Question: Custom GUI texture packs
Posted: 04 Jan 2017 19:31
Sooo... I'd like to make some GUI resource packs, to give people more options :) but I don't know how to set things up. The graphics side of it is something I can do, but what are the specifics I need to know?
1. What size/pixel-count/shape do the GUI menus have to be?
2. If I opened a new image in my graphics software to make the images, does it matter where on the screen I decide to place the menus?
3. Do I have to follow the same logic and menu style as the current GUIs?
4. How do I turn it into a resource pack once the pictures are done?
Would really love some advice for this! My first one would be based on the battle menu in Sun and Moon, to make things seem a little more dynamic!
1. What size/pixel-count/shape do the GUI menus have to be?
2. If I opened a new image in my graphics software to make the images, does it matter where on the screen I decide to place the menus?
3. Do I have to follow the same logic and menu style as the current GUIs?
4. How do I turn it into a resource pack once the pictures are done?
Would really love some advice for this! My first one would be based on the battle menu in Sun and Moon, to make things seem a little more dynamic!