
- scalar level on wild pokemon based on distance from spawn point?