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How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
30 Nov 2023 07:46
by Shielda
Hi! I'm newbie here. Is very nice to meet all of you.
I'm a Map Maker and i want make a Survivor/RPG Simple Map. I want this map have all Original Structures of Pixelmon (I really love Swanna Boat and the Magikarp Boat), but not the Gym and Village. The Villages i can disable with datapack or other mods, is not a problem for me. But the big problem is the Gym, Gyms is a big Structure that spawn with a themed city... and i not like that. I dont wanna disable with the Minecraft config in the World Create, that option just disable ALL Structures of ALL MODS include Pixelmon. I hate this. Can I disable gyms somehow?
I try use 1.12.2 to Disable Gyms (Config | Spawngyms = False) but... i just hate this version. No the mod, the mod is perfect, but Minecraft 1.12.2 is just ugly for me. Haha.
Sorry for the bad english, i'm Brazillian.
How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
01 Dec 2023 04:33
by SKyTheThunder
Structure generation can be changed by
overriding it via Data Pack.
In MC 1.16.5 you'd have to do that via the respective "start_pool.json" files under "data/pixelmon/worldgen/template_pool/gyms/<type>/". There you can set any "weight" value to 0. In theory the game will still try to generate the structure, but doesn't find any viable entry to place, so nothing generates.
MC 1.20.2 has made the basic declaration of Structure Sets available for Data Packs, so it's easier there. You only have to override the file under "data/pixelmon/worldgen/structure_set/gyms.json" and remove all entries from the "structures" list.
Re: How to disable all the Gyms? 1.16.5
Posted:
07 Aug 2024 16:35
by ElFeria
Hi! I made a Pixelmon server and I want to disable all the gyms, the problem is that I can't find where, I'm using Aternos.
How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
08 Aug 2024 10:01
by SKyTheThunder
Re: How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
08 Aug 2024 13:56
by ElFeria
Oh, thanks. Now, how can I get the WorldGen Datapack, I'm new on all of this.
Re: How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
08 Aug 2024 15:11
by ElFeria
Ok, I think I got it. So I already created a datapack with all the path from data to gyms, now something I don't understand is, do I need to remove gym.json or do I need to replace it with something?
Re: How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
09 Aug 2024 05:51
by SKyTheThunder
SKyTheThunder wrote:MC 1.20.2 has made the basic declaration of Structure Sets available for Data Packs, so it's easier there. You only have to override the file under "data/pixelmon/worldgen/structure_set/gyms.json" and remove all entries from the "structures" list.
As said, just remove the entries for the different Gyms from the "structures" list in your copy of the file.
Re: How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
09 Aug 2024 17:10
by ElFeria
Which entries? That's the part I don't understand
How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
10 Aug 2024 05:47
by SKyTheThunder
The ones that are in the original file, which you can copy from inside the mod under the mentioned path, as described in the linked guide.
Re: How to disable all the Gyms? 1.16.5 - 1.20.2
Posted:
10 Aug 2024 17:30
by ElFeria
But that's for version 1.20.2? I'm using 1.16.5, I tried to change the "weight" (from gym.json) from 1 to 0, I also change "minecraft:single_pool_element" to "minecraft:empty_pool_element" and nothing happened. Then I tried to delete the gym.json and start_pool.json but again nothing happened.