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1). High-level Pixelmon in new biomes will be hard to catch.
2). Finding naturally occurring high-level Pixelmon such as Braviary close to spawn would be impossible. It wouldn't make sense to stumble upon a level 30 Braviary.
@Ninjasquirrel220 has the right idea. Higher level Pokemon should only be more common the farther away from spawn you go. Kudos to you for that, Ninjasquirrel220.
Model Rater, Pixelmon Tester, Official Forum Supporter, Gym Development Member!
Not the Pokemon we need, but the one we deserve.
So you could set the Pixelmon to random spawn and the NPC-Trainer spawn to a range setting.
Pokenerd8 wrote:my main issue with the level by radius is while it does make sense to start near lower level pokemon, however once you reach a certain distance all pokemon will only continue to be the same level. so going to a certain point you will only find level 100 pokemon going out
^ This sums up the issues i had with it
PotatoPc wrote:Of the two it depends if the stronger-by-distance means that you find pokemon in range of 1-[difficulty] or if it is around [difficulty] level. if its the case that the difficulty is the max level you find and that you always can find low level pokemon (just more common close to spawn), i think that would be the best. otherwise id prefer the old system.
^and this pretty much sums up the original suggestion i had for it
I was looking forward to beta 6 for this new type of spawning pokemon, but when i realized that (at default) all you need to do is travel about 3k blocks in one direction to see nothing but level 100s it kinda deterred me. And raising the block ratio for levels by too much makes the scaleing of pokemon happen VERY slowly.
My other suggestion would be like the normal spawn mechanics BUT with a distance restriction. What i mean is it will still try to spawn all pokemon normally BUT if it tries to spawn like a level 32 arbok right next to spawn it would check for the distance and be like this zones max level spawnable pokemon should be 15 or less and either; reroll that spawn untill it gets a pokemon who fits the biome and is level 15 or less, or Keep the arbok and just roll a random number from 5-15 (this option would lead to some weird poke spawns though cause there shouldnt be a level 6 arbok in the wild), or just erase that one instance of a spawn (but this could lead to very few pokemon spawning in certain areas).
And the main reason i suggest this is because im not interested in straight scaling of difficulty (meaning at 200 blocks i find roughly only level 15s but at 1000 blocks i find mainly only 35s or something 2k blocks only levels 80 etc). I just want the original areas to be safer to give people an easier time getting started, but also not have guaranteed areas to find high level pokemon. Cause the highest level wild pokemon ive ever seen was a 70 and the other highests were like 64-68ish and i think thats balanced cause you still have to train them a good bit to get to 100.
My other suggestion would be like the normal spawn mechanics BUT with a distance restriction. What i mean is it will still try to spawn all pokemon normally BUT if it tries to spawn like a level 32 arbok right next to spawn it would check for the distance and be like this zones max level spawnable pokemon should be 15 or less and either; reroll that spawn untill it gets a pokemon who fits the biome and is level 15 or less, or Keep the arbok and just roll a random number from 5-15 (this option would lead to some weird poke spawns though cause there shouldnt be a level 6 arbok in the wild)
Anecdotal, but from my experience on my Beta 6 server, Pokemon spawn at the appropriate evolution stage for their level. The spawn area, a plains, spawns low-level Ekans, and the Savanna where I have my base spawns Arbok at around level 40. I never see Ekans in the Savanna, and I never see Arbok at the spawn.