Forum rules: Do not post bugs or feature requests here! Report bugs to our Issue Tracker and suggestions to Suggest a Feature.

This site is not for solicitation of services or 'purchasing' development. Please do not post requesting side mods/plugins and so on. Your thread will be removed, and you will receive a warning.
By Kyoji
#174751 I have tried to search it via google to no avail. There is simply no documentation for it.

I see that it has generated some of the biomes from Biomes O Plenty but nothing is spawning. Seems weird since I thought that was the point of the mod, but...anywho. This is what I have (as an example).

absol {
I:"Biome IDs" <
34
162
>
I:"Biomes O Plenty IDs" <
>
D:"Day Spawn Modifier"=0.0
D:"Dusk/Dawn Spawn Modifier"=0.0
D:"Night Spawn Modifier"=1.0

# -1 to 200
I:Rarity=80
}

Do I need to copy/paste the IDs from Biome ID to Biomes O Plenty ID? Am I supposed to put new IDs there? I am not sure why nothing is spawning. I haven't changed any of the settings.

By Kyoji
#174783 Hey thanks for the reply. I am using the latest version I believe 2.1.2. I am using BoP 3.0.0. I also tried the last version for 1.8.9 - whatever that one is.

I see pokemon spawn around in the rivers and in regular biomes but BoP biomes are baron and lifeless compared to the packed vanilla biomes.

The biomes on my SoP seem to be listed:
# Rarity: The base rarity of the pixelmon, the lower the rarity the less common the pixelmon.
# Biome ids: Ocean(0), Plains(1), Desert(2), Extreme Hills(3), Forest(4), Taiga(5), Swampland(6), River(7), Hell(8), The End(9), FrozenOcean(10), FrozenRiver(11), Ice Plains(12), Ice Mountains(13), MushroomIsland(14), MushroomIslandShore(15), Beach(16), DesertHills(17), ForestHills(18), TaigaHills(19), Extreme Hills Edge(20), Jungle(21), JungleHills(22), JungleEdge(23), Deep Ocean(24), Stone Beach(25), Cold Beach(26), Birch Forest(27), Birch Forest Hills(28), Roofed Forest(29), Cold Taiga(30), Cold Taiga Hills(31), Mega Taiga(32), Mega Taiga Hills(33), Extreme Hills+(34), Savanna(35), Savanna Plateau(36), Mesa(37), Mesa Plateau F(38), Mesa Plateau(39), Gravel Beach(40), Alps(41), Bamboo Forest(42), Bayou(43), Bog(44), Boreal Forest(45), Brushland(46), Chaparral(47), Cherry Blossom Grove(48), Cold Desert(49), Coniferous Forest(50), Crag(51), Dead Forest(52), Dead Swamp(53), Eucalyptus Forest(54), Fen(55), Flower Field(56), Grassland(57), Grove(58), Heathland(59), Highland(60), Land Of Lakes(61), Lavender Fields(62), Lush Desert(63), Lush Swamp(64), Maple Woods(65), Marsh(66), Meadow(67), Moor(68), Mountain(69), Mystic Grove(70), Ominous Woods(71), Orchard(72), Outback(73), Overgrown Cliffs(74), Prairie(75), Quagmire(76), Rainforest(77), Redwood Forest(78), Sacred Springs(79), Seasonal Forest(80), Shield(81), Shrubland(82), Snowy Coniferous Forest(83), Snowy Forest(84), Steppe(85), Temperate Rainforest(86), Tropical Rainforest(87), Tundra(88), Wasteland(89), Wetland(90), Woodland(91), Xeric Shrubland(92), Mountain Foothills(93), Glacier(94), Oasis(95), Coral Reef(96), Kelp Forest(97), Mangrove(98), Origin Island(99), Tropical Island(100), Volcanic Island(101), Flower Island(102), Sunflower Plains(129), Desert M(130), Extreme Hills M(131), Flower Forest(132), Taiga M(133), Swampland M(134), Ice Plains Spikes(140), Jungle M(149), JungleEdge M(151), Birch Forest M(155), Birch Forest Hills M(156), Roofed Forest M(157), Cold Taiga M(158), Mega Spruce Taiga(160), Redwood Taiga Hills M(161), Extreme Hills+ M(162), Savanna M(163), Savanna Plateau M(164), Mesa (Bryce)(165), Mesa Plateau F M(166), Mesa Plateau M(167)


Example Pokemon Spawns Generated:

gastly {
I:"Biome IDs" <
5
19
32
33
133
160
161
>
I:"Biomes O Plenty IDs" <
>
D:"Day Spawn Modifier"=0.0
D:"Dusk/Dawn Spawn Modifier"=0.0
D:"Night Spawn Modifier"=1.0

# -1 to 200
I:Rarity=150
}

goldeen {
I:"Biome IDs" <
0
1
2
3
4
5
6
7
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
129
130
131
132
133
134
140
149
151
155
156
157
158
160
161
162
163
164
165
166
167
>
I:"Biomes O Plenty IDs" <
>
D:"Day Spawn Modifier"=1.0
D:"Dusk/Dawn Spawn Modifier"=1.0
D:"Night Spawn Modifier"=1.0

# -1 to 200
I:Rarity=100
}
By Kyoji
#174784 I did notice a problem after all. So I loged in and spawned in the Outback - a Biomes O Plenty addition. I noticed there wasn't anything around so I opened SoP config and searched Outback which happened to be ID #73. So I then searched 73 and nothing came up which means SoP did not add any Pixilmon to that biome.

Am I supposed to go in and manually add in pixilmon? I thought the mod did that for me. If not then my apologies for being mistaken.
User avatar
By MoeBoy76
#174794 There should be biomes that automatically register for Pixelmon but my guess is that since 1.7 and 1.8 have completely different biomes (BoP was rewritten) that those are no longer valid, so far nobody has agreed to write a CSV formatted list of Pokémon name, biome name for 1.8+, doing it for IDs is a bad idea as i'd have to convert them to names when i get time to rewrite it to use names
By Kyoji
#174800 So it looks like SoP works with 1.7.10.

EDIT: Not sure how but it seems SoP is picking up the biomes in 1.8.

So I was going to attempt fixing 1.8 by looking at 1.7 and making necessary ID changes and add the new biomes in, however, it seems that as I went to do that SoP started to work. So on one of my profiles it doesn't. In the other it does. Just in case someone else wants the config file for 1.8 I have listed it at the end of this post. Seems to be working thus far for me. I have seen Pixilmon on Gravel Beach, Highlands, etc.

EX.
abra {
I:"Biome IDs" <
4
5
18
19
27
28
29
32
33
132
133
155
156
157
160
161
>
I:"Biomes O Plenty IDs" <
42
45
46
49
50
53
55
59
62
65
69
71
102
74
76
80
81
82
83
87
88
93
>
D:"Day Spawn Modifier"=1.0
D:"Dusk/Dawn Spawn Modifier"=0.0
D:"Night Spawn Modifier"=0.0

# -1 to 200
I:Rarity=100
}


Here is the config file:
https://docs.google.com/document/d/1pVu ... sp=sharing
JOIN THE TEAM