How do i reset this for a player (or ALL players) so that he/they can loot it again?
How do i reset this for a player (or ALL players) so that he/they can loot it again?
PokeLoot {
# Allow Hidden Grottos to spawn in the world.
spawnGrotto=true
# Allows invisible PokeChests to spawn around the world randomly.
spawnHidden=true
# Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
spawnMode=0
# Allows normal visible PokeChests to spawn around the world randomly.
spawnNormal=true
# Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
spawnRate=1
# Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
timedLootReuseSeconds=86400
}
bvanseghi wrote:I found this for you:Code: Select allPokeLoot {
# Allow Hidden Grottos to spawn in the world.
spawnGrotto=true
# Allows invisible PokeChests to spawn around the world randomly.
spawnHidden=true
# Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
spawnMode=0
# Allows normal visible PokeChests to spawn around the world randomly.
spawnNormal=true
# Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
spawnRate=1
# Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
timedLootReuseSeconds=86400
}
This is a chunk of the Pixelmon config file. Apparently you can allow timed looting, meaning repeated looting.
Hope this helps.
Beauseant wrote:I think you have misread my question. I'm not asking for another looting system, i'm asking how do i reset it once a player has already grabbed the specific item; so he can grab it once again. I don't want people to pick it up every X minutes/days whatever. I want it to be only ONCE. But we have to test the loot to make sure it works allright, so we need to reset it for some players. How?
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